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Necrosmith

Necrosmith

86 Tích cực / 1585 xếp hạng | Phiên bản: 1.0.0

Alawar Premium

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Tải xuống Necrosmith trên PC với Trình giả lập GameLoop


Necrosmith, là một trò chơi hơi phổ biến được phát triển bởi Alawar Premium. Bạn có thể tải xuống Necrosmith và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Tải trò chơi Steam của Necrosmith

Necrosmith, là một trò chơi hơi phổ biến được phát triển bởi Alawar Premium. Bạn có thể tải xuống Necrosmith và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Các tính năng của Necrosmith

wishlist our new games

https://store.steampowered.com/app/2187290/Wall_World/

https://store.steampowered.com/app/2277320/Necrosmith_2/

About the Game

In a dark, dark tower a dark, dark Necromancer is performing a dark, dark ritual as dark, dark clouds swarm… Wait a second! What is a white cat doing here?

Assemble the dead

Skeletons, zombies, orcs, harpies, elementals, and even robots! Combine the body parts with the appropriate characteristics and attacks to find the perfect combination of survivability, speed, and combat power.

Upgrade your tower

Build necro labs to grow body parts and make techno-magic devices to upgrade your army of the dead.

Explore the world

Guide your hordes of the undead through more than a dozen biomes to find the keys to escape from this strange world.

https://store.steampowered.com/app/1949190/Necrosmith/

Cho xem nhiều hơn

Tải xuống Necrosmith trên PC với Trình giả lập GameLoop

Tải trò chơi Steam của Necrosmith

Necrosmith, là một trò chơi hơi phổ biến được phát triển bởi Alawar Premium. Bạn có thể tải xuống Necrosmith và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Các tính năng của Necrosmith

wishlist our new games

https://store.steampowered.com/app/2187290/Wall_World/

https://store.steampowered.com/app/2277320/Necrosmith_2/

About the Game

In a dark, dark tower a dark, dark Necromancer is performing a dark, dark ritual as dark, dark clouds swarm… Wait a second! What is a white cat doing here?

Assemble the dead

Skeletons, zombies, orcs, harpies, elementals, and even robots! Combine the body parts with the appropriate characteristics and attacks to find the perfect combination of survivability, speed, and combat power.

Upgrade your tower

Build necro labs to grow body parts and make techno-magic devices to upgrade your army of the dead.

Explore the world

Guide your hordes of the undead through more than a dozen biomes to find the keys to escape from this strange world.

https://store.steampowered.com/app/1949190/Necrosmith/

Cho xem nhiều hơn

Xem trước

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Thông tin

  • Nhà phát triển

    Alawar Premium

  • Phiên bản mới nhất

    1.0.0

  • Cập nhật mới nhất

    2022-07-13

  • Loại

    Steam-game

Cho xem nhiều hơn

Nhận xét

  • gamedeal user

    Jul 14, 2022

    It's alright for the price, AI is even more stupid than a drunk toddler though
  • gamedeal user

