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Cuit

Cuit

76 Positive / 17 Ratings | Version: 1.0.0

Class-X Games

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Download Cuit on PC With GameLoop Emulator


Cuit, is a popular steam game developed by Cuit. You can download Cuit and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get Cuit steam game

Cuit, is a popular steam game developed by Cuit. You can download Cuit and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Cuit Features

In CUIT, it is only you and your mind. A challenging and relaxing puzzle experience, ready to test you from top to bottom.

You are given a circuit. Interact with the buttons to navigate a current from the battery to a special target - Just make sure to avoid all the explosives, or you will have to start all over again. Sounds easy? Try it. And guess again.

CUIT is challenging. Really challenging

The term "challenging" is very overused these days. But to finish CUIT, you'll have to do your very best of logical thinking. But don't worry: CUIT is a perfect pastime for everyone, who likes to challenge their mind every now and then. No need to be a superhero.

CUIT doesn't require any prior experience in binary logic, circuits or computer engineering

CUIT teaches it.

CUIT is more than just a puzzle game: Create and share your own levels and playlists with the world and explore the wildest and most insane creations of the community - In CUIT, you are not restricted to only puzzles: With it's native support of logical operations, you can basically create functioning computers within it - The only limitation is your mind.

Level up through 4 tiers and 60 ranks, solver over 100 levels, earn the golden trophy's for each and unlock new backgrounds, special puzzles and gather all Steam-Achievements. Create your own mind-bending levels and watch others loose their head over it. Come in - relaxe - and have fun!

  • -Over 70 Levels

  • Integrated Level-Builder

  • Integrated Steam-Workshop Support

  • Soundtrack with 10 tracks by 'AK' (Aljosha Konstanty)

  • Steam Acchievements

  • Ranks and Tiers

  • Level-Challenges

  • Over 30 logical gates

  • Special Level-Creator-Features

Show More

Download Cuit on PC With GameLoop Emulator

Get Cuit steam game

Cuit, is a popular steam game developed by Cuit. You can download Cuit and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Cuit Features

In CUIT, it is only you and your mind. A challenging and relaxing puzzle experience, ready to test you from top to bottom.

You are given a circuit. Interact with the buttons to navigate a current from the battery to a special target - Just make sure to avoid all the explosives, or you will have to start all over again. Sounds easy? Try it. And guess again.

CUIT is challenging. Really challenging

The term "challenging" is very overused these days. But to finish CUIT, you'll have to do your very best of logical thinking. But don't worry: CUIT is a perfect pastime for everyone, who likes to challenge their mind every now and then. No need to be a superhero.

CUIT doesn't require any prior experience in binary logic, circuits or computer engineering

CUIT teaches it.

CUIT is more than just a puzzle game: Create and share your own levels and playlists with the world and explore the wildest and most insane creations of the community - In CUIT, you are not restricted to only puzzles: With it's native support of logical operations, you can basically create functioning computers within it - The only limitation is your mind.

Level up through 4 tiers and 60 ranks, solver over 100 levels, earn the golden trophy's for each and unlock new backgrounds, special puzzles and gather all Steam-Achievements. Create your own mind-bending levels and watch others loose their head over it. Come in - relaxe - and have fun!

  • -Over 70 Levels

  • Integrated Level-Builder

  • Integrated Steam-Workshop Support

  • Soundtrack with 10 tracks by 'AK' (Aljosha Konstanty)

