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DEATHLOOP

DEATHLOOP

87
77 好評 / 10562 評分 | 版本: 1.0.0

Arkane Studios

  • United States
    $59.99$59.99
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用GameLoop模拟器在電腦上玩DEATHLOOP


DEATHLOOP,是由Arkane Studios開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載DEATHLOOP和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

獲取 DEATHLOOP Steam 遊戲

DEATHLOOP,是由Arkane Studios開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載DEATHLOOP和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

DEATHLOOP 遊戲特點

Digital Deluxe Edition

DELUXE EDITION CONTENT

  • Base Game

  • Unique Weapon: Eat The Rich Tribunal

  • Unique Weapon: .44 Karat Fourpounder

  • Unique Weapon: Chrome Demon MG-1 Pepper Mill

  • Character Skin: "Party Crasher" Colt

  • Character Skin: "Sharp Shooter" Julianna

  • Original Game Soundtrack Selections

  • Two Trinkets (equippable buffs)

About the Game

DEATHLOOP is a next-gen first person shooter from Arkane Lyon, the award-winning studio behind Dishonored. In DEATHLOOP, two rival assassins are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity. As Colt, the only chance for escape is to end the cycle by assassinating eight key targets before the day resets. Learn from each cycle - try new paths, gather intel, and find new weapons and abilities. Do whatever it takes to break the loop.

If At First You Don’t Succeed... Die, Die Again

Every new loop is an opportunity to change things up. Use the knowledge you gain from each attempt to change up your playstyle, stealthily sneaking through levels or barreling into the fight, guns-blazing. In each loop you’ll discover new secrets, gather intel on your targets as well as the island of Blackreef, and expand your arsenal. Armed with a host of otherworldly abilities and savage weaponry, you’ll utilize every tool at your command to execute takedowns that are as striking as they are devastating. Customize your loadout wisely to survive this deadly game of hunter vs hunted.

SINGLE PLAYER GAMEPLAY INJECTED WITH DEADLY MULTIPLAYER

Are you the hero or the villain? You’ll experience DEATHLOOP’s main story as Colt, hunting down targets across the island of Blackreef to break the loop and earn your freedom. All the while, you’ll be hunted by your rival Julianna, who can be controlled by another player. So if you’re feeling devious, you, too, can step into Julianna’s stylish sneakers and invade another player’s campaign to kill Colt. The multiplayer experience is completely optional, and players can choose to have Julianna controlled by AI within their campaign.

The island Of Blackreef – Paradise Or Prison

Arkane is renowned for magnificently artistic worlds with multiple pathways and emergent gameplay. DEATHLOOP will present a stunning, retro-future, 60s-inspired environment, that feels like a character within itself. While Blackreef may be a stylish wonderland, for Colt it is his prison, a world ruled by decadence where death has no meaning, and delinquents party forever while keeping him captive.

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用GameLoop模拟器在電腦上玩DEATHLOOP

獲取 DEATHLOOP Steam 遊戲

DEATHLOOP,是由Arkane Studios開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載DEATHLOOP和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

DEATHLOOP 遊戲特點

Digital Deluxe Edition

DELUXE EDITION CONTENT

  • Base Game

  • Unique Weapon: Eat The Rich Tribunal

  • Unique Weapon: .44 Karat Fourpounder

  • Unique Weapon: Chrome Demon MG-1 Pepper Mill

  • Character Skin: "Party Crasher" Colt

  • Character Skin: "Sharp Shooter" Julianna

  • Original Game Soundtrack Selections

  • Two Trinkets (equippable buffs)

About the Game

DEATHLOOP is a next-gen first person shooter from Arkane Lyon, the award-winning studio behind Dishonored. In DEATHLOOP, two rival assassins are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity. As Colt, the only chance for escape is to end the cycle by assassinating eight key targets before the day resets. Learn from each cycle - try new paths, gather intel, and find new weapons and abilities. Do whatever it takes to break the loop.

If At First You Don’t Succeed... Die, Die Again

Every new loop is an opportunity to change things up. Use the knowledge you gain from each attempt to change up your playstyle, stealthily sneaking through levels or barreling into the fight, guns-blazing. In each loop you’ll discover new secrets, gather intel on your targets as well as the island of Blackreef, and expand your arsenal. Armed with a host of otherworldly abilities and savage weaponry, you’ll utilize every tool at your command to execute takedowns that are as striking as they are devastating. Customize your loadout wisely to survive this deadly game of hunter vs hunted.

