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Tải xuống
Project Lazarus

Project Lazarus

83 Tích cực / 556 xếp hạng | Phiên bản: 1.0.0

Terapoly

  • Vietnam
    93725.27₫93725.27₫
    đi mua sắm
  • Argentina
    35593.78₫35593.78₫
    đi mua sắm
  • Turkey
    60996.51₫60996.51₫
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Tải xuống Project Lazarus trên PC với Trình giả lập GameLoop


Project Lazarus, là một trò chơi hơi phổ biến được phát triển bởi Terapoly. Bạn có thể tải xuống Project Lazarus và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Tải trò chơi Steam của Project Lazarus

Project Lazarus, là một trò chơi hơi phổ biến được phát triển bởi Terapoly. Bạn có thể tải xuống Project Lazarus và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Các tính năng của Project Lazarus

Project Lazarus is a reverse bullet hell, mech survival game with rogue-lite elements! Snowball your mech's arsenal to outlast the wave of alien monsters. Pick up items and crystals to level up, install and upgrade your mech and establish fire superiority. Every mech has its own control scheme and weapon installation slots, so make the right choice for the environment and your style of gameplay. Then, deploy your mech to the ground of an alien planet and survive the drop!

We envision 3 main features for Project Lazarus to be ready for full release.

1) Base game mode (Survival), which is complete.

2) A variety of unique mechs and weapons.

3) An alternative game mode that we plan to add in the future.

At the time of Early Access release, Project Lazarus features

6 Mechs with unique control scheme

15 Weapons

3 Stages

Cho xem nhiều hơn

Tải xuống Project Lazarus trên PC với Trình giả lập GameLoop

Tải trò chơi Steam của Project Lazarus

Project Lazarus, là một trò chơi hơi phổ biến được phát triển bởi Terapoly. Bạn có thể tải xuống Project Lazarus và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Các tính năng của Project Lazarus

Project Lazarus is a reverse bullet hell, mech survival game with rogue-lite elements! Snowball your mech's arsenal to outlast the wave of alien monsters. Pick up items and crystals to level up, install and upgrade your mech and establish fire superiority. Every mech has its own control scheme and weapon installation slots, so make the right choice for the environment and your style of gameplay. Then, deploy your mech to the ground of an alien planet and survive the drop!

We envision 3 main features for Project Lazarus to be ready for full release.

1) Base game mode (Survival), which is complete.

2) A variety of unique mechs and weapons.

3) An alternative game mode that we plan to add in the future.

At the time of Early Access release, Project Lazarus features

6 Mechs with unique control scheme

15 Weapons

3 Stages

Cho xem nhiều hơn

Xem trước

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Thông tin

  • Nhà phát triển

    Terapoly

  • Phiên bản mới nhất

    1.0.0

  • Cập nhật mới nhất

    2022-06-23

  • Loại

    Steam-game

Cho xem nhiều hơn

Nhận xét

  • gamedeal user

    Jun 27, 2022

    One of this games biggest issues is going to be people expecting it to play like VS and being extremely frustrated early game because it does a poor job of explaining itself. (I almost gave up on it twice until I discovered new mechanics just in time) First, weapons/items are PER SLOT, you can have multiple of the same weapon on your mech that upgrade independently. Don't even bother trying to survive for long periods when you first start (it's not fun at this point anyway, you're slow and clunky, the target is not precise, etc) Grab as much of the loot that lets you purchase upgrades before you load in and accept your deaths. Once you get the initial choices upgraded a bit, everything begins to get a little more intuitive. Only 5 hours in but the game seems like it could be a nice alternative if you'd prefer longevity/intricacies over the pure dopamine blast of VS Couple of beefs I do have: XP gems disappearing over time annoys the shit out of me. If devs are set on this mechanic, then please have them disappear offscreen if the time-to-travel to reach them isn't sufficient. Absolutely hate the feeling of trading armor/health to dive into mobs for a green/red only to have the gem fade away as I reach it. Something is suspicious with the proc rates of items tied to their upgrades. In the first hour, items seemed to be random and evenly distributed. I found a couple builds I liked and dumped all my upgrade currency into those items. Next 4 hours and I haven't had those items proc a SINGLE TIME during play... what gives? Change the cursor to something other than a crosshair/target. Early game when you have a single, weak projectile, having it miss a mob when the target seems to be perfectly placed makes it feel like the game is broken. (it's because your one, single cannon is not centered on the mech).
  • gamedeal user

