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Super Meat Boy Forever

Super Meat Boy Forever

70
50 Positive / 473 Ratings | Version: 1.0.0

Team Meat

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Download Super Meat Boy Forever on PC With GameLoop Emulator


Super Meat Boy Forever, is a popular steam game developed by Super Meat Boy Forever. You can download Super Meat Boy Forever and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get Super Meat Boy Forever steam game

Super Meat Boy Forever, is a popular steam game developed by Super Meat Boy Forever. You can download Super Meat Boy Forever and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Super Meat Boy Forever Features

The challenge of Super Meat Boy returns in Super Meat Boy Forever! This time around Meat Boy is always running, like literally...it's an auto-runner. He can't stop and he won't stop. Levels are brutal, death is inevitable, and players will get that sweet feeling of accomplishment after beating a level. Players will run, jump, punch and kick their way through familiar settings and totally new worlds.

What’s better than playing through Super Meat Boy Forever once? The answer is simple: Playing through Super Meat Boy Forever several times and having new levels to play each time. We created over 6000 level chunks and smash them together to create new unique levels and each time the game is completed the option to replay the game appears and generates a whole new experience by presenting different levels with their own unique secret locations. We’ve handcrafted literally thousands of levels for players to enjoy and conquer. You can replay Super Meat Boy Forever from start to finish several times before ever seeing a duplicate level. It is truly a remarkable feat of engineering and a monumental example of ignoring the limits of rational game design and production.

Super Meat Boy Forever takes place a few years after the events of Super Meat Boy. Meat Boy and Bandage Girl have been living a happy life free of Dr. Fetus for several years and they now have a wonderful little baby named Nugget. Nugget is joy personified and she is everything to Meat Boy and Bandage Girl. One day while our heroes were on a picnic, Dr. Fetus snuck up on them, beat Meat Boy and Bandage Girl unconscious with a shovel and kidnapped Nugget! When our heroes came to and found that Nugget was missing, they knew who to go after. They cracked their knuckles and decided to never stop until they got Nugget back and taught Dr. Fetus a very important lesson. A lesson that can only be taught with punches and kicks.

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Download Super Meat Boy Forever on PC With GameLoop Emulator

Get Super Meat Boy Forever steam game

Super Meat Boy Forever, is a popular steam game developed by Super Meat Boy Forever. You can download Super Meat Boy Forever and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Super Meat Boy Forever Features

The challenge of Super Meat Boy returns in Super Meat Boy Forever! This time around Meat Boy is always running, like literally...it's an auto-runner. He can't stop and he won't stop. Levels are brutal, death is inevitable, and players will get that sweet feeling of accomplishment after beating a level. Players will run, jump, punch and kick their way through familiar settings and totally new worlds.

What’s better than playing through Super Meat Boy Forever once? The answer is simple: Playing through Super Meat Boy Forever several times and having new levels to play each time. We created over 6000 level chunks and smash them together to create new unique levels and each time the game is completed the option to replay the game appears and generates a whole new experience by presenting different levels with their own unique secret locations. We’ve handcrafted literally thousands of levels for players to enjoy and conquer. You can replay Super Meat Boy Forever from start to finish several times before ever seeing a duplicate level. It is truly a remarkable feat of engineering and a monumental example of ignoring the limits of rational game design and production.

Super Meat Boy Forever takes place a few years after the events of Super Meat Boy. Meat Boy and Bandage Girl have been living a happy life free of Dr. Fetus for several years and they now have a wonderful little baby named Nugget. Nugget is joy personified and she is everything to Meat Boy and Bandage Girl. One day while our heroes were on a picnic, Dr. Fetus snuck up on them, beat Meat Boy and Bandage Girl unconscious with a shovel and kidnapped Nugget! When our heroes came to and found that Nugget was missing, they knew who to go after. They cracked their knuckles and decided to never stop until they got Nugget back and taught Dr. Fetus a very important lesson. A lesson that can only be taught with punches and kicks.

Show More

Preview

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Information

  • Developer

    Team Meat

  • Latest Version

    1.0.0

  • Last Updated

    2022-01-10

  • Category

    Steam-game

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Reviews

  • gamedeal user

    Jan 11, 2022

    After waiting over a decade for a new Super Meat Boy game, I have to say I am disappointed. Perhaps I will have to play more to really get the feel of this game but the auto-scrolling aspect feels horrible. It feels so frustrating having no agency over where you can move, especially in such a previously fluid and satisfying to control game as SMB. This doesn't feel like Super Meat Boy and I for one would have just been happy to have SMB with new levels
  • gamedeal user

    Jan 11, 2022

    [spoiler]This review is locked behind a 1 year negative exclusive deal.[/spoiler]
  • gamedeal user

