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Infindustry

Infindustry

64 Positive / 25 Ratings | Version: 1.0.0

plyoung

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Download Infindustry on PC With GameLoop Emulator


Infindustry, is a popular steam game developed by Infindustry. You can download Infindustry and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get Infindustry steam game

Infindustry, is a popular steam game developed by Infindustry. You can download Infindustry and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Infindustry Features

A relaxing industry/factory builder where you build, manage, automate, and optimize an industrial village by exploiting various resources to create items.

Peons will harvest, collect, and deliver items to and between production buildings and markets.  Collect enough resources to upgrade buildings and improve the happiness of your workers which will ensure that your industry chugs along smoothly.

Build roads, conveyor belts and other systems to transport items more efficiently. Research and unlock new technologies to expand your ever growing industrial machine.

Defend your village against the monster horde when you are ready by unlocking Combat or disable this feature and build in peace.

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Download Infindustry on PC With GameLoop Emulator

Get Infindustry steam game

Infindustry, is a popular steam game developed by Infindustry. You can download Infindustry and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Infindustry Features

A relaxing industry/factory builder where you build, manage, automate, and optimize an industrial village by exploiting various resources to create items.

Peons will harvest, collect, and deliver items to and between production buildings and markets.  Collect enough resources to upgrade buildings and improve the happiness of your workers which will ensure that your industry chugs along smoothly.

Build roads, conveyor belts and other systems to transport items more efficiently. Research and unlock new technologies to expand your ever growing industrial machine.

Defend your village against the monster horde when you are ready by unlocking Combat or disable this feature and build in peace.

Show More

Preview

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Information

  • Developer

    plyoung

  • Latest Version

    1.0.0

  • Last Updated

    2022-05-04

  • Category

    Steam-game

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Reviews

  • gamedeal user

    May 5, 2022

    **** NOTE: This is this games FIRST STEAM REVIEW on its launch day! **** I've only had time to take a very quick look at this game so far, but wanted to make sure it wasn't just an asset flip or that it ran well etc, and I gotta say... THIS GAME LOOKS VERY IMPRESSIVE delving into it for about 20-25 min so far. I look forward to playing this one more in the coming days during my off time! https://www.youtube.com/watch?v=KKH7efBSctc Definitely gets my thumbs up right now, but I will be a making a much more thorough review here in the next day or two! HIGH RECOMMEND if you like sandbox city builders! This one deserves your attention for sure!
  • gamedeal user

    May 5, 2022

    TL;DR" A decent game, playable, but could use some QoL upgrades. The game is similar to other production/factory builders, and while enjoyable, in my opinion it needs some work. The UI is okay, but not great. Keys used almost universally to clear windows and menus (i.e. space bar) do not function in this way, nor does escape. While perhaps a petty complaint, I was still frustrated with this four hours in. Also, the building placement and input/output ports could use some adjusting, better indicating which is which (an arrow pointing into or out of the building instead of a double arrow would help a lot). And now to my biggest complaint: peon direction. By far the most frustrating thing about the game is how the peons get stuck within their instructions. Example: several field needs watering from a well. One can't program a peon to get water, water a field, but move on if the field does not need watering. The peon will wait until the field DOES need watering before continuing to execute their instructions. Again, while this may be petty, it will stop production on fields behind the full one due to the peon not moving. I finally had to post one peon in each field to keep them functioning, but it gets expensive in terms on peon power. Overall, the game is enjoyable and I recommend it. It just needs some better peon logic and QoL upgrades to go from okay to good or great.
  • gamedeal user

    May 5, 2022

    Very nice easy going game, slow to start with but gets better but be very careful, just a few more minutes turns into hours.
  • gamedeal user

    May 6, 2022

    This game is very very cool, I cannot really read very much after my aphasia(stroke) but this game is amazing already, it took me a bit to figure out.
  • gamedeal user

    May 6, 2022

    Not a 1.0 release material... wait a year, and this might be a great game
  • gamedeal user

