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Dyson Sphere Program

Dyson Sphere Program

96 Tích cực / 19245 xếp hạng | Phiên bản: 1.0.0

Youthcat Studio

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Tải xuống Dyson Sphere Program trên PC với Trình giả lập GameLoop


Dyson Sphere Program, là một trò chơi hơi phổ biến được phát triển bởi Youthcat Studio. Bạn có thể tải xuống Dyson Sphere Program và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Tải trò chơi Steam của Dyson Sphere Program

Dyson Sphere Program, là một trò chơi hơi phổ biến được phát triển bởi Youthcat Studio. Bạn có thể tải xuống Dyson Sphere Program và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Các tính năng của Dyson Sphere Program

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About the Game

Dyson Sphere Program is a sci-fi simulation game with space, adventure, exploration and factory automation elements where you can build your own galactic industrial empire from scratch.

In the distant future, the power of science and technology has ushered a new age to the human race. Space and time have become irrelevant thanks to virtual reality. A new kind of supercomputer has been developed – a machine whose superior artificial intelligence and computing capability will push humanity even further. There is only one problem: there isn’t enough energy in the whole planet to feed this machine.

You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing Dyson Spheres (a megastructure that would orbit around a star, harnessing all its power and energy) to produce the energy that humanity needs. Only a few decades ago, Dyson Spheres were considered a hypothetical, impossible invention – but now it’s in your hands… Will you be able to turn a backwater space workshop into a galaxy-wide industrial production empire?

Neutron stars, white dwarfs, red giants, gaseous and rocky planets… There is a big and varied universe out there, waiting for you to gather all its resources.

Every playthrough will be unique: your universe will be procedurally generated every time you start a new game. There will be different types and distribution of stars, planets and resources. Will you manage to thrive and build your Spheres, no matter what the universe throws at you?

As a space engineer, you are expected to design your interstellar factory and production lines, not to micromanage every small package going back and forth. You have to transport materials from one planet to another, forming interstellar transport teams that gather resources and bring them to where they are needed.

Then, your resources can be transported between facilities through conveyor belts, and you’ve got the technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools COSMO can afford to build a massive-scale automated production line – the most efficient one ever seen in the universe!

  • Build a galactic industrial empire from scratch: start with a small workshop and improve it until it spans the whole galaxy

  • Develop your very own Dyson Spheres, a megastructure that orbits around a star harnessing all its power and energy, from the first screw to its completion

  • Explore a vast universe procedurally generated with all kinds of celestial bodies: neutron stars, white dwarfs, red giants…

  • Gather resources in planets of all types: ocean, lava, desert, frozen, gaseous planets…

  • Research new technologies to improve your factories… and discover the secrets of the universe

  • Enhance mecha fly, sail or jump through outer space and planets

  • Transport materials across the galaxy to your facilities: thousands of transport ships will flow endlessly to your factories and back!

  • Design the most efficient automated factory and production line

  • Customize your factory and Dyson Sphere to make it unique

  • Design a balanced power network capable of producing energy in all kinds of power plants like wind turbines, artificial stars, etc.

We are a five-person team from Chongqing, China. For the love of sci-fi, we've created this game Dyson Sphere Program. Perhaps Dyson Sphere has already appeared in many games, but this time we hope that players can build it step by step with your own hands.

Cho xem nhiều hơn

Tải xuống Dyson Sphere Program trên PC với Trình giả lập GameLoop

Tải trò chơi Steam của Dyson Sphere Program

Dyson Sphere Program, là một trò chơi hơi phổ biến được phát triển bởi Youthcat Studio. Bạn có thể tải xuống Dyson Sphere Program và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Các tính năng của Dyson Sphere Program

Follow us

About the Game

Dyson Sphere Program is a sci-fi simulation game with space, adventure, exploration and factory automation elements where you can build your own galactic industrial empire from scratch.

In the distant future, the power of science and technology has ushered a new age to the human race. Space and time have become irrelevant thanks to virtual reality. A new kind of supercomputer has been developed – a machine whose superior artificial intelligence and computing capability will push humanity even further. There is only one problem: there isn’t enough energy in the whole planet to feed this machine.

