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Element Space

Element Space

63 Tích cực / 130 xếp hạng | Phiên bản: 1.0.0

Sixth Vowel

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Tải xuống Element Space trên PC với Trình giả lập GameLoop


Element Space, là một trò chơi hơi phổ biến được phát triển bởi Sixth Vowel. Bạn có thể tải xuống Element Space và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Tải trò chơi Steam của Element Space

Element Space, là một trò chơi hơi phổ biến được phát triển bởi Sixth Vowel. Bạn có thể tải xuống Element Space và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Các tính năng của Element Space

Element Space is a brand new take on turn-based tactical squad RPGs set two-hundred years in the future.

Intriguing non-linear story with multiple endings.

Step into the shoes of Captain Pietham after being framed for a terrorist attack. Follow him on a journey to clear his name and expose a terrible genocidal conspiracy.

Easy to learn, hard to master turn-based battles.

Face overwhelming odds and break through their ranks. Use your wits and uncover lots of powerful skill combos to get the mission done.

Unique characters to recruit.

Travel the galaxy and recruit companions. Each one of them comes with a unique skill set, story and unlockables items.

Fight the way you want

Deck out your crew with unlockable weapons and perk trees of your choice. Adjust your party to your own play style.

As Captain Christopher Pietham, you will lead your crew into battle in order to save humanity from extinction!

Travel to the far reaches of spaces, recruit allies, gather equipment and combat deadly enemies.

In battle, you will have to strategically maneuver your squad, utilize cover, flank your enemies and combine your companions’ skills and unique abilities for deadly effect!

Choosing when to engage your enemies up close and when to pick them off from afar will be critical for gaining the upper-hand.

Your ideological decisions will mark how the rest of the Galaxy perceives you. Make sure to forge strong political alliances to ensure your victory in the final confrontation.

You hold the fate of the Galaxy in your hands. Good luck, Captain!

Element Space features a battle system full of deep strategy:

  • Engage in challenging turn-based combat and real-time exploration.

  • Approach complex, team-based tactics by combining character skills with free-form movement.

  • Outfit your squad from a selection of 32 melee and ranged weapons that allow for different play styles and strategies.

  • Unlock items and weapons by gaining reputation with the galaxy’s factions.

  • Grow your characters through their unique branching upgrade trees – no two characters are the same!

  • Battle against a wide range of enemy units and squads.

  • Factions’ combat perks combine with their units to challenge the player in different ways throughout the game.

The single-player campaign offers:

  • A fully-realized universe with a detailed and extensive history.

  • Seven explorable factions, each inspired by distinct cultures and traditions, offering their own units, tactics, architectures and perspectives.

  • Eight possible companions, each with their own extensive backstory and narrative arc. Help them achieve their personal goals in order to unlock their secret perk and maximize their potential in battle.

  • 12 to 15 hours of playtime per playthrough.

  • 24 handcrafted levels, each designed to provide unique combat experiences. No procedural content.

  • A nuanced ideological system that tracks your decisions and actions throughout the game, affecting your reputation with factions, your character roster, and more.

  • Multiple endings – from your reputation with different factions to your relationship with your party, every decision you make will shape the destiny of the galaxy.

  • High replayability. Each playthrough will allow you to see new missions, party-members and storylines. The wide range of equipment, skills, perks and companions permits for very different playstyles game to game.

  • Extinction Mode: Hardcore mode for those looking for an extra challenge.

About the Team:

Sixth Vowel is an independent developer based in Buenos Aires, Argentina, with a commitment to making challenging, entertaining and narrative-rich games.

Cho xem nhiều hơn

Tải xuống Element Space trên PC với Trình giả lập GameLoop

Tải trò chơi Steam của Element Space

Element Space, là một trò chơi hơi phổ biến được phát triển bởi Sixth Vowel. Bạn có thể tải xuống Element Space và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Các tính năng của Element Space

Element Space is a brand new take on turn-based tactical squad RPGs set two-hundred years in the future.

Intriguing non-linear story with multiple endings.

Step into the shoes of Captain Pietham after being framed for a terrorist attack. Follow him on a journey to clear his name and expose a terrible genocidal conspiracy.

Easy to learn, hard to master turn-based battles.

Face overwhelming odds and break through their ranks. Use your wits and uncover lots of powerful skill combos to get the mission done.

Unique characters to recruit.

Travel the galaxy and recruit companions. Each one of them comes with a unique skill set, story and unlockables items.

