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Flame Over

Flame Over

64 Positive / 90 Ratings | Version: 1.0.0

Laughing Jackal LTD

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Flame Over, is a popular steam game developed by Flame Over. You can download Flame Over and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get Flame Over steam game

Flame Over, is a popular steam game developed by Flame Over. You can download Flame Over and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Flame Over Features

Now you’re playing with fire!

Blending top down ‘squirt ‘em-up’ action with Roguelike RPG mechanics, Flame Over features fast-paced fire-fighting thrills, randomly generated levels and 4 deadly game zones.

Guide fire-fighting hero, Blaze Carruthers, in a race against time and near-certain death! Squirt, splash and spray your way through all 16 floors of the deadly Infernal Industries building, combating ferocious fires in a red-hot adventure that changes every time.

This game is ON FIRE!

It Burns! - Fight against a deadly dynamic fire system that spreads realistically.

Shop ‘til you Drop! - Find hidden items, equip powerups and upgrade Blaze to survive.

Be a Hero! - Rescue panicking people and cutesy cats to stay alive.

Never-Ending Emergency! - Thousands of room variations and secrets will keep you fired up… forever!

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Download Flame Over on PC With GameLoop Emulator

Get Flame Over steam game

Flame Over, is a popular steam game developed by Flame Over. You can download Flame Over and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Flame Over Features

Now you’re playing with fire!

Blending top down ‘squirt ‘em-up’ action with Roguelike RPG mechanics, Flame Over features fast-paced fire-fighting thrills, randomly generated levels and 4 deadly game zones.

Guide fire-fighting hero, Blaze Carruthers, in a race against time and near-certain death! Squirt, splash and spray your way through all 16 floors of the deadly Infernal Industries building, combating ferocious fires in a red-hot adventure that changes every time.

This game is ON FIRE!

It Burns! - Fight against a deadly dynamic fire system that spreads realistically.

Shop ‘til you Drop! - Find hidden items, equip powerups and upgrade Blaze to survive.

Be a Hero! - Rescue panicking people and cutesy cats to stay alive.

Never-Ending Emergency! - Thousands of room variations and secrets will keep you fired up… forever!

Show More

Preview

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Information

  • Developer

    Laughing Jackal LTD

  • Latest Version

    1.0.0

  • Last Updated

    2015-05-28

  • Category

    Steam-game

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Reviews

  • gamedeal user

    Nov 3, 2021

    l can't even get to the main menu. That game shows only black screen with text "ʟᴀᴜɢʜɪɴɢ ᴊᴀᴄᴋᴀʟ" in the middle. Why?
  • gamedeal user

    Apr 28, 2022

    I didn't think it's possible to devoid putting out fires in a game of any fun whatsoever. You have a global timer that ticks down and persists between levels. You have your health, along with health of all NPCs and cats on the level. Fires spread out in a semi-random fashion that you need to closely keep an eye on. Both your fire-extinguishing tools have ammo that you have multiple ways of restoring. You have a variety of items with you which usually only work when specifically selected. There are also fetch quests you have to do during the chaos. And on top of it all, this is a rogue-lite with random levels and permanent death. There's just [b]so much[/b] you have to track on simultaneously from level one and so many fail conditions under the threat of permadeath. It's too big of a skill barrier to climb before you can, well, properly do anything in the game really. And it's no fun at all to get through that.
  • gamedeal user

