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PixelOver

PixelOver

81 Positive / 32 Ratings | Version: 1.0.0

Deakcor

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    $19.99$19.99
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Download PixelOver on PC With GameLoop Emulator


PixelOver, is a popular steam game developed by PixelOver. You can download PixelOver and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get PixelOver steam game

PixelOver, is a popular steam game developed by PixelOver. You can download PixelOver and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

PixelOver Features

Pixel art animation software

PixelOver offers a variety of pixel-art oriented filters, including dithering and indexation, as well as real-time animation tools like keyframe animation and bone rigging with pixel-art resampler to ensure your animations maintain a pixel-perfect look.

Main features

  • Import images, GIF and 3D models

  • Layers system with pixel-art oriented effects (indexation, dithering, pixel perfect lines, ...)

  • Parent-child transform system

  • Bones and keyframe animations

  • Export to images, gif or spritesheet

Show More

Download PixelOver on PC With GameLoop Emulator

Get PixelOver steam game

PixelOver, is a popular steam game developed by PixelOver. You can download PixelOver and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

PixelOver Features

Pixel art animation software

PixelOver offers a variety of pixel-art oriented filters, including dithering and indexation, as well as real-time animation tools like keyframe animation and bone rigging with pixel-art resampler to ensure your animations maintain a pixel-perfect look.

Main features

  • Import images, GIF and 3D models

  • Layers system with pixel-art oriented effects (indexation, dithering, pixel perfect lines, ...)

  • Parent-child transform system

  • Bones and keyframe animations

  • Export to images, gif or spritesheet

Show More

Preview

  • gallery
  • gallery

Information

  • Developer

    Deakcor

  • Latest Version

    1.0.0

  • Last Updated

    2021-10-13

  • Category

    Steam-game

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Reviews

  • gamedeal user

    Nov 26, 2021

    Very promising!
  • gamedeal user

    Dec 3, 2021

    it's Early Access, but it gives you enough tools for it to be worth a buy! Quick and easy bone animation, but it's not just that, you have other options, like transform, deform and skew! A warp transform tool would be so amazing if added! You can manipulate these tools on every individual frame on your animation if you want! PixelOver is pretty useful! I love it!
  • gamedeal user

    Dec 17, 2021

    Recently been working on a personal project in GMS-2 that includes a variety of melee weapons which have animations. Up to this point I've been using Aseprite. Issue is that in Aseprite when you rotate an object it tends to get horribly distorted around 45 degrees. So much so that you may as well give up and completely redraw it at that angle. So what am I getting at here? Basically, I was ecstatic to see this program do near perfect rotations of pixel art. Seriously, that feature alone makes it worth it for me. Right now I've only used the program for like, 10 minutes-ish. Just opening it, doing a quick rotation, and exporting. So I still have a ton to test out in this program. Like figuring out how to animate in it and use the trail feature.
  • gamedeal user

    Jan 24, 2022

    A fine addition to my collection. It does a thing. the thing it does. it does it well, money well spent to any Indie or hobby dev.
  • gamedeal user

    Feb 10, 2022

    PixelOver reminds me of Spine but pixel art focused. Definitely a great tool to supplement whatever drawing program you use.
  • gamedeal user

    Mar 1, 2022

    I tried to animate with it, but instead it broke it up into separate frames. It also kept adding additional lines to each layer so it wasn't smooth. There's no decent tutorials to help walk you through the tools. I was hoping it would be a great tool for creating animated sprites, but sadly I was mistaken.
  • gamedeal user