    Jan 11, 2022

    I don't often write reviews, but I thought I would with this game since I do foresee this review section being mostly negative. As someone who actually really likes this game, I thought I'd give my perspective. (Also, if you're curious about my playtime; I bought this game on it's EGS launch day and have completed it 7+ times since then). [h1] GAMEPLAY (AND GENERAL DEVIATIONS FROM THE FIRST GAME) [/h1] Super Meat Boy Forever is... polarising. That's definitely the word. The biggest (and most infamous) change with this game, is that it's an autorunner. There is no manual left or right movement - Meat Boy is constantly moving in some way or another. People will read that and envision a game like Geometry Dash, but this game is nothing like Geometry Dash or anything of the sort. When I played this game, I was actually surprised at how little the autorunning affected the creativity, scale, and difficulty of the level design, especially with Meat Boy's new move set. Meat Boy can now punch and slide, on top of his typical jump. Punching also serves as a 'dash' manuever. The levels aren't just Meat Boy constantly moving left to right, occasionally jumping or sliding whenever something comes towards him. There's verticality, timing, precision and focus required with each jump. Exactly how it was in the first game. Another big difference is how levels are generated. Each level is made up of 'chunks'. According to the developers, there are over 6000 different chunks that the game can make levels out of. Every single one of these chunks are hand-crafted by the designers - no random generation, all hand-crafted, polished, play-tested and given their on par-time to beat. These chunks are then but into their own specific pools, and when you go to play a level for the first time, the game will take around 8 of these chunks out of their respective pool, put them together (in a surprisingly seamless manner), put checkpoints at the beginning of each one, add the par-time for all of the chunks together as the overall level par-time, and voila. You have a Super Meat Boy Forever level. Most of these chunks, while not exactly Edmund-level, are actually quite well designed. Very rarely do I see a chunk that is just plain bad. 95% are very well put together, and are fun to figure out even while you're getting your arse walloped. Now, why did they do this? Well, for replayability. Each level has about 100 chunks in their pool of which they can be drawn from. Which means that when you finish a level for the first time, there are about 90 chunks you haven't seen. Apply that to the 70+ levels in the game, and that's a lot of content you're missing out on! When you start New Game +, the game remembers the chunks you have seen, removes them from the pools, and draws JUST new ones for you to play. According to the developers, you can NG+ a save file around 8-10 times before the algorithm starts re-using chunks you've already seen. Chunks are typically the size of a regular Super Meat Boy 1 level - around 10-30 seconds long. Each and every single level introduces some sort of new mechanic. In the early chapters, it's usually just the typical saws, dirty syringes, fans - things that Meat Boy fans are all too familiar with. In the later chapters however, the game starts to go in its own direction and Meat Boy is given whole new abilities that change his move set. The levels go into slightly a more puzzle-y direction as the chapters progress. They're still very platform-y, however. Clunky segue but it is partially related to level design; the boss fights and warp zones - they're fantastic. Both are a HUGE step up from the first game. I think we can all agree that the boss fights were by far the weakest part of Super Meat Boy 1. They were way too easy, forgettable, and lacked charm. They're still a little easy in Forever once figure out their gimmick (and there are still unfortunately no dark world versions of the bosses), but they're still fun to fight on subsequent playthroughs. And warp zones... I don't really want to spoil the warp zones. You know a warp zone is nearby when the screen starts to glitch out. Just find them and enjoy. They really caught me off guard. Yet another big difference is, of course, the art style. The first Super Meat Boy game had a very Newgrounds-influenced art style, with very "blocky" looking environments. It still looks great and definitely has a unique charm to it, but it does look rather dated. Forever's art style takes a more cartoon-y approach. While it may not be quite as "unique" as the art style of the first game, it still looks beautiful and no two levels look the same. The cutscenes are sublime, too. Everything is so bouncy and lively, it's able to be humourous without a single word of dialogue, and there are a lot of details that I don't notice until I watch it for the up-teenth time that just make me smile and appreciate the effort that went into these. Team Meat hired professional animators and artists to make this game's visuals, and it shows. [h1] DIFFICULTY [/h1] This game is difficult. VERY difficult, at times. I have come across a handful of chunks that have honestly given me more trouble than even Super Meat Boy 1's hardest levels. Is it harder than the first game? Well, Forever takes on a slightly different approach to it's predecessor's "trial and error" style of difficulty. In the first game, more often than not, the camera was zoomed out so you could see the whole level right as you spawn. You can plan out the path you need to take, it's just actually executing it is where you'll have your difficulties. Whereas with Forever, it's almost the opposite. The camera is quite zoomed in, so you can't map out the full chunk right off the bat. You will have to dive in head-first into a lot of these obstacles to get an idea of what you're supposed to do. This isn't necessarily a bad thing on it's own, but there is also a collectable required for 100% where you have to beat the whole level without dying. This, and the "die to learn the level" approach this game took, it becomes more of a memory game than anything else. And with how many obstacles you face in each level, you will inevitably forget *something*, and you have to restart the whole level just because the game expects you to memorise literally EVERYTHING. It's quite unfair, and has honestly discouraged me from going for max completion. These levels were just simply not designed with deathless in mind. [b] EDIT: Turns out there are also achievements that have you complete all six levels in a chapter in a row, without dying. So there's that. Doesn't matter if they're "for a challenge" - these achievements were BS on OG Meat Boy, and are even more BS on this one. [/b] [h1] CONCLUSION [/h1] Questionable 100% completion and minor nitpicks aside, Super Meat Boy Forever is really solid. To quote an article, "...it does more with 2 buttons than most games do with 14." In a lot of aspects, this game is actually an improvement on the first game. It does sadden me that most people wrote off the game as soon as they heard that it's an autorunner. Games like Temple Run or Mario Run (games that Forever annoyingly gets compared to often) are NOT representative of what an autorunner can be - this game is, and it does a hell of a job at it. There is a question I often ask myself; is Forever a step forward or a step backward from the first Super Meat Boy game? Well, I don't think it *needs* to be a step forward. I can't really call it a step back either since it still does absolutely everything it sets out to achieve with flying colours. I'd consider it more of a step to the side. I don't think it tried to 1-up the first Super Meat Boy, it just merely built off it, and spun the gameplay into a different direction. For better or worse? Well, that's up to you. But just be sure to go into it with an open mind. You will definitely be surprised.
  • gamedeal user