    Jul 14, 2022

    Somehow "just trying it out" turned into over 6 hours of gameplay. TLDR: I don't know how long it will actually keep me hooked, but it definitly is hooking me and for the price this is a no brainer. The game is very simplistic in it's presentation, and honestly that is a good thing. The game initially looked like it was somewhat oversimplified, but that was a false impression. You will probably die your first time before your screen is absolutely packed with sprites and effects. So later when I was at that point I was thankful for the readability! The game loop is also very simple but executed very nicely. You can get body parts by walking over graves, or by upgrading a slot in your base. These upgrade-slots need to be earned however by destroying "lairs" which constantly spawn enemies, that will walk your way, once provoked. You try out what works, how everything works, fail, try again, and it simply hooked me. The game looks nice and sounds nice. The mechanics mostly achieve what they want and carry the whole experience. Clear recommend, especially for less then 5 bucks. This is a steal! small criticism: Since the game so heavily depends on the mechanics, issues here are somewhat annoying. You cannot give your undead commands, not even simple ones. You also cannot get "slightly smarter" undead by e.g. using better heads. Your undead will keep marching on and on. This is somewhat the premise of the game, but in practice, it can be a problem. Your dead will aggro lairs all over the place. Since you cannot even tell them to stand still, move in groups or micro them (other than manually control a single one), you are done for if you actually do summon an army of the dead. It is pretty much never a good idea in this game to summon a lot of dead, which is somewhat sad. This leads to an incentive to summon and manually control exactly one undead and also never ever use the "cat" spell which will go pick up loot on the map (again uncovering lairs). That is what I found is probably the safest playstyle. Another thing is, that overarching to each run, you can buy upgrades. The problem here is, that this also incentivises dying after you reached a gold milestone, so you can just get better parts without needing to go to dangerous or far off areas. The mechanoid parts are particularly annoying since the associated enemies are extremely hard to kill. So I found myself wanting to farm gold. To do this, it was easier to aggro a bunch of low to mid level lairs, prepare an undead with a decent AOE attack and manually control it, having it stand directly on your base. If you didn't aggro too many, or too high level lairs you can basically go afk now and once in a while click your cat to pick up all the gold for your next upgrades. I don't mind that the undead do stupid things, but if doing literally nothing is better... Then I think a bit of adjustment would be nice. Maybe just a "don't move" order would suffice. In the demo I built a monster that had such a malus on movement, it just couldn't move and would only defend my home. In the game as it is now, this no longer seems possible, even with the late-game mechanoid parts. This nit picky mechanics issue aside, the game is a lot of fun and having spent so much time already, I would have been happy to pay a higher price! I'm already hoping for dlc or a sequel.
  • gamedeal user

    Jul 14, 2022

    UPDATE: A huge new patch has come out that changed unit AI, enemy AI, and added some extra control. Now your units will effectively kite enemies, depending on their loadout. Enemies will also aggro onto your units instead of incessantly b-lining for your base. Enemies are much faster, and speed upgrades are of the utmost importance. In addition, you may now choose to have your units hold position. You can have as many (up to the 15 unit cap) of your units hold position as you'd like. So you can have a whole troop of your creations create an Alamo situation at your base. It's pretty amazing. Spells have also been buffed across the board. It's a lot to take in, but it's a HUGE step in the right direction! I can't go through the review and edit everything to adhere to this update at the moment, please apply this information accordingly as you go through the review. Sorry! ------------------------------ Pretty great title. Surprising amount of length/depth for the price. There are some amazing moments, but there are a few drawbacks with the current build that I think will really upset certain players.

    The Good Stuff

    The great parts of this game are discovering everything there is to offer, seeing how each of the parts work, discovering special recipes that have unique bonuses, upgrading your meta progression for pretty substantial gains, and exploring the map to progress the main (and only) quest. It's quite a romp to toy and tinker will all the different kinds of monsters that you can create. Your creations will go about on their own and lay waste to enemies, collect resources, and traverse the map. You can control a single unit at a time and direct where you want them to go and/or use them to fight/kite enemies/destroy enemy bases/collect resources. Each part that you find/use to make your creations have different properties. While stats are among the properties, many parts have an associated skill/attack. It's fun to try them all out and put together combos when building your units. There is a suite of spells that are at your disposal. These offer an AoE healing, AoE nuke, AoE "town portal" to recall a group of your creations for base defense, an automated resource collector, and a (pretty useless) base defense that damages its surrounding enemies. They're useful and somewhat fun, but generally you'll only send out the resource collector and use the others sparingly.

    The Bad Stuff

    Currently, as you progress towards the mid-game, you'll find that spawning and controlling a single unit is the optimal way to play. Don't get me wrong, there are fringe scenarios where making an army of wildly creative monsters is good, but those scenarios are very few and far between. Moving towards the mid/end-game will offer a big jump in power. The parts to construct your units become pretty insane. It's very fun to tinker and try everything out. However, eventually you will determine which combinations of parts are the strongest and simply never use any of the other ones. And you will have myriads of parts. It makes creating unique monsters sort of a moot point, wherein defaulting to some uber-gosu combo is strictly better. Currently your monsters tend to kill themselves ad nauseum, even with all the upgrades maxed out. It can be disheartening to create a legion of demons and angels and mechs and so forth, only to have them all an hero within the first few seconds of spawning. Because you cannot control more than a single creation at a time, there is no RTS-style element to this game. While you can meticulously control a group of units, it eventually becomes overwhelmingly tedious and difficult. It's better to use a single unit or let your d00ds do their own thing. If you're looking for control, you're not in the right place. If you have romanticized the idea of using certain creations that are among the early-tier parts, you'll be saddened to know that they'll all be useless in the late-game. Skelly's, Orc's, Vampire's, Treant's, and others have no place in the current end-game army mixture. Some of their abilities are really fun so it's a shame to see them become outdated, sometimes within just several minutes of first obtaining them.

