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Eastward

Eastward

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86 好評 / 2802 評分 | 版本: 1.0.0

Pixpil

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用GameLoop模拟器在電腦上玩Eastward


Eastward,是由Pixpil開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Eastward和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

獲取 Eastward Steam 遊戲

Eastward,是由Pixpil開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Eastward和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Eastward 遊戲特點

Eastward is a beautifully detailed and charming adventure game, from Shanghai-based indie developers, Pixpil.

In the near-future, society is starting to collapse, and the human population is at an all-time low. A deadly toxic presence has spread across the land, destroying and devouring everything in its path.

Those who could escape the miasma flocked to underground villages to start a new life. But for a hardworking miner and a mysterious young girl, the hope of a thriving outside world beckons…

Escape the tyrannical clutches of Potcrock Isle's subterranean society and join Eastward’s unlikely duo on an exciting adventure to the land above! Discover beautiful yet bizarre settlements and make new friends as you travel across the world by rail.

Contains adult humour and some mature themes.

Game Features

Discover the wonderfully weird world of Eastward. Climb aboard the cross-country railway which spans this decaying continent, stopping off to explore its bustling towns, curious campsites and shady forests.

Fend off peculiar monsters and ferocious bosses with John’s weapon of choice - be it a flamethrower, cog-shooter or your trusty ol’ frying pan. Feeling merciful? Try temporarily stunning them with Sam’s kinetic blast.

Switch between John and Sam to solve environmental puzzles and fight your way through formidable dungeons. Separate the duo to unlock hidden paths or stick together as you traverse a perilous landscape.

Get to know a quirky cast of characters with oodles of personality! Immerse yourself in a heartwarming story-driven adventure, packed with fun and wacky humour.

Create deliciously authentic Eastwardian cuisine using (mostly) fresh, organic ingredients from toxic forests, potcrab farms and abandoned malls. These delicacies will grant health bonuses, power boosts and secret boons.

Bop along to a wonderfully upbeat soundtrack composed by Joel Corelitz (Death Stranding, Hohokum, The Unfinished Swan), with sound design from Irish studio, Hyperduck Soundworks (Dust: An Elysian Tail, Kingdom Rush)

更多

用GameLoop模拟器在電腦上玩Eastward

獲取 Eastward Steam 遊戲

Eastward,是由Pixpil開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Eastward和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Eastward 遊戲特點

Eastward is a beautifully detailed and charming adventure game, from Shanghai-based indie developers, Pixpil.

In the near-future, society is starting to collapse, and the human population is at an all-time low. A deadly toxic presence has spread across the land, destroying and devouring everything in its path.

Those who could escape the miasma flocked to underground villages to start a new life. But for a hardworking miner and a mysterious young girl, the hope of a thriving outside world beckons…

Escape the tyrannical clutches of Potcrock Isle's subterranean society and join Eastward’s unlikely duo on an exciting adventure to the land above! Discover beautiful yet bizarre settlements and make new friends as you travel across the world by rail.

Contains adult humour and some mature themes.

Game Features

Discover the wonderfully weird world of Eastward. Climb aboard the cross-country railway which spans this decaying continent, stopping off to explore its bustling towns, curious campsites and shady forests.

Fend off peculiar monsters and ferocious bosses with John’s weapon of choice - be it a flamethrower, cog-shooter or your trusty ol’ frying pan. Feeling merciful? Try temporarily stunning them with Sam’s kinetic blast.

Switch between John and Sam to solve environmental puzzles and fight your way through formidable dungeons. Separate the duo to unlock hidden paths or stick together as you traverse a perilous landscape.

Get to know a quirky cast of characters with oodles of personality! Immerse yourself in a heartwarming story-driven adventure, packed with fun and wacky humour.

Create deliciously authentic Eastwardian cuisine using (mostly) fresh, organic ingredients from toxic forests, potcrab farms and abandoned malls. These delicacies will grant health bonuses, power boosts and secret boons.

