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3079 -- Block Action RPG

3079 -- Block Action RPG

52 Positive / 226 Ratings | Version: 1.0.0

Phr00t's Software

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Download 3079 -- Block Action RPG on PC With GameLoop Emulator


3079 -- Block Action RPG, is a popular steam game developed by 3079 -- Block Action RPG. You can download 3079 -- Block Action RPG and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get 3079 -- Block Action RPG steam game

3079 -- Block Action RPG, is a popular steam game developed by 3079 -- Block Action RPG. You can download 3079 -- Block Action RPG and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

3079 -- Block Action RPG Features

3079 is a futuristic, open-world action first-person role playing game. All areas, buildings, items, quests and characters are randomly generated. You will find unique lands & challenges. I hope you enjoy it![/b]

Please follow Phr00t's Software for giveaways, updates & more! https://www.facebook.com/phr00ts.software

You arrive on a planet experiencing constant war. It is your duty to find out why the warring factions cannot find peace on their own & hopefully restore it yourself.

Java Requirement

Make sure you have Java 7 Update 45 (or better) installed!

On Windows, if you have trouble, you may need to uninstall other versions of Java.

You can get Java from: http://www.java.com/getjava

Key Features

  • Trading Cards are here!

  • Practically endless, open-world exploration

  • Futuristic weapons and items procedurally generated for endless character equipment

  • Difficulty that increases as you explore further (don't worry, items get better too!)

  • Fully functional Multiplayer with Twitter integration

  • Procedurally generated quests for rewards and story advancement

  • Fortress building using a construction tool

  • Body-part specific damage calculation and dismemberment: Head Shot!

  • Skill system for things like engineering, charisma and camouflage

  • Different biomes (grassland, mountains, snow, poison, desert, sea etc.)

  • Complete storyline that has a start, middle and end

  • Sloped surfaces and higher polygon models gives the world a new, less "blocky" look

  • Challenging artificial intelligence -- enemies and allies will dodge, follow, inspect sounds etc.

  • 3D effects like anti-aliasing, damage & underwater blurring

  • Soft ray-traced lighting (makes for nice shadows to hide in)

  • A very fast, efficient multithreaded engine for smooth, high FPS gameplay almost completely free of "lag"

Recommended Guides

Community Hub: http://steamcommunity.com/app/259620/guides/

Game Series

http://store.steampowered.com/app/329770

http://store.steampowered.com/app/263360

Show More

Download 3079 -- Block Action RPG on PC With GameLoop Emulator

Get 3079 -- Block Action RPG steam game

3079 -- Block Action RPG, is a popular steam game developed by 3079 -- Block Action RPG. You can download 3079 -- Block Action RPG and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

3079 -- Block Action RPG Features

3079 is a futuristic, open-world action first-person role playing game. All areas, buildings, items, quests and characters are randomly generated. You will find unique lands & challenges. I hope you enjoy it![/b]

Please follow Phr00t's Software for giveaways, updates & more! https://www.facebook.com/phr00ts.software

You arrive on a planet experiencing constant war. It is your duty to find out why the warring factions cannot find peace on their own & hopefully restore it yourself.

Java Requirement

Make sure you have Java 7 Update 45 (or better) installed!

On Windows, if you have trouble, you may need to uninstall other versions of Java.

You can get Java from: http://www.java.com/getjava

Key Features

  • Trading Cards are here!

  • Practically endless, open-world exploration

  • Futuristic weapons and items procedurally generated for endless character equipment

  • Difficulty that increases as you explore further (don't worry, items get better too!)

  • Fully functional Multiplayer with Twitter integration

  • Procedurally generated quests for rewards and story advancement

  • Fortress building using a construction tool

  • Body-part specific damage calculation and dismemberment: Head Shot!

  • Skill system for things like engineering, charisma and camouflage

  • Different biomes (grassland, mountains, snow, poison, desert, sea etc.)

