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DuckTales: Remastered

DuckTales: Remastered

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86 好評 / 2863 評分 | 版本: 1.0.0

WayForward

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用GameLoop模拟器在電腦上玩DuckTales: Remastered


DuckTales: Remastered,是由WayForward開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載DuckTales: Remastered和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

獲取 DuckTales: Remastered Steam 遊戲

DuckTales: Remastered,是由WayForward開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載DuckTales: Remastered和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

DuckTales: Remastered 遊戲特點

DuckTales: Remastered is a beautiful hand-crafted reimagining of one of the most cherished 8-bit titles of all time. Go back to one of the golden ages of gaming, now refined with a level of detail that will please the most hardened devoted Disney or retro Capcom fan alike.

Featuring hand-drawn animated sprites, authentic Disney character voices talent and richly painted level backgrounds from the classic cartoon TV series, Scrooge McDuck and family come to life like never before. The gameplay retains the authenticity of its 8-bit predecessor; simple and fun, with slight modifications to improve gameplay flow and design.

Embark on an authentic DuckTales adventure, as Scrooge McDuck and his three nephews Huey, Dewey and Louie travel to exotic locations throughout the world in their quest to retrieve the five Legendary Treasures.

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用GameLoop模拟器在電腦上玩DuckTales: Remastered

獲取 DuckTales: Remastered Steam 遊戲

DuckTales: Remastered,是由WayForward開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載DuckTales: Remastered和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

DuckTales: Remastered 遊戲特點

DuckTales: Remastered is a beautiful hand-crafted reimagining of one of the most cherished 8-bit titles of all time. Go back to one of the golden ages of gaming, now refined with a level of detail that will please the most hardened devoted Disney or retro Capcom fan alike.

Featuring hand-drawn animated sprites, authentic Disney character voices talent and richly painted level backgrounds from the classic cartoon TV series, Scrooge McDuck and family come to life like never before. The gameplay retains the authenticity of its 8-bit predecessor; simple and fun, with slight modifications to improve gameplay flow and design.

Embark on an authentic DuckTales adventure, as Scrooge McDuck and his three nephews Huey, Dewey and Louie travel to exotic locations throughout the world in their quest to retrieve the five Legendary Treasures.

更多

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訊息

  • 開發商

    WayForward

  • 最新版本

    1.0.0

  • 更新時間

    2013-08-13

  • 類別

    Steam-game

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評論

  • gamedeal user

    Jun 18, 2014

    DuckTales: Remastered is a remastering of the original DuckTales game with the original cast and voice actors. I played this game for 7 hours, and found it to be incredibly, incredibly difficult. First, I'll briefly talk about the game itself. I played on a controller and the controls were tight and responsive, easy to use and very fun. The game was bright, colourful and looks beautiful, they've done a great job remastering the scenes and levels. The gameplay is very classic and enjoyable, and the story whimsical and fun. Next, and just for a moment, I'll talk about the voice actors. One of the big draws of the game is that the original audio has been remastered by re-recording using the original cast of the original DuckTales game. This, at times, is pretty cool! But, after a while, I felt that the voice of Scrooge McDuck to just be a little "too old". Like, I know that sounds mean, but some of the lines seemed very strained and some incomprehensible without subtitles. While awesome to have the original voice actor back, I feel this drained a little of the vibrant colour from the game, for me. And now, I'll discuss the difficulty of the game. My god this game is hard. Of the 7 hours I played, at least 3-4 were spent on the last level. The game uses a Lives system which, if you run out of, it's game over. Start again. Not the game, but the level. The final level of the game takes about 20+ minutes to complete. If you run out of lives, on the final bossfight, you have to re-do the entire level again. I have never been so frustrated by something that I felt, while playing, should be so easy. Many controller slams were had. But, in a good way. In an I WILL COMPLETE THIS I SWEAR TO GOD way, which so many games wish they could achieve in this day and age. If you're up to a challenge, this is the game for you. Trust me. Oh, did I mention I completed it on Normal mode? Yeah. There's a Hard Mode too. I couldn't even imagine completing Hard Mode. Oh, and after Hard Mode, there's Extreme Mode. Highly recommended for gamers who like a challenge. Nilesy
  • gamedeal user