Bop along to a wonderfully upbeat soundtrack composed by Joel Corelitz (Death Stranding, Hohokum, The Unfinished Swan), with sound design from Irish studio, Hyperduck Soundworks (Dust: An Elysian Tail, Kingdom Rush)

更多

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訊息

  • 開發商

    Pixpil

  • 最新版本

    1.0.0

  • 更新時間

    2021-09-16

  • 類別

    Steam-game

更多

評論

  • gamedeal user

    Oct 7, 2021

    This review was not edited after writing so I apologize for any potential grammar or wording mistakes. TLDR: Good art style but boring, chaotic story. The full review: I've just finished the game - it took me 32 hours including winning the mini-RPG arcade game within the game (once). It's difficult for me to write this review. I believe people should try games on their own before reading too much about them but I feel like Eastward is being advertised (at least by some part of the community) as something that it is not. But let's start at the beginning. The game starts off strong and the plot seems interesting enough. The art direction if phenomenal, not enough good things can be said about it. Pixel-art games are plentiful these days, to the point where I slowly start losing fascination with this genre (?), but Eastward proves that if it’s done right, a pixel-art game can not only look fantastic but in many aspects will be superior to titles which are based more on detailed visual representation of events and less on a player’s imagination. Eastward’s animations are spot on, colors of each location reflect its mood and the whole package is simply wonderful to look at even if most items are static only. The music, too, works very well. Some of Eastward’s tracking are interesting enough for me to consider buying the soundtrack and listening to the on their own so that I can better understand their composition and written in ideas. It’s nostalgic, relaxing, something menacing but always at the right moment. However, the game suffers very much from low writing level and this is an unforgivable sin in my world in which I play video games for a story first and foremost. There are interesting elements all over the game but unfortunately, they just don’t stick together. Events are chaotic, or chaotically depicted, characters are well overwritten and simply talk way too much and about trivial things that pull attention away from main or even side story lines. The story itself is hard to follow and ultimately ends up incoherent. And mind the plot lasts about 25 hours and there’s lots of material to get through – I think about 10 hours in my first “wait, what?” came up and stayed with me for the most of the game afterwards. I think Eastward tries very hard to be philosophical but philosophy has its own rhythm of asking questions leading to others questions and the plot in the game doesn’t quite nail it. Sure, some smart line or two are thrown our way but they get lost in this weird way of telling the story. I have nothing against weird stories of course, there are many of them around the market and some are incredibly satisfying (Hollow Knight, What Remains of Edith Finch, etc.) but the ones that work well have a definitive plot line discovered by players one way or another. Eastward gets lost in its own story, making it difficult for players to follow it. This game is not Zelda-like, like some players try to suggest. It has a couple of dungeons (some of which are very good) but probably around 60% of Eastward is looking at speech bubbles (well animated speech bubbles, though) and reading what characters have to stay. There’s also no way to skip them so if you’re not into reading, you may have to rethink your purchase. Eastward is a story-based game with a lot of weird cutscenes and occasional dungeons. There’s also no real sense of character progress unless you count in extra hearts and some few weapons you get along the way. I played though the whole game because I can’t afford too many of them these days and once I purchase something I try to at least finish it but I’d be lying if I said I wasn’t tempted to quit a few times because ultimately the weak, or weakly told story made it way more boring than it should be.
  • gamedeal user

