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Diplomacy is Not an Option

Diplomacy is Not an Option

84 Positive / 2017 Ratings | Version: 1.0.0

Door 407

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Download Diplomacy is Not an Option on PC With GameLoop Emulator


Diplomacy is Not an Option, is a popular steam game developed by Diplomacy is Not an Option. You can download Diplomacy is Not an Option and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get Diplomacy is Not an Option steam game

Diplomacy is Not an Option, is a popular steam game developed by Diplomacy is Not an Option. You can download Diplomacy is Not an Option and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Diplomacy is Not an Option Features

DISCORD

About the Game

Step into the well-worn shoes of our Hero: a long-suffering minor Lord, who is forced by circumstances to engage in battle with vastly superior enemy forces. Boxed in a by a quarrelsome king, duplicitous advisors, and enemies on all sides, there is no recourse to resolve this peacefully. It seems that Diplomacy Is Not an Option!

Experience warfare on an entirely new scale as over 10 THOUSAND enemy units assault your castle walls. Do you have what it takes to save the kingdom? Is the kingdom even worth saving?

The Law Of War

Your King is a mighty, and bold leader. The only thing he loves more than drinking is fighting, and he’s done a lot of it. Whilst waging foreign wars and conquests, the lands at home have been neglected; infrastructure is decaying, and the people are slowly starving. The ground is fertile for the seeds of rebellion!

Misled by feckless advisors the King cares not for the bureaucracy of statecraft, so when the masses rise up there is little warning or aide to be found. You alone must don the helm of battle and defend your lands from the murderous peasants. But victory will grant you scarce relief as you are the only one proven capable of protecting the kingdom. You must put down the rebellions, flush out its leaders, and restore stability.

Rumours abound of vast treasures in distant lands, exactly what the King needs to feed the people and fund more beer and war. Will you do as your sovereign bids and set sail to replenish the palace coffers? Surely the native peoples will offer no resistance to your pilfering. What could go wrong?

The Physical Laws

Diplomacy Is Not an Option takes the laws of physics very seriously: there are no hit-scan crossbows to be found here! Your archers and siege engines will need clear trajectories to hit their targets, so good placement of your towers and defences is vital.

Thousands of enemy soldiers will advance on your walls and archers positioned behind them must fire up and over; dramatically reducing their range and accuracy. Providing your units with elevated firing positions will greatly increase their effectiveness. Likewise, a ballista or catapult-thrown boulder will do no good if they crash into a cliff mid-flight.

Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

The Laws of a Functional Society

The world of Diplomacy Is Not an Option is not a kind one. Food can become scarce, and your soldiers can starve on the battlefield. Homes must be protected, diseases managed, and corpses hauled away and buried with respect.

If you do not care for your people you may soon find yourself overrun with a most unpleasant plague, or with battlements guarded only by the wasting bones of your malnourished soldiers.

Economic Laws

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will fall prey to hostile incursion.

Trade, via the impressive merchant dirigible, offers a lifeline to besieged cities, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. It might help just enough to tip the scales. Can you strike the balance between greedy expansion and security? Between builders and farmers and fighters?

The Laws of Magic

Fickle and treacherous, most shun the use of magic in the lands. Those who dare tamper with the occult are viewed with suspicion and fear, and with good reason. There is a dark history of tainted power that stirs the dead and traps wayward souls. A proper burial for your slain is not just a tradition, it is a necessity.

On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too.

The Fundamental Laws of Life

The game has been designed with freedom as a core concept. The Endless Mode grants you full access to the tech tree and there are no limitations on how you approach the challenges that the procedurally generated maps provide. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Finding which style grants you the most success is up to you.

The campaign will offer you challenges of combat and morality: it is a grim and unpleasant world. Few are worthy of your allegiance and even fewer will trust it. As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!

Show More

Download Diplomacy is Not an Option on PC With GameLoop Emulator

Get Diplomacy is Not an Option steam game

Diplomacy is Not an Option, is a popular steam game developed by Diplomacy is Not an Option. You can download Diplomacy is Not an Option and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Diplomacy is Not an Option Features

DISCORD

About the Game

Step into the well-worn shoes of our Hero: a long-suffering minor Lord, who is forced by circumstances to engage in battle with vastly superior enemy forces. Boxed in a by a quarrelsome king, duplicitous advisors, and enemies on all sides, there is no recourse to resolve this peacefully. It seems that Diplomacy Is Not an Option!

Experience warfare on an entirely new scale as over 10 THOUSAND enemy units assault your castle walls. Do you have what it takes to save the kingdom? Is the kingdom even worth saving?

The Law Of War

Your King is a mighty, and bold leader. The only thing he loves more than drinking is fighting, and he’s done a lot of it. Whilst waging foreign wars and conquests, the lands at home have been neglected; infrastructure is decaying, and the people are slowly starving. The ground is fertile for the seeds of rebellion!

Misled by feckless advisors the King cares not for the bureaucracy of statecraft, so when the masses rise up there is little warning or aide to be found. You alone must don the helm of battle and defend your lands from the murderous peasants. But victory will grant you scarce relief as you are the only one proven capable of protecting the kingdom. You must put down the rebellions, flush out its leaders, and restore stability.

