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Close Combat: The Bloody First

Close Combat: The Bloody First

51 好評 / 237 評分 | 版本: 1.0.0

Slitherine Ltd.

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用GameLoop模拟器在電腦上玩Close Combat: The Bloody First


Close Combat: The Bloody First,是由Slitherine Ltd.開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Close Combat: The Bloody First和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

獲取 Close Combat: The Bloody First Steam 遊戲

Close Combat: The Bloody First,是由Slitherine Ltd.開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Close Combat: The Bloody First和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Close Combat: The Bloody First 遊戲特點

“No Mission Too Difficult. No Sacrifice Too Great. Duty First!”

Close Combat: The Bloody First is the latest release in the critically-acclaimed Close Combat series, and the first using the new 3D Archon engine. With this Close Combat: The Bloody First combines classic Close Combat tactical gameplay with battles fought across a wide variety of diverse 3D landscapes including craggy ridgelines, narrow valleys and dense villages. The switch to 3D also allows an increase in the level of detail (e.g. the specific types of ammunition used by each weapon are now modelled) with more realistic movement and projectile physics.

Following the career of the famed US 1stInfantry Division (forever known as 'The Big Red One') Close Combat: The Bloody First visits the battlefields of Tunisia and Sicily for the first time, as well as covering the Normandy campaign.

With 3 theatres to cover Close Combat: The Bloody First places the focus firmly on the tactical level putting you in command of a 1st Infantry Division company (sometimes reinforced … and sometimes not!), leading your men through a series of linked operations and battles from Longstop Hill in Tunisia to Mortain in Normandy. You'll have to look after your men, work out the best combination of fire and movement, know when they need bolstering with armoured vehicles and decide when to call in support from artillery and aircraft.

You will command your squads in a variety of close combat situations and will have to learn how best to combine the use of small arms, mortars, machine guns, armoured cars, tanks and anti-tank guns in order to achieve victory.

You must learn the art of attack and defence in battles such as Hill 350 and Kasserine Pass in Tunisia, Gela and Troina in Sicily, and Caumont and Marigny in Normandy.

As you fight your way into and then across Europe from November 1942 to August 1944 you must overcome a wide range of diverse tactical challenges, such as commanding inexperienced troops being attacked by veteran panzers in North Africa, having to capture the bitterly defended town of Troina in the Sicilian mountains and of course storming across the sands of Omaha and into the 'hedgerow hell' of Normandy

The Settings

Tunisia – 5 Operations with 14 battles covering Longstop Hill, Sbiba, Kasserine Pass, El Guettar, Mateur

Sicily – 3 Operations with 11 battles covering Gela, Nicosia and Troina

Normandy – 3 Operations with 11 battles covering Omaha Beach, The Bocage and Operation Cobra

Features

  • 1 Grand Campaign, 3 Theatre Campaigns (Tunisia, Sicily and Normandy), 11 Operations and 36 battles

  • Completely revised 3D that brings a whole new look and feel to the classic Close Combat gameplay. The new 3D engine allows an increased level of detail (down to the specific types of ammunition used by each weapon) and more realistic movement and projectile physics.

  • 32 completely new battlefield maps covering the rugged terrain of Tunisia (14 maps), the mountains and valleys of Sicily (11 maps) and the beaches and bocage of Normandy (11 maps)

  • For the first time, the armed forces of Italy appear in an official release

  • Over 50 different vehicles, 300+ infantry and heavy weapon teams and over 100+ weapons and including for the first time US equipment from 1942-43.

  • All new graphics and effects

  • New sound effects

  • New terrain types to cover the jagged ridges of Tunisia and the rough, broken battlefields of Sicily

  • Historic organizations covering the US 1st Infantry Division and its German and Italian opponents

  • Integrated multi-player lobby and match-making forums.

更多

用GameLoop模拟器在電腦上玩Close Combat: The Bloody First

獲取 Close Combat: The Bloody First Steam 遊戲

Close Combat: The Bloody First,是由Slitherine Ltd.開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Close Combat: The Bloody First和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Close Combat: The Bloody First 遊戲特點

“No Mission Too Difficult. No Sacrifice Too Great. Duty First!”

Close Combat: The Bloody First is the latest release in the critically-acclaimed Close Combat series, and the first using the new 3D Archon engine. With this Close Combat: The Bloody First combines classic Close Combat tactical gameplay with battles fought across a wide variety of diverse 3D landscapes including craggy ridgelines, narrow valleys and dense villages. The switch to 3D also allows an increase in the level of detail (e.g. the specific types of ammunition used by each weapon are now modelled) with more realistic movement and projectile physics.

