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Age of Fear 3: The Legend

Age of Fear 3: The Legend

95 Positive / 116 Ratings | Version: 1.0.0

Leslaw Sliwko

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Download Age of Fear 3: The Legend on PC With GameLoop Emulator


Age of Fear 3: The Legend, is a popular steam game developed by Age of Fear 3: The Legend. You can download Age of Fear 3: The Legend and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get Age of Fear 3: The Legend steam game

Age of Fear 3: The Legend, is a popular steam game developed by Age of Fear 3: The Legend. You can download Age of Fear 3: The Legend and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Age of Fear 3: The Legend Features

BUNDLES!!

If you want to explore the Age of Fear series further, we have prepared COMPLETE BUNDLE and SUPPORTER BUNDLE. Enjoy!

COMING SOON!!

http://store.steampowered.com/app/431520

http://store.steampowered.com/app/1109660

OTHER AGE OF FEAR GAMES

http://store.steampowered.com/app/431950

http://store.steampowered.com/app/832770

http://store.steampowered.com/app/341150

STEAM WORKSHOP

Now includes Steam Workshop integration! Download mods made by the Age of Fear community or create your own and tweak the game to your liking. You have access to new units and items, scenarios and even full campaigns, and more in the Workshop!

ROADMAP

Thank you all for your support!

We promise Age of Fear series will improve over time. There is our roadmap (CLICK TO OPEN).

About the Game

Play as either Nairi, an imprisoned Dryad fighting for her freedom, or Gilrock, a drunken Dwarven Lord on a quest to restore his family's honour (or just to kick some arse!). Teaming up with a bloodthirsty Drider warrior on one hand or a whip-smart spellcaster on the other, these heroes are prepared for the worst.

AGE OF FEAR is a long-running series of fantasy turn-based strategy games loved by fans for its tabletop wargame battle system and in-depth RPG customization. Age of Fear 3: The Legend is our third addition to the series which offers enhancements like World Map, Relics, Global Events and procedurally generated battles! (scroll down for a list of features)

https://steamcommunity.com/sharedfiles/filedetails/?id=1647938873

https://steamcommunity.com/sharedfiles/filedetails/?id=2065806851

FEATURE LIST

HEX-FREE BATTLES - test your tactics with a novel movement system where size matters and units aren't constrained by artificial grids!

OPEN WORLD - are you bored with the main storyline? No worries, you can always take a side-quest or play procedurally-generated battles. Play this game as you want!

GLOBAL EVENTS that occur while exploring the World Map, à la Battle Brothers. This feature is still being developed and could serve to provide more lore and fun unit interactions conditional on the player's party!

FACTION BASES which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore!

MERCENARIES - recruit your troops from multiple races and factions! Will a Dwarven Warrior work with a bloodthirsty Orc?

ALIGNMENTS such as Evil and Holy. Units from opposite sides won’t like each other and may desert. A bit of diplomacy (or charisma!) is needed to manage such relationships.

EXTENDED STORY including many sub-quests, optional events, alternative endings, more detailed lore, etc.

FREQUENTLY UPDATED - we take our work seriously and patch our games often with new features and content. Also, whenever possible, those updates are back-ported to all our previous games!

COMMUNITY-DRIVEN - we listen to our players and continuously improve! Go and check our forums, everyone has their say and we implement those suggestions.

FULL OF JOKES - who said strategy games have to be serious? All the best fantasy jokes have a home here!

PARTY CUSTOMIZATION - build and upgrade a custom army from more than two hundred unique units, skills and spells (but be aware of racial animosities!).

DEEP BATTLE MECHANICS - learn the basics in a hurry, then develop new strategies around a huge variety of skills, spells and battle hazards like neutral factions and environmental effects (yes, you can anger bystanders!).

EASY TO MOD - create your own missions, or even full-fledged campaigns, to be shared with the Steam community!

FANTASY STORYTELLING - get wrapped up in two separate storylines featuring a motley crew of characters, globetrotting adventures and fantasy shenanigans galore. All hand-illustrated!

PERMANENT DEATH - accept the grim realities of death where all units that fall in battle stay dead... unless an evil Necromancer raises them as Zombies.

ARTEFACTS AND RELICS - discover numerous unique weapons, armours, potions and treasures, with the rarest granting powerful OP skills and stat bonuses.