Fight the way you want

Deck out your crew with unlockable weapons and perk trees of your choice. Adjust your party to your own play style.

As Captain Christopher Pietham, you will lead your crew into battle in order to save humanity from extinction!

Travel to the far reaches of spaces, recruit allies, gather equipment and combat deadly enemies.

In battle, you will have to strategically maneuver your squad, utilize cover, flank your enemies and combine your companions’ skills and unique abilities for deadly effect!

Choosing when to engage your enemies up close and when to pick them off from afar will be critical for gaining the upper-hand.

Your ideological decisions will mark how the rest of the Galaxy perceives you. Make sure to forge strong political alliances to ensure your victory in the final confrontation.

You hold the fate of the Galaxy in your hands. Good luck, Captain!

Element Space features a battle system full of deep strategy:

  • Engage in challenging turn-based combat and real-time exploration.

  • Approach complex, team-based tactics by combining character skills with free-form movement.

  • Outfit your squad from a selection of 32 melee and ranged weapons that allow for different play styles and strategies.

  • Unlock items and weapons by gaining reputation with the galaxy’s factions.

  • Grow your characters through their unique branching upgrade trees – no two characters are the same!

  • Battle against a wide range of enemy units and squads.

  • Factions’ combat perks combine with their units to challenge the player in different ways throughout the game.

The single-player campaign offers:

  • A fully-realized universe with a detailed and extensive history.

  • Seven explorable factions, each inspired by distinct cultures and traditions, offering their own units, tactics, architectures and perspectives.

  • Eight possible companions, each with their own extensive backstory and narrative arc. Help them achieve their personal goals in order to unlock their secret perk and maximize their potential in battle.

  • 12 to 15 hours of playtime per playthrough.

  • 24 handcrafted levels, each designed to provide unique combat experiences. No procedural content.

  • A nuanced ideological system that tracks your decisions and actions throughout the game, affecting your reputation with factions, your character roster, and more.

  • Multiple endings – from your reputation with different factions to your relationship with your party, every decision you make will shape the destiny of the galaxy.

  • High replayability. Each playthrough will allow you to see new missions, party-members and storylines. The wide range of equipment, skills, perks and companions permits for very different playstyles game to game.

  • Extinction Mode: Hardcore mode for those looking for an extra challenge.

About the Team:

Sixth Vowel is an independent developer based in Buenos Aires, Argentina, with a commitment to making challenging, entertaining and narrative-rich games.

Cho xem nhiều hơn

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Thông tin

  • Nhà phát triển

    Sixth Vowel

  • Phiên bản mới nhất

    1.0.0

  • Cập nhật mới nhất

    2019-02-14

  • Loại

    Steam-game

Cho xem nhiều hơn

Nhận xét

  • gamedeal user

    Feb 24, 2022

    I put off writing this review until this late date because the developers kept posting promises that they were still updating the game and making fixes. They only admitted in the last week that they lack the budget to finish this project. As others have commented, there are some good ideas here. Unfortunately, now that we know that the game will never be properly polished, it's impossible to recommend it as an enjoyable experience.
  • gamedeal user

    Nov 21, 2018

    I thought I'd drop a preliminary review since the game just launched on early access. I just started (played a few missions), and I'll return with more thoughts once I've played more, but so far, what a cool game! The game is a strategy/rpg with X-Com-type fighting and a space/intergalactic/warring factions type of theme. I’m quite impressed with the production values for this game, especially considering the price point, and based on what I’ve played, I’d say it’s well-worth supporting. I should also mention that I have a pretty good gaming rig (i7 quad core, 1080, 16 bg ram bla bla bla), but the game is running very well so far which is always nice and not always a certainty with an early access game. And of course, although I’m giving this a thumbs-up, it’s obvious that it isn’t a finished product. The game play is fun but there are elements that need work, and I hope the devs consider including some voice acting to breathe more life into the characters. But hey, it’s early access! I'll return with more thoughts later, especially if it turns out that my postive review was a little hasty for whatever reason haha. But yeah, take the plunge if you’re hesitating!
  • gamedeal user

