中國台灣
  • Global
  • México
  • 中國台灣
  • India
  • Indonesia
  • Türkiye
  • Việt Nam
  • ประเทศไทย
  • Brasil
  • Perú
  • Colombia
  • Argentina
  • Россия
  • السعودية
  • مصر
  • پاکستان
  • Malaysia
  • 日本
  • 中国香港
  • Philippines
下載
Exit the Gungeon

Exit the Gungeon

67
80 好評 / 1251 評分 | 版本: 1.0.0

Dodge Roll,Singlecore

  • United States
    $9.99$9.99
    去商店
  • Argentina
    $2.19$2.19
    去商店
  • Turkey
    $3.76$3.76
    去商店

用GameLoop模拟器在電腦上玩Exit the Gungeon


Exit the Gungeon,是由Dodge Roll,Singlecore開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Exit the Gungeon和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

獲取 Exit the Gungeon Steam 遊戲

Exit the Gungeon,是由Dodge Roll,Singlecore開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Exit the Gungeon和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Exit the Gungeon 遊戲特點

Exit the Gungeon is a small, arcade-style, spin-off 'dungeon climber' that immediately follows the adventures of the misfit Gungeoneers attempting to survive a series of increasingly dangerous elevators and countless waves of enemies.

The Gungeon has become a paradox and is collapsing! Blessed by the magic of the Sorceress, your gun will change rapidly as you ascend the Gungeon. The better you play, and the higher your combo, the more powerful the form your gun will take.

Battle against the last and most bitter of the Gundead at a frantic pace, slowing down just long enough to chat with some familiar faces… and a few new ones. Shifting rooms, enemies, bosses, bizarre weapons and items all combine to ensure that no two attempts to Exit the Gungeon are the same.

更多

用GameLoop模拟器在電腦上玩Exit the Gungeon

獲取 Exit the Gungeon Steam 遊戲

Exit the Gungeon,是由Dodge Roll,Singlecore開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Exit the Gungeon和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Exit the Gungeon 遊戲特點

Exit the Gungeon is a small, arcade-style, spin-off 'dungeon climber' that immediately follows the adventures of the misfit Gungeoneers attempting to survive a series of increasingly dangerous elevators and countless waves of enemies.

The Gungeon has become a paradox and is collapsing! Blessed by the magic of the Sorceress, your gun will change rapidly as you ascend the Gungeon. The better you play, and the higher your combo, the more powerful the form your gun will take.

Battle against the last and most bitter of the Gundead at a frantic pace, slowing down just long enough to chat with some familiar faces… and a few new ones. Shifting rooms, enemies, bosses, bizarre weapons and items all combine to ensure that no two attempts to Exit the Gungeon are the same.

更多

預覽

  • gallery
  • gallery

訊息

  • 開發商

    Dodge Roll,Singlecore

  • 最新版本

    1.0.0

  • 更新時間

    2020-03-17

  • 類別

    Steam-game

更多

評論

  • gamedeal user

    May 6, 2022

    A just okay game on its own, but it pales in comparison to the masterpiece that is its predecessor.
  • gamedeal user

    May 13, 2022

    I really shouldn't be able to Exit The Gungeon on my first attempt, let alone with 9 hearts.
  • gamedeal user

    May 26, 2022

    It's like if Enter the Gungeon had a kid with Enter the Gungeon.
  • gamedeal user