    Jul 3, 2022

    a better value then diablo immortal
  • gamedeal user

    Jun 24, 2022

    Yes, this is another VS clone but, man, you have to give it credit for amazing graphics/animation! As opposed to gaining spells on levelups, you're installing new weapon platforms and auxiliary components. Also different here is that, more in the vein of a standard twin stick shooter, while all of the weapons auto-fire and reload, you get to control the aiming. I also love how there are multiple mechs to unlock with their own unique slot configurations, stats, and unique perks, like the Dozer mech that can regain health by running over baddies.
  • gamedeal user

    Jul 28, 2022

    For the price (2.39€) this game is a bargain and great fun. All achievements taken in just over 20 hours, probably less as have had the game running and walked off also. Some suggestion notes to make the game better in the future... -More combinations of weapons as as it is, it eventually becomes repetitive and playing a half hour round to try beating a high-score only with very limited builds gets old fast. Evolutions of combining different weapons would be nice and feel like you have more to explore when creating builds. -More achievements, as I imagine I'm not alone as a player who loves a target to chase. Would also give the game more longevity without necessarily having to do anything special. The hardest achivement here almost 20% of players have made it an easy game to "Perfect". -Ability to change the colour of the crosshair. I often lose track of it in the worst of pickles. -More levels, although for the price it is as saying before a bargain. However the game is a bit short and leaves you wishing there was more out there to sink your teeth into.
  • gamedeal user

    Jul 2, 2022

    Like this more than Vampire Survivors. Think its because presentation is better. Progression through the game is fun. Mechs have different control schemes and slots. Weapons are also a good aspect of the game.
  • gamedeal user

    Jan 22, 2023

    Absolutely worth it. One of the better and more unique Vampire Survivors Auto-TwinSticks. Admittedly, the graphics arent really good. Actually the trailer makes it look far better than it really does. However, its fun and theres tons of room to experiment with builds. The game comes with Mechs that have an ability and slots. Every mech has different slot types and slot amounts. That means one Mech can equip 4 Light Weapons like Machine Guns, while another can only equip 2. The next one might be able to equip 6 utility (like magnet, crit damage etc) whereas the next can only equip 3. On top of that, you can use similar weapons and utility as often as you can slot them into your mech. That means, if one Utility gives you like 70% crit chance at level 12, if you slot two, you get 140% Crit Chance. Obviously overkill, but you can. And you can do that for attack speed, reload speed, damage, attraction range and so on. It stacks. That alone makes it quite worthwhile. The current version offers like 4 areas and a new challenge mode with endless play. I have to say, im hoping for a bit more content that varies each run and gives you some incentive to keep playing. For example the Challenger Mode allows you to play as long as you want to take the risk, but you can extract to keep your rewards. But sadly, the only reward in this game is a currency allowing you to buff weapons in your armory at the main menu. Once you have done that enough, which is relatively soon, theres nothing to find. Im hoping for some sort of "Mutators" that you can find and then use when extracted. You know, a bit like the Burn Cards from Titanfall. That would spice it up and give me a reason to play and rake in rewards. Other than that, for the price its a really good and fun game.
  • gamedeal user