    Nov 21, 2018

    So I have tried the game and want to share my impressions. Since I have just played a few hours I cannot fully evaluate it. The gameplay is pretty similar to X-Com with some differences. - Missing Voiceover. I don't know if it is planned to be added but I had never such a strong feeling that the characters should "talk" instead of just displaying the text. It would immensly help immersion. - There seems to be just 0, 50 and 100 % chance to hit. A bit boring for my taste. - Its not grid based like X-Com but has free movement. I can live with both. - Cover is mostly destructible. - Sometimes the actions happens behind objects so camera placement could be more intelligent. - In one mission there just came more waves of enemies. Seemed pretty unfair to me. Also one enemy drops mines to my covers and when I flee they explode. Don't know how to counter that and also seems unfair. Other enemies blind my chars and thus make them "useless" for 3 turns since they can't do antyhing than move in this time. - A mission consists of several battles, mostly with increasing difficulty. When you mess up you can restart the mission but you have to do the "easy" battles again. An option to redo just the last fight is indispensable for me. Otherwise the punishment is way too hard for my taste and sucks the fun out of the game. - Overwatch areas are displayed. Nice. Somehow unexplainable my chars STILL always run into it ;). - There is plenty of Melee combat. - The setting is a "weird" mixture from sci-fi and antics. Unusual but not bad for my taste. Just not the general thing you would expect. - Story is nice and interesting so far. - Many special abilities like dragging enemies towards me etc.. I think its way more diverse and offers more tactical depth than X-Com where its mainly straight shooting. - For me its very difficult to estimate who I can shoot at when going to a certain position. I often end up where I can't do what I intended to do and thus wasted a turn. - Battlefields are very varied and mostly nicely designed. What I would wish: Pick up weapons/armor/money from fallen enemies. Loot crates, at least when just walking around (not enganged in fighting). The "walking" between the fights is just meaningless, especially when I often can't directly find where I'm supposed to go. An option to keep mouse within game screen for multi monitor setups. Overwatch always hits. Thats too predictable for me. Maybe have an evasion check or something. An option to just redo the last fight not restart the whole mission. This is simply waste of time I can spend better. Other than that the game appears pretty polished and bug free to me. I have a hard time deciding wether to recommend or not because of the "unfair" things I mentioned. If you like these kind of games give it a try. But for me its currently a bit too frustrating and thus I wait until it gets fixed. But maybe its so by design and I'm just too spoiled or too stupid. Note: I play with Steam in offline mode so my gametime count may not represent my actual playtime. Update: I have played two more missions. Still just the standard weapons available. More Human enemies. Und the feeling of unfairness. There comes a guy with a flamethrower and sets my whole team on fire albeit its behind cover and behind corners. Then I shall play 4 battles again to come back to that point? Not with me. The number of retries for a mission seems limited to 2. I guess the Devs make it intentional that it is so hard but for me this is no longer fun. I don't know how to counter that stuff when I don't even know what awaits me. This is too much trial and error and simply feels unfair to me. My team of 3 usually fights against much more (up to 9 until now) enemies. My people have 3 to 4 times the hitpoints of the enemies but the enemies also have armor and repleneshing shields. And each of them shoots at me. On the other hand I lack proper information wether I can shoot from where I want to move or not. Sumarry: The game has good quality (Optics, Gameplay, Polish). But it also has a steep learning curve and feels difficult and unfair to me. A "rewind" or turn/battle restart option could make up for mistakes and missing information. But playing the whole mission with several battles again is just stupid and frustrating for me. So I still recommend it but you need a high frustratioin tolerance and a bit masochism to enjoy it I guess.
  • gamedeal user

    Nov 22, 2018

    X-Com type movement style, Storyline Choices, I like it but it does have its flaws you can't exit the mission to restock gear before trying the mission again. you run from one match to another to another to another without being fully healed same goes for your ammo no refill, same goes for your medkit no refills, you also dont get a save between or during the match so if you make it to the 4th match and lose you start at the first match over and over again other then that I could be very happy with the game and enjoying it if they restock everything between matches or let us save or start at the match we lost in. It is early Access so maybe they will add inventory options. If they fix the med kits & ammo refill each battle then I would say buy the game but its not worth it atm I wanna get it a perfect review but If everyone gives it a good review then whos to say they will fix the issues. Games I have played like this Valkyria Chronicles 93 recorded hours also played on ps2 Valkyria Chronicles 152 hrs on record Battletech 200 hrs on record Warhammer 40,000: Mechanicus 30 rs on record game is new X-Com: Enemy Unknown 789 hrs on record X-Com 2: 381 hrs on record Final Fantasy Tactics over 989 recorded ps1 and psp
  • gamedeal user