Following the career of the famed US 1stInfantry Division (forever known as 'The Big Red One') Close Combat: The Bloody First visits the battlefields of Tunisia and Sicily for the first time, as well as covering the Normandy campaign.

With 3 theatres to cover Close Combat: The Bloody First places the focus firmly on the tactical level putting you in command of a 1st Infantry Division company (sometimes reinforced … and sometimes not!), leading your men through a series of linked operations and battles from Longstop Hill in Tunisia to Mortain in Normandy. You'll have to look after your men, work out the best combination of fire and movement, know when they need bolstering with armoured vehicles and decide when to call in support from artillery and aircraft.

You will command your squads in a variety of close combat situations and will have to learn how best to combine the use of small arms, mortars, machine guns, armoured cars, tanks and anti-tank guns in order to achieve victory.

You must learn the art of attack and defence in battles such as Hill 350 and Kasserine Pass in Tunisia, Gela and Troina in Sicily, and Caumont and Marigny in Normandy.

As you fight your way into and then across Europe from November 1942 to August 1944 you must overcome a wide range of diverse tactical challenges, such as commanding inexperienced troops being attacked by veteran panzers in North Africa, having to capture the bitterly defended town of Troina in the Sicilian mountains and of course storming across the sands of Omaha and into the 'hedgerow hell' of Normandy

The Settings

Tunisia – 5 Operations with 14 battles covering Longstop Hill, Sbiba, Kasserine Pass, El Guettar, Mateur

Sicily – 3 Operations with 11 battles covering Gela, Nicosia and Troina

Normandy – 3 Operations with 11 battles covering Omaha Beach, The Bocage and Operation Cobra

Features

  • 1 Grand Campaign, 3 Theatre Campaigns (Tunisia, Sicily and Normandy), 11 Operations and 36 battles

  • Completely revised 3D that brings a whole new look and feel to the classic Close Combat gameplay. The new 3D engine allows an increased level of detail (down to the specific types of ammunition used by each weapon) and more realistic movement and projectile physics.

  • 32 completely new battlefield maps covering the rugged terrain of Tunisia (14 maps), the mountains and valleys of Sicily (11 maps) and the beaches and bocage of Normandy (11 maps)

  • For the first time, the armed forces of Italy appear in an official release

  • Over 50 different vehicles, 300+ infantry and heavy weapon teams and over 100+ weapons and including for the first time US equipment from 1942-43.

  • All new graphics and effects

  • New sound effects

  • New terrain types to cover the jagged ridges of Tunisia and the rough, broken battlefields of Sicily

  • Historic organizations covering the US 1st Infantry Division and its German and Italian opponents

  • Integrated multi-player lobby and match-making forums.

更多

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訊息

  • 開發商

    Slitherine Ltd.

  • 最新版本

    1.0.0

  • 更新時間

    2019-10-03

  • 類別

    Steam-game

更多

評論

  • gamedeal user

    Oct 4, 2019

    Close Combat is back yes and in 3d. loving the game nice and slow I dont feel rushed. wish there was more gfx setting im feeling like its a we bit hash on the eyes for me after playing 2 hours.All i can say is after owning most of the other games this is still just has fun but in 3d so if your a CC fan get it. quick update i found the full manual in the game folder there is also a printable friendly 1 there aswell goto STEAM LIBRARY>STEAMAPPS>COMMON>CLOSE COMBAT-THE BLOODY FIRST>MANUALS and there is 2 PDF files which are the manuals
  • gamedeal user

    Oct 4, 2019

    Loaded and runs smoothly. Just a few hours in but really enjoying it. Nice look to battles with uncluttered yet interesting landscapes and more details to the soldiers than expected. Pacing is just right allowing for on the fly tactics and the maps are sized so that you can keep your eye on everything. Animations, effects and sounds all pretty good. Game was a long time coming but for me I'm glad to give it a thumbs up.
  • gamedeal user

    Oct 4, 2019

    Unfortunately, you'll get more content and better gameplay with less bugs by just playing the older Close Combat titles. It seems very unfinished. The gameplay was almost what I had hoped for, but the poor animations and general lack of detail across the board kills it. The game looks terrible, and it's really a shame. I would probably pay 10 dollars for this title, but 40 is an insane ask for the state that it is in.
  • gamedeal user