    Jul 28, 2022

    This game... Confuses me. There is so much going for it but at the same time, so much that just actively works against it. I'm honestly FINE with the blessed runs being the main mode. Honestly, it feels a bit clunky at times, especially when you're in the middle of a boss and you have 10 combo and you get a klobbe, but other than that, I've always liked the blessed runs in ETG. However, my issue lies with the format of the game itself and the playground you are given. Due to the smaller size that you are given to run around in, everything becomes a MASSIVE clusterfuck fast, especially with later bosses. Some attacks do genuinely feel undodgeable, and I have 100%ed ETG so it isn't just purely a lack of skill. I feel like the only way to dodge most things is just to spam the jump dodge since you can stay invulnerable for a LONG time if you chain a jump dodge and a mid air dodge. It's absurd. Generally in ETG, when you enter a room layout you are able to abuse walls, big open spaces, and objects such as tables that are littered around the room to gain an advantage. However, ExTG has very static fighting areas that often times are immensely annoying to play around. But when you get to the indoor areas that ARE bigger areas, the problem flips. The game becomes insanely EASY because many enemies just aren't able to deal with the verticality of the sections and become fodder. I really wanted to like this game and 100% it. I consider ETG to be one of the best roguelikes out there and I have MANY fond memories of the game. From my first time playing it, to my "clutch" situations such as running out of ammo and being forced to clear Forge with only the marine sidearm, and right up to the end when I finally completed and 100%ed the game. Not much in ExTG gives me that same experience. The only things that do is everything that isn't related to gameplay. I enjoy talking to the characters and the dialogue they give especially. They do feel more fleshed out in this game than ETG in some ways, especially the drunkard and Tailor. I genuinely feel awful for Tailor and some of his lines do hit me a bit harder than they should. But being attached to these characters due to 100%ing ETG has made these things important to me and I am glad they delivered in that department. I am genuinely curious if the game turned out like this due to Apple having interference due to ExTG being an Apple Arcade title at first before being released on other platforms. But who knows. In conclusion. I wouldn't really recommend this game unless you are a diehard gungeon fan. If you want to get this game because you heard that the original was good, I am sorry to say that it does not hold a candle to it.
  • gamedeal user

    Dec 1, 2022

    exit the game more like am I right
  • gamedeal user

    Jan 2, 2023

    Tough one, but I'd recommend this game to anyone who's not a roguelike pro. This game is NOT Enter the Gungeon and isn't trying to be. It's a shame that it keeps getting compared to Enter because it's a very different game that doesn't hold up under that scrutiny. Many of the reviews I'm seeing are Enter fans playing <1 hour and having a valid complaint, but not playing enough to see Exit's fix for that complaint. Exit is arcade-styled, so runs are faster and involve less planning. There are no keys or active items. This is not a deep roguelike with a huge skill curve like Gungeon. It sacrifices Enter's depth in terms of skill curve, resource usage, and secret floors, for breadth. Instead, you get a combo meter, which rewards not getting hit, and a Blessed gun that constantly transforms. Getting a bad gun mid-combat and dealing with it is the fun challenge of the game. This also solves the boring early-game of Enter the Gungeon where you're slowly clearing 15 rooms with a terrible starter pistol. After 2 or 3 runs, you can switch to "Arsenal Mode", where you get a transforming gun AND can collect normal guns with ammo limits. This means you get to decide between getting more items, making you stronger, OR more consistency, where you can keep specific guns and avoid switching mid-combat. A fun, interesting, and experimental mechanic IMO. Each character also gets different rooms - for example, the Hunter's third chamber is a jetpack joyride-style side-scroller with a monster chasing her. Elevators have different mechanics and obstacles like shifting platforms, skulls raining knives on you, and buttons that move it left or right. Less depth, more breadth. Seeing reviews about how certain attacks are impossible to dodge when the reviewer has .4 hours played makes me sad. Everything seems possible with some practice/experimentation. I learned the telegraphing pretty fast and earning master rounds for beating bosses hitless is the best source of difficulty. TL;DR: pales in comparison to Enter the Gungeon but has plenty of interesting experimental mechanics. Lacks depth and difficulty but still a fun, mindless way to kill 10-30 minutes. Price point is fair normally and very fair on sale.
  • Dashito