ADVANCED AI - our AI is built upon a self-organizing network of agents and meta-heuristics algorithms (yes, we are PhD-smart!). Discover one of the most sophisticated AI systems you've ever played against!

LOW HARDWARE REQUIREMENTS - run the game even on that old potato laptop of yours. Your stone-age computer is good enough!

COLOR-BLIND MODE - a special mode with higher contrast and outlined fonts.

...everything else we come up with! Purchase only if you want access to the latest features in the Age of Fear series, and please keep in mind that this is an evolving product.

If you're hungry for a no-nonsense, old school turn-based strategy game, you've met your match in the Age of Fear series. Enter the fantasy world of Age of Fear today!

SELECTED MODS

http://steamcommunity.com/sharedfiles/filedetails/?id=1178378946

Show More

Download Age of Fear 3: The Legend on PC With GameLoop Emulator

Get Age of Fear 3: The Legend steam game

Age of Fear 3: The Legend, is a popular steam game developed by Age of Fear 3: The Legend. You can download Age of Fear 3: The Legend and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Age of Fear 3: The Legend Features

BUNDLES!!

If you want to explore the Age of Fear series further, we have prepared COMPLETE BUNDLE and SUPPORTER BUNDLE. Enjoy!

COMING SOON!!

http://store.steampowered.com/app/431520

http://store.steampowered.com/app/1109660

OTHER AGE OF FEAR GAMES

http://store.steampowered.com/app/431950

http://store.steampowered.com/app/832770

http://store.steampowered.com/app/341150

STEAM WORKSHOP

Now includes Steam Workshop integration! Download mods made by the Age of Fear community or create your own and tweak the game to your liking. You have access to new units and items, scenarios and even full campaigns, and more in the Workshop!

ROADMAP

Thank you all for your support!

We promise Age of Fear series will improve over time. There is our roadmap (CLICK TO OPEN).

About the Game

Play as either Nairi, an imprisoned Dryad fighting for her freedom, or Gilrock, a drunken Dwarven Lord on a quest to restore his family's honour (or just to kick some arse!). Teaming up with a bloodthirsty Drider warrior on one hand or a whip-smart spellcaster on the other, these heroes are prepared for the worst.

AGE OF FEAR is a long-running series of fantasy turn-based strategy games loved by fans for its tabletop wargame battle system and in-depth RPG customization. Age of Fear 3: The Legend is our third addition to the series which offers enhancements like World Map, Relics, Global Events and procedurally generated battles! (scroll down for a list of features)

https://steamcommunity.com/sharedfiles/filedetails/?id=1647938873

https://steamcommunity.com/sharedfiles/filedetails/?id=2065806851

FEATURE LIST

HEX-FREE BATTLES - test your tactics with a novel movement system where size matters and units aren't constrained by artificial grids!

OPEN WORLD - are you bored with the main storyline? No worries, you can always take a side-quest or play procedurally-generated battles. Play this game as you want!

GLOBAL EVENTS that occur while exploring the World Map, à la Battle Brothers. This feature is still being developed and could serve to provide more lore and fun unit interactions conditional on the player's party!

FACTION BASES which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore!

MERCENARIES - recruit your troops from multiple races and factions! Will a Dwarven Warrior work with a bloodthirsty Orc?

ALIGNMENTS such as Evil and Holy. Units from opposite sides won’t like each other and may desert. A bit of diplomacy (or charisma!) is needed to manage such relationships.

EXTENDED STORY including many sub-quests, optional events, alternative endings, more detailed lore, etc.

FREQUENTLY UPDATED - we take our work seriously and patch our games often with new features and content. Also, whenever possible, those updates are back-ported to all our previous games!

COMMUNITY-DRIVEN - we listen to our players and continuously improve! Go and check our forums, everyone has their say and we implement those suggestions.

FULL OF JOKES - who said strategy games have to be serious? All the best fantasy jokes have a home here!

PARTY CUSTOMIZATION - build and upgrade a custom army from more than two hundred unique units, skills and spells (but be aware of racial animosities!).

DEEP BATTLE MECHANICS - learn the basics in a hurry, then develop new strategies around a huge variety of skills, spells and battle hazards like neutral factions and environmental effects (yes, you can anger bystanders!).