    Oct 4, 2019

    These titles have got progressively worse and this one isn't going to buck the trend. And at £30 I was expecting more, a lot more. It is well overpriced, again, like the other previous titles. Granted, I have only played just over an hour on this one but I have played these titles since their inception in 1996 and apart from the 'new' camera angle gimmick not a lot has changed from the last two mediocre titles, Panthers in the Fog and Gateway to Caen. (This is worse graphically) I wanted to see a better more polished CC with something different from past titles. As soon as the battle began (after a tedious set up) I was just underwhelmed. If you have not already played Close Combat: Last Stand Arnhem, do, that's the best one then pick this up on sale.
  • gamedeal user

    Oct 5, 2019

    I really, REALLY wanted this game to be what it was advertised as. Close combat with an updated engine and 3d maps. Fighting an epic persistant campaign from africa to normandy? Heck, yes, sign me up! Three hours of frustrating gameplay later, i requested a refund. Infantry combat is not terrible, although i saw them make some questionable choices about cover, part of a squad leaving buildings big enough for the entire squad, but they want to lay prone in the yard, spinning in place while waiting to engage, ignoring the large rock next to them in favor of laying prone on the ground. But the REAL issue is vehicles, and the camera. Vehicles are frustrating. They wont engage at sensible ranges, or sometimes, ANY range. MY howitzer halftrack drove up to a german halftrack and they just stared at eachother, twitching, both saying "Steep angle". So i back my halftrack off and try to shell it with my mortar team, who refuse to try, citing that its armor is too thick. Except for that its an open topped vehicle. Something is seriously wrong with the vehicles in this game. And it was heartbreaking. When i started the first battle and I got that classic Close Combat drum roll sound effect, i was stoked. "here we go!" Three hours later, so very frustrated. Read the Rock Paper Shotgun review, https://www.rockpapershotgun.com/2019/10/04/wot-i-think-close-combat-the-bloody-first/ it covers all my complaints a lot better then i can do. Maybe a patch will happen and ill come back and change my vote, but for now, stay away from this game and go play an older one instead.
  • gamedeal user

    Oct 6, 2019

    I have been a CC fan since number 2, and I can see SO much promise with this series going forward. With enough updates and opening of the Steam Workshop, this game can be great. But, and it breaks my heart to say this, considering how long this game has had for development there really is no excuse for how many issues it currently has, and for some seriously questionable design choices. The biggest one is the graphics, 2D CC was abstract enough that your imagination can fill in the gaps to make it exciting, but this 3D engine lacks so much detail that it actually looks worse than the old CC games. These graphics are straight up terrible, there is no way around this point, even a tiny bit more detail would have made the world of difference. But even that is excusable if it was a solid successor to CC, but it feels like a step backwards, the UI is a bizarre info-less mess, with no tool-tips! The AI is all over the place between solid and broken, and for some reason, the awesome strategic campaign that made CC5 SO good, is gone. And finally, to show how much I really want to like this game, if it had been cheaper I would STILL have given it a thumbs up. But it just doesn't justify it's price. I'm going to keep playing and I REALLY hope it gets updated and turned around, but right now? I can't recommend.
  • gamedeal user

    Oct 7, 2019

    This game is not worth the steep price tag in its current state. The Dev team did limited beta testing, if any - truly disappointing in 2019... A few of the obvious bugs I've noticed: 1. Game crashes on save, repeatedly and the save files get corrupted. 2. Unit selection and movement is problematic (half the time you click and drag the units posture changes and its just poorly done) 3. Very poor unit AI. My guys will just flat out not shoot half the time. 4. Unit spinning 5. Get "MAJOR VICTORY!" and then feedback saying that my units were pushed back and I lost objectives, despite me actually winning? 6. Very poor flow of game/mission/strategy logic. Thats not the right way to word this but basically I was playing as Axis and then had to make a command decision? To... Defend? Against the Axis? Defend against myself? What? 7. Unit portraits bug out half the time... So, $40 and all of this ive found in one day. Its almost as if they just flat out did not test this game. Shame on the devs. Shame on the leadership behind this company. Shame on all parties involved who are ripping off the consumer.
  • gamedeal user

