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12 is Better Than 6

12 is Better Than 6

74
74 Positive / 965 Ratings | Version: 1.0.0

Ink Stains Games

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Download 12 is Better Than 6 on PC With GameLoop Emulator


12 is Better Than 6, is a popular steam game developed by 12 is Better Than 6. You can download 12 is Better Than 6 and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get 12 is Better Than 6 steam game

12 is Better Than 6, is a popular steam game developed by 12 is Better Than 6. You can download 12 is Better Than 6 and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

12 is Better Than 6 Features

New DLC Available

https://store.steampowered.com/app/450820

Hola, amigos!

The expansion on the main story of “12 Is Better Than 6” is right around the corner!

Meet 3 new characters with their own story campaigns and different gameplay:

New mechanics:

  • Horse chase - this is what Westerns are supposed to have, right? Actual horse chase in a desert!

  • River rafting - you appear on a raft in the middle of a river, what would you do? Shoot and pray to gods, of course!

  • Rob two trains, because one is never enough.

New enemies:

  • Berserk - a barrage of bullets and contempt for his own death. No one’s joking around in Mexico!

  • Dynamite-equipped Foes - fences and fallen tables are not the safe protection they used to be.

Don't forget to add 12 is Better Than 6: The Apostles to your Wishlist!

Upcoming games by HypeTrain

https://store.steampowered.com/app/1293180/SuchArt/

https://store.steampowered.com/app/1138650/Tower_Princess/

https://store.steampowered.com/app/887450/Tunche/

About the Game

It is 1873. An escaped slave is slowly walking through the desert, making his way from Mexico to Texas. He keeps a revolver close and is wearing the sombrero stolen from a dead man.

Key Features:

  • Deadly gunfights

    You’ll need to cock the revolver with one trigger before being able to shoot by pressing another trigger. One false move and you’ll be overrun in an instant.

  • Authentic weapons

    Winchesters, double-barreled guns, revolvers and Gatling guns will gladly help you to destroy all of the gringos. By the way, we have a RAT with dynamite

  • An enthralling story

    Live through the journey of an escaped Mexican prisoner fighting for survival and freedom in the 1870's in the United States

  • Choose your style

    You can choose to take a more stealthy approach to surprise your enemies, or even just sneak straight past them

  • A splendid art style

    The game is drawn by hand with pen and paper to create an interesting visual experience

  • Setting

    Real places and towns, the spirit of the desert and the most desperate bandidos of the district will help you to plunge into the breathing and cruel world of the Wild West

  • Upgrades

    You'll find breastplates that will have a 50% chance to deflect some bullets, a fast recharging skill that will allow the hero to insert 2 bullets at once, extreme accuracy (less spread for your shots), being able to kill an enemy in stealth without attracting the unwanted attention of his friends, and more!

Show More

Download 12 is Better Than 6 on PC With GameLoop Emulator

Get 12 is Better Than 6 steam game

12 is Better Than 6, is a popular steam game developed by 12 is Better Than 6. You can download 12 is Better Than 6 and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

12 is Better Than 6 Features

New DLC Available

https://store.steampowered.com/app/450820

Hola, amigos!

The expansion on the main story of “12 Is Better Than 6” is right around the corner!

Meet 3 new characters with their own story campaigns and different gameplay:

New mechanics:

  • Horse chase - this is what Westerns are supposed to have, right? Actual horse chase in a desert!

  • River rafting - you appear on a raft in the middle of a river, what would you do? Shoot and pray to gods, of course!

  • Rob two trains, because one is never enough.

New enemies:

  • Berserk - a barrage of bullets and contempt for his own death. No one’s joking around in Mexico!

  • Dynamite-equipped Foes - fences and fallen tables are not the safe protection they used to be.

Don't forget to add 12 is Better Than 6: The Apostles to your Wishlist!

Upcoming games by HypeTrain

https://store.steampowered.com/app/1293180/SuchArt/

https://store.steampowered.com/app/1138650/Tower_Princess/

https://store.steampowered.com/app/887450/Tunche/

About the Game

It is 1873. An escaped slave is slowly walking through the desert, making his way from Mexico to Texas. He keeps a revolver close and is wearing the sombrero stolen from a dead man.