    Jan 11, 2022

    Was a big fan of the first one, did not like Forever at all. Played through the first 4 levels, they felt uninspired, the autorunner aspect was the most challenging part of it, most of my deaths were caused by Meat Boy casually running left. Soundtrack sucks, doesn't fit. Meat Boy running dodging bloody saws while some dudes sing a capella. Ultrawide support is non existent, I get it. But to have no option of playing full screen without the game streching to the sides becoming a distorted mess? The only option for ultrawide users is playing windowed. Then there's their exclusive deal fiasco. Had to wait a whole year to try this mess. Gonna ask for a refund.
  • gamedeal user

    Jan 11, 2022

    Quick first impressions. The decision to make this game an auto-runner and deviate from the classic version will obviously be controversial. It works, but honestly I liked the old style better. This feels more like a cheap mobile game now. 60 FPS lock. On a game intended to be all about rapid movement and precise timing this absolutely kills the game for me. *edit* The post-launch hotfix restored the 'Exit' option to the main menu. Leaving this comment here as a record of them launching the game with no way to quit though lol
  • gamedeal user

    Jan 11, 2022

    I refunded almost intermediately. I guess I didn't read the description. I just saw a sequel and was like wow! I completed the first one 100%, can't wait to see what the new one brings, and its an auto scroller. My disappointment is immeasurable and my day is ruined.
  • gamedeal user

    Jan 11, 2022

    I wanted to enjoy this game, I really did I waited so long for it I got Super Meat Boy back when it released and loved it, it was hard but fair, everything I did wrong felt like my fault and I loved it This game is not Meat Boy This feels like a different game with a meat boy skin added Not to say its a bad game, but its not a Meat Boy game The Auto Running ruins everything, especially in Dark World Levels 90% of Deaths I got in my hour of playing felt like the games fault instead of my skill because you just keep running, you can't adjust yourself to react to the fast moving environment, you just have to accept what comes, and the A+ Time requirements are too strict, it took me 7 attempts to A+ the tutorial, THE TUTORIAL, even when I was spamming punch to boost myself as much as I could it just decided not to give me it, I got super close but not enough so many times, and I just barely made it on my 7th attempt I am so disappointed by this I actually feel like crying If you are a fan of Super Meat Boy, don't buy this
  • gamedeal user

    Jan 12, 2022

    I didn't mind the differences between the original Super Meat Boy too much, but the game stutters fairly frequently for me. Considering it's already been on the Epic Store for a year I can only assume that the issue won't be fixed. Refunded.
  • gamedeal user

    Jan 12, 2022

    An Infinite runner can work for games like this, but not for meat boy, it takes away the whole point in my opinion. It's not the platformer we all loved. It feels like a mobile game. Big sad.
  • gamedeal user

    Jan 12, 2022

    This feels like a mobile game with its auto run mechanic and sluggish controls . it does't feel like a Super meat boy sequel at all .......more like a mistake . all in all , it's not fun and one more thing ... the music stinks .
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