    Oct 9, 2019

    well, ive love close combat as one of my favourite strategy games from way back.. CC3 is probably my favourite game of all time. I really really wanted this to be good. I even love the 1st division following. I chose the 1st divison for my bolt action army for this reason.. they participate in pretty much every theatre. I do like the story line of progress from battle to battle.. makes sense and that feeling of trying to keep troops alive is back. I feel CC4 and 5 campaigns lost this small unit (platoon plus) intimate style of command. so thats good.. but there arent actually that many battles, and they are over quickly. the italian campaign.. was ok.. pretty darn easy and very short, but ok.. BUT THIS HAS TO BETA, right?? this game has a huge air of either rushed , or unfinished.. the graphics do kinda suck for a modern game title.. old titles older 2d CC are less painful to look at. And the battles, well I was completely underwhelmed. it felt boring... So much seems to be missing.. like its half the game any other purchase would give you.. this is like DLC content at best.. Steam tells me, i played 10 hours... and im done.. there arent even extra maps for custom scenarios after you finished all the operations. im actually unhappy with myself for saying this .. but this is a half ass attempt at best. CC3 is still a lot better IMO and calling this a close combat title release is embarrassing.
  • gamedeal user

    Oct 21, 2019

    Well, where to start? 20 OCT 2019: -maximum map zoom speed is frustratingly slow -maximum map scroll speed is even more frustratingly slow. -there is no retreat possibility, which in other games made you able to choose the battleground and the positions. -there is no button to deselect a unit, so you mistakingly put a lot of orders -when you have issued an order to a unit, it is in no way visible and you have to hope you gave the orders to the right unit - when you select an order to give a unit (f.e. sneak), and do not give it, but instead select another unit, that order is still "on" (and because there is no deselect or cancel, you still probably issue more orders to wrong units. -When you click a unit that is hiding or defending, despite cliking on the square unit icon on top of the unit, you will probably hit the blue/green hide/defend bar instead. -there is no clear indicator that which unit is selected, neither on the men or the unit icon in the roster. -if you click or hold a mouse on top of a man on the map it will not indicate which man it is on the map. -if you click a unit from the top left roster from the battle, it will not indicate which unit you have selected with a color, all look the same. -likewise if you click a unit from the top left roster during a battle, it will not take you to the unit in map zoom -drag and dropping to box select a group of units on the map for a control group often fails. -trying to hold shift to select multiple units from the roster does not work, there is no such function. -is having your two mortars in a same control group not possible in this game? -there is no clear indicator on the status of the units or how they are doing or WHAT they are doing, as nothing is shown on the map, and the top left roster has only same colored text on the map, and nothing zooms anywhere, no matter what you click. -map colours are really bleak -pictures are very teenagey-propagandish for the open-helmet-tobacco-lipped-allies-fanboys. -if you have armor on the map, there will be a constant engine sound, like right now when I am writing this review, it is very monotone. -there is no option to have the German troop structures in English, nor what they say. -the Americans are made to sound very manly, but the Germans very screamy. -lack of options FAR HAVE THE MIGHTY FALLEN. It is clear that the makers of this game have no love for Close Combat. Still I am glad they tried something new, this engine could, with a lot of tweaks, replace the old CC engine. Still as such I do not recommend this game as playable at all. At least not for any CC fans. Like for so many, my favorite game of the "series" is CC2:ABTF, due to the brilliant (and the only strategic) campaign and clear controls. When Matrix bought the franchise it was soon clear to me that they didn't love the game, nor the players. The games were mostly re-skins and map-making, that they did; made maps. But maps alone do not make playable games.
  • gamedeal user

    Oct 23, 2019

    Avoid, at least for now. - Unfinished game, no attack move, no fallback order, units difficult to control as there is no unselect key leading to - incorrect / unwanted orders and force you to pause often to check what is going on - Tanks / AT Guns unloading if they loose LoS temporarily - Tanks / AT Guns not firing for so called too steep - No feedback on gun fire (miss ? hit but failed to damage ?) - HQ doesn't seems to help much and can't rally crap, ayway, there is no information on it or how to oper it - Mortar refusing to aim at open top armored vehicles because "armor too thick" - The sneak move is so slow is is absolutely unusable - For some reason you can't move to a specific point from time to time, but if you come back on the same unit, the move is suddenly possible - For some other inexplicable reason, smoke orders are not executed here and there - Firing from inside a building doesn't work here and there - Very confused, you have no idea who is firing on who - Enemy icon outline change color (yellow / orange) but you don't know what it means - You have no information whatsover on the kind of air support you have (straf ? Bomb ? specific AT ?) - Good luck figuring ammo levels - AI makes weird inneficient deployments and is quite dumb on attack (since it has no attack mode, it will keep moving past enemy - Overall, you don't know precisely what you can do and can't and for what reason and what are you chances of success Overprice, certainly not what you would expect from a new Close Combat series using 3D Edit: I shouldn't have tried so long to check this game, refund was refused because of that.
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