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Rising World

Rising World

84 好評 / 2440 評分 | 版本: 1.0.0

JIW-Games

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用GameLoop模拟器在電腦上玩Rising World


Rising World,是由JIW-Games開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Rising World和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

獲取 Rising World Steam 遊戲

Rising World,是由JIW-Games開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Rising World和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Rising World 遊戲特點

Important: We are currently migrating to a new engine. The store page still represents the "old" version, but if you purchase the game, you will get the new version for free of course - basically it can be considered a huge update. A first playable preview of the new version is currently available in a beta branch - please find more information about that in our forums

Rising World is an open-world sandbox game with randomly generated, fully destructible environments.

Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.

Anything is possible!

Features

  • Randomly generated worlds

  • Completely modifiable environment

  • Both single and multi-player modes

  • Mounts and drivable boats

  • 200 different building materials

  • More than 200 different furnitures and fixtures

  • More than 200 items (tools, weapons, utilities etc)

  • Upload images from your hard drive and place them in the world

  • Explore various biomes and dungeons

  • Complex and deep network of underground caves

  • Environmental physics - trees and items

  • Interact with just about everything, right down to playing the piano!

  • Day-night-cycle

  • Fishing

  • Powerful Modding/Plugin API

Your purchase entitles you to receive all future updates free of charge!

更多

用GameLoop模拟器在電腦上玩Rising World

獲取 Rising World Steam 遊戲

Rising World,是由JIW-Games開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Rising World和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Rising World 遊戲特點

Important: We are currently migrating to a new engine. The store page still represents the "old" version, but if you purchase the game, you will get the new version for free of course - basically it can be considered a huge update. A first playable preview of the new version is currently available in a beta branch - please find more information about that in our forums

Rising World is an open-world sandbox game with randomly generated, fully destructible environments.

Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.

Anything is possible!

Features

  • Randomly generated worlds

  • Completely modifiable environment

  • Both single and multi-player modes

  • Mounts and drivable boats

  • 200 different building materials

  • More than 200 different furnitures and fixtures

  • More than 200 items (tools, weapons, utilities etc)

  • Upload images from your hard drive and place them in the world

  • Explore various biomes and dungeons

  • Complex and deep network of underground caves

  • Environmental physics - trees and items

  • Interact with just about everything, right down to playing the piano!

  • Day-night-cycle

  • Fishing

  • Powerful Modding/Plugin API

Your purchase entitles you to receive all future updates free of charge!

更多

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訊息

  • 開發商

    JIW-Games

  • 最新版本

    1.0.0

  • 更新時間

    2014-12-03

  • 類別

    Steam-game

更多

評論

  • gamedeal user

    Jun 10, 2022

    They stop developing the game to re-do the game in another engine, while the new engine looks nice, it has little to no updates, if you try it it has only one world, not random generated, that is just an island in the middle of a desert. The base game is really old but fun to play tbh, but after a while it gets really boring. Old game feels empty, new game is free for the ones who pay for the old one and looks beautiful. Edit: Wow, one developer responded to my review and shared with me Documentation on the development of the game, this is the first time a developer reaches out to me and explain things. Is not fair from me to give it a bad review, they seem to care about the game. Hey Freund, ich freue mich auf das große Update ;)
  • gamedeal user

    Dec 19, 2014

    Rating - 5.5/10 This game is actually really graphically pleasing for Alpha, I really see the potential this game has. Honestly it is Minecraft next gen. Obviously being Alpha there are a lot of things that need to be tweaked, added, removed and contemplated over but in the state this game is currently in it's more of a time waster than anything. The current features include: * Digging * Cutting down trees * Very limited crating * And placing some items, including bricks for basic structure. In the long run for this game to really draw people in and become "The New Thing" it will need better animation when it comes to player models, animals etc. -Much more content added. There are animals roaming around that you beat to death then can't actually loot anything off of them. -The UI at this point in time is sloppy, as well as the sensitivity of the mouse... I had to turn mine up to max in order to get a normal gameplay experience and not having to drag my mouse to the other edge of the mouse pad to look an inch to the left. And it seems to get worse when you are trying to move items around in your inventory. -The map needs some tweaking for more accurate digging etc, I know voxels have a mind of their own but this really needs to be refined otherwise you dig somewhere and it creates a huge hole and some places are smoothed etc. -Recourse collection system and crafting will have to be tweaked a lot. At the moment it takes about 30 seconds to a minute to cut a tree down, then another 30 seconds to a minute to remove the stump and cut the tree up only to be left with 5 - 10 logs which = 4 blocks to place. I can understand where they want some realism there but even if you were given 8 blocks it would be a better system. -At the moment you cannot pick up any crafting tables you place. These cost 16 planks I believe to make, that 4 logs. so roughly 2 minutes to create a crafting table only to have it stay in the once place. If you try to 'break' it to pick it up it simply gets rid of it and you have to create another. *NOTE* I understand this game is Alpha, more Pre-Alpha than anything as it really is just the basics, more like the start of a survival sim/adventure/open world game. I am giving this a thumbs up BUT I would suggest you wait till it comes on special to purchase as there isn't enough content to justify the $15 price tag at this point in time, $5 - $10 would be much better. Being Alpha I also understand there is going to be a lot of tweaking done and all of the issues or... opinions I brought up could be fixed, added, and/or removed within a week. It’s simply a guide/ feedback for everybody including the developers. I will be sure to update/ change my review as updates come out or I discover anything worth talking about! Thanks for reading
  • gamedeal user