    Oct 28, 2021

    Eastward is a real tricky game to talk about. Right off the bat, mood and pacing and flavor and theme are all over the place! The biggest hurdle for me is that the game's method of storytelling is at direct odds with its intentional SNES [i]Legend of Zelda[/i] gameplay model. The story itself is linear, literally from left to right, as you travel on a train going in one direction, stopping a few times to see what life is like, and then moving on. You're a tourist with a one-way ticket. The gameplay is Zelda-esque in that you gain new items and upgrades, opening new possibilities for combat and puzzles. But, because there is no backtracking, all of the air is taken out of that. In a [i]Zelda[/i]-like you might see a cracked wall near the beginning section of the game and then return gleefully when you get bombs. Every new item or upgrade let's you think, "now how can I apply this to what I've already experienced?" But because Eastward is all about going forward, there's nothing to reflect on. There ARE no cracked walls before you get bombs, there ARE no flammable plants before you get the Flamethrower. Everything you can and will do with your new items are things you haven't encountered yet. This is made more glaringly obvious by enemy design. As you move forward, enemies also change completely. So when you upgrade your weapon, you never actually feel if its stronger because you're fighting new enemies instead of familiar ones. There's a satisfaction in going back to an enemy that used to give you grief and beating them casually with your upgrades. Eastward doesn't do that too often. In fact it kind of feels like you're powering down in some cases. The enemies in the previous chapter took 4 hits with your LV.1 weapon, and now enemies in this chapter take 6 hits with your LV.2 weapon. Maybe they would take 12 hits if your weapon were still LV.1, but how would you know? (To be fair, there's a gauntlet of previous enemies near the end of the game, but by that point it'd been so long that I couldn't remember what they were like to fight against.) As for the story, its best idea is super unrealized. [spoiler]I loved the drama of going to Greenberg in Chapter 2, feeling the place out, and then having to escape it as it was overcome with Miasma.[/spoiler] What a ride! Is this the game? Going from place to place like a vagabond—world-hopping, in a sense—and then moving on, no looking back, little tastes of culture as we head Eastward!? Mmmmm'kinda. In the end, you only visit, like, 3 places after you board the train (not counting another train you visit while on the tracks). So this really cool idea is dropped almost as soon as it's offered. There's a moment in the ending where you reflect back on all the places you've been and it's mostly a bunch of shots from New Dam City in Chapter 3 where you stayed at the longest. Part of me thinks the game is supposed to be all about New Dam City, and the other places are just floppy bookends. Oh and the reason you stay at New Dam City the longest is that suddenly it becomes a bunch of anime filler episodes where two entire dungeon sections are dedicated wholly to finding ingredients for a meal to appease some random guy for zero stakes, and then you go to a hot springs for five minutes just because Hot Spring Episode! It's at this moment that I realized the team wasn't sure what kind of story they wanted to tell. Is it a Father/Daughter survival thing like Telltale's [i]The Walking Dead[/i] or [i]The Last of Us[/i]? Is it an [i]Around the World in 80 Days[/i] travel adventure? Is it a character study about a man who had lost all hope? Is it a slice of life anime? Is it a [i]Groundhog Day[/i] style time loop narrative? Is it a post-apocalypse "let's rebuild the world" scenario? Or a generic Good-versus-Evil fantasy? Or is everything a science fiction [i]Matrix[/i]-style simulation we're trying to break free from? Yes. To all of that. But not enough to feel intentional. There's a cooking minigame. You can throw in totally odd ingredients and make something completely unreasonable. Octopus, cherries, and chicken will somehow make a delicious looking hamburger. And it does look like a good burger! Eastward is a lot like that cooking minigame. You have a pan with milk and crab and cheese and whole pumpkins and a pineapple—all these completely random ingredients!—just flopping around over a blue flame, and then POOF, it says "here's your Perfectly Normal Fruit Pie!" And you believe it. It looks like Fruit Pie. But when you take a bite you know the truth.
  • gamedeal user