Rumours abound of vast treasures in distant lands, exactly what the King needs to feed the people and fund more beer and war. Will you do as your sovereign bids and set sail to replenish the palace coffers? Surely the native peoples will offer no resistance to your pilfering. What could go wrong?

The Physical Laws

Diplomacy Is Not an Option takes the laws of physics very seriously: there are no hit-scan crossbows to be found here! Your archers and siege engines will need clear trajectories to hit their targets, so good placement of your towers and defences is vital.

Thousands of enemy soldiers will advance on your walls and archers positioned behind them must fire up and over; dramatically reducing their range and accuracy. Providing your units with elevated firing positions will greatly increase their effectiveness. Likewise, a ballista or catapult-thrown boulder will do no good if they crash into a cliff mid-flight.

Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

The Laws of a Functional Society

The world of Diplomacy Is Not an Option is not a kind one. Food can become scarce, and your soldiers can starve on the battlefield. Homes must be protected, diseases managed, and corpses hauled away and buried with respect.

If you do not care for your people you may soon find yourself overrun with a most unpleasant plague, or with battlements guarded only by the wasting bones of your malnourished soldiers.

Economic Laws

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will fall prey to hostile incursion.

Trade, via the impressive merchant dirigible, offers a lifeline to besieged cities, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. It might help just enough to tip the scales. Can you strike the balance between greedy expansion and security? Between builders and farmers and fighters?

The Laws of Magic

Fickle and treacherous, most shun the use of magic in the lands. Those who dare tamper with the occult are viewed with suspicion and fear, and with good reason. There is a dark history of tainted power that stirs the dead and traps wayward souls. A proper burial for your slain is not just a tradition, it is a necessity.

On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too.

The Fundamental Laws of Life

The game has been designed with freedom as a core concept. The Endless Mode grants you full access to the tech tree and there are no limitations on how you approach the challenges that the procedurally generated maps provide. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Finding which style grants you the most success is up to you.

The campaign will offer you challenges of combat and morality: it is a grim and unpleasant world. Few are worthy of your allegiance and even fewer will trust it. As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!

Show More

Preview

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Information

  • Developer

    Door 407

  • Latest Version

    1.0.0

  • Last Updated

    2022-02-09

  • Category

    Steam-game

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Reviews

  • gamedeal user

    Feb 10, 2022

    A fun They-Are-Billions-like with great influence from the good old Stronghold! "My lord, we are under attack!"
  • gamedeal user

    Feb 10, 2022

    castle broke before my spearmen did
  • gamedeal user

    Feb 10, 2022

    Soldiers drop dead mid battle due to starvation 10/10
  • gamedeal user

    Feb 11, 2022

    A pretty good They Are Billions clone with several changes that I think improve the game a lot. Has speed settings (unlike TAB) and pause and reasonable zoom (unlike Age of Darkness). Its unique point is the physics simulation, which mostly means if an enemy changes speed or direction during the travel of a projectile you'll miss, shooting over obstacles will reduce accuracy and range, and if your siege engines don't have clear shots they'll often impact terrain dealing no damage to the enemy hordes. While zombies do exist in the game the main enemies you will defend against are actually revolting peasants who have their own siege engines, which can be interesting. The game has several resources of which two are infinite on the map eventually (food and wood, limited in the demo but at tier 2 you can get infinite food and tier 3 infinite wood), two are finite on the map but can be traded for (stone and iron) and one that can only be traded for (gold). The fact that tier one defenses and units as well as some tier 2 units can be recruited for only food and/or wood keep them relevant longer. The game is somewhat buggy currently, and performance apparently is severely impacted on certain CPUs (12th gen i7s I've seen repeatedly), but in the ten hours I've played during the course of playing prior to this review I've found two; A wave spawning on an enclosed area that did not have a path to the rest of the map and the game crashing around day 42. Try the demo, if the basic gameplay appeals to you it's better in the main game due to the content tiers 2 and 3 add. If you don't like the demo at all you probably won't like the game.
  • gamedeal user

    Feb 13, 2022

    Excelent game +Humor +Building and economy management +Music +Battles +Difficulty -Sometimes micromanaging the builders gets stuck. Like I'm wandering why the builders won't build, but then I notice that I have unfinished piece of wall that the builders cant get to. So the whole building system is waiting for someone to go to that one wall piece to finish. Destroying that element fixes the problem, but if you don't spot it early your buildings won't finish on time -Upgrading town hall to lvl3 is bit too expensive. It will drain the whole defense budget As you can see I played 17 hours and enjoyed every moment. It was little hard to get in, but the humor helped. The challenge level is really good. I chose the peasant and challenge mode. Took me 8+ hours to finish the last battle of early access. I didn't have bugs. 1 crash, but 1 crash per 17 hours is better than average. My windows crashes more often on boot.
  • gamedeal user

