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Grimm: Dark Legacy

Grimm: Dark Legacy

38 Positive / 39 Ratings | Version: 1.0.0

Artplant

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Download Grimm: Dark Legacy on PC With GameLoop Emulator


Grimm: Dark Legacy, is a popular steam game developed by Grimm: Dark Legacy. You can download Grimm: Dark Legacy and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get Grimm: Dark Legacy steam game

Grimm: Dark Legacy, is a popular steam game developed by Grimm: Dark Legacy. You can download Grimm: Dark Legacy and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Grimm: Dark Legacy Features

Grimm: Dark Legacy is a tale of deep, dark exploration, hunger, and blood thirsty combat in a medieval setting.

You play the ancestors of the Grimm. Your story takes place inside the Wesen journal featured in the hit NBC TV series.

Hunt, gather, craft, and form a ruthless band of Grimm to defeat humongous hordes of Wesen on your journey. Can you survive?

Key Features:

  • Online Co-Operative Gameplay

    Build your own rag-tag team of up to 4 Grimm and work together to raid each country and deal out Grimm justice to the mayhem that lives there.

  • Offline Singleplayer

    Prefer to play full-rogue? Play offline without anything to hold you back!

  • Dark & Twisted World

    The beautiful game world is inhabited by a coterie of fauna and flora that you need to survive. Each of the 80+ mission areas spread across 10 countries are generated in real-time meaning there is no end to the unforgiving combinations of blueprints, Wesen, and other mysterious creatures out to get you.

  • Rogue-Lite Gameplay

    Collect loot and craft new gear to survive as long as possible. Death is inevitable, but it isn’t the end! Pass your knowledge on to the next generation of Grimm and continue your adventure!

  • The Wesen You Know

    All Wesen in the game are drawn directly from the TV show and are imbued with a range of powers that make hunting them a real challenge.

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Download Grimm: Dark Legacy on PC With GameLoop Emulator

Get Grimm: Dark Legacy steam game

Grimm: Dark Legacy, is a popular steam game developed by Grimm: Dark Legacy. You can download Grimm: Dark Legacy and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Grimm: Dark Legacy Features

Grimm: Dark Legacy is a tale of deep, dark exploration, hunger, and blood thirsty combat in a medieval setting.

You play the ancestors of the Grimm. Your story takes place inside the Wesen journal featured in the hit NBC TV series.

Hunt, gather, craft, and form a ruthless band of Grimm to defeat humongous hordes of Wesen on your journey. Can you survive?

Key Features:

  • Online Co-Operative Gameplay

    Build your own rag-tag team of up to 4 Grimm and work together to raid each country and deal out Grimm justice to the mayhem that lives there.

  • Offline Singleplayer

    Prefer to play full-rogue? Play offline without anything to hold you back!

  • Dark & Twisted World

    The beautiful game world is inhabited by a coterie of fauna and flora that you need to survive. Each of the 80+ mission areas spread across 10 countries are generated in real-time meaning there is no end to the unforgiving combinations of blueprints, Wesen, and other mysterious creatures out to get you.

  • Rogue-Lite Gameplay

    Collect loot and craft new gear to survive as long as possible. Death is inevitable, but it isn’t the end! Pass your knowledge on to the next generation of Grimm and continue your adventure!

  • The Wesen You Know

    All Wesen in the game are drawn directly from the TV show and are imbued with a range of powers that make hunting them a real challenge.

Show More

Preview

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Information

  • Developer

    Artplant

  • Latest Version

    1.0.0

  • Last Updated

    2016-11-02

  • Category

    Steam-game

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Reviews

  • (Fredde) Viking Helarson

    Jul 1, 2023

    Great game but needs to bring back online features again otherwise it's kind of a sad but semi-fun game. Love Grimm TV-Show and this brings some stuff closer to one self.
  • gamedeal user

    Nov 3, 2016

    I've been playing for a few hours on it and have learned a few things. The game makes you work for your equipement. You have to hunt down not only materials, but the schematics in order to even craft them. The demand to play defencively is high. Hoard valuable items, even if you can't use them right now. Food is your life line. Don't tackle anything moderately hard without it. Lost my game save when the game crashed. Was on the 3rd zone and now I am back at the tutorial. Lost it @ around 4 hours and 3 minutes in the recording. https://www.twitch.tv/braudcastgames/v/98635355 There is the recording if you'd like to see some gameplay.
  • gamedeal user

    Nov 3, 2016

    Unplayable with the server issue, constant disconect. With the game had gone rid off the microtransaction, what's the use of always online anymore? if you only hope to provide service to NA player restrict the avaliablity region for purchase, many of online games on steam does that. always online isn't the issue, the naivity of the publisher is. TL;DR Don't sell me product that doesn't work
  • gamedeal user

    Nov 3, 2016

    Rogue-like-like-like genre. Pros: - Neat UI; - Well-designed; Cons: - Poor combat & upgrade systems; - Repetitive gameplay (including quests and RWG); - Disturbing music; - Limited servers (600 x 2 players); - No custom game/difficulty settings; To be noticed: - Death changes nothing; - Unable to customize character; - No offline mode;
  • gamedeal user