SINGLE PLAYER GAMEPLAY INJECTED WITH DEADLY MULTIPLAYER

Are you the hero or the villain? You’ll experience DEATHLOOP’s main story as Colt, hunting down targets across the island of Blackreef to break the loop and earn your freedom. All the while, you’ll be hunted by your rival Julianna, who can be controlled by another player. So if you’re feeling devious, you, too, can step into Julianna’s stylish sneakers and invade another player’s campaign to kill Colt. The multiplayer experience is completely optional, and players can choose to have Julianna controlled by AI within their campaign.

The island Of Blackreef – Paradise Or Prison

Arkane is renowned for magnificently artistic worlds with multiple pathways and emergent gameplay. DEATHLOOP will present a stunning, retro-future, 60s-inspired environment, that feels like a character within itself. While Blackreef may be a stylish wonderland, for Colt it is his prison, a world ruled by decadence where death has no meaning, and delinquents party forever while keeping him captive.

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訊息

  • 開發商

    Arkane Studios

  • 最新版本

    1.0.0

  • 更新時間

    2021-09-13

  • 類別

    Steam-game

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評論

  • Ganjulela

    Aug 8, 2023

    Mast game. Story, game play keeps you engaged and entertained. After so long I have played a game which is fun.
  • K-Bro

    Aug 9, 2023

    The gameplay is really good and fun. Really really good, I'm enjoying a lot. But the save system is terrible. Each map takes a couple of hours to properly explore and stealth through, and you are not allowed to save at all until after the end of each map. Combined with a crash, this was a really really bad experience for me. If you're not being invaded, if you're single player, if you want to turn off your computer or do something else after playing for an hour, YOU SHOULD BE ABLE TO SAVE AND QUIT.
  • gamedeal user

    Jul 27, 2022

    What does this product do?

    <*>Product includes Denuvo Anti-Tamper an anti-consumer DRM system from Irdeto Access B.V. - Originally from Sony Corporation (maybe known for Securom or Rootkits on consumer devices). <*>Linking to Microsoft Azure Playfab Analytics including online forcing by Microsoft Corporation <*>Automatic linking to Bethesda.net, a service of Bethesda Softworks, LLC <*>Automatic activation of online mode including cross-platform linking. <*>Geospatial data collection using Amazon.com, Inc. (AWS) X-Geo-City X-Geo-Country X-Geo-Country-Alpha-2 X-Geo-Country-Alpha-3 X-Geo-Currency X-Geo-Currency-Numeric X-Geo-State https://steamcommunity.com/sharedfiles/filedetails/?id=2841212196

    Who is running the product?

    Bethesda Softworks, LLC (aquired by Microsoft Corporation since 2020 as part of Xbox Game Studios). Bethesda is also a subsidiary of Zenimax Media, Inc. This also explains implemented using of Playfab telemetry.

    Where are the service providers located?

    <*>Bethesada Softworks, LLC and Zenimax Media, Inc - United States, Rockville, Maryland <*>Amazon.com, Inc. - United States, Seattle, 410 Terry Ave N <*>Microsoft Corporation - United States, Redmond, One Microsoft Way <*>Irdeto - Hoofddorp, Noord-Holland, The Netherlands <*> Epic Games, Inc. - 620 Crossroads Blvd, Cary, NC 27518, United States https://steamcommunity.com/sharedfiles/filedetails/?id=2841195539

    What data is collected?

    Email, timestamp, game history and progress, account data such as SteamID, login name, ingame name, persistent CorrelationID's, platform data, geo data such as city, state, currency and more.

    How is data collected

    Regular callbacks via the "api.bethesda.net" at 2 minute intervals.

    Examples

    Address: https://api.bethesda.net/log/v3/collect_logdata { }, "environment" : "live", "event_type" : "game_heartbeat", "logdata" : { "header" : { "bdk_version" : "2.0002.000000", "environment" : { "prod", "event_type" : "game_heartbeat", "game_version" : "1.772.0.36c510", "platform_id" : 10, "player_ip" : null, "server_ip" : null, "server_source" : null, "server_version" : null, "session_id" : "xxxxxxxx-xxxx-xxxx-xxxxxxxxxx", "timestamp" : 1658920627, "timestamp_ms" : 536513 }, "payload" : { "buid" : null, "heartbeat_type" : 1, "interval" : 120000, "persistent_uuid" : "xxxxxxxx-xxxx-xxxx-xxxxxxxxxxxx" } } } Callbacks via Microsoft AzurePlayfab Analytics at 15 second intervals. https://4c23a.playfabapi.com/Event/WriteTelemetryEvents?sdk=XPlatCppSdk-3.11.190520 { "FunctionName" : { "heartbeat", "FunctionParameter" : { "data" : 624 }, "GeneratePlayStreamEvent" : false, "RevisionSelection" : null, "SpecificRevision" : null }

    Is the data confidential or personal?