    Mar 12, 2015

    First and foremost I would like to point out that this game is in the very, very early stages of development - this review is based on Update 0.5.3.5 Alpha released February 21st, 2015. That being said, I have a lot of good things to say about this game, I as well would like to point out some things that I hope help the development team along their way should they read this. I have clocked 5.6 hours - SO FAR - into the game by the way so I haven't experienced everything yet. Here is my review on what I have seen so far - warning, it is lengthy as I have comments for the Devs too. Rising world is a Survival game but in its current condition it is more of a Creative play - which that by the way has been promised to be added later on as a playable game, I look forward to this (so for those of you that do not want to worry about monsters chasing after you, right now, there are none - made me REAL happy to see for now). + Graphics: They feel rustic, they allow players to use Modern Day graphics pre-built into the game itself to allow for a more modern-day game play and there are the fantasy graphics available to allow players who wish to go back to Ye ol merry times in ol' Camelot to have some fun as well. *The grass is beautiful*, the trees have a very nicely thought out animation when chopped down and the sounds they make are just incredible! - Graphics: As I said, they are rustic. I am expecting this to get slightly better as more funding becomes available. *The grass in this game - though beautiful as previously stated - will quickly get on your last nerve. Reason being: objects are hidden in the grass and you have no way to cut it until you establish yourself a base of operations basically. It is too tall, Devs, make it just slightly shorter and I think we would be good. If you can't even see the melons you are standing directly next to, we have a problem here (and I'm not going to talk about the apples disappearing issue). + Lighting: It is fantastic, that's really understating it too! Torches are beautiful looking, lamps are smooth and light 'just' the right amount of area. These were all done very well - great job guys! - Lighting: Though nice it has its drawbacks as well... Environmental drawbacks. At one point you could be standing next to a torch placed on the ground and turned to your right where two trees (or even that tall grass again) is at that and each tree will be affected by the torch differently (weird, not annoying, just weird). The grass could have some grass directly next to your campfire not lit up at all, but take some steps further into the grass and you will find orange light lighting up the grass a bit further back. I am certain this is just a calculation issue with the light mapping that will be cleared up at a later date, but it is still worth mentioning here for the Devs. + Overall Mining: This is a beautifully done digging process, and the sounds along with this were incredible just as much as the trees or torches are. The graphical side to the digging is nicely done, as the pick hits the rock cracks a little more with each smack. The wholes created make sense as the player beats on the rocks, they are small and rough not smooth and round (or square) causing you to actually make bigger holes to get your large body through. The endless ravines under the ground are incredible - some paths lead to dead ends, others lead to very deep holes you do NOT want to fall down. Well done Devs! - Overall Mining: There are a few things to mention here for this. Though the mining is done nicely, it takes a while to break the rocks - but this is a fine balance between taking too long and way to quick, so it’s really just a preference to each person playing. The holes created are very nice, as mentioned above, but can also be very annoying if you do not hit the rock wall just right. I understand you were aiming for a not-so-perfect feeling, but something isn't right there as the ground will crack and form and then you have a sudden dip in your floor that you were not trying to make just because you broke down a large stalagmite in your way. You might want to look at the calculations for this or something... ORE! Ore was nowhere to be found. Now, I'm not sure if this is just because it is still in the process of being worked on or what, but some people could find ore some could find iron - I played 3 different tester worlds and found nothing but dirt and stone, and I dug. A LOT. The ratio here is WAY off... you might want to look into that Devs. + Building: There is NOTHING negative to say here at all. Only positives. The Building is done extremely well! The options you are given are limitless it feels. I am seriously impressed with this... You can twist, turn, enlarging, shrink and even mass-place objects into the world - all while either free-handing the placement, or using a customizable grid to assist with snapping things together. Above all things needing to be worked on, THIS needs nothing done to it (except maybe allowing for smaller or large sizes on things - but I digress). *Oh! I do have one thing to point out Devs... The Glass Panes. They are annoying as all out to try and see in the world. I would love to suggest maybe some kind of outline on it or something to assist in viewing it, just makes seeing what size it is or where exactly you placing it a lot easier. - Animals: I really don't have a lot of positives here for the animals. They are almost all currently empty as they are still in development, minus the pigs and I believe it was the cow. They make for some good grilled meat meals I assure you! But the SPEED of the animals is ridiculous... I was at a flat out run while chasing a sheep and (I think) an antelope and they were out running me. Not nice when I cannot find any food and the only thing around me is livestock with food and I cannot catch it to survive. The pigs are relatively easy to kill, but forget the sheep at the moment. *Hint for you guys... I got up behind the animals and with my pick I dug a fairly deep hole under the animal to cause it to fall down into it then slaughtered them in there that way, only way I could finally catch the antelope. **Multiplayer: This really doesn't get a plus or minus to it as I really couldn't get involved with any servers that had people on them or was English (or at least not English enough to ask detailed questions). But I DID need to make sure and thank those that allowed me to use their servers to test the Multiplayer function out on: Thank you Neue Welt PVE and Thank You Hessenstrolche eXz-Hosting Server! Anemon was extremely kind and very helpful in all ways that he/she could be, then Pinky on his/her server was extremely kind and answered what he/she could for me as well. BOTH individuals shared their massive worlds with me and allowed me to look around on them to see the many different ways this game permitted you to build. I was greatly impressed and HIGHLY encouraged to keep on building (many ideas were formed thanks to these two servers). Once more: THANK YOU EVERYONE ON BOTH SERVERS! General Game overview: I LIKE IT! It is highly entertaining in such an early stage and is on the fast track to (sadly) beat Minecraft in entertainment. Yes, it is a little expensive at $15 for an Alpha-based game, but think of it this way... You are now involved in a game where you can voice your opinion on how the development of the game should/might turn out. YOU have the voice to help make changes in the game. It is fun, entertaining and once you figure out all the little tricks (you know, like the Light button and such) then you will find the game very hard to walk away from. Well done JIW Games, you are doing splendidly so far!
  • gamedeal user