    Nov 3, 2016

    I am returning the game. It is slow, it is boring, and other people can randomly enter your isntance and beat quests for you. I see what they were trying to accomplish, but they failed. If this was a solo survival game with cool upgrades and gear, I could see it working. But as a "rougue like" it is pretty lame.
  • gamedeal user

    Nov 3, 2016

    Was really hoping to like this game, but unfortunately I cannot recommend it. Strengths * Art style and presentation is amazing Weaknesses * Floaty/Laggy combat animations don't match the hitboxes. For a "roguelike" to be enjoyable the combat needs to feel crisp. In this you can potentially be hit by an attack 15 feet away, which makes for an unfun experience. * Story is mostly from text and cutscenses of two guys looking at a book. * Maps are gigantic with very little content. You can go minutes without seeing an animal or a resource. * No stats/attributes/skills, making the game seem very simple with no long term objectives other than make that next weapon. No long term upgrades like with what you would see in Rogue Legacy.
  • gamedeal user

    Nov 3, 2016

    The game is sitting at about 60%-65% positive in my book, so I'd rather give it a positive than negative. That being said, the game needs a whole lot more than what it currently offers. Maps are not very unique, and seem very much repetitive. As are the quests of kill this or defend that.That and the fact randoms can just enter a map and plow everything without you knowing is another no no. The online bit, is arguable at best. I don't mind it, but as the whole randoms showing up without your consent, makes offline mode a plus. No character customization, no stats, all the towns are the same from what I've seen so far, and no leveling up makes for another simplistic approach to the game. Which would be ok if the combat and response time didn't seem so stiff and delayed. Throw in the fact aiming with ranged seems off center as well. Combat really needs a retwerk to make it more appealing. I literally find no point to use block as its more of a pain and obstacle than a benefit honestly. Dodge is your friend. As for positives, the game is "fun" and the art style (As many have mentioned is great.) I know..the list of positives if very very small...but again, the game does seem fun, be it highly highly repetitive and will hold your attention for a few hours (Even if you're just playing to get through the Grimm storyline.) The survival bit about finding food, materials, and recipes is hit or miss for me. Some maps are teaming with game and vesen, materials and chests...while most are empty wastelands. Adjustments are needed. At the end of the day they have so much potential to make the game WAY more than what it currently is. That and given the IP they have, they can do THAT much more and seeing as how much is in the game currently...yeah, it's borderline negative review but again....60%-65% for me in hopes that what positives it does have carries them in the right path for futher patches.
  • gamedeal user

    Nov 5, 2016

    Played Iron Man only. Got to Iceland on my 3rd try. Got 1 shotted. The game's good but it gets old fast. I'm not doing another try - quests are too repetitive! Worth the price tag though, if only for the art. That being said the game could be renamed: ''Eating & hunting simulator 2016''. -Pros- -Smooth controls -Amazing art -Music/soundtrack is fitting -Cons- -Only 4 quest types (find a guy, protect villager(s), gather food, kill x mobs) -You eat non stop. For some reason your guy needs to eat far too much. Food also heals you after your full so you're always in need of more, it never ends. Even if you end up full you'll just get hit by something and have to eat half of your rations to heal up, which in turn means more hunting needed. -Hitboxes are fucked up, you can't really dodge everything, especially wolves/boars/witches -Some mobs deal far too much damage (Witches) -Bugs (beastiary, invite feature) -Can't move your food around in your bag, which means you'll always be eating the left most food if you hotkey eat, otherwise you have to open bag and pick the food you want to eat and drag it or double click. That's very annoying considering you eat non-stop. -Weapons are weak for the most part - you get most of em through quests (axes you get through chests) and most are fairly weak at any given time. To kill shit, you use bombs. (consumables) Aka: Have food, be full HP, farm bomb mats - repeat You'll use your weapons to finish stuff off mainly. -Potions are like accessories mainly. Unlike the blacksmith (in which you can swap the gear you've made) if you make a potion it'll override the previous one and it's gone! This is a terrible feature seein as they cost quite a bit to make. -Food recipes are too expensive for the most part, that's unless they nerf hunger. -No bosses ( Think there's only 1 last stage) TL;DR Game's cheap, worth what it's worth. Quests bland, weapons weak, not too many bugs, bombs rule all, hunger's ridiculous.
  • gamedeal user

    Nov 5, 2016

    The monsters may as well be potatoes. They behave in the same cadence but all have a slightly different tempo. If you're not braindead you'll take little to no damage. I think the multiplayer instances are cool- but the problem is anyone can show up beat the quest take all the good item spawns and you're left with nothing. For a roguelike there is a HUGE lack of gear. I was hoping for a lot more item variety but unfortunately I've been hitting people with the same club since the first area. I am starting to notice the difficulty ramping up slightly but the beginning game is so slow it's nearly unbearable. I feel more like I'm playing a shitty JRPG than a cutthroat roguelike. I like the game- it's a cool concept but it needs work. More gear, more monsters, and a higher difficulty curve would do wonders for it. The first few areas there is 0 challenge. Womp defenseless bunnies and deer. Punch the occasional wolf to death. 15 bucks for this is high in it's current state. A more fair price would be 5 bucks. I only didn't take the refund so I could warn people that Grimm: Dark Potato Farmer is not all it's cut out to be.
  • gamedeal user

