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Odd Realm

Odd Realm

89 Positive / 571 Ratings | Version: 1.0.0

Unknown Origin Games Inc

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    $14.99$14.99
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    $5.34$5.34
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Download Odd Realm on PC With GameLoop Emulator


Odd Realm, is a popular steam game developed by Odd Realm. You can download Odd Realm and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get Odd Realm steam game

Odd Realm, is a popular steam game developed by Odd Realm. You can download Odd Realm and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Odd Realm Features

  • 3 playable races with unique styles of play (2 more being worked on now)

  • 5 procedurally generated biomes (Desert, Taiga, Voidland, Tundra, and Tropical)

  • 24+ Creatures

  • 100+ items, weapons, and gear

  • 100+ buildable blueprints for props, blocks, plants, trees, and platforms

  • 15+ Settler professions

  • Unique scenarios and encounters based on player decisions

Choose from thousands of generated landscapes to make your new home. A desert oasis? The ribcage of a long-dead giant? A magical mountain range? Where you choose to settle will determine what resources you have at your disposal, what you encounter, and how challenging your experience will be.

Use the resources in your environment to build... well.. whatever you want! A sandstone castle in the desert? An underground fortress? Or, maybe, an island beach house? You decide!

Dig mines into the earth to uncover lost tombs, dormant gods, and lakes filled with creatures watching from the deep. Just make sure not to go too deep!

Welcome the less-than-friendly arrival of your neighbors with cold steel and hugs made of arrows. Ask questions later.

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Download Odd Realm on PC With GameLoop Emulator

Get Odd Realm steam game

Odd Realm, is a popular steam game developed by Odd Realm. You can download Odd Realm and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Odd Realm Features

  • 3 playable races with unique styles of play (2 more being worked on now)

  • 5 procedurally generated biomes (Desert, Taiga, Voidland, Tundra, and Tropical)

  • 24+ Creatures

  • 100+ items, weapons, and gear

  • 100+ buildable blueprints for props, blocks, plants, trees, and platforms

  • 15+ Settler professions

  • Unique scenarios and encounters based on player decisions

Choose from thousands of generated landscapes to make your new home. A desert oasis? The ribcage of a long-dead giant? A magical mountain range? Where you choose to settle will determine what resources you have at your disposal, what you encounter, and how challenging your experience will be.

Use the resources in your environment to build... well.. whatever you want! A sandstone castle in the desert? An underground fortress? Or, maybe, an island beach house? You decide!

Dig mines into the earth to uncover lost tombs, dormant gods, and lakes filled with creatures watching from the deep. Just make sure not to go too deep!

Welcome the less-than-friendly arrival of your neighbors with cold steel and hugs made of arrows. Ask questions later.

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Preview

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Information

  • Developer

    Unknown Origin Games Inc

  • Latest Version

    1.0.0

  • Last Updated

    2019-01-10

  • Category

    Steam-game

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Reviews

  • gamedeal user

    Feb 6, 2022

    I have made several attempts to familiarize myself with this game. The first attempts were unsuccessful and I felt very frustrated, I tried again and again until I understood the concept of vertical layers and other aspects of the game (I personally recommend the guide by MontSchmibbles for Odd Realms on the Steam Community). Once you've mastered the basics, the game becomes very enjoyable. Each time you play, a new story unfolds. In my last gameplay, one of the children of my colony was kidnapped. The kidnapper left a note that he worked for a secret organization that is fighting for a better world, and that the kidnapped child will be fine and will be trained as a warrior. Indeed, years later the child returns as a great warrior and rejoins my colony. Unfortunately, he was not able to reunite with his family, as his parents had died earlier in battle defending the colony. Such a sad story!
  • gamedeal user

    Jul 1, 2022

    Edit: Bug was fixed same day by the developer. Most impressive. Love the soundtrack! Beta fixes some issues i was having.
  • Black Flamingo

    Jul 14, 2022

    I have played all the colony builders and really love this genre. This game just isn't ready to be reliably played without learning the unexplained/random nature of the AI. I really tried hard to like this game. I tried for 3 days at different times to play, but each time ending in a fairly similar issue. Let's list a few of those game breaking silly things: -Builders like to get stuck building things in a stupid order (built roof before floor and my whole colony died on the roof) -Some definite weird AI regarding food/water - plenty of food, plenty of water, walk unit to food and water and they just say 'Nah, I'll just die.' -In general the building/priority order is awko taco with vague at best descriptions of who is responsible for what task. TBH I STILL HAVE NO IDEA WHO IS RESPONSIBLE FOR BUILDING. -Very awkward/tedious to set priorities for classes that needs to be done manually. (Why is my farmer's initial priority the same as my warrior the same as a dog? Who knows.) Is it playable? Sure! Is it enjoyable? It can be. Is it tedious in the bad way? Often. I get it a DF baby, but no reason it has to be some esoteric guessing game of frustration.
  • gamedeal user

    Nov 20, 2022

    It's a fun game but I just feel like the ui needs some work. It's okay at first but the fact that you can't search for stuff means you have to scroll so long once your town gets going.
  • gamedeal user

    Nov 28, 2022

    Great game, excellent UI design, highly polished and stable, but short on things that would make the world feel more alive. Dwarf fortress has such an insane depth in terms of weird mechanics and integrations, and this is not even 10% of that. Luckily, its still in early access, and this is probably the best moment to get the game! The dev seems friendly and responsive to feedback, and as far as i can tell they are really trying to make something great I'll most definitely be back once more events and just dwarf fortress like weird mechanics and synergies are added
  • spджлentag