  • Complete storyline that has a start, middle and end

  • Sloped surfaces and higher polygon models gives the world a new, less "blocky" look

  • Challenging artificial intelligence -- enemies and allies will dodge, follow, inspect sounds etc.

  • 3D effects like anti-aliasing, damage & underwater blurring

  • Soft ray-traced lighting (makes for nice shadows to hide in)

  • A very fast, efficient multithreaded engine for smooth, high FPS gameplay almost completely free of "lag"

Recommended Guides

Community Hub: http://steamcommunity.com/app/259620/guides/

Game Series

http://store.steampowered.com/app/329770

http://store.steampowered.com/app/263360

Show More

Preview

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Information

  • Developer

    Phr00t's Software

  • Latest Version

    1.0.0

  • Last Updated

    2013-11-14

  • Category

    Steam-game

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Reviews

  • gamedeal user

    Oct 12, 2021

    This game has it's charm and probably worth the cost but to be honest I would recommend you instead spend your money on his other title 3089 which was AWESOME.
  • gamedeal user

    Aug 22, 2014

    3079 is similar to a combination of Borderlands and Minecraft, as its a very open world, with a very 'blocky' look. I was attracted to this game due to the Steam Reviews, which seemed to indicate a very unique game, with lots of replayability and exploration. I have played this game for about 4-5 hours, not the 7 minutes reported, due to the game not reporting to the Steam Client as it opens up in a Java window.... Unfortunately, my experience has not been very good. Initially, the game would not run, and required 2-3 reinstallations from Steam to ensure it would open as expected. Once in the game, there is not a lot in the ways of a fluid or organic flow to the game. You sort of just walk around, hoping to figure out things as you go before you die. The monsters are not that exciting to look at, and the animations are very poor. I have attempted to play with a friend, and even then, the game was not any clearer. I would describe this game as a cult-classic type favorite, where you either LOVE the game, or you HATE/DON'T UNDERSTAND the game. Unfortunately for the developer, I easily fall into the "Don't Understand", and "Don't Like" side. Since the game is cheap I find it hard to give a bad review, but this game unfortunately goes into my 'Pile of Shame'. TLDR; not a great game, not well developed. very cult-like following, but was not able to enjoy.
  • gamedeal user

    Sep 24, 2015

    A pretty B rate game...I play it casually with my children but the enemies look dumb, the building takes resources that are somewhat finite, unlike minecraft, terraria, and many other block games...The variety of weapons is good but confusing due to the stat system...This game was super cheap so I picked up a 4 pack. It does run smooth but just isn't that much fun :( C- at best
  • gamedeal user