    May 29, 2015

    [H1]I am the lord of hellfire, and I bring you...[/H1] The roguelite genre is becoming a rather busy place as of late, with all sorts of entries satisfying the various niches and cravings that a fan could possibly desire. This one however is a rather unique and notable entry because the foe isn't something that you'd come to expect, namely - fire. Sure, fire might be an incidental or environmental hazard, but it's not every day you're going to be donning the uniform, putting on a nice shiny helmet and getting your hose out. (Make of that what you will). Here you play a rather cartoony firefighter, based in good ol' London, tooled up with bottles of foam, an axe and water, and it's his job to go charging in to various toasty environments and make things not so burny. [H1]Fast paced, almost unforgivably hot in places, but almost adorable.[/H1] The civillians (Which remind me of the Xbox avatars) and cats you must rescue equate to precious extra minutes and lives, and time here is given out at a rate which means you have to keep moving fast, fast, fast. There's no time to dawdle and take in the scenery, it's a case of zoom in to the room, clear out the worst of the fire in the most efficient manner possible (without taking too much fire damage), use foam to clear out any electrical fires. And on to the next room, if you need to rescue anyone, you time it so you can get them back as you need to refill your water and foam supplies. This is a game that really punishes you for sticking around, as the moment you run out of time, the grim reaper may elect to show up, and if he catches you, that's an instant game over. This brings me onto the difficulty overall. This game is harsh, as in - "Do the tutorials a few times, then repeat the first few levels until you've got the hang of it" harsh. Because the fire has been programmed in such a way that it will spread if areas that are burning are left untended, and will spit out fireballs that can catch on areas and start up new fires once more, it's very easy to not douse a room properly and before you know it, a room that's "Mostly done" becomes a room full of fire, and you'll lose 20-30 sec having to re-do your work. It pays to be thorough in each room, but without sacrificing too many of those precious seconds. [H1]Those poor hearts, the game snacks on them...[/H1] You're given three hearts (lives) as a means of recovering from mess ups, either from taking too much fire damage, or opening a door that's on fire, or similar misdemeanors. It's [i]very easy[/i] to use up a heart simply by straying into areas which are too hot for too long and then having the fire pop up behind you, turning a safe area dangerous, educational in a sense in showing that fire is unpredictable and a roaring blaze needs to be treated with respect, but in game terms, it means you'll be losing lives almost as often as you'll gain them at times. The only thing that keeps you from running out of lives by say, floor 4 are the cats you save, which keep you alive and ticking over. [H1]The long game..[/H1] Thankfully the game does get easier with repetition, cash can be poured into firefighter upgrades which improve drop chance, lengthen rescue revive times, and generally improve the overall hardiness of your firefighter. The roguelite metagame means that in the long term once you've picked up some equipment from one of the shops as you play, and once you've some upgrades in the bank, things smooth off and you'll be making steady progress, getting further and further. [H1]The view from above...[/H1] The graphics are consistent and cartoony, and well presented, everything is easy to see and on a pad at least, controls are quick and easy to manage, this is important because quick reactions are fairly vital to not losing your lives in a hurry. The music is equally cheery, though how long before you reach for the "mute" button on it will be a matter of taste, the sound effects are well into the "functional" category, they work, that's it. Not much more to say. What I will give credit for is that the fire spreads and gives a glorious bright display when you open a new room, it can be quite livid and hateful when it wants to be, it's not some horrible bitmap, it feels like proper, angry fire. [H1]The firetiger's opinion...[/H1] It ticks the roguelite boxes, with proc-gen levels, with a persistent upgrade tree, with equipment that makes life easier that you can get during the course of your run, and the game is pretty fun. It's very competent, and the theme helps make it stand out from what is now becoming a very crowded genre. It's not quite among the greats, but as they'd say t'up norf : "It'll do." Verdict : [b]Recommended[/b]
  • gamedeal user