Key Features:

  • Deadly gunfights

    You’ll need to cock the revolver with one trigger before being able to shoot by pressing another trigger. One false move and you’ll be overrun in an instant.

  • Authentic weapons

    Winchesters, double-barreled guns, revolvers and Gatling guns will gladly help you to destroy all of the gringos. By the way, we have a RAT with dynamite

  • An enthralling story

    Live through the journey of an escaped Mexican prisoner fighting for survival and freedom in the 1870's in the United States

  • Choose your style

    You can choose to take a more stealthy approach to surprise your enemies, or even just sneak straight past them

  • A splendid art style

    The game is drawn by hand with pen and paper to create an interesting visual experience

  • Setting

    Real places and towns, the spirit of the desert and the most desperate bandidos of the district will help you to plunge into the breathing and cruel world of the Wild West

  • Upgrades

    You'll find breastplates that will have a 50% chance to deflect some bullets, a fast recharging skill that will allow the hero to insert 2 bullets at once, extreme accuracy (less spread for your shots), being able to kill an enemy in stealth without attracting the unwanted attention of his friends, and more!

Show More

Preview

  • gallery
  • gallery

Information

  • Developer

    Ink Stains Games

  • Latest Version

    1.0.0

  • Last Updated

    2015-11-20

  • Category

    Steam-game

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Reviews

  • gamedeal user

    Nov 21, 2015

    FUN GAME. I was a little worn out from my CS:GO regime and decided to switch things up. This game literally came out today so I thought hey why not. PROS: deceptively challenging. It looks easy, however I definitely got frustrated at a few spots. Cool soundtrack, it is a bit repetitive after awhile but still enjoyable. Story line is.. weird? But in a good way. Multiple guns as well as reload mechanics make for some tricky engagements. Fun game. Also found a bug and they patched it within a couple hours. CONS: Short :/ I read mid-high skill levels would be 4-6 hours and I beat it in 2. Perhaps I'm a badass? Granted I didn't kick over every single stone.. But I shot every guy that I saw and read the subtitles. Summary: Was it worth $9? Yeah. Will I play it again? Probably not. I was hoping to have a HARD difficulty unlocked once I beat it on medium but that was not the case. I like to think some indie guys made this game and this supports them in making more awesome games, and for all the money I waste on big titles it was a nice change of pace. They're right.. 12 is better than 6.
  • gamedeal user

    Dec 16, 2016

    "Neither yes or no"; Steam ratings need a "neutral" recommendation option. A simple game much in the style of "Hotline Miami" except mostly with gunplay rather than melee+thrown items. The gameplay itself is basic and clean, but poor level design, a lack of progression, and a pointless money mechanic lead to a confusing experience overall. Overall, its barely an OK game for $3 or less at best. PROS: -A few different guns that need to be operated correctly (cock the bolt, re-load, etc). --Weapons are: Knife, 6-shooter (pistol), double-barrel shotgun, and rifle. -Gameplay is fast and clean. AI is tough but not cheap. NEUTRAL: -There is a story of some kind but I skipped past it. The story was told entirely through text and ruined the rapid pace of the action gameplay. CONS: -Environments are re-used almost verbatim. -"Random" encounters are pointless and annoying. You will get interrupted between travels to get attacked by 1-3 enemies. (complete with load screen before/after the encounter) -Money in the game serves no purpose. There are upgrades to buy but they only appear at certain points through the adventure and next to each vendor is a guy that offers you unlimited "mini missions" for bonus money so you can afford the upgrade. A pointless grind....just give the upgrades for free and ditch the money. NOTE: There is NO other purpose for the money (you do not buy bullets etc). -Gun looting mechanic makes no sense. You can NOT take bullets out of dead enemies guns. This means it usually makes more sense to drop an empty gun and pick up a dead guys gun rather than to reload because if you reload and run out of bullets, you can not take the bullets out of the guns on the ground (??). -The "12 is better than 6" upgrade which makes you dual wield pistols is BUGGED. You cannot reload the guns normally (your bullets just disappear, they DO get used up but no reload happens). Instead, you need to switch to your knife and switch back to your pistols to get them to auto-reload. This is especially embarassing considering this upgrade is literally named after the game. -Dead enemies leave their hat behind. Since the game is 2D top-down view, it can be difficult to distinguish living enemies from dead ones in the middle of a fight. -Similar problem to above, but sometimes its simply hard to SEE the enemies. The art style is a very simple black-and-white line drawing and the hats have almost no variation/distinction to them.
  • gamedeal user