    Mar 30, 2023

    "Exit the Gungeon is a small, arcade-style, spin-off 'dungeon climber' that immediately follows the adventures of the misfit Gungeoneers" - The description says it's arcade, not rogue-like, it's a spin-off, not a direct sequel, is small, not even comparable to EnterTG ammount of contents, they are 2 different games, genres and mechanics. People need to play the game knowing it's genre before saying "it's nothing like EnterTG so it's trash don't play." It's a decent arcade, the gameplay feels perfect for what it is. In my opinion a "survival" gamemode or some kind of unlimited gamemode would be a nice addition, with high stat-scaling enemies, to see how long you can go while the enemies get exponentially harder, adding a public scoreboard too, to make things more arcade-ish, even though I don't main this genre, ETG aesthethic fits pretty good.
  • Angryman

    Aug 23, 2023

    Enter the Gungeon is one of my favourite games, but this is just bad.
  • Iris Iastname

    Sep 3, 2023

    tl;dr i enjoyed it, but you're getting a lot less content than Enter the Gungeon for only $5 less; buy it on sale and only if you're sure you wanna. ...okay, that's the quick summation done. Now we get into the ramblings. God, I wish I could both recommend and not recommend this simultaneously. Where do we begin... Exit the Gungeon is an oddity of a game, both at once seemingly targeted for those who might have found its predecessor Enter the Gungeon not to their tastes, and yet indecipherable for those peoples. Taking place directly after the events of EtG, XtG shows us the cast trying to break out of the Gungeon as it collapses around them under the weight of a time paradox. Swapping the formula from top-down to platformer while maintaining the run'n'gunning, it tries something new, but... perhaps not new -enough.- The Good -The moment-to-moment gameplay slaps. The experience of gunning down hordes of enemies as they are shot into the field is a lot of fun, the bosses are all new and witty in design, and overall, it feels like a high-octane shooter, despite the lowered difficulty from Enter. -The runs are bite-sized. As someone who's 100%'d both games, I often had EtG runs that took over an hour, frequently even longer. Besides Clone runs, I don't think I -ever- had an XtG run go over half an hour, even when exploring all options and taking my time. -The "Blessed Run" gameplay is... surprisingly fitting? XtG's other main billing is that your weapon consistently transforms during gameplay, keeping you on your toes. I know a lot of people didn't enjoy this, but I honestly do - it translates the "many guns" gameplay of EtG in a way that I honestly think feels a ton of fun when the gameplay's designed around it as a core feature. Okay, that's the good. Now... for the bad. I'm gonna have -quite- a lot to say here. The Bad -Easier than Gungeon, but assumes you've played it. Translating "dodge roll" into "invincibility while jumping" is a fun concept, but the game doesn't take full advantage of it, making most battles pitifully easy; I literally had an entire run without getting hit at one point, which I never managed in EtG. You'd think this would make it an approachable jumping-on point, but without playing EtG, you'll likely be left wondering "who're these guys? And why is this goblin woman so angry about me kicking her helmet?" -A dearth of new content. Almost all the weapons and items in this are lifted directly out of EtG; you could count the number that aren't on your hands easily. This is... disappointing, to say the least; people going in expecting new weapons to take advantage of the altered format will not be pleased, though at least a few accessories tie into it a little. Almost none of them have changed lore entries either, resulting in some saying they can do things that they... literally cannot (hello, Siren!). On top of this, all the regular enemies are essentially directly out of Gungeon - only the bosses are new, and they don't take a lot of advantage of the new format either. -...and a ton of missing stuff from EtG, without much to make up for it. Gone are synergy effects, gone are alternate bonus levels, secret rooms, challenge modes, Curse... you want playthru variation? Each character has -one- route, many of which are similar. You want bonus boss content? You get -one- extra fight after the final boss, which gives no rewards except unlocking new hats the first time you beat it. Even all the side quests are functionally identical in terms of what you have to do. The Ugly That $15 price point... I'd happily pay out that amount of money for indie games normally, but this is a game being published under the Devolver Digital label, following up a highly successful roguelike. I know it was meant to be a bitesized, arcade-esque experience, but I feel like they could have... I dunno... done more to lean into that. EtG had a bunch of challenge modes - double speed, RNG events, rainbow runs, even the Blessed Gun run that inspired XtG's core gameplay loop. Why not lean into that? Runs where you only find certain guns. Runs with certain modifiers played on top of them. Hell, even a 'daily run' thing (which I normally hate) would add ways to freshen up the gameplay. Right now, there's only really one way to alter gameplay besides changing your character (which don't have much difference besides their starter item) or route - Arsenal Mode, which lets you keep non-transforming guns alongside your Blessed Gun. This is... nice, definitely a step in the right direction, but as it means replacing a lot of potentially useful passive item drops with often subpar quality guns, the optimal minmax strat is almost always to just Git Gud at being blessed. Overall... god, I really did enjoy my time with this game (grinding out all the achievements was a pain but it was in EtG too so can't fault 'em there!), but I don't think I'd recommend it unless it was on special or -very particularly- the jam of the person I was speaking to. It's the kind of game I'd LOVE to see new content for; guns and enemies that take advantage of the platforming (maybe certain unique bullets that you can't dodge through, to make things less easy)? - but with it being about four years since the game dropped now and three since the last update, I can't see it happening. If you enjoy bullet hells, play EtG instead. If you want an exciting, bitesized experience, maybe try something like Vampire Survivors. Or even Jetpack Joyride, given that this game was similarly designed to be a mobile game first. (For those of you who read through this whole ramble: thank you! Have a cookie. 🍪🔫)
  • gamedeal user