    At The End Of The Day...

    I think it's quite worth it. As you can see, I've already played ~12 hours. It's pretty engrossing. Granted, to make serious progress you will end up cheesing the systems at play, but they are still very fun to play and tinker with. With a few QoL updates and some balance passes this game is going to be a freakin' knockout! I have a more detailed post on the discussion forum that outlines things I'd like to see changed/updated. If you're unsure of the cons that I listed above, you may want to seek out the post and see if my personal gripes are things that would dissuade you or not.
  • gamedeal user

    Jul 15, 2022

    I really like this game. But it has absolutely glaring issues that keep it from fully realizing a good concept.

    My Main Complaints

    - The minion AI is terrible. They simply charge straight into the enemy, no matter their weapons, range, health, armor, or any other metric. - You can only control one minion at a time, and the only command is WASD to move. - The minions simply run off in random directions with really odd and un-adjustable priorities. No set to defend, no ability to set them to collect items, no ability to make them focus on enemy spawners. - Enemy spawners only activate when you get within a certain range of them. This would lend to a more cautious play style in the early game, but because of the above issues, it just leads to minions running in random directions and activating every spawner in your zip-code without killing the ones already spitting enemies out on your doorstep. - The meta-progression feels really narrow and slow, while the in-match progression is mostly just collecting different skins of better and better parts with a small handful of exceptions with parts that have unique abilities or use-cases. - No defense buildings and two damage spells (Plus a small AOE, long-cooldown teleport spell to get minions back to the tower). That means only minions can reliably defend your tower. But they aren't reliable, because the casters are throwing themselves into mobs they can shoot from 30 feet away, and your tanks are running off into the sunset to activate more enemy spawns. That may seem like a pretty long rant, but it's a cheap and pretty fun indie game. I hope that this first release is thin on mechanics and Quality of Life improvements for now, and not because this is the final state of the game. If you're willing to wrestle with AI and micro-manage your tower/minions, the price tag probably shouldn't stop you. But I can't generally recommend the game in it's current state. If you can find a way to play them, many old Flash games play with similar design and concepts in a more complete package fro free. I wish the best the team at Alawar Premium, and I hope to see them continue to work on this game.
  • gamedeal user

    Jul 15, 2022

    It's kind of an interesting concept, but the game feels shallow and gets boring really fast. While I understand the lack of control for the undeads, I feel like the "Necrosmith" should be able to gain more powers to control them through unlockables("guard this spot/stop", "follow the leader/group up", "gather on the way to this spot/patrol", etc.). Currently, your units will often walk too far too early, which will lead into the player getting overwhelmed from multiple directions without being able to even deal with one direction. Even the ranged units will just walk right into the blob of mobs, just to die instantly. You can control one unit, using WASD, and have access to a few spells, but it isn't enough. It feels like the current best way to progress is to only summon 1 unit and take control of it, so you can explore at your pace without ever getting overwhelmed, until you start pushing into the next biome anyway, but at least you won't have to deal with more than one spawners a time. Hell, it's even possible to clear everything in the first 3 biomes and then just afk for meta progression currency. I would still say the game is worth the price, but it's a rough one.
  • gamedeal user

    Jul 15, 2022

    I can't deny that I'm somewhat drawn to the kind of games that got inspired and appeared after Vampire Survivors hit Steam and became a massive success. I find joy in the roguelite nature and ability of creating challenging runs that get more difficult in a small amount of time. Create multiple heroes and creatures whilst keeping many features intact was something I actually did not anticipate - enter Necrosmith. The self-proclaimed necromancer simulator offers players a new way to experience the everlasting loop of accumulating just enough ressources that unlock another permanent feature, keeping us alive a bit longer in the next run.

    Minions, Arise!