  • Steam Acchievements

  • Ranks and Tiers

  • Level-Challenges

  • Over 30 logical gates

  • Special Level-Creator-Features

Show More

Preview

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Information

  • Developer

    Class-X Games

  • Latest Version

    1.0.0

  • Last Updated

    2017-04-24

  • Category

    Steam-game

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Reviews

  • gamedeal user

    May 8, 2017

    I tried. I really tried. I'm not a dumb person, but Cuit is simply too demanding for my brain power. Made it past level 35 with "relative" ease, but then it just gets exceedingly more difficult. Pros: - It's really challenging - It has a soothing sound track to salve your frayed nerves - It's simplistic yet very deep - It uses electricity as a puzzle element - All levels are available from the start - Level editor Cons: - It's really challenging - The sound track will get on your nerves sooner or later, believe me - The UI is, frankly, terrible - It uses elictricity as a puzzle element, but not consequently, which leaves you scratching your head at times - It gets so convoluted in the later levels that it's brain numbing The game starts off relatively simple and introduces new elements gradually up until more or less the middle of the game I think? (judging by the end boss, there is 1 new element I hadn't encountered up to level 35). It generally follows the principle of powering and de-powering certain switches and stations. That works relatively well. My only complaint here is that it's hard to accept that some elements keep the current flowing, even if they are NOT powered (that mostly means certain switches...I don't really understand that. If no power is flowing to the switch, how can it itself be powered?). And then there is the concept of "negative power", which means an element with 2 inputs can be powered by cutting off power from both of these inputs. It takes...some getting used to. Your goal is to basically power the targets and, if applicable, don't detonate the bombs in each level. I really like the core concept. What I don't like are levels that just play havoc with your brain, i.e. multi-stage levels in which you have to do things in a certain order and if you make a mistake somewhere down the road you have to basically start again (though there is a save level feature which I'm still trying to figure out...maybe this is only for the editor...most likely). It is hard to describe what I mean, but later levels have you alter the path of the current so many times that it's not possible to merely think of the solution from the initial picture, but every step requires you to re-assess the whole level. It's like 4D chess. You can't just say "when I do this, that happens", but rather "when I do this, that happens, which then means I have to do this in order for this to happen, so that this switch changes to that setting, so I don't set off this bomb and power that goal, and then I have to think about how to power the other goal without setting off both bombs and not accidentally disabling the other goal" Uuuuuuuuuugh. Yes, this is for people with a lot of grey matter ;) That's fine. And I won't hold that against it. Just realize that this is not an easy puzzler. At least I'm smarter than my gf. I think she gave up around level 15-20. It takes time and patience and you need to be able to imagine how the level changes in your head...and then you need to be able to remember several level states. My only other complaint is that the UI is shite. Please add a mouseover feature that actually works. The way it's currently implemented is that you hover over an element and in theory the description of that element should be displayed in the bottom. That doesn't work half of the time. Either it displays the level name, the soundtrack, advertisement or "you are awesome". So whenever that happens you have to wait for that message to disappear before the tooltip is displayed. Oh and apparently some levels are/were broken, so keep an eye out on the community hub. Though I don't think a lot of people are playing it and submitting potential bugs. All in all for a 1 man project and for that price it's a good deal. If this cost 5-10 bucks or more I wouldn't recommend it personally.
  • gamedeal user

    May 21, 2017

    Game is fun and challenging, sometimes a littele iritating, but crush every 2-3 levels, also it's menu is a mess. I would recomment it after crush and menu fixes, but not in current state.
  • gamedeal user