    May 31, 2015

    If you have read the store page, and watched the trailer, you will know what your in for. basicly your goal is to put the fire out, recover as many people and cats as you can, and make miss ion happy (that kinda is the only painful thing about the game) being a "rouge inspired" game mechanics wise. its unlikly that two runs will be exactly alike. however I do feel this game has understood what makes this kind of gameplay good and addopted it to the firefighting gameplay. while its not with out its flaws, its a very well focused game that knows what it wants to do the actual gameplay is great because it gives you the rules upfront. this is a race to the 16th level, (of which each 4 represenets a zone, with a set style) on top of that, you have a few diffrent tools to work with up front (as in your not compleatly weak to everything from the start) not that its not hard. but its not unfair from the start. when you first spawn in a level, the timer is stoped until the green door is opened, giving you time to check the map, see whats in each area of the map. while this game has a kinda awakred camara, the green door gives off a glow even off screen so you can find your way back to the exit with out needing to look at the map all the time. the time limit is really there to keep you moving and is the major threat in this game, fire will not do damage to you, until you sit near it for too long, and as such, it punishes you for rushing into a deep blaze (though sometimes you need to to get civs out before they die) the other main form of damage is the overheateded doors which you will know because of the fire at the base of them, if you open them, they expload on you. usualy there is at least one cat per floor so you can get hits back if your decent enough. where this game gets hard is as follows. when time runs out, the reaper shows up and chases you around the level, if he hits you, its game over. though you can still get your loot back if you make it to that level in one run. but while its posable to dodge him, most new and even experanded players would rather have more time on there clock. civs and cats die very quickly, if you get the defibulatior items, its posable to revive humans, but, you can only do it twice, after which they are dead. cats can no be revived if they go down, not that easy to see them ether. in a room with fire, when you enter, only then do the other charators start taking damage, but there is a coughing sfx to make sure you know there is someone there, cats might have a small sound effect, but I cant here it. the game drops 10sec for every person you let die. no penetly for cats as well all know they have more lives elsewhere. there are also electrical fires which are used to force you to chose between going for the plug box, or going elsewhere first. while you can put them out with the foam (not the water) it often takes a while, and many times its easy to put all but one out, then have a random fireball set all of the electric fires back alight, which makes everythign take so much longer. thankfully once you hit the fuse box, all of them dissapear miss ion and the progression system, she is a npc who like others can die, however until you do her mission (terible I know) she will not follow you, each mission on the floors she appears on are always the same. (floor 1, one red bag, 3 5 files and post it in the red post box, 5 find the valult and loot it. however once compleated, you get a min and a half of time then and there, and she dropes a ion token, collect them so you can unlock more perks the game has around 7-8 perks, aside from the first one, you need a set number of ion tokens to unlock them, then you can spend some of your money to upgrade them up to 4 or so times, most of these really help you out in small simple ways. but. they really dont add that much to the game out side of giving you a reason to do the miss ion quests. if I had to say there was any bad points to the game, its that the missions are trivial and annoying, as all your doing is moving around near objects and pressing f. but at least its not interfearing with the game play at all and can be done fast. I am sure some people like it more then others. its never needed, but it can help. the games difficulty goes up each stage set by not only getting slightly larger, but also expanding the size of the fires in each room. every 4 levels changes the theme (1-4 is office, 5-8 is ex rooms, 9-12 is the lab, 13-16 is the factory) each zone adds more flamable material, thigns which spread fire in more dangrous ways, as well as the 3-4 zone adding extra hazzerds. this makes it very hard to beat all of the levels, however you will be able to start at any stage if you want. once you have gotten to it once. the soundtrack is for the most part really good, though each zone has only one soundtrack, when you get low on time, it changes to the panic form and stays there until you at least get one min of time on the clock. the theme of this game is amazingly fun, being very uk. I do find the audio to be very good with the exception of the looping on the spray for both foam and water. it tends to have weird pauses instead of being continuis fully, however these can be fixed. for a indy game its pretty well done though it has bugs. the only downside is that there could be more room types. and the difficulty goes down alot on the early areas with pratice. to the point of sometimes feeling trival. and often most rooms are not that hard. however, there will always be that one room which is a jerk to you. and I do think that a bit more work could be put in to make the map generator a bit more consistant. the developer is active on the forums, there was a day one patch which did make the game better, and its clearly a soild product. i can recommend this game to people who want somethign that works, and plays well. as always check the forum and do your reserch, watch a video or two to get a good idea about how it plays and if you will like it or not. I give this game a b+, very solid, while still having room to improve.
  • gamedeal user