    Mar 19, 2020

    [h1]Testimony from someone with nearly 200 hours on Enter the Gungeon[/h1] I know, I know. The Mixed rating on the store page seems off-putting (I was hesitant to give this a shot at first because of it), and it's mostly from peeps that expected this to be exactly like Enter the Gungeon. [b]This is a spin-off, NOT A SEQUEL![/b] Exit switches things up a bit, whereas Enter was a top-down dungeon crawler, Exit is a platformer, sweet and simple. Many items and guns are returning from Enter, but don't let that, among the returning cast of characters, fool you; this is a different game. And a pretty decent one too. I, personally, haven't made it out of the Gungeon yet, but I've had quite a time seeing all the nods and callbacks to the original so far. Not to mention the countless sprite updates and new gameplay mechanics. And the new bosses. And mechanics. Devolver is also planning updates for Exit to work out the kinks over time, one of which just released a day after release! A DAY AFTER! It's not Enter, but Exit is different enough to stand on its own legs. It's not perfect right now, but it's got potential. Please.. just give it a chance.
Load More

常見問題

PC Games Cheaper On Gamedeal | Find The Best Deals of Games Here!

Finding the right place to get the best game deals can prove to be quite a hassle when comparing game prices on multiple sites. However, you can skip through all the trouble by letting Gamedeal handle the price comparisons and grab only the best deal prices for you!


We compare game prices on all the trusted storefronts and list game deals starting with the lowest price possible at the moment. Looking for something more specific? Search it on Gamedeal and find all the best deals and cd keys discount codes to make the most out of your bucks. 


Not sure what you looking for? Browse through our massive library of games from different genres to find epic deals for your favorite games from the biggest retailers in the market. Can’t afford the game you are looking for? Make sure to wishlist it and stay up-to-date with all the price changes in the future.


Say Bye to Hefty Game Deals!

Gamedeal is your one-stop shop to find all the best deals from your favorite retailers including Steam, Epic Games, Gamestop, and many more under one roof. Looking for games that cost you nothing? We have got you covered with our free games list that includes free PC and Playstation games.


We help you stay on top of the news with upcoming Steam sales and Gamestop promo codes to ensure you get the game of your choice at the lowest price possible. From old-school classics to modern AAA titles, there is something for everyone to play here.

更多類似遊戲

查看全部
點擊安裝