Global
  • Global
  • México
  • 中國台灣
  • India
  • Indonesia
  • Türkiye
  • Việt Nam
  • ประเทศไทย
  • Brasil
  • Perú
  • Colombia
  • Argentina
  • Россия
  • السعودية
  • مصر
  • پاکستان
  • Malaysia
  • 日本
  • 中国香港
  • Philippines
Download
Crush Depth: U-Boat Simulator

Crush Depth: U-Boat Simulator

77 Positive / 35 Ratings | Version: 1.0.0

Crush Depth Studios

Price Comparison
  • United States
    $59.99$59.99
    Go to shop
  • Argentina
    $1.86$1.86
    Go to shop
  • Turkey
    $3.3$3.3
    Go to shop

Download Crush Depth: U-Boat Simulator on PC With GameLoop Emulator


Crush Depth: U-Boat Simulator, is a popular steam game developed by Crush Depth: U-Boat Simulator. You can download Crush Depth: U-Boat Simulator and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get Crush Depth: U-Boat Simulator steam game

Crush Depth: U-Boat Simulator, is a popular steam game developed by Crush Depth: U-Boat Simulator. You can download Crush Depth: U-Boat Simulator and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Crush Depth: U-Boat Simulator Features

Join Our Discord

About the Game

Please note, Crush Depth is in development, very early, pre-alpha version state and this page is meant for early backers who are already familiar with this project. At this stage, we are still nowhere near what anyone would consider a finished product. The pictures and other media you see on this page are also a work in progress and not representative of the final product.

We are making Crush Depth available for purchase for your support and feedback. We fully welcome your input, criticisms, questions, experiences, suggestions, and anything else you would like to share with us. Only by getting you, our supporters, involved in the process of shaping this project, can we get to where we want to be. We hope you will accept that invitation and support us by purchasing a copy.

All of the features listed below are what we aspire to, not what is available at this time.

This is not fun

War isn't fun, and we're not going to sugarcoat the realities of history. Out of the 1,156 U-Boats which were commissioned, 765 never returned to port. Out of around 40,000 men that served in the U-Boat arm, 30,000 of them never returned to port (with some sources even citing higher losses of life).

On the allied side, no fewer than 2,603 merchant vessels were lost to German submarines, at the gruesome cost of no fewer than another 30,000 who lost their life at sea. Our goal is to offer an honest glimpse into the brutality of the Atlantic campaign.

Unparalleled realism

To recreate the most realistic U-Boat simulation ever conceived of, we have set up collaborations with numerous archives worldwide to obtain the original blueprints used in the construction of the Type VII-C U-Boat. We are also being advised by one of the last men still alive who served on a U-Boat, Mr. Friedrich Grade, chief-engineer on U-96 and U-183. Even further, we have a partnership with the ‘Freundeskreis U-995’, whose sole purpose is to restore and maintain the last Type VII-C in existence. Your support of this project is the support of maintaining history, both virtually and physically.

We are rebuilding the Type VII-C U-Boat to a level of fidelity that has never been seen before. We are giving the countless other ships and planes you will encounter a similar treatment. All of the units you will encounter in this project are one-to-one translations of the original blueprints and building regulations, built with the utmost attention to detail. To make it function realistically as well, we are developing a level of physics simulation that takes into account things such as hydrostatic pressure, viscous resistance, electrical conductivity, propagation of sound through different mediums, salinity, temperature, Boyle’s law, and many, and many more factors. Another fine example there: our world is not flat, but a proper oblate spheroid, with full bathymetry and height data, accurate to 15 arc-seconds.

Your actions and decisions will matter. Your engine failure will not be the result of some randomizing algorithm deciding it is time to do so. Your torpedoes missing their target will not be the result of some chance generator determining you have hit enough already. Everything you will see happening will be the result of stone-cold physics. We will be able to create a level of realism that has never been seen before in any other submarine simulator.

Playability

...but don’t get us wrong either. We are not deliberately trying to scare people away by making something so complicated that you will need to get a Ph.D. in submarining first just to enjoy Crush Depth. You will find interactive tutorials that will teach you everything you need to know: from complex interactions between the engine management, ballast system, and rudder controls needed to dive the boat properly, to how to decode and encode radio traffic with the enigma machine, to making a tasty Eintopf for your crewmates.

Apart from that, you will be able to customize your experience to suit just how complicated you want things to be. If you are not particularly interested in performing the ten-odd steps one would have to perform to turn on a compressor, you won’t have to. A click of a button will allow you to simplify that process to a single step. Even further, you can forego having to do that at all, by letting the intelligent AI take control of whatever task you have in mind.