    Nov 22, 2018

    Okay I think the game is fun initially, but after a couple missions the difficulty ramps up extremely fast, with a "mission" actually being four or more battles in a row. The battles start off hard and get much harder, at the same time your units have less and less health. You will fail, trust me, and then be punted all the way back to the beginning and have to do all those battles you completed so expertly all over again. So the balance right now is total crap/sadistic, but the game quality/content is high. Balance is relatively easy to fix. So I am giving this a thumbs up for the community to buy and check this game out, and then camp on it until it is playable beyond the first couple hours. Which I would imagine will happen within a month or so.
  • gamedeal user

    Nov 29, 2018

    Is this a new thing with developers (I'm looking at you underworld ascendant)? You make a great game and then you throw all the hard work out the window by forcing the player to go through large chunk of very difficult gameplay without the ability to save, so that in the likely outcome that you fail, you have to do it all over again. And again. Why? Nobody wants this. It will just make people not buy your great game, which I am certain is not the aim of the devs. Even the most recent dark souls game had checkpoints every 5 meters. I mean, I love tactics games and I am all for including hardcore modes (I only play xcom 2 on ironman) but don't force the players through the gauntlet before they can learn to appreciate this game you just slaved over. I am giving this the thumbs up because the two related issues that kill the game (having to go through full missions without saving and without being able to heal and reload) can hopefully be patched and because it's actually a really good tactical game worth saving. I like the colourful shiny star trek graphics, its a welcome change, I like the clean UI, the AI is great, I like the focus on team work and using different abilities together. The story is sci fi video game blah blah. It gets the job done but this is not The Witcher 3 or even Battletech. It would be nice to have a great story for a change but really who cares? We are here for the battles and boy do they shine. Now please fix your game devs. Thank you.
  • gamedeal user