    Nov 15, 2021

    Has a sign that says Cowboy Bebop.
  • gamedeal user

    Dec 26, 2021

    If you like a bonkers ride and is patient to read Eastward might be your game, but before you buy it keep this in mind: * Miscellaneous: - Game took roughly 25 hours to finish, but there is a reason behind this tough (1). - Game is half story-driven, half exploratory. Story is linear though and because of this there are missable things. - But fear not as you complete the game you will be able to replay chapters and such with inheritance from your last gameplay. Which is good as you don't have to replay the game in its entirety just to get missing things. - There are 8 chapters in total subdivided in subchapters with each having a plethora of quests to get by. They don't follow a recipe tough. So some chapters are specially longer than others. Particularly 3 and 4. * Pros: - Pixel art is superb. There is so much detail put into every single aspect of the game. - Animation is also superb at some points (if it was done with the same engine as the actual game). - Characterization is also superb. Every single extra is so detailed to an annoying point (1). - Music-wise is also superb. Particularly the entry song. - Gameplay mechanics are reminiscent of old games like Seiken Densetsu 3, Secret of Mana/Evermore with a few unique aspects. But WASD with mouse aim pretty much sums it up. - You play as two characters (Sam and John) switching back and forth depending on the challenge/puzzle. You are also able to "detach" from each other to cover a wider range of action/area. If that makes sense. With this in mind you can actually perform combos if you're quick enough, but don't expect this to be always true as this is not a focus of the mechanics sadly. - Puzzle-wise the game has plenty and they're actually pretty good with a good variety. Some puzzle requires you to detach. Other requires you to switch back and forth. You have hidden puzzles and time attack puzzles mixing these aspects. - Skill-wise John and Sam can be regarded as the warrior and mage/cleric. You will pick up upgrades and new "skills" as you go in the story. - Boss-wise this game is superb in the challenge aspect. Good variety and excellent mechanics for each of them. There are also a lot of mini bosses around. * Cons: - Up to chapter 5 the story is a roller coaster of emotions, but it feels logical although rushed. Chapter 6 onwards is just "What the fuck?! Why?" all around. Not bad, but it kinda breaks the mood of the previous chapters. Chapter 6 is particularly ridiculous tbh with no actual reason to be there. - (1) Being half story driven the game puts a lot of time into dialogues and "cutscenes". This is not bad if the dialogues and animation weren't so f'ing slow. Even if you speed up the text to fastest you can still feel you're growing old and fading away reading the HUGE amount of dialogues the game has. Also since the game is extremely detailed every extra has a lot of dialogues too. Some are good some as bad, but if you're that kind of player that likes to click every NPC in game expect to age and die. Remember the 25 hours put into the game? I'd say 15 hours is only dialogues + animations. - The story had so much potential, but by the end I felt relief beating the game. The script is not bad, but its not good either. The ending was not quite impactful as you'd expect from this game. Taking into consideration the other aspects of pros and cons I'd say they lost a huge chance for an epic story.
  • gamedeal user