You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing Dyson Spheres (a megastructure that would orbit around a star, harnessing all its power and energy) to produce the energy that humanity needs. Only a few decades ago, Dyson Spheres were considered a hypothetical, impossible invention – but now it’s in your hands… Will you be able to turn a backwater space workshop into a galaxy-wide industrial production empire?

Neutron stars, white dwarfs, red giants, gaseous and rocky planets… There is a big and varied universe out there, waiting for you to gather all its resources.

Every playthrough will be unique: your universe will be procedurally generated every time you start a new game. There will be different types and distribution of stars, planets and resources. Will you manage to thrive and build your Spheres, no matter what the universe throws at you?

As a space engineer, you are expected to design your interstellar factory and production lines, not to micromanage every small package going back and forth. You have to transport materials from one planet to another, forming interstellar transport teams that gather resources and bring them to where they are needed.

Then, your resources can be transported between facilities through conveyor belts, and you’ve got the technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools COSMO can afford to build a massive-scale automated production line – the most efficient one ever seen in the universe!

  • Build a galactic industrial empire from scratch: start with a small workshop and improve it until it spans the whole galaxy

  • Develop your very own Dyson Spheres, a megastructure that orbits around a star harnessing all its power and energy, from the first screw to its completion

  • Explore a vast universe procedurally generated with all kinds of celestial bodies: neutron stars, white dwarfs, red giants…

  • Gather resources in planets of all types: ocean, lava, desert, frozen, gaseous planets…

  • Research new technologies to improve your factories… and discover the secrets of the universe

  • Enhance mecha fly, sail or jump through outer space and planets

  • Transport materials across the galaxy to your facilities: thousands of transport ships will flow endlessly to your factories and back!

  • Design the most efficient automated factory and production line

  • Customize your factory and Dyson Sphere to make it unique

  • Design a balanced power network capable of producing energy in all kinds of power plants like wind turbines, artificial stars, etc.

We are a five-person team from Chongqing, China. For the love of sci-fi, we've created this game Dyson Sphere Program. Perhaps Dyson Sphere has already appeared in many games, but this time we hope that players can build it step by step with your own hands.

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Thông tin

  • Nhà phát triển

    Youthcat Studio

  • Phiên bản mới nhất

    1.0.0

  • Cập nhật mới nhất

    2021-01-20

  • Loại

    Steam-game

Cho xem nhiều hơn

Nhận xét

  • gamedeal user

    Jan 25, 2021

    So there I was, building my factory with a nice day/night cycle... after a while I noticed that it had been perpetually night for a really long time... I chalked it up to a bug and continued building my bowl of spaghetti. Some time later daytime came back and I was glad to have a bit of light showcasing my chaotic climate altering creation... then it caught my eye.. I saw a gigantic blue world occupying the horizon. I had initially mistaken it for the sky. ...that perpetual night was me on a moon, on the far side of the planet, being eclipsed. Epic.
  • gamedeal user

    Jan 26, 2021

    I'll keep it simple. You should play this game if: 1) You like Factorio 2) You like Satisfactory 3) You like the Anno series (for the automated supply/demand trade system) 4) You like space and the sci-fi genre 5) You like spherical maps. 6) You like active and responsive developers. 7) You like daily or semi-daily updates to your games. Even on Sundays. 8) You like early access games that feel almost complete. 9) You like games that can become much more than the developers envisioned. 10) You like games that should be more expensive than they are, considering the amount of time you'll be enjoying them.
  • gamedeal user

    Jun 12, 2021

    I have over 300 hours in this game, often playing it all day long. It's never crashed. It's never glitched out or corrupted my save game. I'm at the point where I've completed a Dyson Sphere and it's never dropped a frame despite multiple planets literally covered in production lines. Dyson Sphere Program looks absolutely beautiful. And it's in early access. This game is a masterpiece of coding.
  • gamedeal user