    Dec 11, 2022

    dwaf forters
  • gamedeal user

    Jan 23, 2023

    A nice blend of Dwarf fortress and Rimworld that is well supported and updated by its developper. Unfortunatly the pixel art, while very charming, is just barely useable gameplay-wise. I just struggle with the overall visual and to understand what is what, grabbing the information I want is always a struggle. Maybe it's me and I've just not played enough but I find the pixel art has been pushed to its extreme resolution limit, to a point where I have to always "look for"/ decrypt the game instead of simply seeing, playing and enjoying. I used to play Dwarf Fortress ascii and at that point I would have prefered visuals based on symbols and icons too. I really tried to enjoy Odd realm (~11 hours) but I just can't. I hope down the road a tad higher resolution (it doesn't need much more to be fair) will come and I'd happy come back then.
  • gamedeal user

    Jan 11, 2019

    Really cute dwarf fortress/rimworld-like game. Needs some quality of life improvments, as of right now there are some very annoying micromanagment that can easliy be made easier with better UI and maybe automation. Another issue they need to adress is readibility, sometimes it's really hard to understand what's going on, who's attackin who, where are the hostiles and other information.
  • gamedeal user

    Jan 13, 2019

    As someone who deeply loves [i]Dwarf Fortress[/i] I am always torn when I see clones (or homages, depending). On one hand I get excited at the idea of a more accessible colony management sim, but on the other hand I usually have a bit of a snarky attitude about the whole thing because few-to-none of these titles measure up. After following [i]Odd Realm[/i] on Itch, I was very skeptical that this was anything more than a game jam-level project with little depth. I am pleased to report that [i]Odd Realm[/i] already has quite a bit of high-quality content. [b]While there are plenty of kinks to iron out, this thing is already fun and challenging in all the right ways.[/b] I already consider that I've gotten my money's worth, and hopefully the content and tweaking keeps coming over larger time. [b]I will try to address the most important question - how much content is here already?[/b] I'll try to answer this by describing a spectrum of things. We have 64 layers in the Z-axis, with some interesting proc gen layers deeper down. We have the traditional [i]Dwarf Fortress[/i]-esque 'zoning' system with all the right customization options. You start with some basic crafting blueprints, and aquire many more as you build various functional workshop rooms and mine and refine different ores. Your colonists find mates and have children. The 'profession' system is really detailed and easily managed (think [i]RimWorld[/i] style). You can micromanage all the gear of each colonist via a traditional RPG paperdoll setup. They level up and get better at doing things you have them do. You manage food farms, tree farms, and animals (you can tame wild animals with the right skill). Decorating rooms is satisfying. There are different biomes, and visually (and functionally) different seasons, which is a great touch. There is combat and interesting things that happen with your neighbors. Hopefully this paints a broad picture of what to expect. One thing I really like is how your workshops are built free-form. What I mean is that first you 'zone', say, a kitchen. A kitchen then requires a kettle, a stool, and a cabinet. You can put these things anywhere in the zone and now you have a functional kitchen and can then cook things. This is a nice way to add customizability compared to say [i]Gnomoria[/i], where the workshops were a single unit. Finally, as I mentioned before - the game isn't perfect. In some areas it's very polished, and other areas it has some rough edges. Here is a list of things I currently would like to see implemented. I'll put this here for both the developer, and to further give you an idea of the content: [list] [*]When first playing, I thought it was insane that there was not a functional zoom. I still feel this way, but much less so. Sometimes I just need to see some of the art orientation, and it just feels too far away as-is. [*]I'd like to be able to save custom chest/bin content templates so I don't have to slog through 20 chests with all the same options. [*]I'd like an in-game illustrated guide on how stairs and ladders work. The in-game help is great, but could use this. [*]We were having issues with starvation even when there was plenty of both raw (99+) and cooked food (30+). Not sure what the story is with this. [/list] [b]Overall I think this is a really solid title with a fantastic price-point.[/b] If you like colony management games - I personally think this is one of the better ones on Steam, right next to [i]Gnomoria[/i]. I can't compare to [i]RimWorld[/i] because this has a Z-axis which is something I far prefer. [b]Pros:[/b] +This has a good bit of content considering the price-point +Quite polished for Early Access +It's fun to figure it all out +The artwork is neat +This is a good [i]Dwarf Fortress[/i] clone with a lot of nice bells-and-whistles +The price is great [b]Meh:[/b] =Really could use a functional zoom =Some have a hard time with the font; I did too, but it lessened over time [b]Cons:[/b] -This genre requires a developement arc over long time periods; will we get that here? It's anyone's guess -There are some rough edges, of course [b]Well worth full price.[/b] This is an easy recommend from me.
  • gamedeal user

    Jan 29, 2019

    **Review re-written as of 11/19/19** I've always wanted to like Dwarf Fortress, but as a visual person it was really, really hard to get a grasp on. I knew there were tilesets available to download, but at the end of the day I really struggled with the ui and the complex systems. Instead I've become content to just watch people play, and went my own way to find something similar. Don't get me wrong-- this game isn't perfect. I've found and reported my share of bugs-- but what makes it for me is that the dev, on top of being receptive to feedback, is quick to fix problems and keeps us constantly in the know. Past the early access junk, however, the $9.99 price tag is WELL worth it. It is in a stable, playable state and though I'm not necessarily good at games, it never felt TOO easy or too unfair. Odd Realm is hardly recognizable when compared to the game I bought early this year. The art style is charming, the npc dialogue is funny, and I often find myself CARING about my settlers. Cannot recommend enough if you have $10 to spare. Keep in mind that this is not meant to be a replacement for Dwarf Fortress, nor is it nearly as complex- merely another game filling that same niche for sandbox content and endless creativity.
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