    Jul 22, 2022

    One of my favorite things about this genre that Vampire Survivors has kicked off, is the trend copying of the $3 price tag. Not that any of these games aren't worth more, they certain are, but the rather tiny tag in exchange for the fun you get really makes it easy to get into the genre and pick up multiples. This game has a pretty fun take on the genre, which each mech having different movement, controls, and loadout options. Weapons are divided into three styles, primary, secondary, and 'Dreadnaught' (which, frankly, is an excellent name). Each of the mechs has unique perks, a different number of slots for weapons of each time, as well as mounting spots (which matters for some, but not all weapons, and to differing amounts for the ones it does matter on). Passive upgrades, or 'Expansions' as they're called in this upgrade, also have a number of slots, with some of the mechs/characters having more slots for them than others. Different to other things in this genre, you can install the same weapon multiple times on your mech, rather than just upgrading the one you already have installed. This can be to great benefit, because the meta-upgrades don't actually improve your mech, but they improve the starting level of the modules you install. For example, upgrade the machine gun twice in the armory, and when you install it in a slot, it'll start at Level 3, instead of level one. In the aspects of this game that I hope get expanded on...it could use a little bit of a tutorial for some aspects. For example, armor only reduces damage when you have Armor Plating (AP), otherwise you take full damage from colliding with an enemy. Which leads to my last point, I'm hopeful the balancing gets improved, at the moment, there's not a lot of variety in how you can play, you either need critical armor to take no damage from any enemies (because if you take damage at all, you might reduce your AP to 0, which means you'll now take full damage from everything, including the little critters you've been ignoring), or overwhelming firepower to kill everything before it can damage you. Which is a bit of how the genre goes, it's true. Lastly, some of the mechs seem to have better static abilities than others. For example, the Dozer has a nice ability to get bonus AP when you run over an enemy, but it doesn't really explain anywhere the specifics of running over enemies. I think it might be a function of movement, movespeed, armor, or so on, but I am in no way certain. This ability is nice at the start, but quickly falls off later as there are no longer any enemies you can actually run over. TL;DR - Game is quite a bit of fun, some nice interesting unique systems for how weapons/upgrades work in the run, and a pretty enjoyable gameplay loop in the bullet heaven genre. Has room for shine and improvement in balance, progression, music and sound design.
  • gamedeal user

    Feb 5, 2023

    I love this game, but I absolutely cannot recommend it. I've wasted half the played time in crashed sessions. Wait for a real build down the road-- or for this review to update, I guess. I want this game to succeed, but it does not currently.
  • gamedeal user

    Apr 3, 2023

    Another Vampire Survivors clone, with Mechs. Hard to judge this one, as it is in EA, so it feels a bit unfair to point out its flaws that could just as well be due to the game not being finished. The biggest flaw is it feels very unbalanced. You can go from having to try find some monsters at all in a seemingly deserted level, to immediately being overwhelmed with no chance to survive. The monsters also scale weird, a very weak wave can appear after a ridiculously hard one for example. The weapons also needs some major rebalancing work. I feel the people behind the game are pretty good at coding and graphics, but are nowhere near VS when it comes to game design. It feels a bit like a skin to a half baked VS clone, without any new ideas, and the old ideas implemented poorly or not as well as VA. Some game design choices are very amateurish, like how one Mech need you to aim backwards to shoot forward. This is like the number one rule in game development, do not make it hard to control your character. Generally speaking the game is hard to play with mouse and keyboard, and needlessly so. Seems to be only playtested with a game controller. Using a mouse is frustrating as when the going gets tough it is hard to see the cursor. And as most of the weapons need you to aim them, it gets annoying and it is easy to die unfair deaths because you simply cannot get the Mech to do what you want in the chaos. Many weapons also feel unfinished, like the "guided" missile, that is just going straight. It is a decent try though, if you need that VS itch scratched, this might help. The price is very low, so can't really complain. If it was higher, I'd revert that thumb up.
  • gamedeal user

    Jul 6, 2022

    I'd like to give it a neutral review, but since there is no such function, here is thumbs down. 1. The main issue is that those games are usually about making some crazy combos of weapons and perks/upgrades. You make a monstrocity of a shooting hell, your bullets pass through enemies and ricochete off of them, you explosions create more explosions that kill enemies which then explode on death with more projectiles. There is no such thing in this game as far as I've seen. You have several weapons like a gun and a shotgun; you have several "other" weapons like rocket launcher or poison clouds. And you have several upgrades that boils down to - you shoot faster or stronger. No interesting persk, no funny combinations, no chain reactions. Weapons and upgrades do not interact with each other. 2. Controls are very uncomfortable. Each character has a different control and aiming scheme and they are all bad. I understand that the dev tried to make them "thematic" to the nature of the specific character, but it just made them bad. 3. Aiming is bad. You can't predict if you'll hit an enemy or not. The game has an isometric camera and 3d objects, and they have height. It means that it's hard to tell if your current line of bullets would cross and enemie or not. 4. The UI is very confusing. Every character has several slot types, and it's hard to tell which slot types are for what weapons since they are all the same. There are many smaller issues like disappearing exp gems if you don't pick them up, but it all pales withe #1 issue of game being "all the same" every time you play the same character. And I don't see how it will change with time unless a completely new system is introduced.
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