The World of Crush Depth

Crush Depth will offer you a variety of settings. Our main focus for the further development of this project is creating a persistent MMO-environment, set in and around the U-Boat base of Lorient, France. From there, you and your crew members will depart for the Atlantic and other parts of the world. Apart from the patrols themselves, the project will also spend a great deal of attention on life onshore, from repairing and restocking your boat, preparing and planning for your next departure, coordinating radio traffic with those currently at sea, to having a drink or two (or three, or four, or five) with your fellow sailors in the local bar.

Apart from all the valves, dials, and other machinery, you will be able to interact with, other items you find onboard or bring on your person will be fully interactive as well. This will allow you to engage in dozens of other activities, such as playing a game of chess or skat with your crewmates, having a cup of coffee, or trying to nick your captain’s pair of binoculars (The latter is probably ill-advised, but we feel we shouldn’t ignore the lighter side of life on board either).

Your own player character will also be fully customizable to your own liking, offering a wide range of options in terms of physique, clothing, accessories, and the like. Over the course of your career, you will indeed be able to obtain medals and other insignia to display your skill and achievements to the many other people we hope to welcome to this project.

The worldwide, persistent MMO-setting is however not the only game mode we will roll-out. Other options will include historical encounters, where you will be put in the exact same time and spot as some of the real skippers were. Customizable encounters, where you can decide for yourself what kind of ships you wish to encounter, where, when, and under which conditions. Interactive training missions, that will allow you to dot the i’s and cross the t’s before you decide it’s time to get in the thick of it. All of these modes are fully networked as well, ready for you to have at alone, or with a group of friends.

Even more, if you would rather play on the allied side, why not? This is something we hope to expand on in later versions of the project, but a playable Elco PT-Boat (and perhaps some other units as well), will be included in a first release.

Support our project!

Your contributions make a big difference to our project. Building a complex and historically accurate representation of the Battle of the Atlantic is a very significant investment. We have opened up the project at this incredibly early point in the project to allow those who see the value in what we are trying to achieve to help us financially by purchasing a copy.

We have thought about fundraising through Kickstarter, but the realities of working in an incredible niche genre means support is built over a long period of time after trust is built with the community. We are fully committed to bringing this project to life and post constant updates to our Discord. We hope to see you there as well.

Thank you all for your consideration and support!

Show More

Download Crush Depth: U-Boat Simulator on PC With GameLoop Emulator

Get Crush Depth: U-Boat Simulator steam game

Crush Depth: U-Boat Simulator, is a popular steam game developed by Crush Depth: U-Boat Simulator. You can download Crush Depth: U-Boat Simulator and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Crush Depth: U-Boat Simulator Features

Join Our Discord

About the Game

Please note, Crush Depth is in development, very early, pre-alpha version state and this page is meant for early backers who are already familiar with this project. At this stage, we are still nowhere near what anyone would consider a finished product. The pictures and other media you see on this page are also a work in progress and not representative of the final product.

We are making Crush Depth available for purchase for your support and feedback. We fully welcome your input, criticisms, questions, experiences, suggestions, and anything else you would like to share with us. Only by getting you, our supporters, involved in the process of shaping this project, can we get to where we want to be. We hope you will accept that invitation and support us by purchasing a copy.

All of the features listed below are what we aspire to, not what is available at this time.

This is not fun

War isn't fun, and we're not going to sugarcoat the realities of history. Out of the 1,156 U-Boats which were commissioned, 765 never returned to port. Out of around 40,000 men that served in the U-Boat arm, 30,000 of them never returned to port (with some sources even citing higher losses of life).

On the allied side, no fewer than 2,603 merchant vessels were lost to German submarines, at the gruesome cost of no fewer than another 30,000 who lost their life at sea. Our goal is to offer an honest glimpse into the brutality of the Atlantic campaign.

Unparalleled realism

To recreate the most realistic U-Boat simulation ever conceived of, we have set up collaborations with numerous archives worldwide to obtain the original blueprints used in the construction of the Type VII-C U-Boat. We are also being advised by one of the last men still alive who served on a U-Boat, Mr. Friedrich Grade, chief-engineer on U-96 and U-183. Even further, we have a partnership with the ‘Freundeskreis U-995’, whose sole purpose is to restore and maintain the last Type VII-C in existence. Your support of this project is the support of maintaining history, both virtually and physically.