    Mar 13, 2018

    Adequately priced, good top-down-view cowboy shooter game, with the gameplay somewhat similar to the "Hotline Miami". And out of all other 'Hotline Miami"-wannabes, this one is the most original and fair, from the start to the end. With the graphics, gameplay, and all that. Now, it's not a complete clone. There is definitely another pace, with all the weapons you need to prime your shots every time... except for Gatling gun sections, and two revolvers simultaneously - the very late game perk. There is a distinctive visual style, all black-and-white, with the red bloodstains here and there... The story is quite bland - you're some Mexican "Bandido", a wanted man, trying to remember and then settle his past life, by killing everyone who shoots at you... Which will be plenty. Basically, that's all you need to know! You're either up for the 2d cowboy shooter challenge, or not. But, speaking of the downsides... Yeah, some bugs I've witnessed. Some fps dropped occasionally, and the main code crush resulted in the closed app, somewhere in the middle of the 3rd chapter. And there are some minor code faults with the changing of controls. Restart is helping, though, and I can't say I had lost too much of the time with those bugs, so, I count them as minor. So, I'm definitely positive about this game and recommend it to everyone! A discount might be a good thing, yeah, but generally, the game is worth its price. My mark is 8/10. The game's solid at what it does. Just draw your gun faster, and swing your knife harder... You can do it.
  • gamedeal user