    Dec 26, 2021

    You get to play as a billionaire who goes to space and never pays taxes.
  • gamedeal user

    Sep 13, 2013

    Essentially, this is an HD remake of the Capcom NES/Gameboy game from the early 90's. Level design is almost identical and gameplay is the same too, which is a good thing because both were considered great at the time. The pixel sprites are replaced with hand-drawn, fully animated images and the music, which is also notoriously good in the original, has been updated as well and sounds fantastic! As a bonus, the original music can be used as well from the options screen. Also in the audio department, most of the original voice acting cast returns to lend their vocals. The game is let down by frequent and dull cutscenes, they can be skipped but you need to pause the game and select "skip cutscene" which gets old fast. Another let-down is the that it seems to give a lot more health and continues than I remember, making it a little too easy unless you use the hardest possible difficulty which can only be unlocked after an initial full playthrough. Regardless, highly recommended if you are into platformers and especially so if you owned the original, WayForward does a great job and you can see a lot of love went into making it happen.
  • gamedeal user

    Nov 1, 2014

    There's been a trend in recent years to cash in on nostalgia in a big way. Take an old game, give it a little bit of polish, release it again and rake in the dough. Sometimes it's welcomed because its handled respectfully, while other times it's a shallow cash grab. I am very happy to say that this is NOT a cash grab. If anything, DuckTales: Remastered is an example of how a updated re-release should be done... mostly. So, as per the usual formula, let's talk about the good to start. First and foremost, the core of the original NES game, what made that game a beloved masterpiece, is still there and fully intact. Scrooge still has his bizarre pogo stick ability that is as inexplicable as it is fun, and the levels still stick to the same general layout, even having the same locations for pickups. The game's tunes are also the same, save for being performed by real instruments rather than an 8-bit chiptune processor. If you thought the Moon theme was catchy in chiptune, wait till you hear it now. Of course, that's not to say the game is just a graphical update without any other changes. DuckTales: Remastered adds some new content to the game, most of it welcome. While the levels are mostly the same, there have been some minor alterations and changes, most for the better in terms of level flow. Bosses in particular have been changed up so that they have more than the same single attack pattern to work with, making them far more challenging (though not unfairly so) than their pushover NES incarnations. There are even two additional levels: an intro training level and a final boss level, both with new soundtracks that fit in quite nicely with the rest of the tunes. The final level in particular was a surprising addition, and is far more satisfying than the original game's "go through this level you already beat" concept of a final level, albeit with a caveat I'll talk about later. Probably the best thing DuckTales: Remastered brings to the game are the fully voiced characters. Rather than just relying on canned sound effects and clips from the show, the game actually uses newly recorded lines from the original voice cast (minus the ones who, tragically, are no longer with us). Yes, this includes Alan Young as Scrooge, sounding surprisingly good for being 92 years old. Scrooge obviously has plenty of time to say a variety of things, what with all the pogoing and gathering treasure and whatnot, but the other characters get plenty of time to speak, too. Mostly this happens during cutscenes that occur between and sometimes in the middle of the levels. These cutscenes are true to the original series, and do a great job of explaining some of the more inexplicable parts of the original NES game; why was Bubba Duck frozen in ice, for example. Cutscenes aren't without downsides though, which brings me to the next part of the review: the bad. As I said, cutscenes can happen in the middle of levels, which can get very tiring on repeated playthroughs of the game. You can skip them, but it does take a few seconds to do so, and quite a few are placed such that even that can be a noticeable interruption. The game also has some serious issues with recognizing all but the most common monitor resolutions, and really didn't like my 16:10 monitor at all. I was able to get around it by manually altering the game's ini file to use my specific resolution, but it's still something that could have been handled better. The most maddening thing for me though is that in keeping true to the core of the original game, much of its buggy movement behavior was kept in as well, especially the random things that could cause Scrooge to stop pogoing for no easily apparent reason. Any fan of the original NES title won't be surprised, but the movement quirks could have been ironed out without angering most people, or at the very least with an optional toggle as was done for the requirement to hold the pogo button while bouncing, a.k.a. "Hard Pogo Mode". The only other thing I can add about this game is only arguably a downside, but I found it somewhat negative all the same, that being the significantly increased difficulty of the final boss fight (and beyond) compared to the original game. It's not impossible by any means, but it's still quite the jump in challenge. I'll freely admit it had me frustrated for a little bit. Despite the few bad things in this remake, there's clearly far more good things to say about it. Ultimately though, DuckTales: Remastered is a bit of a victim of time, with its gameplay style not nearly as popular by today's standards, not to mention the waning popularity of the DuckTales franchise. That said, it's still a solid platformer with a lot going for it, and very little going against it. Fans of the original game will love this update, and people who have never played either can get quite a bit out of it, too, but you might want to watch a few episodes of the original show first.
  • gamedeal user