    Jan 4, 2019

    The community moderator reacts strangely to an objective criticism of the game - deletes messages and blocks the account. I am writing this review to bring problems to the developers. [b]Pros:[/b] + Beautiful fight animation and 2D art. + Close combat link (a new mechanics) [b]Cons:[/b] - The plot is clichéd and has no right to life. - A world you don't believe in. - Enemies appear from nowhere. Jump from the ceiling behind the heroes right before the enemy turn. - Horrible skill tree, lack of balance between classes. - Awful camera and constant slow motion. - No content (7 missions, 5 hours of gameplay). - A lot of bugs. Someone say, the game is racist, brothers Slavs are depicted as orcs, who have nothing sacred. I don't know, did not see anything like that. The worst thing is that you do not believe in the world of this game. Characters behave foolishly. We play for a team of idiots (probably, it was for these words that they blocked me ^^). [b]Albert Einstein:[/b] The definition of insanity is doing the same thing over and over and expecting different results. The clinical idiocy of the heroes (due either to the deadlines or the untalentedness of the scriptwriters) manifests itself from the very beginning of the game. The captain, the rear admiral, and their friend, the heroes who gone through the flames of war, are responsible for the security of the galactic summit. These three woodpeckers lose contact with the onboard computer of the ship and run into the service bay. There they see two dead guards, and two thugs with weapons (one of them has a sniper rifle). What should deck officers do in this situation? Take firing positions and quietly shoot both? Shoot one and order to surrender to the second? Raise the alarm and call for reinforcements? Not! The correct answer is to stand tall and order to surrender. And imagine - one enemy escapes under the gun, and the second makes several shots and hides in the shelter. Three experienced soldiers could not do anything! Well, everyone makes mistakes. The first enemy is defeated. We run further and see a crowd of vilians, far exceeding us in number. What are we doing? That's right - we order them to surrender again! Miraculously surviving the fight, our idiots are moving forward to the battle with the boss. And imagine: they made the same mistake twice. On the way, they lost a friend (more on that later). We caught up with the enemy because of which this nightmare began. They sit in ambush. What should they do? Correct - order him to surrender! *laughter through tears* In future battles, the situation will change slightly. There will be even a moment when the hero first shoots and removes one enemy. But it is rather an exception. Heroes will run chest on the embrasure. They will face enemies and move themselves at a disadvantage. There is not the mechanics of hidden battles that exist in XCOM, Mutants Year Zero, Phantom Doctrine, Troubleshooter, etc. But if the game obliges us to fight in the open, then the plot and actions of the heroes do not even try to justify it somehow. They just go to die, like a flock of sheep for slaughter. Small spoiler (10 minutes of play) about a dying hero: the infiltrator hacks the alerting system and accuses our heroes of treason and trying to arrange a terrorist act by overloading the engine of a spaceship moored at the docks. Heroes catch up with the soldiers. Unlike our woodpeckers, they do not try to talk, but open fire. The captain orders them to lay down their arms, but they simply ignore them. And now attention - one of the idiots - [b]Rear Admiral[/b]. She listens to the orders of the captain and does not even try to say anything in this situation. Just think - ordinary soldiers hear the alert on the speakerphone and attacking the captain and rear admiral. I hope that they were shot. :) This is followed by a classically clichéd company - the heroes lost everything they had. On a fragile boat they save the galaxy, enlisting the support of new allies. All this we have seen many times - Mass Effect, Battletech, and so on, and so on. But here's the catch - in those games the heroes became victims of planned intrigues, victims of bureaucracy and xenophobia. Here heroes become hostages of their idiocy. Two cretins (remember - the captain and the rear admiral) escape into hyperspace, as they were accused of treason. The infiltrator's corpse is lying in the docks. The whole ship is packed with video cameras (we are shown a picture from the engine control room). Characters have radio communications. Senior officers have their leaders, contacts with army superiors and friends, political contacts. But they do not even try to use the moldy brain and tell the truth to anyone. In fact, the heroes have hidden the truth from the command. [b]I just can't believe the reality of this insane world!..[/b] The world with a galaxy where we can go only one corridor. The game is linear. But there is a choice - we can ask for a new sword or shotgun for the mission. We can get a bonus to humanism or autocracy. The only fork in the plot allows us to choose a new companion. The remaining missions are not attached to a planet. You can fly to Mars or Venus and meet the same enemies on the same location with the same goal - to kill everyone or disarm the bomb. The world is completely dead. There are several non-memorizing alliances with complex abbreviations. They are grotesque and hypertrophied in their desire to correspond to one of the four extremes. For example, there is an authoritarian Japanese shogunate. But these are not Minmatar from Eve Online, well thought out and inscribed in the history of the Universe. This is not a parody from Red Alert. These are faceless creatures that are distinguished from the rest only by a few lines in the tooltip of a mission. There is no world. The story is sucked from the finger and recorded on the knee. Characters are idiots whom I cannot empathize with. Dialogues do not offer a choice, only reactions are those corresponding of extremes of ideology: independent, autocracy, bureaucracy, humanism. Complete disappointment. Well, since the plot does not cause any pleasure, let's say a few words about the [b]gameplay[/b]. This is a Mass Effect 3 with a top view. All the complexity of the fighting is based on the enemies that fall from the sky. You are killing the penultimate enemy. The strength of your team is running out, but you did it! But what is it? A boss and two bodyguards are falling from the ceiling. They do not wait for their turn, but immediately run for pre-set positions. The boss, a flamethrower with pre-emptive fire, rises right next to your half-dead hero. He needs to escape to the cover, but he cannot do it - if he moves, he will be burned. If he stay, he will be burned. And all the other characters have already made a move. This is not a tactical game. And of course, terrible balance and strange skills. For example, the shooter has the ability to automatically retaliate when the enemy enters his attack zone. This is a passive ability. Another passive ability causes him to counterattack the attacker in ranged combat. And another small detail - there is no chance of a miss in the game. The probability of hitting the target is 100% if it is not hidden behind cover. If the target is behind a low cover, the chance to hit it is 50%. Otherwise, a cover will be damaged. Now imagine what happens when several such shooters rush into the room, ignore the sequence of turns, and take positions advantageous to them. In order for the player to be able to resist dozens of such enemies, murderous range and AOE attacks are added. You will most often fight with skills, and wait for their cooldown. Link a group of enemies with a chain of pain. Jump into the center with an AOE attack ignoring control zones. Run for cover. Wait for cooldown. I still have many words, but the length of the review is limited. Hope for a bright future. :)
  • gamedeal user