    Apr 26, 2016

    3079 is an Open World FPS set on an alien planet where you are sent in to stop a never ending war between two species. At least that's what you’re told to do but upon landing you instantly pick a side of the conflict and work as a mercenary for hire. The species friendly to you at the beginning are the humanoid looking aliens but you can switch sides by killing enough of them to please the other side. It may seem like a good idea to immediately head out of the city and hunt some aliens but as you will soon find out they are soldiers that only know war while you on the other hand are the space equivalent of some random dude running off to the battlefield with a Nerf gun. You will immediately realize how useless you are at fighting at the beginning and it is an important lesson to learn since dying means losing a random item. I say random but most of the times they seem to take away your grappling hook or your most used weapon. It is a really rough introduction to the game and even if you manage to knick a weapon off of an enemy killed by someone else you will not be able to use it. There is no ammo in this game, instead everything relies on your energy meter and the more powerful a weapon is, the more it uses. At first you may as well be carrying a broken gun as you will not be able to fire off a single round without it overdrawing your energy and harming your health. This game features skills like stealth, energy and charisma to name a few, which get more effective as you use them in a certain manner. Unfortunately the way to improve them are usually insanely tedious. You'd think that by using energy its stat will go up but the way it works in this game is that by using more energy than you have and harming your own health it will eventually increase. Since in the beginning you can barely fire off any rounds at all that means you will spend most of your early adventures staring at a wall and repeatedly firing just to get your energy up. Enemies regenerate health so by the time you have enough to fire again they will be mostly healed meaning you must use the better weapons with heavy energy usage. Honestly, this energy thing is what harms the game the most and will be a problem for the entire game as you need more and more energy. Stealing is pure RNG and requires you to get caught in order to increase its stats while being hit when you are camouflaged makes you better at Stealth. The progression system is a complete, nonsensical mess sadly and by that logic I'll become a mathematician by failing my math tests. Seems like a petty thing to complain about it but it is honestly no fun and means you only get better by either doing tedious things or getting shot in the face. The only thing you really get for killing enemies is their weapons to sell to a vendor later on. Vendors are the same as any other alien but with a ”$” symbol on their shirt. You could buy useful objects from them like grappling hooks, armor or generators that increase your stats while active. These generators can have some rather cool effects such as increasing your jump height enough to be able to jump houses and walls which makes you feel pretty awesome as you take down several enemies midair. You can tell any none busy ally to follow you around and gather up your own posse to hunt down the enemy if you so please. It is a really handy feature, especially early in the game when you are pathetically weak. The AI is not all that great so they are only useful in open fields, don't expect to be rescued while in buildings. AI is embarrassingly bad for the spacecraft that fight like if you had a giant magnet to your face and will stick right on you until one of you is dead. You can attempt to hijack which is a pretty cool feature and lets you zoom around the skies though it is rather weak and likely to get you killed if used in a fight. It's also a bad idea to go too far out as the further you go the stronger the enemies are. Along with the two species at war there are also demons that look like red gummy bears out to kill everything. These are a very annoying as they will pull you in near them no matter the distance between you two. They are not rare and it is not unusual that you have to fight with the controls just to escape their gravitational pull any time you want to go somewhere. Demons can only be killed by a very specific kind of sword which brings me with another issue. You can only equip 4 weapons or items to the hot-keys at any one time. The rest of your number keys are useless and you will always want to have the demon sword and grappling hook equipped so you only have two hotkeys to work with. This adds completely unnecessary micromanagement whenever you need something else like a satchel charge, your drill or your construction tool. You can mine the randomly generated world for gems though they offer very little money compared to simply scavenging guns from a battlefield. This game does feature destructible environments but only with the satchel charge unfortunately. Building your own base is possible but ultimately pointless as the point of the game is to move further and further out into the map while staying in a low level area is useless. Grappling hooks in this game are a ton of fun to use and have a pretty long range making you feel like a mix of Spider Man and Rambo as you quickly navigate the environments. There is an anti-gravity device that allows you to float around at the cost of not being able to recharge your energy. It is really useful for reaching the floating buildings and did lead to an insanely awesome moment where I was near death & surrounded at the edge of a cliff, jumped off and managed to activate it a few feet from the ground. 3079 does have its moments and incredible potential but seems to sabotage itself at every turn. Like the previously mentioned grappling hooks an anti-gravity device can only support a certain amount of weight from your inventory. It sounds reasonable enough but as you head to a higher level area which happens quite often, everything starts weighing more and more. That's not anything unusual in video games but it feels so artificial here where even the health packs start weight over 30 pounds. One area will have a grappling being sold with up to 400lbs usability and the next one will have one with 440lbs. You don't think “Wow, I can carry more now!” instead you're feel the need to facepalm as everything suddenly gets heavier in order to make your gear obsolete time and time again. You receive missions from allies with stars on their chest but they are rarely worth the price. There are main missions that revolve around the fight against demons and you will need to do at least one of those to get yourself a demon slaying sword. At the end of the day 3079 implements a ton of ideas into one package but fails to make the overall product fun. As an example you turn on your night vision and grapple onto the top of a tall tree with a sniper rifle to take down some enemies. Multiple things keep this from being fun. For one your night vision goggles only pick up enemies of a certain level so you will have to keep buying new ones every time you enter another area until you can't be bothered. Second your sniper uses up a ton more energy while using the scope yet has no added damage, so you may as well use it without the scope which defeats the purpose of a sniper. And finally, it is not unlikely there will be a demon in sight that will cause you to fight with the controls just to keep your footing in the tree even if it is far away and unaware of you. 3079 has a ton of ideas and a ton of heart no doubt but I'm afraid its progression system, annoying mechanics and combat heavily hampered by energy make this a game I simply can't recommend.
  • gamedeal user