    Feb 13, 2022

    Overall solid early access game. It's a classic premise executed well. You start small with little resources and have to build up to prevent bigger and stronger waves of enemies from destroying your point of control. Maps are proceduraly generated, and contain a mix of open areas, forests, and mountains. Mountains impeded attacker's way and are vital in defending your base early on. The game runs well, even with thousands of units on the screen at once. The sound and music are all pleasant and clear, and give good indicators, though occasionally the warning voice gets a bit annoying telling you what's happening over and over again while you watch it happen on the screen. The UI is clean and easy to understand, and unit path-finding is generally good. Occasionally unit commands need to be repeated as they don't always take on the first click. Enemy AI always seems to find a terrible spot to attack your defences. The enemy AI is also single minded, blindingly attacking the closest defence or unit. The one major issue the UI lacks, is visual indicators of attacks, and it's size make it almost unreadable. I'd often find myself spending 2 to 3 minutes with my face close to the screen scanning for the individual red pixel on the mini-map signifying a single enemy that if left untouched can quickly destroy vital buildings, people and resources in my camp. As you are attacked in waves, you'll build up a city and defences, and most of the city building works well. A couple of items that you may run into is resources spawning with no way to fit in a mine or fishery next to them to gather, or the need of people to run the building constantly running out. On that note, you only gain new workers at the start of the day, based on how many houses you have, if you're houses are under construction when the unannounced morning begins, you'll find yourself short of people, and often unable to build vital resources. This occasionally makes the game sluggish, and it's difficult to time when to build certain items as you need to self-time them. The difficulty scale levels quickly, too quickly compared to your ability to defend, and you'll often find yourself out of luck even in the earliest waves of enemies. In my time with the game, and having survived 14 waves and 50 days in survival mode, I have yet to even be able to fully make use of the top tier buildings and units. Wave timings also appear to be irregular, and often times don't give you any time to repair and rebuild, even in some of the early waves. In between waves, you'll also be attack by, you got it, waves of enemies in small numbers that spawn out of nothing in the distance to attack you at the worse time, with no prior indications. You'll also need to sweep the are around you to crystals to use powerful magic spells, but the crystals are limited and there is no way to replenish once you've cleared the area. Both of these items cause quite a bit of frustration as the major waves themselves are enough of a challenge to prepare for. A bit of balancing on wave timing, magic resources and the other random waves of enemies would help here. The campaign also doesn't help you out here, launching you into a full scale war with little guidance. A separate tutorial is available, but it's not enough to train you for the necessary build orders and speed required for even the first level of the campaign. With a little more balancing to the overall difficulty, and polishing up the UI and mini-map indicators this game will be a solid outing.
  • gamedeal user

    Feb 21, 2022

    Passed the hardcore portion - took a bit of experimentation. Lost just ~100 units killing 8,000+. PLAYING SUGGESTIONS: 1. AI is pretty weak, if you've played Homeworld before you can do that to most of the mobs. Think of the mobs as zerglings, don't get surrounded. just kite - u'll be ok ^^ 2. You can also use the special power that drops 5 melee guys to divert incoming waves if you're not ready yet. just lead the wave away from your base. 3. Utilize SPACEBAR or pause as much as possible ^^ 4. berries come back, so you can rotate your gatherers 5. when there is an incoming wave, save AS SOON AS SUNRISE of the DAY BEFORE (just before the timer comes out) - if the starting point of wave is hard to defend, just reload your save file. (no need to thank me - i don't like it much tho but can save you a lot in endless mode) The challenge really is just the sheer number of mobs, beyond that, the city building is ok - not much you can do here though. SOME ASKS FOR THE DEVELOPERS: 1. i'd like a multiplayer mode with like 3-4 people 2. "guard" feature for units of follow 3. public highscore table per difficulty 4. management feature for where builders are - they sometimes stop building 5. a mode where there is a randomized labyrinth I need to pass with very limited people that I can just upgrade 6. make melee or any warriors be able to help out with gathering trees or fishing/berries.. they should at least be able to do that much 7. obelisk power that makes you have like stimpacks 8. automated market 9. since there's not much magic, maybe just get some oil based fire or something for archers.. maybe poison tipped weapons? you can give poison to the royalty and fire/oil to the people so that you can have separate experience for each track. 10. moats? if that's not possible, maybe some trenches? walls are too bland 11. traps or possibly oil or rocks from the walls 12. burning the forest, or fire damage to buildings and war machines 13. let me put dead bodies in front of the waves so i get them sick - lol (yes i want this so bad) will add more if i think of any.
  • gamedeal user

    Feb 22, 2022

    as a person who easily has thousands of hours in Stronghold 2, this is the game I've been waiting for instead of the junk that Firefly has been releasing. 3 things though: Defence is satisfying but I'd love scenarios that have you go on the offence and siege other castles. I hope they lean into the fantasy and magic aspects more. A mage tower that spawns wizards and generates magic crystals would be so cool. Enemy notifications need some work. If you miss the initial little blip on the minimap it can be so hard to find the single enemy attacking your base. Very frustrating. Overall amazing game with a lot of potential in need of more diverse scenarios. Bigger maps too please.
  • gamedeal user

    Feb 23, 2022

    Pro's - Never have to quit the game Con's - Game crashes every time
  • gamedeal user

    Feb 27, 2022

    ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
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