    Mar 28, 2022

    [quote][b]Personal Rating:[/b] 8/10[/quote] [table] [tr] [th][h1]✅Pros:[/h1][/th] [th][h1]❌Cons:[/h1][/th] [/tr] [tr] [td]* Charming graphics and atmosphere. * Nice storytelling. * Interesting characters. * Very nice soundtrack. * Smooth gameplay.[/td] [td]* The story, although good, is predictable. * Cutscenes can be too long. * Simplistic combat and puzzles. * Map and dungeon exploration feels lackluster.[/td] [/tr] [/table] [h1]💬First impressions on Eastward[/h1] A strong presentation is important and Eastward does make a good first impression with its pixel graphics and cartoon artstyle. Eastward is beautifully crafted, you can feel that everything was created with care and thought put into it, and this is what had me instantly drawn to this game. [h1]🌟A colorful world:[/h1] Eastward puts a lot of work into its graphics and every location is rich and full of details and small touches that breathe life into the game. Each region is a sight to behold and even random houses and shops are given a lot of attention. Most of the cast in this title consists of unique characters with very few examples sharing the same sprites. The game does its best to give every character, even the most minor ones, unique looks and personalities of their own. https://steamcommunity.com/sharedfiles/filedetails/?id=2787164462 [h1]🎮A smooth gameplay experience[/h1] Eastward's gameplay is done from a top-down perspective, or bird's-eye view. It can clock anywhere from 12 to 20 hours depending how slow you want to take it. Unlike most games of this genre Eastward follows a linear, chapter-based, storyline with little space for exploration and rarely offers sidequests. You move between regions after certain chapters but once you leave one you cannot go back to it.  While exploration is not the main focus of the game, some chapters feature larger open areas for you to visit and find secrets. Controls are fluid and work very well. Although a controller is recommended, the Mouse + Keyboard setting works just fine and there weren't any notable issues with it, be it during combat or during puzzle solving. You also have access to a very simple cooking mini-game, which has a slot machine to get better bonuses, and cooking is one of the best ways to get potent healing items early on. Lastly there's Earth Born, a side mini-game highly reminiscent of old era RPGs as well. [h1]👨‍👧Our two heroes[/h1] During your journey you'll control two characters: John and Sam. Both often travel together and you are able to freely switch between them (once you've gained control of Sam) and there will be times where each character will have to go solo for a while. John is often used to break things or move heavy objects out of the way. He is also the main fighter of the duo and will be used to kill 99% of enemies you'll face. Sam on the other hand can interact with the environment granting access to more places or dealing with stuff John can't break, however she can't kill the vast majority of enemies on her own. Puzzles often rely on each of the characters unique aspects, such as John's strength or Sam's power, sometimes requiring constant switching between each to open paths so they can progress. Most of the time the puzzles are fairly simple and don't get too difficult, although some can give you a moment of pause. [h1]🗡Combat[/h1] Fighting in Eastward is simple and straightforward: as John you whack things using a frying pan, or blow them up with bombs, or blast them with a ranged weapon. You are able to upgrade John's ranged weapons with gear parts found in chests. Sam gains a ranged power that can paralyze enemies and leave them vulnerable to John's attacks giving good synergy. She also has access to other (optional) powers, but Sam's role, for the most part, remains firmly on the support side. Enemies come in a decent variety and you'll fight the small ones, big and beefier ones, and the annoying fast moving ones. All in all, the combat can get pretty intense at times. There are also boss battles and most of them are well done with a few of them having certain gimmicks, but the game never gives you specific tools to fight bosses and leaves up to you to figure out the best strategy for them. [h1]🎶An amazing soundtrack by Joel Corelitz[/h1] Just like any story-driven game, Eastward features a great soundtrack library. The music from the game adds much to the current events of the game and enhances its atmosphere to a greater degree. Many of the tracks are instrumental in nature, but there's the occasional tune reminiscent of the 8-bit era which, thanks to the ambiance of the game, doesn't feel out of place. [h1]🌠Play it again, Sam (and John)[/h1] After you beat the game once you'll gain access to a "Select Chapter" option which amounts to a New Game Plus, allowing you to restart any chapters you desire. This alone can increase the replayability of the game by a good amount. But some may ask: "What's the point of playing it again?" Maybe to get a chance to replay a part of the game you liked one more time, rewatch a cutscene you wanted again, or fight a boss you liked once more. Or maybe to find those treasure chests you may have missed in your first playthrough. The interesting part about the Select Chapter is the amount of options given to you: the game allows you to keep your progression (Health and Upgrades), start with a pregenerated save, or start without upgrades. Games featuring New Game Plus are increasingly rare nowadays, so having one that does it, and does it in such a thoughtful way, is a big plus. https://steamcommunity.com/sharedfiles/filedetails/?id=2787167677 [h1]💦Shortcomings:[/h1] Even though it's a good game, this title has some problems in certain areas. The story the game tells is fairly predictable and it doesn't have many surprising twists which, for a game that puts such heavy focus on them, is a bit of a let-down. For every moment that you play it's easy to guess what the outcome of a plotline will be or even what will happen to some characters (although the game did shock me more than once). There's also the feeling that some characters are not fully explored or could've been made more important, held more weight to the story while other characters seemingly have important roles, but end up contributing very little to the plot overall. Cutscenes sometimes drag on for a while at times, sometimes for too long, and at points where you might be raring to jump into action. There is no option to skip any cutscenes at all here. While the ambiance is done right, the dungeon design is always very simple, sometimes too simple. There are not many of them that require exploration and many of them are as linear as the game itself. Speaking of exploration, there is very little of it in the game which is sad, maybe even wasteful, given how well crafted and beautiful the world of Eastward feels. Puzzles are not the high point either and while there are good ones, especially towards the end, but for the most part they're very simple and never feel too challenging. Combat itself feels a bit too plain and basic. While John has a fairly decent arsenal at his disposal, Sam's is locked into a single ability as the others take a long time to recharge which makes you feel like you should use them as sparingly as possible. [h1]💭Final thoughts:[/h1] Eastward is a charming game and, although a bit rough around the edges in certain places, it never fails to do what it proposes to: it tells a good story, has fluid combat and nice puzzles going for it-- all with great graphics and a fantastic cast of characters. It's easy to see how much thought and care was put into this game and playing it was wonderful and memorable experience.
  • gamedeal user