    Feb 3, 2021

    I could describe Dyson Sphere Program as "Factorio in 3D", but that wouldn't come close; perhaps "Satisfactory on more than one planet and with an actual end game goal" would be a better fit. There's so, so much more, but that's a good starting point. I hate it when someone seems like they're raving about a game, but that's what I'm about to do. There's a summary at the end, if long-winded prattle isn't your style. Saddle up, here we go... At the time of writing this review, I have 46 hours played... and I only bought it 72 hours ago. I played it for 15 hours in my very first session, and only stopped because my wife insisted I get some sleep. I'll admit that I left it running while I slept for about 9 hours, but in my defense I was trying to break the game by flying to another star system (remember No Man's Sky?) I am quite pleased to report that traveling to another star system is totally a thing; I was also flying there without warp capability; the game told me I needed drive tech 4 to reach it but I only had drive tech 2. I tend to tech up slowly because I'm a "mechanics hound"; I have over 600 hours in Oxygen Not Included, but have never launched a rocket; I have over 1,000 hours in Fallout 4, two weeks of which was spent breaking the economy in survival mode with the workshop DLC... by smashing tens of thousands of lunchboxes. Nuka-Cola is too heavy to be good for commerce, but if you drink it you get a bottle cap. Pens and pencils, on the other hand, are weightless even in survival mode. The game told me it would take roughly eleven and a half hours to get where I was going... which was surprisingly accurate. About 2 hours after I woke up this morning, I unlocked my screen to find myself close enough to the system I aimed for to check out the planets in it, and spent quite a while gleefully doing exactly that (and taking notes). I went on to visit several star systems, although none was nearly so long in journey time as the first trip. I did some IRL things while I coasted through space at a "mere" 1,000m/s for an hour or two on my way to neighboring star systems that were "only" a few light years away. As far as I can tell, the sole penalty for not using warp drive is that it takes much longer to get where you're going; I regret being too impatient to research just a bit more before I left my home system. Stars are rated by their letter, just like in reality. The letters (roughly) follow the alphabet in scale. As an example, Sol (our sun, aka the star in our own solar system) is a G type star, as is the star you start on in any new game. F type stars are slightly hotter, K are slightly cooler... relatively speaking. Things I have learned in my travels through half a dozen or so star systems in this game: The planets in G type star systems tend to be quite comfortable, and there tend to be more of them. They also tend to have large chunks of "basic" resources on them. F type stars seem to be likely to have a relatively good selection of basic resources, and to also be relatively comfortable, if slightly less densely populated by planets than G type stars' systems. K and M stars seem to have more rare minerals, but the very few planets are... let's just say, "less hospitable". Lava or ice were prevalent features on many, if not most that I visited during my journey. B-type stars have amazing amounts of resources on a fair-to-middling number of planets, but those planets tend to also be slightly less pleasant than would be ideal; "Warm and dry" would be a good descriptor, although less hostile in general than the "fire and ice" I found at the K/M end of the scale. The only water oceans I found were in orbit around F or G stars. I saw, but did not visit, both a neutron star and a black hole as well as several red giants and white dwarf stars. I'm looking forward to visiting those, but did not feel like 30+ real-world hours of travel time could possibly result in a payoff that would be worth it. I may come back and update after I achieve warp travel, but don't hold your breath. My takeaway from my brief sojourn across the galaxy (and the Wikipedia entry on Stellar Classification): Stay as close to G type stars as you can in the early game, leaning toward F type rather than K type if you have the option. Skip M type and B type until you've got a solid logistics system and/or can bring a "base in a bucket" with you. Don't forget to bring fuel for the return journey unless your plan to get home is "load a save file". Oh, and research warp drive before heading for another star; It makes the journey *much* faster. Getting back to the review... The music is excellent, sound effects are stellar, and positional audio is *so* immersive (thank you, devs). The graphics are top-notch for an Early Access title. It's obvious that a lot of time and effort went into the art assets, and I don't actually feel like anything is missing, at least in what I've experienced so far. Oh, I did encounter an unimplemented technology in the research tree, but it's labeled "Work in progress", it's not selectable, and skipping it doesn't prevent other techs from being researched, so the actual impact on gameplay is practically non-existent. The translations to English are bit sketchy, and the grammar is kinda gnarly in places, but I would imagine that will be polished to perfection when they get around to it... and it still manages to mostly get the point across, although I did have to read a few phrases more than once to understand the intended meaning. To be fair, I've seen worse spelling and grammar in titles that only had English as a language option, so this is perhaps another point to be impressed by, rather than an actual issue. Summary: I've seen AAA titles with less polish and less functional gameplay. If this is early access (and guessing by the versioning info, about 60% complete?) then I can't wait to see what it looks like once it's actually finished. Well worth the money I paid for it in its present state, and knowing what I know now, I would easily have paid twice as much. Buy it before the price goes up; this one is phenomenal.
  • gamedeal user