    Jun 28, 2017

    Nice boolean logic game with a few time based puzzles.
  • gamedeal user

    Jul 5, 2017

    Funny game, reminding me of science in high school.
  • gamedeal user

    Oct 24, 2017

    Good game but UI sh!ts itself everytime I clear a level.
  • gamedeal user

    Dec 14, 2017

    Cuit is a game about flipping switches in the right order on increasingly complex logical circuits. The concept is neat, the execution is poor. If you are on the fence about this game, I don't recommend buying it. After launching the game you'll immediately notice this is a very [b][u]badly handled mobile port[/u][/b]. You can only play in full-screen with mouse lock (personally I think windowed mode is a must-have for any puzzle game) and there are no graphical options. The [b][u]menu is a total mess[/u][/b]. It is an overlay that has to be opened and closed with a button, it's very ugly and very confusingly laid out. It appears as if functionalities had been tacked on and each has gotten its own menu item and button with no regard to usability or workflow. Double clicks are not accepted, only buttons. Loading a level means opening the menu, selecting one from a scrolling list, clicking the load button and then closing the menu. Menus don't auto-update with changes (creating a new playlist or level requires you to close and reopen the menu for the item to actually show up). On some of the text boxes the words clip outside and become unreadable against the background. I suspect there has been zero thought put into how this game handles on PC during the design process. The various gates and other circuit components are unorthodoxly labelled which you can't customize. Standardized symbols for logic gates and various notations for propositional logic operators exist and yet the gates have completely newly invented [b][u]labels[/u][/b]. There is also no internal consistency as a NOT gate is "!" and an OR gate is "/", yet the NOR gate aka NOT OR is marked "//" instead of "!/". Since even the most basic gates have a homebrew symbol, you absolutely need the in-game [b][u]tool-tips[/u][/b]. This is where the frustration quickly mounts. Most text is displayed in a single line at the bottom of your screen which by default shows the level number. If you mouse-over a component to find out what it does, it takes about 3 seconds for the level number to slowly fade away and the explanation to slowly fade in. And if you start the level or if the music changes the tool-tips will be overridden with other information and it takes several seconds longer for the thing you actually want to know to show up. I'm sure an experience veteran doesn't mind, but it's terrible for learning the game. As an aside, the patch notes mention that the tool-tips have been improved - I honestly don't want to know how abysmal they used to be if this is the fixed version already. The developer seems to particularly enjoy these fading effects as merely restarting a level takes 5 seconds to complete a fade to white and back. Unfortunately many levels feature explosives and a single wrong move means you have to restart the whole level as there is no undo functionality. [b][u]Gameplay[/u][/b] boils down to flipping a few moving parts (levers, buttons, switches) in the exact right order to direct current towards the goals and not towards the explosives. Building your own circuits is reserved for the editor - in the main game you are just switching pre-existing circuits which, with increasing convolutedness, try to trick you into misjudging the effect of 8 gates simultaneously changing state. The learning curve is gentle at first, but then ramps up quickly. Later elements are introduced not in tutorial stages, but already as part of huge circuits. The first 30 levels were somewhat interesting, but then I didn't enjoy myself anymore as levels got more and more confusing. A big part is that I didn't like the lock components - permanently flashing gates with 3 inputs which you have to feed a series of input combinations in sequence without messing up. Instead of showing you the next result you have to work towards, they keep cycling through all and roll-over flashing annoyingly. Dealing with them was just miserable for me. The [b][u]store page claims[/u][/b], [i]"Level up through 4 tiers and 60 ranks, solver over 100 levels, earn the golden trophy's for each and unlock new backgrounds, special puzzles"[/i]. I've beaten 30-odd levels of 66 available in sequence and then skipped ahead to solve a few here and there (all levels are unlocked from the start). I've never seen any tiers, ranks, trophies, backgrounds or special puzzles. Maybe all of that only comes into play after you've beaten everything once? I don't know, but colour me suspicious as the bottom bar of my game looked entirely different than shown in the screenshots on the store page and I've never seen any visible way of the game keeping track of my progress and which levels I've solved. Perhaps another result of the mobile port gone wrong? While we're at it, the store also claims the game to be "challenging and relaxing". "Challenging" I can get behind, even though I didn't like that most of the difficulty came from complexity and convolutedness, not from smart puzzle design. "Relaxing" on the other hand is only the actually quite nice music. With the constant threat of having to restart the entire level due to a small oversight I never really felt relaxed. The [b][u]editor[/u][/b] is - no joke - the most convoluted way of creating levels I've ever seen in any game. First create a playlist via its own menu. Then create a level, again via a separate menu. Then load the level and enter build mode. Right-click somewhere and a behemoth of a UI pops up with all parts of the game, which you then have to scroll though - sideways with mouse movement, but up and down only with your mouse wheel. The selected colum is also so dark that you cannot see what part you're picking. Once a part is placed you can only delete it, not move it or rotate it. Cables to connect parts are actual rectangles that only extend down or to the right, never up or to the left. And finally you have to go through a third separate menu to upload your creation to the Workshop. The convolutedness of it all is honestly absurd. The game also looks pretty bad. It tries for a minimalist aesthetic, but fails and ends up just looking cheap. The [b][u]graphics[/u][/b] are functional, but lack any kind of style. Everything is black, white and grey with the exception of flowing current and some of the laughably cheap animations on completing a level. For whatever reason mousing over a gate changes the colour of all currents to a dark green so you can barely see them anymore. You can change the colour but I don't know why this feature even exists. It certainly does not highlight upstream or downstream current to help you orient yourself and gauge what the component you're hovering over actually does. Still, I do see some [b][u]squandered potential[/u][/b] in Cuit. The concept with directing currents via logic gates is actually quite neat. Even though I would have preferred laying-out circuits myself, there's nothing fundamentally wrong with the basic gameplay. But the developer fell into the trap that more complexity surely must equal more fun instead of going for clever and streamlined level design and adding lots of polish to their title. Even though I ended up not enjoying the game, its pricing seems fair for a game with ~70 complex pre-made levels and a level editor. Still, even if the gameplay sounds fun to you, I can realistically only recommend buying this game if you have a morbid interest in trainwreck mobile ports.
  • gamedeal user

    Apr 5, 2018

    Pros: The puzzles Cons: Everything else. The UI is unadulterated crap. Creating a level is it's own circle of Hell. I think 2 achievements are swapped (create playlist & create level) and I got one of them pounding the keyboard in frustration while trying to create a level. The puzzles get a thumbs up. The level creation gives you the middle finger. Buy on sale for the puzzles. Not recommended because of all the level creation aggrevation.
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