    May 7, 2022

    Infindustry is a Factory Town clone. If you're ok with that - go ahead. But buy Factory Town first. I'm sorry to say that, but there's no way around it; it's practically identical, just with fewer things in it. I don't like bashing indie games, but you must have known when building it that it's mostly copying. It's a game about building a little village through automation, conveyor belts and assigning workers to buildings. You provide items to houses to keep them happy, and unlock more technology by producing books. You'll need some patience to play it. Building things and giving instructions to workers is fiddly. That being said, I think I have to recommend it just because I've played 10 hours in 2 days. But I guess you can thank Factory Town for that. [b]Pros[/b] - Has an info window so you can find out what buildings produce the item you want - The peons are nicely detailed, random appearances and much better animated than the little meeples from Factory Town - Buildings can create multiple things at once (like Factory Town). However, because of the limited number of inputs and outputs to buildings, this is impractical - Villagers and conveyor belts carry pretty little 3D models of the items - The developer has been patching it quickly. 5 of my "cons" have been fixed in the 2 days since launch - Dev replied on Twitter very quickly about an issue I was having with the Forester [b]Cons[/b] - You can't change the mouse buttons that control the camera - The interface has no sound effects - Peons keep walking into each other and getting stuck - When you drag the mouse to move the camera, there's a deadzone so it doesn't start moving immediately - It's a complete clone of Factory Town - No button to reset keybindings. No ability to remove keybindings. Setting a new key does not remove the duplicate key on another control - Rather slow paced. I had to sit for 10 minutes at a time waiting for enough resources to research the next thing - Once the tutorial window has disappeared, there's no way to find out how something functions again without resetting all the tutorials. Like I forgot how to add resources to the top bar, or what the point of upgrading the HQ is - and had no way to find out - Farms and fields are completely unexplained - If you want to delete a road, you have to delete every road tile individually, you can't drag over them - Unlike Factory Town, there is no indication of how many of something you're producing per second, so the only way to optimise your productions is to sit and watch them - When building conveyor belts, you have to place each straight line, left corner, right corner, slope up and slope down separately instead of being able to drag them - You can chain peon commands, but if there's a step they can't do they just wait there instead of skipping it - which makes it impossible to use them for more than one job - You can combine conveyor belts, but if one item isn't needed, the belt will jam. Combined with the fact that buildings have limited inputs, it makes it pretty clunky to use. For example, a workshop making books requires cloth and paper, and outputs wood. The building only has 2 input/output slots which means you can't automate it without having a peon carry the items away - Unlike Factory Town, houses can only consume one item at a time, which means supplying them with any more than 1 item is pointless. No need to give them food, wood, tools, medicine and luxury goods - they'll only use one of them.
  • gamedeal user

    May 7, 2022

    The game is ok-ish. It does many thing right and there is quite fun playing it, but... it has some flawes which it could prevent in the first place by abiding established game conventions for this kind of game. 1. generally in those kind of games counts go upwards, filling up a resource, even if this resource is limited. In this game, peons and housing for instance. 0/10 should mean 10 are available, not 0. 2. holding a mouse button down for unlocking something feels weired. This handfling creeps into managment games, where it doesn`t belong. I want the "reward" instantly, since i worked before getting the resources for the unlocking (e.g. research), holding my reward back for a certain time, is bad UX. 3. the research takes looong time, especially for the 1st to unlock. The game balance should increase the requirements, not putting a big wall at first. 4. camera movement over the map via middle mouse button (sometimes it is switched with turning) is also standard and should be working. Just using wasd is not comfy But in general, the game is solid, the tutorial popups could be better, since reading several popup afterwards makes me forget what i read in the 1st one ;-) I feel some kind of progress, that`s fine. It is not Banished or Rimworld for sure, but it comes from one developer I guess, and therefore it is ok.
  • gamedeal user

    May 7, 2022

    Great idea and fantastic game. Love the automation part. Looking at other comments, minutes do turn into hours. There's always something you want to quickly do and then get distracted by something else. A few ideas: 1. Have a smart splitter for conveyor belts. Yes i know we have a warehouse and you could technically do that, but the warehouse is so big and won't really be efficient regarding space used. 2. Have some sort of way to automate water perhaps? 3. Be able to filter your Headquarters resources? Something easy like only show resources that's above count of 0 etc. 4. Able to move the camera using the mouse ( like hold left and right click to move or middlemouse button etc ) 5. Viewing something like the Food Market, the inventory is cut off with the amount of items it can take even when expanding the mini window to the max. *EDIT* Just saw that you can scroll that list ( even though it's inverted scroll but still could be better ) Anyways it's a good game, has great potential, hoping the developers read these and possibly respond.
  • gamedeal user

    May 8, 2022

    It is literally 1:1 "Factory Town" clone. Didn't reach monster hordes yet (there is no speed control) but I don't have high hopes for it. Edit: After you research "Military"(and only if you do that), monsters will start coming from random directions to city center, so you have 3 minutes to build defences around it, with just unlocked buildings: walls and whole 2 types of towers.
  • gamedeal user

    May 8, 2022

    Totally scratches a new itch, when it comes to automation-style games. Not too sure about the combat side of things, as my first play through is just peaceful to learn the ins and outs. Being a lover of Automation/City Management/Strategy/A.F.K. Factory genre's, I see myself playing this an awful lot. The developer seems hard at work, and fixing bugs straight away, many Kudos to him/her! It's about time we see games aiming more towards the playable side of things, rather than just profit hungry cannon fodder. If asked my overall opinion, I'd say 10/10
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