    May 15, 2022

    I'd give this game 10/5 stars if I could. They don't make games like this anymore. I'd say this is comparable to Legend of Zelda (I NEVERR SAY THAT NOTHING IS COMPARIBLE) The story was so articulate and it kept me hooked, the music was awesome, and the pixel graphics were BEAUTIFUL. This really made me want to play video games again. You guys really outdid yourselves with this one. What an adventure!
  • gamedeal user

    Jun 3, 2022

    Recommended, but barely. The main draw to this game is definitely its art direction and graphical fidelity. If you like what you see from the trailers, then I'm pleased to say that it remains mostly consistent throughout. The atmosphere and art are really spot on at some points, especially around the middle. The gameplay is pretty mediocre, a 2d Zelda type experience, with de-emphasised item unlocking and more focus on combat. Puzzles are there, but they're pretty easy. Combat is not particularly sophisticated either. Without story beats, or a compelling atmosphere it can be a slog to work through a dungeon. There are a few minigames here and there, but you can't do them as you please. Story is probably the biggest let down. I came in with low expectations, was extremely surprised with how good it was until the middle, where it drops off significantly towards the end. It was so close to being an amazing game, but as it is, it's pretty good. "pretty good" indie games are a dime a dozen, so the visuals and part of the story are it's saving grace that make it worth experiencing.
  • gamedeal user