EASY TO MOD - create your own missions, or even full-fledged campaigns, to be shared with the Steam community!

FANTASY STORYTELLING - get wrapped up in two separate storylines featuring a motley crew of characters, globetrotting adventures and fantasy shenanigans galore. All hand-illustrated!

PERMANENT DEATH - accept the grim realities of death where all units that fall in battle stay dead... unless an evil Necromancer raises them as Zombies.

ARTEFACTS AND RELICS - discover numerous unique weapons, armours, potions and treasures, with the rarest granting powerful OP skills and stat bonuses.

ADVANCED AI - our AI is built upon a self-organizing network of agents and meta-heuristics algorithms (yes, we are PhD-smart!). Discover one of the most sophisticated AI systems you've ever played against!

LOW HARDWARE REQUIREMENTS - run the game even on that old potato laptop of yours. Your stone-age computer is good enough!

COLOR-BLIND MODE - a special mode with higher contrast and outlined fonts.

...everything else we come up with! Purchase only if you want access to the latest features in the Age of Fear series, and please keep in mind that this is an evolving product.

If you're hungry for a no-nonsense, old school turn-based strategy game, you've met your match in the Age of Fear series. Enter the fantasy world of Age of Fear today!

SELECTED MODS

http://steamcommunity.com/sharedfiles/filedetails/?id=1178378946

Show More

Preview

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Information

  • Developer

    Leslaw Sliwko

  • Latest Version

    1.0.0

  • Last Updated

    2017-09-01

  • Category

    Steam-game

Show More

Reviews

  • gamedeal user

    Sep 4, 2017

    I feel bad not recommending this game. It's not careless or disrespectful of the audience. There's a lot of value with 2 branching campaigns. Unit variety is nice, upgrade options for units (who stay with you mission to mission) is varied and interesting. The story itself is not well written but it is original as are the characters. It's an indie game with basic production value, no animation and fairly bad art. But that's not why I'm not recommending it, I've played long enough to not care, especially for a turn based strategy game. The reason I'm not recommending it is because the turn based strategy part is awfully shallow. I'm used to certain basic things - zones of control, modifiers for range and cover, line of sight, fog of war, penalties for being surrounded, etc. etc. This has none of them. On top of that units move slowly and just can't get around each other (and can't move again after moving even a tiny bit). During most fights you'll just shuffle your back units around ineffectually, trying to move them past other units with massive bases that you can't get through. Maybe some people would like the design decisions that went behind this game. You can read the [url=https://oldgrizzledgamers.com/reviews/age-fear-3-legend-review-53/]full review[/url] just in case. I did not enjoy the game and found it to be a long, boring slog.
  • gamedeal user

    Sep 7, 2017

    Another fine entry in the Age Of Fear series. I won't go into detail about the mechanics, as you can find that in numerous reviews for this and the last two titles. Safe to say, if you liked the last titles, you will like this one. In fact, if you like turn-based tactics with a touch of RPG, and you don't need fancy graphics, this is a safe bet. Instead, I'd like to point out the additions to the series: There is now an overland map in which you can pick multiple optional missions as well as the branching within missions sometimes. With the two new armies there are many new units to choose - and you will meet a lot of units known from the last games. A bunch of new items and spells. The graphics themselves have improved, even if just a bit. My gripes with the series are still mostly the same: Enter or space do not end the turn. This is a standard in the genre and should be in this one, too. EDIT: This has been improved, enter now ends the turn. Units can not walk around a corner, which is annoying. Instead of just the initial walking circle, the actual distance walked should be counted. At the very least, units should be able to walk as often as they want until their range is "used up" or they did some action. Sometimes, after a while of playing, the performance when doing any action tanks and I need to restart the game. PS: lol @ Lorem Ipsum in demon speech ;)
  • gamedeal user

    Nov 14, 2017

    I'm a big fan of this series and AOF3 did not disappoint. The mechanics will be familiar to anyone who's played the previous games, but it's solid and enjoyable. It's not grand strategy but an uncomplicated, small scale battle system that often stacks the odds against you, but doesn't feel cheap and provides a lot of satisfying payoffs. The game has two campaigns and both have the charm that again will not surprise fans of the series. There is a lot of well written banter between characters. The first campaign has you commanding a Druid, her Spider Elf companion and a Witch, with an army made up of forest creatures. The second is a Dwarven campaign. Definitely recommend people jump onto this entire series. It deserves a lot more attention
  • gamedeal user