    Personal and accordingly uniquely attributable userdata

    It's possible to disable telemetry?

    Yes, but users have to take care of it themselves and they should aware that their product works only works half. A forced activation by Denuvo cannot be legally avoided

    Summary

    Customers should read the EULA before use/purchase and consider whether they approve of the behavior. Denuvo Anti-Tamper alone can cause consumers to be stuck in front of a black screen and extensive telemetry services are also not really conducive to one's own privacy. Not to forget, without using the mandatory online "service", consumers get only a half working product. P.S. Even though Bethesda no longer uses an actively visible launcher since beginning of 2022, the same connections are still made to their platform services. Nothing really has changed. On the contrary. Through Microsoft's involvement, even more is present now. Especially since Microsoft knows about mostly every game you will start on Windows 11 with their with their Xbox service, even you don't use it (those regularly not to be deactivated callbacks were subsequently included in Windows 11)
  • gamedeal user

    Oct 1, 2021

    Deathloop is absolutely worth your time. Just, maybe on a sale. I think overall, the game is some good ole fashioned fun. But, there are enough caveats that I can't blindly recommend it. I enjoyed this game much more than I was expecting to, due to the discrepancies between reviews online. Deathloop is in no way a 10/10. lol. But, it is a solid 7.5. I would even go so far as to say that to me, it's an 8. There are plenty of interesting things going on in Black Reef. Mysteries that compelled me into a second playthrough. To seek out more of the oddities sprinkled about the island. The exploration and world building pulled me in to Black Reefs nihilistic state of mind. And, mixed with the fun combat, tight controls and lack of consequences, the gameplay loop flowed in a natural, messy way. So quickly, before I really start. I tried multiple ways to express the important bits about this game and, finally, landed on a pros and cons list. Not my usual style, but hopefully it gets the point across. This game is mixed.

    Pros

    -Interesting, mysterious world- There is a lot of world building going on in this game. Everywhere you go there are events to discover and manipulate, conversations on which to drop your eaves and many notes and audio logs to increase your knowledge of the loops inhabitants. I really enjoyed just exploring and uncovering secrets. -A good amount of variety in playstyle options with a large amount of trinkets to augment/refine your "build"- Be a master hacker. A non-stop force wielder. Go up close invisible melee stealth. Or, get some long range, 2 girls one nail stealth action. Dual wield full auto, health leeching smgs. Run around as a rabid (limb)hacker, chopping body parts like a passionate butcher. Or, you could just spend your day teleport kicking eternalists into walls and off cliffs. It's all visceral and cathartic. -Engaging cast of characters with a lot of notes/audio logs to build their personalities- They're engaging in the way that I was always excited to get more info on who the Visionaries were, outside of moving the story forward. -Great soundtrack -Fun to see how each area changes during the course of the day -Infusion mechanic- Cool rogue-like element that allows you to slowly build an arsenal that you keep through every loop. -Side quests worth completing for particular weapons and trinkets that you won't find elsewhere. -Game gives direction, but not too much- Yes, you have an objective marker that updates, but often you have to actually look around to find information, items or your targets. -Good options for HUD/immersion- I truly appreciate these options. The game can give all the pertinent information to you upfront. Selected weapons/powers, health/mana bars, discovered information, objective markers. Or, You can turn all that clutter off . . . Say you turn off the option to notify you of important discovered info. Well then, when you read a note or hear a conversation you actually have to pay attention to how you can best utilize this discovery. -Secrets that you actually have to find and solve without the use of the menu or objective markers. I only found a handful of these while I explored the island, but they require the use of an actual brain(or the internet).