    Nov 1, 2017

    Hotline Miami in far west. No need to talk more!
  • gamedeal user

    Sep 29, 2018

    Let me preface this by saying that I do not hate this game, however I am quite astonished by the very positive reviews that it has. [h1]TLDR[/h1] I did like the game or rather the concept initially, but the mechanics that are clunky from the start never really grew on me. Add to this the weak story, minimal art design and repetitive nature of the gameplay and by the end I only wanted to get it over with. [h1]More detail[/h1] Why did I not like the game? [list] [*][u]"Innovative" shooting technique.[/u] You need to cock the hammer before every shot with the revolver that you take. Now I am a competition shooter in real life and can appreciate the idea behind this, however to me it just feels incredibly forced behind a computer screen and in my 6 hours of playtime it never became natural. It was a little better with the lever action and the shotgun. It feels a lot better with the bow. Overall still the worst flaw of the game that may be a deal breaker for many. [*][u]Unresponsiveness of the entire interface.[/u] You can and have to pick up different guns from fallen enemies frequently, even if only to loot their ammo (see below), however the game is really picky about where you stand in relation to the gun you want, how hard you have to press the button (e.g. how long you have to hold the button down before something happens etc.). Theoretically you should be able to pick up a new gun for your empty one during a firefight, but that is absolutely not possible. Same with reloads that sometimes do not wanna go through (especially the shotgun is very noticeable in that regard). You have no indication as to when your gun is ready to be fired again (there IS a delay especially when dual wielding or with the shotgun before you can fire again, but the interface shows the gun is loaded. The lever action when being reloaded changes the aiming reticle to a big animation of the mag being loaded that covers everything you might have been shooting at. Terrible design. [*]Closely tied with the point above is the [u]ammo management[/u]. This is absolutely no problem at the start of the game with the single revolver and the more methodical gameplay. Towards the end you will face a multitude of enemies and fights will get rather hectic. Then after the fight you will be running around, holding [i]r[/i] above every enemy to empty your current gun, pick up the new gun and reload. And you will be doing that [b]a lot[/b]. It just kills the pacing entirely and is tedious af. [*][u]Enemy AI.[/u] What can I say, I did not expect to be fighting extremely sophisticated bots, but all you will see are braindead lemmings. Some levels are over in 20 seconds, because you shot once, wait behind a corner and literally every baddie in the level will come running around that one corner one after the other. That is simply no fun. Others are obviously programmed to sit in one place and aim at a corner. In any case there is absolutely no logic as to when the enemies hit and when they miss. Maybe it is all rng, but the AI seamlessly switches between god tier sharpshooter and drunk potato. This just adds to the completely borked diffculty curve and non existant "tactical approach". [*][u]Repetitive gameplay[/u]. This kinda is a result of the problems outlined above, but you have seen everything the game has to offer after 30 minutes if not sooner. Towards the end the game just throws more shit at you, artificially increasing the diffculty and thus stretching playtime. [*][u]Art design/graphics[/u]. I like minimalistic graphics. There are plenty of games out there that did this very right. Spontaneously I am thinking of [b]Limbo[/b] that did everything right in that regard. These 2 games do not even play in the same league. [i]12 Is Better Than 6[/i] art design is so minimalistic that it fails to convey any sense of your surroundings. It does not work as art, it hardly works as an indicator as to what you can or cannot do in a gameplay sense (like shooting through windows, doors, entrances and distinguishing between all that). When you are outside trying to shoot into a house with a roof the game does not even blend it out properly, so there are more than a few instances where you cannot see your enemies. It looks nice on screenshots, it does not work in game, at least not for me. [*][u]A thousand little nitpicks[/u]. There are a lot more small annoyances that in its sum really made me angry: When you try to fast forward the dialog for example, instead of making the entire sentence appear with a left click and then dismissing it with the next left click, you need to watch the entire text fly in slowly or skip it right away by left clicking. Or you know, just skip the entire conversation quickly by pressing your use button, you will not miss anything of importance besides a bunch of racist slurrs. Quite often you enter a map and are attacked immediately, sometimes while the camera is still flying towards your location. The maps are extremely small, but that may be a blessing when I think of the last 3 or 4 levels that were way too long. The guns do not always shoot where you aim them, especially when you try to shoot "over" a small chair and stuff like that. You get attacked from off screen way too often. The movement speed is way too high for the small frame. The enemy rushers look ridiculous when charging. I could name a bunch more, but I think you get the gist. [*][u]The story[/u]. What story? Exactly. What a bunch of rubbish. [spoiler]And that shitty anti climatic ending...wtf[/spoiler]. [/list] All in all I am rather disappointed. I like the setting, [b]Call of Juarez Gunslinger[/b] is probably one of my all time favourtie shooters and got that setting so damn right. I liked the idea, I liked the screenshots. Top down shooters are a nice change of pace usually, but if this one had been any longer I would not have finished it. There are a few positives, like the music which was alright, the fast resets upon dieing and the general idea behind the game. But it would have needed more polish, tweaked gameplay (rethink the cocking mechanic, clean up the UI and make the whole game more responsive) and above all a better AI to offer alternatives. The stealth is a joke and that is due to the lousy AI. [b]Commandos[/b] did it so much better almost 20 years ago with hard routines for all the little soldiers in the map. That requires careful planning of course and is not as dynamic as a real AI, but it would have been able to provide smarter gameplay and a better difficulty curve. A lot of wasted potential. When I read over what I write I realise I am bashing the game quite hard. I do not usually write "not recomended" reviews, simply because I usually only review stuff that I have finished and if a game is terrible I will not waste my time with it. However there is a reason or rather a multitde of reasons why I would suggest only getting this game on a deep sale and I elaborated on them extensively. It is not terribly bad, but it is way overrated here on Steam and got very annoying the longer I played it. Thanks for reading.
  • gamedeal user

    Apr 8, 2020

    It’s fun, looks great, elicits a lot of tense moments as you run into an empty room to reload your shotgun before a small band of soldiers comes marching through to their death.
  • gamedeal user