    Jan 3, 2018

    I'm going to give a thumbs up, but I do have some minor complaints. As such, I'm going to just list the negatives followed by a statement on why the thumbs up. 1. Price is too high for the game. I understand 'supporting indie developers' but the price here is just not jusitified for the content. Unfortunately, its a give and take type of relationship here, but I feel like they are taking more than they are giving. 2. Compared with previous titles, I found the story bland. Not that the earlier titles had some amazing story, but they were good stories. I simply do not enjoy someone 'telling my story'. I know it seems silly, but it takes away from the game for me. In a game so close to a D&D session and gives me that fix, it takes away from my 'character' if I can not 'forge my own' story. That my story is set in stone. This is a personal preference and I realize that this isn't going to affect many others. 3. No real customization yet on the 3rd game. At this point I was hoping maybe to have some sort of way to equip troops or customize their looks or something. The map addition to the 2nd and 3rd game is great, but in a lot of ways when putting out a 3rd game there needs to be a jump somewhere so it doesn't feel like an expansion. The 3rd game feels like an expansion I paid more for than the original. 4. No attack of oppurtunity. I saw a comment complain about this before, and your way of dealing with it is backstabbing, but really its not an effective way of dealing with things. Perhaps there is another way, but I'm not sure what. I feel like this gives me an exploit in a lot of battles that made things too easy, and it really needs a rework. 5. Cheap boss tactics. I won't say the fight, but there is a fight where you are forced to use a catapult without too much of a clear indicator you should. I actually turned the game off and never played again after because a certain boss killed my 'hero' in one hit from full health. After all the work I did to clear up the map, it feels like a cheap way to force me to lose units for no reason. Anyway, there are other small petty reasons I can list, but as you can see each of these reason for the most part are very specific to people like me, and since I may not have enjoyed the 3rd game so much, I do feel like others will enjoy the game. There are many things to enjoy too - turn based thought filled battles, troop management, RPG leveling and gearing up, a grand story to fill your desire for a D&D campaign, ect ect. Don't be fooled, these games for a turn based D&D fan are a hidden gem that needs to be bought. I'm willing to answer any and all questions about the game also to make sure I didn't scare anyone away.
  • gamedeal user

    Mar 2, 2018

    What a great game, and a great series. This is exactly the kind of turn based Tactical RPG that lovers of the genre should consider a must-have. It plays like a short D&D campaign complete with levelling up and equipment upgrades. I found this filled the void after Darkest Dungeon and Battle Brothers. Great job Dev's!
  • gamedeal user

    Apr 23, 2018

    Very well excuited series of turn based TRPG's with pixel based movement. To be honest I was really put off by the series promotional art, and delayed buying this for a very long time, but found a much nicer game under the hood than I was expecting. Bascially you have a set of heros who can equip gear, and a set of generic troops who can't, but everyone has extensive exp development options, you put together a crew and rampage around the world in a series of fixed campaign missions which are either optional or required to advance the story line. Dead units stay dead so be careful. Somewhat like fire emblem with better combat and worse writing/character development. Developing your band is fun, unit varity makes for alot of potential approaches, there's a very high cap on total unit size, but it can feel restrictive because you have so many guys you could potentially develop to try out. Low on the production values too, so don't expect a beautiful game. I feel like the dev is constantly doing retroactive updates to the older titles so all three play pretty similarly, the main difference being which army you are taking through the campaign. The writing could use some polish, your also more or less fixed in your personality type based on the campaign so be ready to plan some villinious scum in this series.
  • gamedeal user

    Jan 9, 2019

    I own every Age of Fear game from the 1st one. This 3rd Age of Fear is similar to the rest of the series but has more units and items and seems more refined, with more elaborate quests. The combat is radius and line of sight based, instead of hex or square based. This is probably more akin to tabletop wargames such as Warhammer 40K where you whip out a ruler and measure the distance your unit can move or shoot along with taking line of sight into consideration. I do like this system because you can body block with melee units to protect your more fragile ranged units. Part of the fun as you progress in the campaign is developing the units in your army, purchasing new abilities with the experience they have gained in battle. If you are a fan of turned based strategy games with some unit development, this is the game for you.
  • gamedeal user