    Feb 13, 2019

    Updated 5/2019 from the initial review. Disappointing, it clearly has some great ideas but is currently still frustrating to play. Cool xcom type turn based combat game with little strategic choices. Appears to have some fun ideas about combo ablities amongst your 3 characters. While patches have improved the fun, there is still a fair amount of frustration in playing. Graphics are nice, but there is literally nothing to the game other than the combat grid. You have some time wasting "walk your party through the non-interactive environment until the next invisible trigger" type stuff in between combat in the missions. You can't re-equip or even swap weapons (like you can in combat) when outside of combat. There is still no documentation in game about various rules (LOS, squad level "one use" items that are actually 1 use per person). The enemy will have various unusual weapons/abilities that show up. You will have little clue about what they are or how they work until it blows up on you (unless they have a passive ability "on" which you can now see a tiny icon next to them that sort of describes it). You are given an ability early on that causes push back, but you will never really know how far the enemy will get pushed (though they did at least add an arrow showing where the enemy goes). The push action will reveal your lack of knowledge about what counts as a "wall" and what is just neutral landscape (ie. elevated railings block LOS but don't count as a wall for push damage). And since push typically leaves the character standing out in the open, its a crap shoot on when you should use it since you never know if the target will get pushed off the dock or just move a few inches and then shoot you. In my 2nd mission I got wiped out 3 times in a row, as I learned what each of the 4 new unique enemy units would do to me. Story line is cheesy, no voice acting (which is probably a blessing). Bugs are mostly gone, though I am still having random game freezes, which is quite annoying. Line of site is still quite wonky, the game will tell you there is no LOS, but then you move there and you have clear LOS. But other times what appears to be LOS is inexplicably blocked. Your pull abilities don't show you where the target ends up, so you might pull your ally next to you but totally out of cover to be mowed down, or they may end up on the other side of you under full cover. It is at least playable now with bug fixes. Having almost finished the game; 1. Game locked up on 2nd dramatic fight of the ? finale. 2. The maps start recycling near the end. 3. Unclear why I have a timer mechanism, Rarely lost a game once I figured out what enemy units were, and it seemed like I could just keep playing minor missions forever (got bored of doing same maps so finally did the crypt mission). 4. Melee is so strong they actually had to create a faction that auto shoots you if you move close to them. 5. I ended up skipping the finale speech, after the very long trial dialogue tree I wasn't up for a second round of "choose dialogue for minor vote bonus" , as I was already maxed out on corporate happiness. Overall the game has improved. Still buggy, still lots of mystery rules you have to discover, crashes less often. Tactical challenge is good initially but then dramatically drops off once certain skills are acquired (free attack, free grapple hook, etc.)
  • gamedeal user

    Feb 15, 2019

    Ugh. The game is an ok XCOM clone, with simplified and focussed gameplay. That's the good part. The bad part is its ANNOYING difficulty spike on about the fifth mission. The game was fine up until that point, but then they decide to put a timer on that stage. They purposefully put in 3 enemies that require the use of a skill that ONE party member has on cooldown. Oh, and introduce a completely new enemy type at the same time too. You put timer levels in when the player knows the enemies already, and has had some practice. NOT throw in enemies that you have to figure out how they work when the tight timer counts 1-2 mistakes as, "You lose". Rubbish until they do a better difficulty pass.
  • gamedeal user

    Feb 15, 2019

    Just finished it. It's such a marvelous pot of potential, but there are some serious flaws that I don't think many gamers will let go. There's a lack of information on so many levels, a lack of skill reset, or which characters lie along the paths. I've to admit in my playthrough, i only managed to unlock Maria (omg amazing with any aoe damager), Alice, Zero, Arthur and Vincent (both these two were really really... boring to use) The initial difficulty was incredibly difficult. It got once i got strong melee weapon for my main char, and stronger skills with larger aoe. But here's the thing, you can't see what the next skill upgrades are, so it's possible to make huge mistakes when it comes to skill placements. Oh, and the final fight was really -_- dislikable. But when it's good, man it's good. I'm gonna give this game a thumbs up, it was worth the money, and i wish it was balanced better. Kudos to the writer/writers on the stories and dialogue and quests, It was an ambitious endeavor but had wonderful moments. Please patch up with clearer information, would be so appreciated. With the difficulty curve, i'm not really sure i want to try playthrough a second time to see the other chars.
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Not sure what you looking for? Browse through our massive library of games from different genres to find epic deals for your favorite games from the biggest retailers in the market. Can’t afford the game you are looking for? Make sure to wishlist it and stay up-to-date with all the price changes in the future.


Say Bye to Hefty Game Deals!

Gamedeal is your one-stop shop to find all the best deals from your favorite retailers including Steam, Epic Games, Gamestop, and many more under one roof. Looking for games that cost you nothing? We have got you covered with our free games list that includes free PC and Playstation games.


We help you stay on top of the news with upcoming Steam sales and Gamestop promo codes to ensure you get the game of your choice at the lowest price possible. From old-school classics to modern AAA titles, there is something for everyone to play here.

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