    Jun 11, 2022

    [b]Eastward[/b] is a text-heavy, story-driven, action-adventure game. When I say 'text-heavy' I mean it. I've seen users unironically say that this should be tagged as a visual novel. While I don't share that sentiment, I can not deny how much dialogue is in this game. For me, this game is just barely a recommend. This review is more like an essay/tangent, so skip to "Closing Thoughts" after reading "Gameplay" if you're not interested in all that. [h1]Premise[/h1] You play as John, a dopey-looking guy (if you exclude his mugshot in which he looks positively badass) who lives his life as a digger in the underground town of Potcrock Isle. An undefined amount of time before the game begins, John finds a girl during one of his excavations who he names Sam. They start living together as a sort of family, with John becoming Sam's guardian. The game starts off with some daily life until stuff happens which kicks off the adventure. You get to follow John and Sam's adventure in which they meet a wide variety of people and visit several interesting places. [h1]Gameplay[/h1] The game is devided into "story" areas where you can talk to NPCs and interact with the world, and "dungeon-esque" areas where you fight enemies and solve puzzles. These can overlap, but rarely do so. In the dungeon areas you can switch between John and Sam with the tap of a button. John does the physical fighting and other heavy-lifting while Sam supports with her strange powers. You can also split up and control John and Sam seperately, a feature used for puzzles. John and Sam get additional equipment/abilities as the game progresses. Dungeons have several semi-hidden chests with extra goodies, such as gear parts, that you use to upgrade John's weapons. This made the loot feel worth going after and made finding these very fun. There's a small cooking part of the game in which you pick a few ingredients and make food that you can use for healing and additional effects. Unlike most cooking systems, there is no general "mistake" food you can make. All "unknown recipes" are actual food items that you can discover by experimenting. This made cooking something actually fun. I was surprised by this. The other half of the game is the NPCs and the world you interact with. Not a single NPC sprite is reused for two characters. There's an absurd amount of care put into the world and the characters, and when you're not bashing enemies in dungeons, you'll be experiencing this world. [h3]Earth Born[/h3] There's a game within this game called Earth Born that you can play in certain shops. This is a simple turn-based RPG in which you go on a quest to slay the Demon King. You have 7 days to power up your party and collect items and gear before you take him on. When you die, your party resets to level 1 and you lose all your items. The meta game is about finding a route and strategy on which places to visit in order to get the most powerful party within the 7 days. Earth Born isn't the main selling point of Eastward or anything, but I found it to be a fun distraction. It's more fun than Eastward itself in some aspects, which is very funny to me. [h3]Missables[/h3] This game is missable item galore. To echo my TitS review: [i]"Are you a completionist? Stay away. STAY AWAY!"[/i] Locations are one-off and are not able to be revisited. This includes dungeons which have hidden chests. Shops have ingredients that are also missable and by extension that makes recipies and dishes missable. Some of Sam's ABILITIES are missable. Side-quests are missable. Do I need to keep going? I managed to keep my completionist demon locked away for this game, but I put this section here because I know how this can ruin a game for some people (including myself most of the time). [h1]Story[/h1] The story is slow-paced and takes a while to get going. Even when it does, some parts feel like padding. Despite this though, there were a few hooks that kept me interested. What was Sam doing deep underground, encased in that orange cocoon? Why does she have strange powers? Who is the image of herself she keeps seeing? Will John ever say anything? Chapter 2 spoilers: [spoiler]What is the miasma? What is the purpose of the freaky human lab?[/spoiler] Interesting things indeed, and good questions! Then when I got to the ending I went: "Ah. It's one of those stories." By which I mean that while some of the questions you accumulate indeed have answers, most of them don't. It really feels like mystery for the sake of mystery. There are no answers. I also didn't get attached to any of the characters other than John and Sam, which is something I see as a failure of the writing. There were clearly attempts at endearing certain characters to the player, but something about the writing and pacing made this not work. [h3]John and Sam[/h3] I say I got attached to John and Sam, but that's mostly by virtue of playing as them for literally the whole game. John is already down a few points by being a silent protagonist who rarely emotes. The moments where you actually get to see John express any kind of emotion are so rare they can be counted on one hand, and even then they are so subtle you can miss them if you look away for even a second. Sam on the other hand, is a bright and cheerful girl who openly expresses her feelings and thoughts whenever she gets the impulse to do so. When no other NPC is available to do the talking, she's the one that does it. I liked their relationship, but not enough was done with it. There are several hints that John are a bit clueless about how to care for a child. Minor chapter 3 spoilers: [spoiler]For example, Sam is completely barefoot for the first 3 chapters. Another character gives her red boots to wear at this point, which she exitedly runs up to John to show off. "John! John! Look John, boots!" John awkwardly looks off to the side and scratches his head. It hadn't even crossed his mind that he should've given her some shoes. She's been running around underground on cold hard rocks with her bare feet. I'd like to think he feels some shame.[/spoiler] He also brings her into dungeons which crawl with dangerous monsters, and leaves her out of sight on several occasions. But he gave her a shirt to wear, keeps her well-fed and rested, and gives her piggyback rides when she's tuckered out. He's not cruel, just clueless. On Sam's end, it's clear that she's fond of John. She doesn't blame him for anything and is his biggest fan. I found their relationship rather endearing, which is why it's such a pity it's not focused on. The journey should've been about them settling into their relationship in addition to the overarching plot. This would've also made the ending parts even better. The final panel of the game would've been a perfect opportunity for John to break his silent protagonist trope as well. [h1]Graphics[/h1] I feel like I'd wrong this game if I didn't bring this up. This is the best part of Eastward. It has some of the best pixel art I've ever seen. Towns are intricately drawn and unique-looking. As previously mentioned, not a single NPC is reused, they are all unique. Animations are fluid and abundant. Lighting is used to great effect. Truly, an absurd amount of work has gone into this part of the game, and I can't deny how good it looks. [h1]Closing thoughts[/h1] I had fun, but several things bog this game down. Pacing that's mostly slow but sometimes is all over the place, filler sidequests that are actually the main quest, missables, filler CHAPTERS, hit and miss writing, story with very few answers, missables... If you like a slow-paced story with an interesting world to learn about, talking to NPCs, and a dash of beat-em up style fighting and puzzle-solving, you'll probably have a good time. If you're in it for the action-adventure gameplay, dislike long dialogues/cutscenes and MISSABLES, you'll have a terrible time.
  • gamedeal user