    Jan 30, 2021

    Step 1: Make spaghetti factory. Step 2: Get confused and restart. Step 3: Try to play like Factorio. Step 4: Realize that DSP's planetary model allows potential for things Factorio doesn't and restart again. Step 5: Make BUS that loops all the way around the planet to create an endless cycle of moving resources. Step 6: Fly to a different planet to find Silicon and Titanium because the starting planet never has any. Step 7: Miss the planet and zoom off into the far reaches of the infinite void because you forgot to bring fuel and don't have enough energy left to slow down. Step 8: Reload and try again. Take fuel that time. Step 9: Automate solar panel production and make giant equatorial cock-ring of solar panels for unlimited solar energy. Step 10: Get kind of confused about what to do next, so you decide to make a bunch of planetary logistics systems and mass produce logistics drones in an attempt to literally cover the entire planet in an apocalyptic cloud of resource-trafficking robots. Step 11: Realize this is a bad idea and give up. Step 12: Look up guides on YouTube and realize that if you press tab while placing splitters you can change what type of splitter you use. Step 13: Set about on the monumental task of redesigning your entire main BUS with this newfound game-changing knowledge so it uses up less than half the space it did before. Step 14: Mess up at some point and break your entire factory but now you're too tired and confused to fix it because it's 4am and decide to go to bed. Step 15: Wake up the next day and restart.
  • gamedeal user

    Jan 22, 2022

    I agree with a previous comment , this is " a master piece ", lovely fluid game play ,addictive , challenging ,but not impossibly difficult for a 70 year old like me . Well worth the money superb !!
  • gamedeal user

    Jan 24, 2021

    WARNING: This game will eat your time. There were so many moments i wanted to exit then the sun rose and i saw what i had made, then played for at least 2 or 3 more hours. I have some quality of life issues but jesus this game is too good to dwell on those. Buy this is you like factorio and satisfactory but make sure you have a clear schedule.
  • gamedeal user

    Nov 9, 2021

    "I started playing at 6pm, and before I knew it, it was 7pm. What a productive 25 hours."
  • gamedeal user

    Feb 9, 2021

    I'm still trying out but this game seems fun. Those who said that this game chews away time is obviously untrue. When I started playing this game the sky is dark. Now that I stop and rest for a while the sky is still dark. I even have my system log as proof. 2021-02-06 20:30:05 DSPGAME.exe launched 2021-02-09 19:06:35 DSPGAME.exe stopped gracefully (exit code 0) ==== Edit: I finally 'finished' the game! It took me around 800 hours to explore all the current mechanisms, and I certainly recommend it! Jokes aside, it does suck away a huge amount of time per session. Handle with care.
  • gamedeal user