We are rebuilding the Type VII-C U-Boat to a level of fidelity that has never been seen before. We are giving the countless other ships and planes you will encounter a similar treatment. All of the units you will encounter in this project are one-to-one translations of the original blueprints and building regulations, built with the utmost attention to detail. To make it function realistically as well, we are developing a level of physics simulation that takes into account things such as hydrostatic pressure, viscous resistance, electrical conductivity, propagation of sound through different mediums, salinity, temperature, Boyle’s law, and many, and many more factors. Another fine example there: our world is not flat, but a proper oblate spheroid, with full bathymetry and height data, accurate to 15 arc-seconds.

Your actions and decisions will matter. Your engine failure will not be the result of some randomizing algorithm deciding it is time to do so. Your torpedoes missing their target will not be the result of some chance generator determining you have hit enough already. Everything you will see happening will be the result of stone-cold physics. We will be able to create a level of realism that has never been seen before in any other submarine simulator.

Playability

...but don’t get us wrong either. We are not deliberately trying to scare people away by making something so complicated that you will need to get a Ph.D. in submarining first just to enjoy Crush Depth. You will find interactive tutorials that will teach you everything you need to know: from complex interactions between the engine management, ballast system, and rudder controls needed to dive the boat properly, to how to decode and encode radio traffic with the enigma machine, to making a tasty Eintopf for your crewmates.

Apart from that, you will be able to customize your experience to suit just how complicated you want things to be. If you are not particularly interested in performing the ten-odd steps one would have to perform to turn on a compressor, you won’t have to. A click of a button will allow you to simplify that process to a single step. Even further, you can forego having to do that at all, by letting the intelligent AI take control of whatever task you have in mind.

The World of Crush Depth

Crush Depth will offer you a variety of settings. Our main focus for the further development of this project is creating a persistent MMO-environment, set in and around the U-Boat base of Lorient, France. From there, you and your crew members will depart for the Atlantic and other parts of the world. Apart from the patrols themselves, the project will also spend a great deal of attention on life onshore, from repairing and restocking your boat, preparing and planning for your next departure, coordinating radio traffic with those currently at sea, to having a drink or two (or three, or four, or five) with your fellow sailors in the local bar.

Apart from all the valves, dials, and other machinery, you will be able to interact with, other items you find onboard or bring on your person will be fully interactive as well. This will allow you to engage in dozens of other activities, such as playing a game of chess or skat with your crewmates, having a cup of coffee, or trying to nick your captain’s pair of binoculars (The latter is probably ill-advised, but we feel we shouldn’t ignore the lighter side of life on board either).

Your own player character will also be fully customizable to your own liking, offering a wide range of options in terms of physique, clothing, accessories, and the like. Over the course of your career, you will indeed be able to obtain medals and other insignia to display your skill and achievements to the many other people we hope to welcome to this project.

The worldwide, persistent MMO-setting is however not the only game mode we will roll-out. Other options will include historical encounters, where you will be put in the exact same time and spot as some of the real skippers were. Customizable encounters, where you can decide for yourself what kind of ships you wish to encounter, where, when, and under which conditions. Interactive training missions, that will allow you to dot the i’s and cross the t’s before you decide it’s time to get in the thick of it. All of these modes are fully networked as well, ready for you to have at alone, or with a group of friends.

Even more, if you would rather play on the allied side, why not? This is something we hope to expand on in later versions of the project, but a playable Elco PT-Boat (and perhaps some other units as well), will be included in a first release.

Support our project!

Your contributions make a big difference to our project. Building a complex and historically accurate representation of the Battle of the Atlantic is a very significant investment. We have opened up the project at this incredibly early point in the project to allow those who see the value in what we are trying to achieve to help us financially by purchasing a copy.

We have thought about fundraising through Kickstarter, but the realities of working in an incredible niche genre means support is built over a long period of time after trust is built with the community. We are fully committed to bringing this project to life and post constant updates to our Discord. We hope to see you there as well.

Thank you all for your consideration and support!