    Apr 28, 2015

    I got into the game, accidently dropped my axe, tried to pick it up and ended up breaking it in half with my pickaxe instead. 8 hours into the game and I fully have down the mechanics of the game now. Just built my first house. I have to say, even in early access, the amount of detail and customization is what makes the game shine. This game isn't just another minecraft, it's a growing evolution from Minecraft. You have furniture items, different shapes (not just cubes), scaling, a sense of realism, and more to come such as cars, trains, and electrical wiring. I highly recommend the game, even in alpha. It is worth noting that at the moment there is no water or ores. Items that require iron are free, and since your person needs water, watermelon is the current substitute for hydration.
  • gamedeal user

    May 28, 2015

    I have over a 100 games and it's only the second game I have ever taken the time to write a review for. Since 2 days I own this game and already clocked over 20 hours. I've played several sandbox building games, such as Minecraft, 7 Days to die, Arma 2 and 3 epoch (if you want to count that) and many more. The difference with many other games, is that in this game, nature is your enemy, such as bears. With that approach, it is different from most other survival games. It is nice for a change not to have zombies constantly chasing you and always find you no matter what you do. For construction you use resources you gather on the map like wood and stone and with workbenches you can turn it into the kind of wood or stone that you find, looks appealing. Besides that, you can change it into many shapes to make your building look original in design or create tools and materials such as furniture. it uses similar physics as Minecraft. Except that trees come down completely when cut down (no more chasing leaves that float in the sky). Even though the game is in early access, it has a lot to offer already. The development team is very active, also on the forums. The last update caused a bug and was reported by several players and the developer promised to still fix it the same day, which they did a few hours after. If you like building games with survival aspects and much nicer graphics than most building games available today, this game certainly deserves your support to make this into one of the best building games ever made. I wish the development team all the best with the further development of this game.
  • gamedeal user