    Jan 13, 2023

    🟡 Requires heavy tinkering To fix resolution problem: 1) Change the "high DPI settings" of the game executable: - Find the game executable DuckTales.exe on your system (manage > browse local files). - Right-click the executable, then select Properties. - Switch to the Compatibility tab and click on Change high DPI settings, under "Settings". - On the new window, under "High DPI scaling override", activate the checkbox: <✓>. - Select Application from the dropdown menu and confirm with OK. - Click Apply, then OK on the Properties window. - Launch the game. 2) Set monitor resolution in Windows to 1920x1080, then set same resolution in game. Restart the game. This is important, because game literally hates other resolutions. If you set different resolution in game (for example 1920x1200) - game will cut off part of the screen, If you don't change monitor resolution in Windows - broken in-game scaling will artifact all sprites. (Visual examples) Tested on: OnexPlayer Mini Pro 6800U Follow Handheld Friendly
  • gamedeal user

    Dec 1, 2014

    Dont even play it. Just turn it on for the theme song.
  • gamedeal user

    Aug 6, 2023

    What were they thinking... This game is unconscionably bad, a merciless perversion of the NES original. I don't even know where to begin. Unresponsive controls (On keyboard, at least), game-breaking bugs, ridiculous hitboxes... I think the worst offender has to be the arbitrary, massive increase in difficulty, though. The levels have been expanded quite a bit from their original versions, which on its own is fine -- Oh, except when you lose all your lives, (Of which there are few) and have to start ALL OVER AGAIN. Now, if this were for a legitimate reason, once again I wouldn't mind. But what's usually the cause is some instant-death bs, like having to make a very precise blind leap during an autoscrolling section, or falling to your death because the background looked like foreground, or getting crushed by a bolder because some rocks in your way blended in with the background. Best of all, this dumb glitch happens sometimes where you can't pogo anymore, which you cannot fix by changing controls mid-level. That's not allowed. So looks like it's back to the main menu for you, and back to the start of the level. God help you if you are playing on extreme, where there are no continues. Anyway, the length of these levels is compounded by an absolute deluge of lengthy cutscenes, which while charming at first, quickly wear out their welcome by virtue of being so long. They also completely disrupt the flow of your game, lulling you into a false sense of security. They hit you with one of these right at the end of the game too, at the ass end of a particularly long and grueling level, and just when you think you've FINALLY beaten the game... BOOM! You're back in and you die immediately. Time to start from the beginning. All. Over. Again. Now, some of you might be thinking "iT's JuSt OlD sChoOl. ThAt'S hOw It WoRkS." MF I am 32 years old, don't try explaining to me how old school games work. This is not even remotely similar to the original, which was an absolute classic. I could stomach the extended five levels and modified bosses, but by the end of the game it just becomes arduously long and fuck-you hard, with loads of trial and error. And that's ASSUMING the game decides to even work for that long. It completely sucked away what limited joy I was getting out of it earlier on. I don't think I've ever uninstalled a game so quickly in my life. It's a shame too, because the game has charm. The sprites and animation look incredible, and most of the old cast even reprise their VA roles. You can swim around in your money pit and buy lots of cool artwork and stuff, but none of it was worth the six and a half hours of pain I went through finishing this fucking mess. Just do yourself a favor and play the original again, if you are feeling nostalgic. It is VASTLY superior.
  • gamedeal user