    Jan 28, 2019

    ---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☑ Paint.exe ---{Gameplay}--- ☐ Very good ☑ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☑ Kids ☑ Teens ☑ Adults ☑ Human ---{PC Requirements}--- ☑ Potato ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☑ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☑ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☐ Average ☐ Good ☑ Lovley ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
  • gamedeal user

    Feb 20, 2019

    Very good games and I played for 60+ hours now in this series. ThoughI have some feelings and suggestions: First I go with some defaults and potential improvement in my opinion. 1. Difference race is not very well balanced. 1.1 Death power is too OP in general because the catapult of death is the only accessible one to capture, and super OP and can be resurrected. In late game you can even set up a catapult legion. Also. a legion of Lich is also OP because they can resurrect each other. No mentioning wights can be the solution to almost all hard fights. Basically a legion made up of death hydra, catapult and lich is way powerful than any combination in other races: high aoe damage with morale decrease for all, all-resurrect-able and not influenced by morale. Even units as dark knights which would be quite popular units in other races but it is off the top 3 OP list in Death units. I don't mind if it is too OP (XD), but it makes other races less attractive (especially you can get three death hydra for free in all campaign in AOF 2 and 3). And another factor that death are so attractive is that they usually move very fast which make the battle much more flexible. 1.2 Orc is kind of the weakest race in the beginning for the poor 1hp goblins with their short attacking range. And it looks like a joke when goblin-bomb is available to be recruit (yes I literally laughed out when I saw them). Most basic units are still functional when their level is high enough in late game. But a bomber is literally a waste of my precious exp and money. Also green-skins are basically not parable with most races (even for necromancers and dark knights which is kind of funny) makes it more difficult. 1.3 Dwarves are super boring to play compare with other races and the reason is simple: their advantage is not enough compare with their low speed. This kind of game is usually slow and the slow move of those dwarves always makes me disband the whole team and get other races instead to reduce the time spent on a campaign. Maybe increase the damage for a balance. Same thing happens on Ents. yeah they are powerful walls but I barely use them because it slows the whole fight. 2. The exp system is not clearly described even some of it can be guessed. If I want to train an unit what should be my concern? For units like monks they are healers and how can they get exp since they don't have any aggressive skills? 3. This is more like a suggestion. It looks like the only function for the wings of creatures is to increase their volume to block others ( : P ) my wyverns always block each other with their giant "wings"(so as chimeras). It would be nice if those creatures can really "fly through" units and obstacles (or maybe I play too much Heroes of Might and Magic?) Then I got some ideas about further improvement. 1. Compared with such well developed game system, story elements is a little bit weak . The stories are still good for entertainment but it can also provide more. This kind of strategic games can combine with literature elements which is an advantage that many fast-food video games today can't have. In the past such games often can develop a huge world system. The alternative story branches can be enriched as well. In the game the choices usually doesn't make much difference. Indeed that sounds like a lot of work. Would it be cool if players can edit their own campaign and story? (I don't mind to pay for it as a separate game editor engine) 2. Could the morale system get changed as the effect of morale is based on the units showing up in the battle instead of in the team? It is always fun to collect different creatures but the morale becomes a big limitation. Also nagas and gargoyles are not allowed to capture is kind of sad (yeah I know this is not Pokemon but still) 3. After the units reach maximum level, would it be good if the extra exp can be converted into HP or other attributes in a relatively low rate? Then different units in same kind are not all the same in late game. 4. Some hidden evolve tree and perk trees can be added. Some creatures are not commonly seen, such as genies, snakes, wyvern, rats and bees ( I still haven't seen wild snakes yet except the ones summoned out of witch pot). It feels more fun if some unique units can be developed which is not accessible through normal way. Evolving pigs and chickens also sounds very interesting because they are very rare. Anyway these are just my own opinions. This is a really good game and I haven't seen such games for a long time. Well done And it is really sweet that you guys always prepare the advertising videos with real-person acting LOL
  • gamedeal user

    Apr 30, 2021

    Fantastic RPG, fantastic series! A+++ for me as far as tactical RPGs go. Play the whole series, lose yourself in the countless hours of pure enjoyment. Hope this helps! Much love. <3
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