    Aug 23, 2015

    Rising World As the name suggests this game is about you starting off with nothing other than a pickaxe and then dominating everything around you to rise up and turn the would into anything your imagination can come up with, but does this game live upto its name!!, To start i have now clocked up around 7500+ hours so i think ive put in the time to be able to answer some of your questions, The frist thing i think of and most of us do is, is this game like minecraft ?, well lets see, 1• Is it a open world, yes, 2• Can you interact with every object within the game, yes, 3• Can anything kill you, yes, 4• Can you build with blocks, yes, So now its realy starting to sound like mincraft right, but thats about where it ends, with rising world your world is even more interactive the things that kill you are more true to life than some green box Creeper thing or zombie, and the game goes beyond the blocks with planks and beams witch can be resized to fit your needs and made into building cars boats buildings just about anything you can dream up but in way more detail than MineCraft, To put it short think of rising world as mincraft on crack+more, Now thats out of the way what do i think of the game, well coming from minecraft it was very simple to work out how to build just place a block and place another one, but frist i had to get stone, i got my pickaxe and then hit the ground i was like, whats going on here theres not a box looking hole, No what i was left with was more like a chunk uneven and more to real life this i found looked awesome and i give them a thumbs up for it, then i cut a tree and crap it started to fall like a real tree getting cut down i had to run out of the way lol that was so epic and very well done 10/10 for this its awesome Next i had to work out how to craft my blocks and by pushing the ( i ) key i found the inventory i then made some resources After finding where to craft more tables i crafted my frist block bench where i found well over 100 textured blocks with a number of shapes, oO i could not beleave my luck finding a game with this amount of blocks to use 10/10 for that, Next i built what is called a sawmill, with this you can craft a number of things including planks, beams, tables, seats, and much much more, for crafting items this game is 10/10 you wont beleve all the things you can craft right down to a toilet and a toilet paper holder and they are adding more all the time, For NPC theres things like goats, bears, sheep, fox, rabbits tigers moose cows the list goes on, and they all look amzing i give them 10/10 for looks but we cant say the same thing for how they act ATM they have no real artificial intelligence, Next we have plants theres a lot of types and they all look stunning, with tomatos that you can farm and eat, apple trees, lemon trees cherry trees corn, hemp cotton, most types of plants have something you can pick and use to make things or eat. Graffics are a key part of todays games and this game has much improved graffics over mincraft it realy shows what can be done very well, Player models are now new to the game and you have a number of settings to make your self stand out as a one of a kind, cloths can be made ingame witch can be fun doing too. Over all this game is the game i always dreamed about playing as a kid, i guess thats why i love it so much and give it 9.8/10
  • gamedeal user

    Jan 27, 2016

    3-19-2016 Re-Review My initial review still holds my opinion. More features have been implemented and the game is as fantastic as ever! 26 Jan 2016 Early Access Review I was bored last weekend and figured I'd give an EA game another shot. After clocking ten hours in three or so days, I must say I am impressed with the amount of content so far. Think minecraft alpha after the redstone update. There is no electricity yet so that might have been a bad analogy but still, the content is enough for the time being. Plenty of different blocks and you can turn them into different shapes to meet your building needs. No, I'm not talking stairs, pyramids and squares, I'm talking rounded corners and a myriad of other different curved shapes. This can let you build that tower you always wanted but got hosed by minecrafts limitations. I shouldn't really compare this to minecraft, it's just in the same genre not the same game. Yes you mine, you build, and you eat to survive but that is where the similarities end. You build tables with different variants and colors depending on what you want. You cna go medieval or you can go modern or a mix of both. Plenty of different blocks like marble, stone, cobblestone, sandstone, loam, metal, wood, the list goes on. Biomes were introduced last month based on the update news. So far I've seen the temperate, tundra, and safari. I took an axe to an elephant and got wrecked. Bears...well get a weapon to say the least. Mountains and ditches as well as caves and ravines are plentiful. Penguins, moose, chicken, sheep, bear, cows, pigs, giraffe, and elephants galore. I managed to dig down far enough after a few days of playing to get to hell. The only place that a liquid exists. Word of advice, don't fall in, it's easy to do. Outside of those features there are a crap ton of ores. Copper, iron, silver, gold, tungsten, mithril, cobalt, and aluminum. Some of these don't have any apparent use yet but they are working on that. Water is presumeably the next update as well. This should make getting something to drink in the game easier as right now you eat apples or watermelon to get rehydrated. The music is very ambient and sporadic. Everything seems to flow and I haven't glitched to my death yet. You can rotate things you are about to place as well as even out the land whether it be dirt or solid rock. Nothing like a sledgehammer to make that wall flat! I started a tomato farm but haven't really went beyond that. For a game that has been out for as long as it has, I was expecting more. However, there is still plenty to do and build. I'm not sure how many more world wipes will be necessary but it isn't a big deal as I enjoy building in this game. Multiplayer works well. You can host straight off of your computer to jump right in or you can host a dedicated server. This can be either on a separate box or it can be one that you pay for in the event you are not network savvy ro simply don't have the capability to host a server for whatever reason. At the current time I give this game a thumbs up. Time will tell but I think with the constant support and active development team, this could turn into a masterpiece. Just keep in mind this is still an alpha build.
  • gamedeal user