Show More

Preview

  • gallery
  • gallery

Information

  • Developer

    Crush Depth Studios

  • Latest Version

    1.0.0

  • Last Updated

    2021-02-10

  • Category

    Steam-game

Show More

Reviews

  • gamedeal user

    May 15, 2022

    This is really a tech demo that hasn't really been updated in months. I also don't care for the developers and how they whine in their Discord about them not following license agreements with other companies(Epic) and then wasting their time building a tool that they can no longer use for their project. Systems that are working are very well detailed but you can't really do anything with them currently. The world that they have can is persistent and someone can go and run the uboat on land and it will be stuck there even after they left and you join the server. If you want to play a uboat game now just get Wolfpack till this is more than a tech demo or get uboat if you want a more arcade version that you can make into a semi-simulator
  • gamedeal user

    Jan 24, 2023

    They stole my money. Common crooks. But ofcorse he will not likely see any sort of justice. Steam needs to start vetting developers, this is getting stupid. If you came up to me on the streets of NYC and told me to give you 30 bucks for a product and scam me out of it, its fraud....a misdemeanor....if I pay you with an E pay system, its wire fraud and thats a 10 year felony and a federal crime as well...but this....goober....this...ingrate has the scroats to do this very thing, out there in the public domain and no one gives a shit. Some magical stuff right? To the developer, Eat $hit. Truly Yours, Victim #342
  • Commotio_Cordis

    Apr 2, 2023

    Don't waste any time or money on this.
  • KARL HUNGOUS

    Jul 8, 2023

    Wow, this is....a diesel engine and flak cannon simulator, that 0 people play at any given time. It would be dishonest to call this Early Access, let alone put it up for sale. I appreciate the depth of the simulation but as it is, this is...nothing.
  • Macanudo

    Sep 2, 2023

    Please steam block this page , this is a scam the developer stoped development long ago and still selling his unfinished product.
  • gamedeal user

    Feb 11, 2021

    Still in a early state as advertised but already pretty cool. Has me sitting on the edge of my seat for new updates :)
  • gamedeal user

    Feb 12, 2021

    This has the potential to be the most Realistic SubSim Ever produced with Blueprint level of Simulation, the like of which have never before seen. Accurately manage electrical systems and Diesel engines in real-time with a stunning level of accuracy throughout. [h1]My FIRST Hour Experience[/h1] https://www.youtube.com/watch?v=1-otfpnyODU Video Transcript OK, I discovered this title today 11th Feb 2020 & I have never heard about it before hand & knew absolutely nothing. What I have learnt is that this is a hardcore Submarine Simulation in VERY Early Access....and I will now explain exactly what that means if you buy access today (11th Feb 2020); you will be investing in the development of this project and must understand that this is nowhere near ready to play....yet. [h2]FIRST 10mins[/h2] was Really bad. Nothing would load (had some kind of authentication failure with the server) I tried to create a character which just got me stuck and there were some very odd clothing options to say the very least. In short it was not going well & I really thought this was some kind of ploy, scam fake game (spoiler alert: It is none of these things). [h2]FIRST 20mins[/h2] I hard closed the game multiple times, tried to load museum & sandbox...nothing was working & I was already formulating a poor review perspective in my head, then (for whatever reason) after 3/4 reload attempts the bottom left Authentication error change and things appeared to be working so I opened the sandbox option & got a Disconnect error (something about client failed to bootstrap). So I hard reloaded the game again 5th time and tried again, this time the loading screen stayed present for 5minutes...so I hard reloaded probably for the last time.... [h2]FIRST 30mins[/h2]FINALLY something loaded. I was clearly on top of a sub. It immediately reminded me of Silent Hunter and I could see that there were many placeholders and detail, whilst present was indeed limited. I opened the hatch and climbed down (again reminiscent of SH). The control room was inaccessible but I could see some depth and steering mechanisms, I proceeded towards the rear of the ship and the first thing that impressed me was the audio as i opened each hatch...a very nice immersive detail. I continued through the sleeping quarters, the galley, the diesel engine rooms and into the electric and rear torpedo areas. I was mildly impressed, I could see some potential in the modelling etc.. but I wasn’t really feeling like my £36 was at this point a good investment choice, however I cannot review what I don’t understand so I continued investigating the ship and its contents some more. I found many interactive elements, from pressure gauges, dials & levers and it quickly became apparent to me that this was incredibly accurate, like blueprints recreation accurate and I became considerably more intrigued. I proceeded to move away from the electric controls which I had no knowledge of and decided to investigate back towards the bow, first through to the engine room where I fiddled and tweaked a little bit then I continued on to discover more accurately recreated interactive elements like cupboards, lockers and even a john. The galley had some inactive water taps, labelled tap or drinking water. It was clear that whilst some physics elements were very real like closing a door whilst in the way would push you with it (I liked that) but you could interact with some of the lockers through the walls (obviously a work in progress). I was pretty impressed to see almost every single hidden storage location was interactive, & I hope one day to be able to put things in them. I returned to the controls and attempted to dive, having not closed the hatch on the way in I was curious to see what would happen if I could dive, and we could dive. Not far, as we were stationed in a UBoat dock but enough for me to climb up and witness the submersion. Sadly water did not pour in, but I was impressed to discover that I could not only leave the boat but swim around…this is certainly something that potentially offers extreme levels of realism for the future. Sadly I could find no way to dive down back to the boat, or climb out to investigate what appeared to be a primitive Helicopter; so instead I opted to hard reset once again and loaded the museum and this is where things eventually got very interesting indeed. [h2]1 Hour +[/h2] The museum was actually quite interesting, I saw a floating sniper at first (that’s not important) there was quite a bit of information on the walls, models, videos and info about AA Deck guns … torpedoes and depth charges & even a full scale submarine to explore; although incomplete. I wandered around looking at the Radio equipment & enigma machines and then finally whilst formulating a rather dismal yet hopeful review narrative in my head I stumbled across the diesel engine. It was the same as the one in the sub, but this time I managed to start it; somewhat by accident or luck. I suddenly realised what this sim was, it’s a proper simulator, the real deal the type of simulator I have wanted to experience nearly my entire life..I quickly returned to the sub and attempted to recreate what I had just achieved, it took a while…all you need to do is increase the throttle and it will start, but I spent a good few minutes twiddling things, opening and closing this and that before I figured out how simple it was to start and then we were actually driving the sub…moving through the water out of the pen and into open sea. For the first time I saw the subs outer shell and then I spotted a ship. An enemy ship, I thought I could try and sink it but I couldn’t remember how to fire the torpedo (there was a button) so I started button mashing and threw my guts up all of the tower, immediately the john made more sense. I started opening controls I didn’t know existed and spawned other ships in, then I started tweaking the weather & FISHING North Atlantic THIS is how you do waves and bad weather….OK so at this point the FPS had sprung a leak and attempted to plug it with a live hand grenade which immediately went off and dropped the FPS so low I couldn’t turn my view…but it didn’t matter at all because the audio was totally immersive, the waves were actually scary as hell and I felt like I was at war…then I stumbled across the manual steering controls and started to dive leaving me floating on the surface of the ocean in a storm and accepting my inevitable fate…I’ve just invested £36 pounds in the most amazing Submarine Simulator and I sure as hell wont be requesting a refund…this has to be made, this has to have solid FPS and I have to be a part of this development somehow. I am totally hooked. Scared that this might never reach its full potential, but at the same time I feel responsible to try and make it happen. If you are a hardcore sim fan & have the available funds there really is every reason to try and get behind this development….it is the best simulation experience I have ever had….oh and the torpedoes work too; but I couldn't figure out how??
  • gamedeal user