    Dec 3, 2016

    No, nothing like Minecraft other then some graphical similarity and a very simple construction mechanic. The game does not start well.. after having to update Java and change some windows filetype priorities for the game to even run, I was thrust into the world only to meet instant death. Not the most inspiring of 'introductions'.. In short, the game is very vague - you are forced to learn everything yourself - the hard way. An in depth tutorial and some easy beginner missions would have gone a long way here.. Graphically you know what to expect if you have seen the trailers/screenshots. I had to disable ingame music to stop the game from crashing. It's an interesting concept and I'll recommend it based on this, though if you want to have any fun at all, be prepared to work hard for it.
  • gamedeal user

    Jun 29, 2017

    Bought it for 20 cents and I feel I overpaid. Just horrible. I don't know what game the positive reviewers played. It certainly was not this one. A prime example of why Greenlight did not work.
  • gamedeal user

    Nov 26, 2013

    This is an amazing game. You have rogue-like elements and gameplay that is similar to borderlands. For terraria fans, this is exactly like the 3d terraria that you've been asking for. Highly recommend this game to any role-playing game fan.
  • gamedeal user

    Nov 26, 2013

    Great game, I enjoyed, and will still, many hours of this game. It is a sandbox game with elements from Borderlands and Skyrim. (No it's not a minecraft clone because of the blocks!) The feeling you get when you found a better sniper than before and succesfully install a upgrade element to it never gets old. I highly recommend trying the demo of the game first (which can be found on phr00t's website.) to see if you like the game enough. Rate: 9/10
  • gamedeal user

    Nov 27, 2013

    I would love to see this go through a few more iterations of development. As it currently sits: a fascinating proof of concept, but rough in several areas... Especially user interface. As it could be: really, really good. Just needs a lot of polish.
  • gamedeal user

    Nov 28, 2013

    I would call ‘3079 – Block Action RPG,’ a ‘cult-classic’ even though it’s still fairly new. The reason I say that is because I feel that you’re either going to love this game or hate it. Personally, I could not get into it. I restarted the game about 12 different times, each time seeing if I had ‘missed’ something or simply didn’t understand the concept. However, even after 12 times, I continued to scratch my head – wondering about the many facets of this game. I really loved the music, it does a great job driving-home the ‘futuristic’ vibe of the game. I also love the ‘mechanics’ to the game. You progressively get better at skills in the game by doing them – don’t like your terrible aim with that rifle, then keep shooting at things (all the things!). I also noticed that the game included skills such as ‘mining’ and ‘stealing,’ which is awesome! Though, I believe what ruined this game for me was the story and setting; I think that’s what made me restart the game so times, too. The, seemingly, inconsistent size of the NPCs, the strange location of buildings (yes, I realize it’s a randomly generated world, but there needs to be some consistency for an RPG), and the way items are distributed to the player (randomly generated on the ground, just sitting there or sold by a vendor – very inconsistent). I tried to discover the reason, but it didn’t appear to be laid out anywhere obvious to the player, no in-game ‘books’ to discover with clues, no conversation with NPCs to help get answers. The world needs to be 'plausible,' (not to be confused with possible) and the developer has not achieved that. I feel that a video game has the same mark that books, movies, and television bear – these outlets have a very small window of opportunity to grab their audience, if they miss that window it’s gone. For me, ‘3079 – Block Action RPG’ missed that opportunity, and I really wish it hadn’t.
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