    Nov 24, 2015

    Hotline Miami 3: Wrong country
  • gamedeal user

    Nov 21, 2015

    Hotline Maxico
  • gamedeal user

    Jun 24, 2016

    [h1]Teal Deer[/h1] [list] [*][b]Developers:[/b] Ink Stain Games [*][b]Publishers:[/b] PinkApp [*][b]Initial release:[/b] Oct 2015 [*][b]Genre:[/b] Top Down/Twin Stick Shooter, Action, Western [*][b]#Worth/NotWorth:[/b] #Worth [/list] [h1]Exposition, Concurrence and Summation[/h1] 12 is better than 6 is a interesting take on the well established “twin stick shooter” genre. Take Hotline Miami, stick it in a western and give it some stylized art direction. What makes 12 is better than 6 unique aside from its visuals is the mechanics of each weapon. There are 5 in total and each handle rather differently. The revolver requires you to fan the hammer. The rifle requires re-cocking after each shot. You must also reload each bullet for all weapon types including the shotgun and the bow. There is also dynamite for when things get too hectic. The visuals create a stark contrast between the environment drawn with purple lines on paper aesthetic from the vibrant red blood strewn about from your bloodlust. The campaign is roughly 4-ish hours and has a decent story with some satirical elements. There is also an arena mode that is quite enjoyable. The campaign features some purchasable upgrades should you acquire enough money to buy them such as attaching dynamite to rats and having them seek out enemies. There are also some side missions that I personally found quite challenging to earn some extra bucks. Another thing that makes the game mechanically more interesting is the light stealth mechanics. You can knife people silently or use the bow. Obviously having someone see you or have the dead body be found sets off an alert, not an alarm, but a search is started near your last seen location or near the body. The game is very fast paced, death comes in one hit or a couple of grazes, respawns are fast, sometimes so fast I ended up clicking too much, winding up firing at the start and alerting everyone to my location. But the respawns are fast it was no matter in the end. [b]THE GIST: Really nice twin stick shooter with a unique twist. Both visually and mechanically.[/b] [quote]More here — [url=https://store.steampowered.com/curator/28295405/]Station Argus[/url][/quote]
  • gamedeal user

    Dec 1, 2015

    12 is Better Than 6 is a top-down shooter in the vein of Hotline Miami if they had decided to channel Westerns such as Dead Man and The Wild Bunch instead of Cocaine Cowboys. It is an admirable, but ultimately flawed attempt at trying to translate the top-down shooter to the Wild West. It is uncomitted to anything more than the base mechanic of reloading, which while interesting and potentially nailbiting once you get the hang of it, isn't enough to get you excited for what in store. The game itself has many interesting ideas throughout, such as reloading and priming your weapon manualy as opposed to just slamming down on LMB. While this makes some firefights pretty tense, more often than not, it makes ducking in a corner and waiting all too viable of an option. Stealth is also flawed at times, given that you default knife has the "potential" to not kill enemies in one hit once alerted. Melee, while limited to one or two section in the game, is also, a bit of a gamble, with you hoping to hit your opponent before he retaliates. Thankfully, your survivability is a tad higher here than in HM (Even more so with an upgrade.) and like said game, continues are unlimited, but the time between resets is so disconnecting that it can be a little disorienting. Combos exist, but the only reward for getting them is hearing the main character spout the same lines over and over. There's literally no motivation for slaughtering multiple enemies barring your desire to read an obscuring text bubble over and over. The story is also borderline nonsensical, with you taking control of a Mexican with a bad attitude in search of his lost memories. What starts out as as a stereotypical introduction turns into a jumbled mess of plots, where you fight no less than five factions due to your actions. Motivations are never established and unlike, "you know what", the underlying gameplay and is lacking that pizzaz and allure that would carry the convoluted story through to the end. Also of note, various flavor dialog is untranslated, minor spelling and gramatical erros abound. I normally wouldn't be so peevish if everything else was well executed, but as you could assume, it isn't. The art at times, while an interesting stylistic choice, fails to convey much of what your doing while in action and often looks like you stumbled upon an eight grader's Western fan-fic. Despite this, the it's probably the games biggest strength due to the immediate contrast a la "Madworld". I admire the developers for being so adamant and dilligent with fixing various game breaking bugs, especially running this on a Linux system. I sincerely hope that the developers are able to refine their craft in the future, because 12 is Better Than 6 definately has something about it that screams wanting to be good and at ever fleeting moments, achieves it. Nevertheless, at ten dollars with little to no replay value, I can't recommend it without some serious caveats or discounts. There are worse games out there for sure, and it's not a malignantly bad title, but at the current price point, it is nothing more than a mildly interesting curio.
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