    Cons

    -Plenty of unsolved or unsatisfying endings- It felt like a lot of questlines didn't have a satisfactory conclusion. Just a special trinket or weapon(which is fine). But, nothing really cool or bombastic. The campaign endings were all equally vapid. Also, why can most people here not remember the days going by? That was never explained and it bothered me. -The low number of powers, and creativity of the Slabs are disappointing- They can be used in interesting and engaging ways, but they are all rather uninspired. Basic. -Shift and double jump feel necessary for traversing the world, limiting power and trinket options- These two are by no means mandatory. You can finish the story and probably even solve most of the mysteries of Black Reef without them. The level design supports this. But, you will most likely feel hindered by their absence. This is especially egregious to your powers. Because having shift limits you to one slab. Shift should have been a dedicated Slab like Reprise is. But, this would add another button to an already crowded control scheme. -The best characters(Colt and Julianna)are underutilized/not fleshed out quite enough- This is particularly apparent with Julianna. As, even though you speak with her throughout the entire game, she has criminally little screen time. Their banter throughout the game is well done though and often funny. Lending much to their relationship. -Most of the story is told through indirect means- This point and the one above make the actual story, essentially non-existent. Honestly, damn near everything is left to notes and audio logs. -The main story is linear. Not many rogue-like elements- You can kill the main targets with a machete, a bullet or even a swift quick in the butt. There is one path to breaking the loop though. All the npcs have the same scripts during each time period. Everything is static. Makes it easy to learn each area and time, but probably leaves less room for emergent gameplay. -Dumb AI/easy combat- Self-explanatory. But, the enemies you kill DO leave something behind, signaling to other npcs that someone has died. They are still dumb about it of course.

    Some other things to consider.

    -The Julianna invasions are a cool foible that add a tense game of cat and mouse into what is a generally easy game. You have the options to play with an AI invader, randoms online or just people on your friends list. Because of my poor connection though, I was forced into playing with the computer driven assassin. Which greatly lessened the intensity of these encounters, because her AI is just as bad as the rest of the npcs. Sometimes she gave me trouble or even killed me but, majority of the time she was just a nuisance. This is a, somewhat needed layer of lethality the game can benefit from. Unfortunately, I was not able to experience it fully. -If you stick to the story, the game could probably be beaten in 10-12 hours. But, if you explore and dedicate some of your loops to solving puzzles and witnessing events, it could take upwards of 20. My 70 (Steam)hours feels slightly exaggerated(there was some time spent idle). But I definitely played at least 60 hours between two campaigns. -Performance was mostly fine. No micro-stuttering or crashes after the patches. My entire second playthrough was free of them. But, I did see frame drops in some areas here and there. Even while locked at 60. Not that often though. Also, my Vram usage was above the limit even on very low. I played with most settings on high and it was fine. But, those who are demanding high frames and no drops may want to consider this. -PvP- From what I've read the servers are peer to peer. And from my experiences playing as Julianna this, really FKN sucks. My internet is SHT. The few games I got to play online were filled with balance breaking lag. That's if I even connected. Regardless, I had fun controlling the invader. It seems like there is a decent progression system in place here and incentive to get creative with your violence. I had a lot of fun with my limited online interactions. Seriously. I wish I could have put more time in this mode. I had a lot of fun with Deathloop. But the old adage seems to hold true; wide as an ocean, deep as a puddle.
  • gamedeal user

    Sep 14, 2021

    Game's great just optimized like ....REALLY BAD. Stuttered like crazy on my RTX 3070ti at 1080p even with the latest drivers + RTX off. Seems like an engine problem. Will refund for now and consider it down the line.
  • gamedeal user

    Sep 14, 2021

    It's called the VOID engine because that's where all my frames go
  • gamedeal user