    Apr 2, 2022

    no mp4 export options
  • gamedeal user

    Apr 7, 2022

    When I first bought this piece of software, I thought it would be a nice supplemental tool for my pixelart. I have dabbled in 2D pixel animation but I've not had any experience with a software like this. It's pretty unique, to say the least. It has some really cool features for artists and animators alike. It's an excellent tool for converting images into pixel art that you would otherwise have to hand-pixel so it saves a lot of time. I would recommend this to anyone who's got the experience with this sort of stuff...Its great if you've used software like Spriter or Spine or any software that allows you to use bones to animate... I came at this software as a beginner. (I still am in some ways.) I thought.."Ok, no big deal, I will just look up tutorials and read the documentation...) That's what I usually do because, I feel like it's my responsibility as an artist to seek out as many resources as possible. And that's what lead me to probably one of the biggest problems I have with this program..(And others like Spine, Spriter, etc)....You are going to struggle to find any amount of help and even with the community, the 10-13 mostly silent, barely understandable youtube videos, and the "documentation" ...You are pretty much alone when trying to figure this out. . Because after several days of reading through the documentation, watching the videos and looking through community forums, I've come to this conclusion: 1) Don't bother with the documentation. It is poorly written, poorly executed, and the picture-by-picture steps would be amazing...if you have any idea what it is you're looking at and why. There is a lot prior knowledge expected of you. And each step only gets more and more confusing. Whoever wrote this, needs to hire an editor. And the steps need to be broken apart into smaller steps and things need to be explained properly....The second thing the devs need to do is either create extremely thorough videos (With voice over) for visual learners. Not every person learns the same and reading through a bunch of poorly-written jargon is a detriment to this software, which has great potential. In short...Hire an editor/proofreader...a better one ...And fix the way you teach these steps. The grammar is a mess, punctuation is a mess, and it's written very strangely, almost mechanically. Example: ("This documentation will mainly provides written tutorials to get started for different use cases") .....It only gets worse from there. Thing is, I wouldn't actually mind mistakes if they made any kind of sense. Luckily for me, I've spent a lot of time fixing stuff like this...but for others? Well..the whole set of documents have errors like these and the pictures do nothing but make it even more confusing. Half the screenshots aren't even of the process..some of them are just screenshots of stuff done AFTER the step you're supposedly supposed to take! 2) Currently youtube is only slightly helpful...but almost no one talks in their videos and IF they do, they run through the materials as poorly as the docs...Seriously, I know it takes time and energy to make videos on this stuff...but if you're going to do it....Do...It...Right... currently there are VERY few people on youtube with anything useful to say on this topic. You can't just say what you're doing and call it 'teaching'...To teach you need to actually explain what you're doing and why. With a visual example that can be followed and applied, even after the user has finished watching. And the videos that DO have contend you can understand...they take forever to say absolutely nothing. So far I've learned how to convert things into pixel art...kind of..and that took longer than it should have. 3) The community...First and foremost. There is a tiny community on Steam and one on Itch.io (if there are more, they are likely just as small and quiet) let me give you an example....One user in the Itch.io community asked for help regarding bone animation....33 days and not a single person has answered the question. I can't answer his question, sadly...cause I don't know either, even AFTER i read the docs 6 times....And unfortunately they will only be referred to a confusing mess of docs and pictures. The person who answers the most questions is the Dev...That should tell you everything you need to know about both communities. It's small, unhelpful, and everyone relies on the Dev to answer. It's good that he (or she or they) engages with the community...but community building is very poor and unreliable at this point and I don't recommend going there for any help. ...you can try..but you'll likely get very short answers or referred to the docs... Here is another red-flag...On Itch.io the community only has 4 categories..."Share"...only has 4 topics... "discussion only 13 topics." Reports for bugs and unexpected issues.....33 topics!" Request has the most with over 45 topics...but that last one is to be expected in any community. almost nobody is talking or sharing...but ALOT of people are reporting...this is a problem. Final note. This is a cool program. Its powerful, its a fun tool for pixel-conversion and it truly has a TON of potential. This thing could really be a perfect addition to a pixel-artist's workflow. ...But right now I can't recommend it until there are better, more thorough resources for this. I'm sorry Dev...I know you are probably very busy and get a lot of questions...but you've got to come up with a better system to help people learn... I legitimately want to see this project succeed and I want to see the dev succeed. But I don't want future investors of this to make the same mistake as I did....Be warned...It's been a year and there still isn't a decent way to learn this stuff.
  • gamedeal user

    Oct 9, 2022

    Creo que es tiempo de comentar sobre el programa, valio la pena comprarlo ya que lo van mejorando de forma constante y buenas mejoras.
  • gamedeal user

    Nov 23, 2022

    I don't even know how to use it, but it look cool so I bought it
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