    Jun 7, 2015

    Flame Over: ~~~~~~~~~~ Your name is Blaze, you are a solitary fireman who is armed with a hose, axe, water bombs and foam. Your objective is to put out a raging fire that spread from an office to a factory (Levels) as soon as possible and make your way to the exit in time. In each level, you will be able to save people and escort them to safety. Each soul saved will be rewarded by 1 additional minute. Save cats, your favourite pets, and you will be getting additional health each time you do so and let me tell you, Blaze needs as much health as he can get! Do not forget to search rooms as you can find some valuable items, like the watch which give you a bit more time and others. With each level you beat, the difficulty increases. Remember that whatever time is left when you finish a level, it will carry to the next one and that will be the time your will have to clear the new level. You will earn money by putting out flames. Sometime one of a trapped person will refuse to follow you to safety because they have left something behind. Recover the items for them and be rewarded with a token. REMEMBER, PEOPLE YOU SAVE EQUALS ADDITIONAL TIME! Upgrade your perks if you accumulate enough money and tokens. In terms of game play, it is absolutely marvellous either with the gamepad or mouse and keyboard. The graphics are great and the soundtrack is SUPERB! This game is extraordinarily addictive but with a soundtrack like this, it becomes insanely addictive! $11.99 well spend! Positives: ~~~~~~~ - Great graphics - Controls are easy to master - Addictive and fun to play - Challenging - Achievements - Trading cards Negatives: ~~~~~~~~ - Can be a tad too challenging at times Just get it! It is a brilliant game! 9/10 [url=http://steamcommunity.com/groups/thecptfroggyclub/discussions/1/613948093875100001/][b]MORE THE_CPT_FROGGY REVIEWS HERE[/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url]
  • gamedeal user

    Jun 11, 2015

    Let's just get this out of the way right now: I love this game. There is something about roguelikes that I love. Except almost all of them try to be copycat versions of another game. Rarely does a game try to actually do something unique! So what makes Flame Over so different? Is it because you're slogging through a dungeon/space station fighting enemies, drinking potions that you aren't sure could kill you? No. Nothing like that. You're fighting an enemy. That enemy is fire. Electrical fires and regular fires. There are flame overs as well as fire that spit out embers which can set other things alight! You're a fireman aptly named Blaze. The game takes place at Infernal Industries. There are 4 levels with each level containing 4 different segments. These are procedurally generated floors consisten of cooridors and room setpieces. The fire is random. Some rooms are ablaze with several people in them. You try to rescue people, and cats. There is also Miss Ion who won't leave until you do some task for her. She lost her purse, she needs you to find and post the secret documents, she needs to to enter the vault and secure the valuables, or she needs you to back up the servers. There are other things, but I won't spoil that here. You can level up, Blaze, by completing these tasks. You are awarded some coin as well to purchase upgrades. People give you bonus time and cats give you bonus hearts. There is also a shop where you can buy temporary upgrades. Perhaps the best ones are the super hose and the large water tank. So what makes this game so fun? There is just something enjoyable about putting out fires. It isn't so much that I feel like I'm helping people or the cats that are in the building. It's just that it changes every time. This doesn't get old. No fire is the same. I have played lots of Roguelike games that tend to do the same thing as the others, this doesn't do that. Of course, it isn't a perfect game. Like most roguelikes you get good runs and terrible runs. Sometimes you'll run out of time, others, you'll have more than enough time and this is needed for the later levels. If you die and manage to get back to the level that you died, you can regain your old items. Of course, this doesn't apply if you select a level that you died on. Sometimes you don't get the chance to save people. A fire will spit some embers or a flame over will happen and they die instantly. Unless you have a resucitate them, they remain down, once they are dead you lose 10 seconds. This is somewhat unfair since there is no way to get items other than the random shop. You can find extra time and money though. Also, when you run out of time Death will chase you around the map. Which is a bit funny. You can actually manage to drive death away if you can get people through the fire exit. There are some things that I would love to see in this game. I would love to see an infinite mode where the time limit is removed. Also a time trial mode to see how many rooms you can clear in a given time. I would like to see more variety in the people you rescue, more women for instance. I think that the upgrade system needs a little tweaking as I was easily able to max everything out after just a few runs. Not necessarily just make things more difficult, but add a few more perks. Maybe this is something that can be made in the sequel? There are a few other suggestions. For example with the electrical fires. You have to flip the main breaker to remove power, however, this doesn't change any of the lighting nor does it remove power from the servers that you're supposed to back up. These aren't major issues however. Perhaps once the fire is out the timer can stop? Sometimes you'll clear the map and be at the farthest point from the door. Having rescued everyone already, you have to trudge across the map to clear the level. One other very minor complaint is that the game doesn't constrain the mouse to the window on a multi-screen setup. In fullscreen, this makes it possible to glitch the game out by accidentally clicking outside of the window and then the renderer gets confused/broken. A save and resume would be nice as sometimes if you're having a really good run, you need to take a break and it would be great if you could just resume at the same "level" that you were. The music is catchy and jazzy if a bit repetetive, however, it does get different mixes depending on the level that you're on it also speeds up in the same way that Super Mario Bros. did when you were running out of time. Overall the sound is good. It would be nice if maybe the people could cough more than once after initially entering a room. Also the cat makes no sound to let you know it's there. There is a strange music levels problem from when you are in the main screen to when you play a game. In game it is much louder than in the main screen. You can turn off the sound of the coins and the feet. There are a good number of items hearts, stopwatches, hoses, water tanks, extinguishers, axes, masks, night vision goggles, and other things that can help you through your task. The camera is funky, but works. You can rotate it with the middle mouse, if there is a key to set it back to default, I haven't found it. It would have been nice to just have a hotbar for the various power ups and then we could use the number keys to activate them. Fully rebindable keys is a nice thing to have although the defaults are just fine. In closing, I have very little negative things to say about this game. The game even provides advice: Don't rush it. Take it one room and cooridor at a time. I haven't mentioned the graphics, but it's very cute. Laughin Jackal, You done good!
  • gamedeal user