    Nov 8, 2016

    *Edit - I made a few comment updates to this review, the updates are in a single paragraphs wherever you see "*Edit". There is a tiny bit of new information but nothing has been changed otherwise.* There is a lot of misinformation about this game, and I'm only really posting a review to correct some of it. First yes, it *currently* is online only because it was meant to be an online game played with others. Nowhere in the description does it say "Single Player". Nowhere. It says it's an online survival game and single player isn't listed anywhere in the tags. And yet people buy it and complain there isn't an offline mode because it didn't hit them over the head enough with the warnings that it's an online game? It gets all the data from the server for the areas and such you're playing in. It's not as if it is just needing an online connection for no good reason. The game was made to be multiplayer and doesn't list itself as single player, and yet so many down vote the game because it doesn't come with something it never said it did. Anyway they're making an offline mode, which I can't say if it's a good idea or not for a game meant to be played online but it's coming down the line. *Edit - I do admit they could have done a better job explaining this is a hub based "light MMORPG"- and I feel they would have had more sales if they had done that. You see other random people in game if you're in the same town areas as they are and can group up with them to play together as well as friends you invite. Still they never said there was a single player mode anywhere so to complain that it's not single player is odd to me. It would be like complaining Guild Wars 1 didn't have an offline mode. These hub based light MMORPGs usually don't...* Next the cut scenes - this game is based on the lore from the TV show Grimm. Nick and Hank are looking through one of Nick's books of Grimm for information, and you're basically playing what they're reading about. The cut scenes some people complain about that are just "two guys looking at a book" - that's the whole connection to the TV show and if you've watched Grimm you'll be happy with having that there. On to the "slowness" of combat. You start out with a huge piece of tree and then a giant club you're fighting with. They are slow because they are meant to be more realistic. You're a Grimm that's stronger than a normal person by far but still these are pretty huge weapons you're swinging. You also start with a shield that's slower because of it's size. Later on you can switch to faster weapons and a much faster shield. Maybe they should have started you out with faster equipment so people would see how the game plays with them from the beginning, but they are an upgrade choice you are supposed to earn as you play. I've had no issues at all with server lag, but my play time isn't very long yet so I'll keep playing and update a comment here if I do start to have server issues. *Edit - Still no lag issues for me. The game is made to learn the patterns monsters use and to avoid or block them early. Some people play and think the game is being slow when it's performing like it is supposed to, but others may be out of the two server areas so actually would be having lag. I've not had even the smallest amount personally being a US based player.* When I connected there was a US server and a server in Europe. Yes, if you are not in those areas maybe you will have issues playing. There isn't just one or two servers that go up to 600 people - if a server in a region gets full another will appear, so you always get to play. You're not locked out if you buy it and there are already 600 people online. On to character creation - this is a little weird but you do have control over the look of your character it's just you have to let it randomly assign your look and then keep clicking to go through random looks. If you click the gender button on the character creation screen it will randomize your look. To get what you want you have to keep clicking the gender button of your choice and wait until it randomly comes up with a look you like. It's weird and a bit annoying but not unheard of. The way they do it definitely leans towards the "con" side, but you *do* have the ability to keep rolling random looks until you find what you like. So you're not just forced to look one certain way. I'm guessing some people just never pressed the gender buttons up top to see that it randomly changes the look each time you press one or the other. The game is supposed to feel more like being in the real wilderness, so there are some open stretches without as many things to fight on them as some people are looking for I guess. Having played other "survival" types of games it really isn't too much different than the way a lot of them are made like that. If you're a Grimm fan you'll probably be pretty happy. Being a Grimm fan myself, I am probably influenced towards liking this a bit more than I would have otherwise. The game is fun to me and I would recommend it. I can't really say if it should be $15 or $10 though yet because I need to play the game a lot more to decide. *Edit - Yeah it's worth the $15. The landscape seems repetitive if you stay in the same areas searching for stuff a long time, but the environment does change around a bit as you continue further into the game. I do wish there was more variety earlier on, it's so beautiful, but it does change up slowly. The game also gets much more active as you go along with lots of dangerous creatures all over. It starts up a bit slow with mostly normal woodland creatures but it won't be long until you're swimming in harder and more interesting stuff.* If you want the solo offline version you'll need to wait until they update it to say it's here. If you like playing multiplayer games with friends on Steam and you both get this, it's pretty decent though. It's also really cool for Grimm fans. Other people may want to wait for a sale to get it. Like every game that exists you should go check out longer gameplay videos before buying to see if it appeals to you. That's pretty much a given but I felt I'd mention it anyway. The game is quite beautiful but you should see it in action to help you decide if it's what you want or not.
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