    Feb 12, 2021

    Oh lord, let me just start out by saying that as soon as I got this game I played for 6 days straight until it was finished… for an average of 12 hours a day. I abandoned responsibilities, slept like 4 hours a night, and my room is a mess at the moment, but it was a fun ride. This game is a treat. I graduated in manufacturing engineering, and realized that career path was too much work so I got in to a programming career, and this game hits both of those aspects of me in just the right way. Progression is fun and rewarding. The game gives you very little in the way of explanations of things. There’s an advisor like in Stellaris that gives you tips on how to play the game, even a very minimal tidbit of lore about who you are, the state of humanity and what you’re doing. It’s interesting… it’s just all in very poorly translated engrish. It sounds like they hired a fluent English speaker to voice the advisor, but it also sounds like they paid him to read a script straight from google translate and he just said ‘hey so long as you pay me, I’ll say whatever you want’, so now you’ve just got this fluently english dude reading a half-unintelligible line and while many would see this as a detriment, I found it very amusing and endearing. The funny thing is, you really don’t even need more than the half-unintelligible tips to figure out how the game works. The game has a very low learning curve, and is very intuitive. They made a system that’s really fun to just mess with until you start to get a feel for how it works, and you continually expand and compound on what you learn. The upgrade tree is very simple, yet engaging as well. I like that the later tiers even have infinitely repeatable upgrades, so if you just want to keep going after the end game, you could just become ridiculously decked out. This game literally just released in early access, and it’s already fleshed out enough to give me 70 hours of sheer enjoyment, well worth the price. It still needs a bit of polish, but really already has a level of content that exceeds many comparable fully released games. They’re very actively updating it and have added very many quality of life features just in the short few sleep-deprived days I've played it. It still has its flaws. For instance, information matrices (one of the core items you have to produce to win the game) was the bane of my existence. There are 5 main ‘matrices’ you progressively create manufacturing lines for (plus a 6th final matrix made from the previous 5 combined), and these are then used for researching new technologies and personal upgrades. Information matrices are the 4th tier of those 5, and feels like it requires half the silicon in the known universe to make as many as you need. That being said… I did find myself wishing that the game had more incentive to explore and expand into the universe once you develop warp technology. I set up mining stations on a nearby neutron star and a nearby M class star… and those are the only two other star systems I visited or had reason to visit all the way through the end game. They simply covered all the resources I needed through to the end. I imagine new and more diverse mineable resources are things that will come with time once more features are introduced. It’s a just-released early access, after all. It’s a shame really. I went to a black hole for shiggles once, and the way they rendered it was absolutely gorgeous, I just had no reason to go there. This game really is just beautiful… sometimes I would just sit in awe amongst the array of lights from my many conveyor belts watching the sunset as it was surrounded by a ring of dyson sphere nodes and the glimmering ring of the dyson swarm surrounding that. Hats off to the modeling team, they really outdid themselves with the beautiful and scientific aesthetic of it all. And hats off to the coding team! I was really struck by how you could just… fly into the air and you were in space, seamlessly. The entire universe was at your fingertips to fly to at any time with zero loading screens. It’s not just an open world, it’s an open universe and every logistically complex mining/manufacturing plant you create on every planet keeps going even when you’re not there without overly bogging down your computer. Color me impressed. I will say, don’t be too hyped for getting a big, crazy ending. I won't spoil anything, but it’s very brief (though there is some lore!), and it’s really only there to mark an end point, to tell you you’ve done just about all there is to do. The beauty of this game is truly in the journey, and you can continue playing even after you’ve finished everything. Pros: - Intuitive and engaging gameplay and progression. You feel like you’re a genius when you figure things out. - Seamless transitions to an entire universe at your fingertips - Beautifully rendered world and well-optimized performance considering the sheer amount of things that you create. Cons: - Poorly translated engrish - Very little reason (yet) to explore more than a couple other star systems (I’m positive this will change with time though!) All in all, I very highly recommend this game, but only if you can spare a good 70+ hours becoming utterly addicted to it. I can’t recall a game I was as compelled to binge as this one in years. For fellow technically minded sci fi nerds like me, this game is absolutely worth it. Gameplay Tips (if you want any! I’ll mark as spoiler if you don’t): Whenever you first find silicon… make infrastructure to gather as make as many silicon plates as you think you need, and then quadruple that infrastructure. Silicon is going to be your most used resource by far late game, mostly for those dang information matrices. The only unintuitive things I found were ray receivers and the dyson sphere planning screen. As best as I could tell… ray receivers, even once they’ve reached max efficiency, have a ‘cap’ of how much power they can draw, or how many critical photons they can produce. Once the power your dyson sphere generates exceed the cap the ray receiver can draw, only then do you need to make another one. I didn’t realize this til super late game, and thought I only needed one ray receiver and was like ‘wow, my dyson sphere does jack diddly for power demands’. Also! Put ray receivers at the poles. Light hits your poles all day, and so they never lose efficiency. There are other options besides nodes in your dyson sphere planning screen! You can select other options that let you make latices between the nodes, or shells and such. I didn’t realize this until late game too and was like ‘oooohhhh, that would’ve been helpful to know a lot sooner’. Play around with the shift key! You can hold shift while using the upgrade tool or delete tool to perform that action on an entire line of conveyor belts. You can also hold shift while laying conveyor belts to stop it from automatically trying to snap connect to other conveyor belts. This is especially helpful when trying to run belts slightly above other belts.
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