    You are a necromancer stranded in no man's land, raising undead hordes to fight your way back home. There, this is the whole story. Time to move on to gameplay aspects. Our base, or rather tower, is basically the hero we want to keep alive. Over the course of a run you'll get attacked by an evergrowing number of monsters until your tower got destroyed. Stay alive to gather gold and unlock permanent boons once your back in your cozy cellar. To prevent yourself from getting murdered to quickly it is neccessary to raise the dead. Playinly speaking, pick their bodyparts, combine them into monsters and use some mana to complete your spells. Voilá! Parts can be found by exploring the overworld and get accumulated every day. The amount and type increases once you start upgrading your permanent buffs. So, you'll start with skeleton parts, zombies afterwards and the list goes on. Speaking of exploration: you can only control one minion at a time. The others will run around, murdering everything on sight and collect stuff as they get in touch with it.

    Brains! Well, if only..

    Just don't rely on your minions. At all. I've read other players oppinions and they all agree in the sense that the AI of your monsters is abyssmal. I get that zombies are stupid but I would expect a skeleton wizard to be at least able to not always run into melee range when he could stop and shoot from afar. You're even going to unlock robots later on but the behavior does never change. It can be funny at times, infuriating at others. But does change though are the attacks and skills your minions will use depending on their "loadout" aka which head, body, arms and legs you combined. While this is fun at first, the novelty wore off for me pretty fast. However, some designs make for special monsters. You unlock them by combining the right parts and they come with bonus like having more health, armour and speed, to name only a few. This lead me to combine parts until I found the unlockables and I'm pretty sure there are lots of them. Your tower is no slouch either, having the abilty to get upgraded on the run. To do this, you have to find blueprints, which mostly dropped after I cleared monster lairs on the map. These act as infinite spawners and burning them down makes your life a whole lot easier. Then comes the AI of your minions into play and ruins the day. Since they spread all over the map, they also clear some fog of war, triggering new lairs and bringing your tower under heavy attack. When you die, and you will, you are going to keep your gold. Use it to create and upgrade useful stuff like a cute cat, running around and picking up ressources that would otherwise vanish. Unlock spells to damage enemies or move minions and make the body sparts spawn slightly more often and quicker. Overall some nice choices and I can imagine they could add even more in future updates.

    Rather a smith than a necro

    While I do think that the game is fun, I did expect me to create hordes of monsters. Instead you have a pretty small army that behaves like blind, drunken pigeons. In fact, I found it better to keep numbers even smaller to not accidentally find lairs and other stuff that increases the number of waves. I do get that this is where the challenge comes from and that the game is not designed around the idea that every run takes 4 hours. Adding a game mode that does exactly this would have been nice though. Less aggro, more room for exploration and experiments but also less gold accumulated to function as some sort of balance tool. In the end I find myself enjoying the game a lot. You get the hang of it very fast and my motivation always kept up for 2-3 runs in a row. It helps that you sometimes find new stuff like relics, which also function as permanent upgrades. If you're looking for a new challenge in your lunch break, enjoyed games like Vampire Survivors or 20 Minutes till Dawn but enjoy a little, braindead twist, Necrosmith offers a lot for a small amount of money. Just don't expect to play a strategy game. Think of it like putting a basket of kittens on the ground, giving them orders. They won't hear you, but if they do, you're extremely proud. If you like reviews about indie games and want some soundtrack recommendations, consider joining INDIEstructible and follow my curations.
  • gamedeal user

    Jul 16, 2022

    Defintely worth the price. AI is a bit dum dum but the devs announced it will get fixed. Still an addicting game with a great potencial for more content. As you play Trevor in Vampire Survivors you just become Hector in Necrosmith lol
  • gamedeal user