    Jun 18, 2022

    Story 🔲 No story at all 🔲 Basic narrative elements ☑️ Decent (started out strong, but got progressively weaker, writing wise) 🔲 Well written 🔲 Well written and interesting, inspiring further research/thoughts 🔲 Masterpiece Graphics 🔲 Bad 🔲 Whelming 🔲 Normal 🔲 Very Good ☑️ Beautiful and original 🔲 Masterpiece Replayability 🔲 A one-time experience ☑️ Only for achievements (it's very linear) 🔲 If you wait a few months/years (or with mods) 🔲 Infinitely replayable (or almost) Interest 🔲 Hard to enjoy 🔲 Repetitive and/or uninspired ☑️ A good time 🔲 Sticks out of the pack 🔲 You will remember it long after Length 🔲 0 (No story) ☑️ Short 🔲 Average 🔲 Long (if you do all there is to do) 🔲 To infinity and beyond Music 🔲 Just filling noises/No music 🔲 Trivial and uneventful ☑️ Good and/or fitting the game's artistic dispositions 🔲 Memorable 🔲 Transcending whispers of a forgotten world Bugs ☑️ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Impacts the player's experience badly 🔲 The game itself is a big terrarium for bugs Requirements ☑️ You can run it on a microwave 🔲 Low 🔲 Average 🔲 High 🔲 NASA computer Price 🔲 Free 🔲 Underpriced 🔲 Perfect Price ☑️ Could be cheaper (as I see it as a once or twice experience only) 🔲 Overpriced 🔲 Complete waste of money Worth buying 🔲 No 🔲 If you have nothing else to play ☑️ Wait for sale 🔲 Yes 🔲Absolutely yes Expectations 🔲 It's a completely different game 🔲 This game is a scam 🔲 It's missing many features they announced ☑️ Looks very similar to the steam page 🔲 Better than expected and/or announced 🔲 Masterpiece, no patch or feature has to be added. Final Rating 🔲 1 🔲 2 🔲 3 🔲 4 🔲 5 🔲 6 ☑️ 7 🔲 8 🔲 9 🔲 10
  • gamedeal user

    Jun 23, 2022

    Looks awesome, sounds great, but narrative is terrible. Gameplay is: You read 2 hours and play 30 minutes. Repeat. If what the characters have to say was important that won't be a problem. The thing is that everything they speak is redundant. The game starts with a story that promises a great adventure (first 4 hours or so) but later you get lost in the lives of hundreds of characters with no good motivations. You spend hours reading their blabbering about the most mundane stuff that won't go anywhere and then the blabbering stops and that character is useless forever. There are people who enjoy this type of things, but I can't care less about reading 15 slow minutes about the culinary tastes of an NPC that it won't matter in any way or form. Imagine if every game FORCED you to listen to every NPC without being able to skip their dialogue. Well, that's how Eastward manages it's story and world. The gameplay is nice but robotic. You just hit things. Do some little puzzles and that's it, you never get more interesting mechanics to play with. One amazing thing is the number of character design and animations. The backgrounds. Everything artistic is perfect. But art can only carry the game so far. I can't see me finishing this game.
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