    Aug 21, 2023

    great remake for NES version (1989-2013)
  • Myshkin

    Aug 22, 2023

    Wciągną nas w przygody wir i w kłopoty Mamy auta, laser i samoloty Być albo nie być Tu trzeba przeżyć Kaczki! uuu -uuu Dzioby w górę, zgodnym chórem Kaczki! uuu-uuu Raz na wozie, raz pod wozem Kaczki! Czy-czy-czycha - ktoś tam w cieniu, Trzeba zmykać w okamgnieniu A tu rety, razem bracia Kaczki! uuu-uuu Dzioby w górę, zgodnym chórem Kaczki! uuu-uuu Raz na wozie, raz pod wozem Kaczki! uuu-uuu A więc dalej, w wir przygody Kaczki! uuu-uuu
  • gamedeal user

    Nov 3, 2015

    I’m downvoting this game with extreme prejudice because it has a crash bug which has been left unaddressed for over a year: players who have Nvidia cards with up-to-date drivers will find that the game will always freeze on the final boss. It seems that some recent version of Nvidia drivers broke some graphic effects in late-game cutscenes. Unfortunately, the rights to this game are a royal cluster of bureaucracy between Disney, CAPCOM, and WayForward, and nobody seems interested in addressing the issue, or even acknowledging that this game exists anymore. Basically, if you don’t have access to a PC without an Nvidia card, do not buy this game, as you will not be able to finish it without skipping specific cutscenes and using weird workarounds. Aside from that unforgivable issue, the game is okay. It is a decent remix of the original DuckTales NES game, and is sure to bring waves of nostalgia to anyone who has fond memories of it. For the unfamiliar, DuckTales is a barebones, unremarkable platformer where the main gimmick is that you can bounce around on a pogo stick which can break bricks, defeat enemies, and cross dangerous terrain – think of Shovel Knight’s down-stab attack, but one that works nearly anywhere and not just on top of enemies. But the game is certainly is a “remix” and very much not the same game as it used to be. Imagine the differences between Super Mario Bros. 3 and New Super Mario Bros, and you'll get a decent idea of how this game has been updated. Differences include: - Save points! Unlike the NES game, you can save your game between levels and come back later (unless you’re an achievement hunter playing Extreme difficulty, in which case you’ll have to beat the whole game in one sitting anyway… sorry!). - Greatly improved controls which make it much easier to master the pogo stick. - Large changes in level design which make them easier, but the addition of more fetch quests make them longer. - Bosses are harder and longer with the addition of long unskippable invulnerability periods. - Some plot events have been removed, such as the Transylvania detour in the mines level, and the paywall in the Amazon level. - Money collected in-game is more than just score, and can be spent on gallery unlocks. The new sprite animations are absolutely adorable, and the soundtrack by Jake Kaufman (composer for Shovel Knight and the Shantae series) is just epic – the soundtrack alone is, in my opinion, worth more than the price of the game. But it seems that this game’s main draw is its storytelling and voice acting – several of the voice actors from the DuckTales TV show have returned to voice the characters, and the levels play out like an episode of the show with numerous cutscenes. This is where the game somewhat fell flat to me. Although the scripted cutscenes obviously had a lot of heart put into them, I found them mostly annoying, pointless, and not nearly as funny or clever as the show they try so hard to pay tribute to. After seeing each cutscene once, I saw no reason not to just slam on the “skip cinematic” button on all subsequent playthroughs, and that makes me a bit sad, because I feel like that’s where most of the charm of this remake is supposed to be coming from. Final verdict: don’t buy, because we PC gamers need to put pressure and accountability on the corporate red tape which prevents developers from supporting the games they make. Talk with your wallet, as they say, because that’s the only way they’ll listen. Leaving a reproducible crash bug that prevents the game from being completed, especially near the end of the game when refunds aren’t available anymore, is simply unacceptable for everyone involved. But if you want to ignore me and buy the game anyway, keep in mind that this is a game meant to be played with nostalgia goggles firmly glued to your face. If you’re a huge fan of the original NES game, then you’ll probably love this from beginning to end. But if you’ve never played DuckTales before, you might find the level design to be a bit empty, tedious, and pointless – you’d probably get more overall joy out of Shovel Knight. It’s not a terrible game by any means, but if you're a newcomer to the game then it probably won't blow you away.
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