    Jul 17, 2022

    Tower Defense + RTS + Rogue-lite = does a little bit of everything, but none of it above the bare minimums. --- In terms of tower defense, you really only have 1 tower, it doesn't move. You have some upgrades and spells to defend it, but you mostly want to try and keep enemies away from it by spawning new units. In terms of RTS, you assemble monsters and send them out into the world to loot and pillage and try to keep the swarms of enemy away from your tower. As a rogue-lite, each time you play you are in a randomly generated world to explore. You have 1 tower, once it's gone, you are forced back to your home lair. What you keep is your gold earned which you use to buy upgrades that stay in effect. So each world you explore you bring back more gold to expand your lair upgrades. While all of this is fun, and you'll probably get a few hours out of it, it's also extremely limited and there's not really an end game, just the ever present goal of seeing how much farther you can get before being overwhelmed each time. Oddly enough this reminds me of classic retro gaming while not reminding me of any specific game, just that mindset of a game as an entertainment treadmill, something more interesting than twiddling your thumbs to pass the time but not really a world you will live in or be absorbed by. I could go through a list of complaints: 1. You are very much at the mercy of RNG, no matter what upgrades your lair has it's still random what parts you get and whether they will be strong enough to fight the next enemy wave 2. Everything you need for progress is randomly found, it might take several attempts before you even come back with enough gold to tick your next tiny upgrade 3. Your number of units is capped at 15, which will never be enough as the further they explore the more vulnerable your tower is and yet if you don't let them explore, you can't make progress. 4. You can only direct control 1 unit at a time, the rest wander aimlessly, and to say the undead are braindead may be redundant, but when your ranged fighters are face-tanking the enemy and your armored swordsman is off picking flowers instead of fighting, it can get a bit tedious knowing you just spent an hour to build an army that is sometimes as useless as lipstick on a pig and none of them are close enough to your tower to save you from the next enemy wave. 5. The rogue-lite (as opposed to rogue-like) does give the game better replay value, but it is still highly repetitive. (rogue-likes are a complete start over, rogue-lite you build and carry over a bit from each play through) I could go on, but it really boils down to expectations. This is a $3 game and if all you're looking for is a fun little diversion for short periods of time, this delivers if you like the idea of mashing together random body parts and spewing them out into the world. If you're expecting the same depth and detail as a $30+ game you'll be disappointed. I'm enjoying it, and I can't slam it too hard at this price. But I can say I wish there was a bigger and more elaborate version that addressed some of its issues. There was the potential to build a better (and more valuable game) but for now I guess I'll just enjoy what's here until the novelty of building random bodies and animating them wears off. --- Bottom line: It's a quirky arcade rogue-lite where you build bodies out of random parts and unleash your undead army into a random world to gather loot. Just don't expect more than the $3 price tag can deliver. --- While you are here, would you consider following my curator page? Want to read all of my reviews and not just the curated ones?
  • gamedeal user

    Jul 19, 2022

    To start, the content to cost ratio here is definitely in favor of the player. However, the cost feels like an acknowledgment of problems. What's unfortunate here is that if they fine tuned the formula, I'd easily pay $10-$15. The first few runs of this game are when it's at it's best. I truly felt like a Necrosmith. I was creating all different kinds of horrors. I really enjoyed the experimentation. You are destined to lose in these first few runs which is fine, but as you go on you'll eventually desire to win. The problem is, due to the mechanics, the best way to win is to use a single player-controlled unit with powerful body parts. This is amusing for a bit, but becomes tedious and completely loses sight of what was so fun about the first few runs. At this point there isn't much room for experimentation. There are obviously better parts, and you will never use the earlier parts again (no lizard, no orc, no zombie, no skeleton). Being able to upgrade different paths of monsters would allow for experimentation through-out the entirety game. A lot of people are complaining about the A.I. The main problem with this, is the way the monsters fight. Monsters that are fully capable of slaughtering a pack will kill themselves by repeatedly charging into and sitting in the middle of said pack. I'm not exactly sure how to fix this, except for maybe having the enemy A.I. actually stop to fight your monsters, similar to the way creeps work in League of Legends. That way ranged damage dealers can be protected be beefier tanks. I enjoy the automatic mindlessness of the early parts of the game. If A.I. worked in this way, I'd even be fine with removing the player control entirely. I wish the devs cooked this game for a bit longer, because it certainly has potential. The only reason I can recommend this game is due to the price. I would not recommend this game at a more typical indie price point without some pretty major changes. The idea is great; the execution is lacking.
  • gamedeal user

    Jul 19, 2022

    I bought the game and immediately put 8 hours into it I find it mind numbing in a good way some issues I had. No keybinds: if you are away from your base and it is under attack there is no fast way to return I want to hit the E key and go back or 1-5 to jump to my first five units, maybe 6-0 to quick use spells Commands: game needs orders at some point, I get jumped early on every map and have to take my most AOE or strongest unit and hold them at base, Need to be able to tell a unit to stay at base so I can control a unit to get things on map There is a heal spell but you cannot click on the units portrait, you need to pause time goto unit zoom in if farther out and click on the spell and drag it to the unit.
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