    Feb 15, 2021

    Fun game, if i wasnt banned, quick tip: Never leave discord open infront of your "friends" or they will spam a bunch of racial slurs in one of your most loved projects and get you banned from ever fucking using it.
  • gamedeal user

    Feb 25, 2021

    Banging game. Get as soon as you can :)
  • gamedeal user

    Apr 13, 2021

    Over the last month or two that I have had this, I have seen much progression. With every passing week Crush Depth comes together more and more, and it is quite exciting to see. I have a lot of confidence that the devs will create what will be one of my favorite games/sim of all time. I am happy to have supported them through my purchase in the mean time.
Load More

FAQs

PC Games Cheaper On Gamedeal | Find The Best Deals of Games Here!

Finding the right place to get the best game deals can prove to be quite a hassle when comparing game prices on multiple sites. However, you can skip through all the trouble by letting Gamedeal handle the price comparisons and grab only the best deal prices for you!


We compare game prices on all the trusted storefronts and list game deals starting with the lowest price possible at the moment. Looking for something more specific? Search it on Gamedeal and find all the best deals and cd keys discount codes to make the most out of your bucks. 


Not sure what you looking for? Browse through our massive library of games from different genres to find epic deals for your favorite games from the biggest retailers in the market. Can’t afford the game you are looking for? Make sure to wishlist it and stay up-to-date with all the price changes in the future.


Say Bye to Hefty Game Deals!

Gamedeal is your one-stop shop to find all the best deals from your favorite retailers including Steam, Epic Games, Gamestop, and many more under one roof. Looking for games that cost you nothing? We have got you covered with our free games list that includes free PC and Playstation games.


We help you stay on top of the news with upcoming Steam sales and Gamestop promo codes to ensure you get the game of your choice at the lowest price possible. From old-school classics to modern AAA titles, there is something for everyone to play here.

More Similar Games

See All
Click To Install