    Feb 28, 2016

    Rising World is an early-access game with a largely architecture-centric theme. One can choose a survival or creative oriented approach to the game. Whichever you choose, you can build a base, hunt for food, and explore a vast, procedurally-generated world populated by different animals, plants, and biomes. Singleplayer and multiplayer options exist, where you can play with friends on servers or by LAN connection. Access to creative mode can shorten building time if you are mostly interested in building things. Creative mode is entirely available in singleplayer mode. However, it may be limited or deactivated on some multiplayer servers. In survival, you experience the added challenge of getting adequate nutrition and fending off hostile animals. Craft the necessary tools and design a farm for easy gathering. If the nomad life seems the more suitable one, craft a weapon and go hunting. The amount of wildlife available, while diverse, is admittedly limited. A handful of predators exist to make life a little difficult, but they are relatively easy to dispatch with a heavy weapon at hand. Some animals only attack if provoked, so be careful blindly swinging weapons and tools. Only a few animals currently drop items when killed, but this will likely change in pending updates. Crafting and building are the predominant theme of the game. Raw resources are essential to the building process, so expect to spend a fair bit of harvesting stone, ores, and timber prior to building (unless you use creative mode or dynamite). Realistic graphics are a lucrative feature of the game. Many of the craftable items have particular textures and designs. One could feasibly spend most of the time just building since there are essentially no limits to what one can design, especially in light of the API update. I anticipate the update will expand the game's abilities greatly. PVP servers exist, but they are relatively barren. That aside, the weapons available are effective and fun to use. You could just dynamite your foes, but it takes the fun out of actual combat. Most of the weapons are medieval pieces and offer a flair of knight-like combat. The morningstar is the most powerful weapon available and the most bad*ss. Unfortunately, not many weapons exist, and combat is limited to close range melee fights. This will change in the future, but, for now, there are only so many ways of scewering your adversaries. All in all, Rising World is an addictive game. It has a polished and irresistible appearance uncharacteristic of most early access games. Most of the downsides are rather minute in scale and are usually addressed speedily by an otherwise small development team. I highly recommend this game to anyone who enjoys this genre.
  • gamedeal user

    May 4, 2016

    I'm going to go in-depth a little here, because I've absolutely gotten far more than my money's worth out of this game. Pros: Casual, easygoing sandbox game, like Minecraft but loads prettier. Runs fairly well even on an old system. Lots of block options, a good balance of grind and payoff, a very nice atmosphere in general. An open-world multiplayer sandbox without zombies (I'm sick of zombies). Creative mode for us architect-y types with a drag-fill option for blocks and free crafting. Easy-to-use terrain tool in creative mode, it's fun and easy just to manipulate the terrain and build entire mountains, or dig huge caverns with just a few clicks. Uses photo-realism textures, but manages to utilize them without them feeling janky or disjointed or immersion-breaking. Dev team is responsive and seems to have a handle on all the bugs present and manages to either fix or create a workaround in a relatively quick fashion (7 Days to Die could learn a few things). Reasonable cost. Cons: Still early access, so who knows, but development has been relatively slow (I hesitate to put this in here, as I don't count it against the game, but it's worth stating to anyone expecting the Early Access title to imply it'll update rapidly). The menu could use some help in polish and visuals, and there are still some features that are missing, leaving placeholders here and there. No character customization yet; everyone is a bald monk in a gray tunic, and pronouns default male on server notifications. Water is not in the game yet (but is in works, as shown by recent dev snapshots). I do love this game, a heck of a lot. It's still in the works, and has been for quite a while, but even in its current state there are hours and hours to be gotten out of it. It's most apt as a building game, has a great balance between the modern and the archaic, and satisfies a wish I've had for a very long time for something like Minecraft, but more immersive and realistic. It's not going to satisfy the gamers that want the survival mechanic to last them forever in their run of the game, but there is enough here to at least serve as escapism to those of us that are sad that the world's borders are already drawn and its wildernesses all behind fences.
  • gamedeal user

    Sep 29, 2016

    It's a great game, the interactive, manually operated crafting stations are very cool, adding immersion. The survival aspect could be a bit more challenging perhaps but the building aspect is well implemented and the world itself is appealing, updates tend to be infrequent, but worth waiting for. Recommended for any survival/crafting/building fan.
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