    Jun 12, 2015

    Flame over is a game where you are a firefighter, going through the different floors of a burning building. The floors are randomly generated, making every run unique. Each run through the game gets you coins and possibly upgrade tokens, which allow you to buy improvements making the next run a bit easier. Sometimes a level also contains a store allowing you to buy items that will help you along the way, Equiped with both a water tank and an extinguisher, you have to carefully manage your resources as you are fighting the fire. Water will work on all fires, but if you don't also extinguish electrical fires, they will flare up again. The game has both a time and a health system. If either runs out, you will die. The timer or health don't reset between levels. By rescuing people and cats you gain extra time and health. On top of that, you might receive a mission from one of the survivors. completing these mission will earn you upgrade tokens. Sadly the upgrade system is somewhat pointless, since a lot of the upgrades apply to items you can buy when you come across a store. These store are so rare however, and the items you can buy are randomized, so most of the time you won't have access to the items you upgrades with your tokens. It makes the upgrade mechanic mostly pointless. I had great fun with the game at the beginning. There is a tutorial level and 4 more area's, each compromised out of several floors. The first two areas are great, but once you hit the lab area, the difficulty ramps up in such a wa that progression is hardly possible. After dozens of tries, I have yet to clear a single floor in the Lab area. The game went from pretty fun to incredibly frustrating. In the end I wouldn't recommend it. Without a better upgrade system and a better scaled difficilty system, the game feels lacking
  • gamedeal user

    Jun 28, 2015

    Very frustrating. The first two levels are fun and challenging but at the 3rd level the difficulty goes off the charts to the point it is purely unfair. If you buy this game you are basically paying for 50% of the content because good luck getting through the second half.
  • gamedeal user

    Jul 21, 2015

    Cons: - Crashed without saving any progress after completing 8 levels - very strange and unintuitive mechanics in some cases. For example, you lose your money and tokens if you run out of time, but keep them when dying from fire. WTF? - poor upgrade system - quite bad tutorial: bombarding with information in the first minute of play - minor control issues (mouse and keyboard) Pros: - Core gameplay in ok - music is nice Overall, would not recommend it. Somewhat unusual game, but not good enough
  • gamedeal user

    Nov 6, 2015

    i liked it but however game is hard but i wished devleopers added a diffuity levels - easy to hard - its would be brillant option
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