    Nov 21, 2021

    As a massive fan of arkane with Dishonored 1 & 2 and Prey 2017 being amongst my favorite games, I was pretty underwhelmed by deathloop So what is deathloop? Deathloop is part time loop, part rogue like and part detective game Deathloop tasks you with kiling 8 visionaries within one timeloop to break the loop and complete the game. There are 4 areas to explore and your free to explore the areas for as long as you like. Time only advances when you leave and go to another area. You will explore these areas and search for clues, pick up notes and you will have to use the info you gather to piece together how youre going to take these 8 visionaries out in 1 loop. I think deathloop is a great roguelike, a bad detective game and a weak arkane game. Deathloop is a great roguelike because it has cleverly been built around this structure and as a result takes the edge off of a lot of the frustration and repetition that comes with these games. An inevitable problem of a roguelike is repetition. However this is not a problem with deathloop as the 4 areas you have to explore are fairly large and youre usually always going to them to complete different objectives which take you to different parts of the map. Deathloop also has solid meta progression as you can infuse any weapons or powers(slabs) that you find within the world with a currency called residium, meaning every run you constantly feel like youre getting stronger. Deathloop also takes the edge off of the timeloop roguelike structure with fairly forgiving mechanics such as the fact that time only progresses when you leave an area meaning youre free to explore an area as long as youd like without having to worry about being on a timer. Also deathloop gives you 3 lives per time of a day instead of 1 for the whole loop which is fair to the player as the game recognizes it is asking you to accomplish quite alot in 1 run, making it far less frustrating than a game like Returnal which has like 3 hour runs and little meta progression. I think Deathloop is a bad detective game because the game presents itself as this very deep and complex detective game with all these menus that keep track of your leads and clues that you discover. Youd think that there's going to be this massive puzzle that your going to have to piece toegether, but no that never happens. Its basically one large batman arkham investigation that plays ltself. As you pursue each of the leads the game holds you by the hand by placing waypoints telling you exactly where to go. For instance one lead tells you to snoop around a visionaries room when shes not there. The game tells you exactly where her room is and then you find out the door is locked and you need a code... and the game tells you exactly where the code is with another waypoint, rinse and repeat. Once you complete all of the leads you think you would be left alone with all of the info that youve discovered and now have to piece together how youre going to take out these eight visionaries in 1 loop... but no again. Once you finish tracking the leads the game literally tells exactly how to take out all of the visionaries in 1 loop by yet again placing waypoints and objective markers telling you exactly how to do it. Deathloop is a bad detective game because it asks you to play a detective without ever asking you to be a detective. Deathloop never once calls on you to use youre own critical thinking and deductive reasoning skills, the game plays itself. Deathloop is also a fairly underwhelming arkane game. The reason I like arkane games is because they give the player a suite of tools and abilities and place them in a highly interactive sandbox and tell you to come up with your own solutions to quests. Deathloop has some of that going on but not as much as past games. In terms of powers or slabs as Deathloop calls them there are only 5 in total. A pallid offering compared to past games. This is further compounded by the fact that you can only have 2 Powers equipped at once further limiting combo ability compared to something like dishonored. What really shocked me about Deathloop however was how few weapons or tools there were to facilitate a stealthy playstyle. There is literally only one silent weapon in the entire game, The Spiker a nail gun you find early on, theres a unique smg u can find later that is also silent but thats about it. Every other weapon is combat focused, youd think there would be suppressors or scopes you can find and equip to your rifles, pistols etc. but no. This game clearly has a more action oriented bend to it which is disappointing to someone like myself who prefers to play a game like this stealthily and tactically. A couple of other points.... The Juliana Dark souls style PVP invasions are really silly. I love Dark souls but not every game needs an invasion system especially a rogue like timeloop game which reverts all progress after death. Imagine figuring out how to break the loop and your in the final area and youve killed 7 of the 8 visionaries and youre almost done... Then Juliana invades your world and its a player of a higher skill level then you, kills you and sends you all the way back to the beginning, thats the stuff broken controllers are made out of. Finally this games performance for me was awful. The game kept violently jostling between 150fps to 80fps to 40fps. The framerate was completely unstable anybody with motion sickness or sensitivity to on screen jutter will find this unplayable. I will take a smooth 60fps over an unstable 120fps any day so I tried to use vsync and the framerate cap to set it to 60..... and that didnt work either. So with all that being said I simply cannot recommend Deathloop.
  • gamedeal user

    Sep 15, 2021

    Game is good so far, but the stuttering is completely obnoxious. Thanks to other reviews that were more readily visible last night, these settings helped me massively:

    Helpful settings

    Nvidia Reflex - On Low Latency - On V-Sync - Off (enabled in nvidia control panel, however) Upscaling - AMD FidelityFX Super Resolution 1.0 AMD FSR Mode - Ultra Quality FPS Limiter - 120

    Specs

    : i7 9700K RTX 2080ti 32GB DDR4 RAM 27" 1440p 144hz G-Sync monitor
  • gamedeal user

    Sep 14, 2021

    Since publishers insist on pushing the envelope with anti-piracy at the cost of your customer's value for money... this review will only list the negative as a warning: The game stutters. It does so because your computer is not strong enough to run both the game and the anti piracy at the same time 45 hours in. I'm keeping this review exactly the same
  • gamedeal user

    Sep 14, 2021

    Game stutters and the fixes I have been recommended minimise it but don't eliminate it. Can't recommend it until it is fixed. I have a fairly high end rig as well. Here are some fixes that helped make the game tolerable: Limit your frames to 60 Turn on Vsync in the Nvidia/AMD control panel Turn Nvidia Reflex to On+Boost Turn Low Latency Mode On Turn FSR on if you don't mind the game getting blurry even at Ultra Quality System I'm running the game on: RTX 3080 (Driver: 471.96) Ryzen 7 5800x 16GB 3200MHz Game is on an Nvme Gen4 SSD
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