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Assetto Corsa Competizione

Assetto Corsa Competizione

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91 Tích cực / 8830 xếp hạng | Phiên bản: 1.0.0

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Tải xuống Assetto Corsa Competizione trên PC với Trình giả lập GameLoop


Assetto Corsa Competizione, là một trò chơi hơi phổ biến được phát triển bởi Kunos Simulazioni. Bạn có thể tải xuống Assetto Corsa Competizione và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Tải trò chơi Steam của Assetto Corsa Competizione

Assetto Corsa Competizione, là một trò chơi hơi phổ biến được phát triển bởi Kunos Simulazioni. Bạn có thể tải xuống Assetto Corsa Competizione và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Các tính năng của Assetto Corsa Competizione

Participate in the Logitech McLaren G Challenge

About the Game

Assetto Corsa Competizione is the new official GT World Challenge videogame.

Thanks to the extraordinary quality of simulation, the game will allow you to experience the real atmosphere of the GT3 championship, competing against official drivers, teams, cars and circuits reproduced in-game with the highest level of accuracy ever achieved.

Sprint, Endurance and Spa 24 Hours races will come to life with an incredible level of realism, in both single and multiplayer modes.

Assetto Corsa Competizione will feature Blancpain GT Series’ 2018 and 2019 seasons.

Assetto Corsa Competizione is born from KUNOS Simulazioni's long-term experience, and it takes full advantage of Unreal Engine 4 to ensure photorealistic weather conditions and graphics, night races, motion capture animations, reaching a new standard in terms of driving realism and immersion, thanks to its further improved tyre and aerodynamic models.

Designed to innovate, Assetto Corsa Competizione will be set to promote eSports, bringing players at the heart of the GT World Challenge and putting them behind the wheel of Ferraris, Lamborghinis, McLarens and many other prestigious GT racing cars, all reproduced with outstanding level of detail.

REALISTIC SIMULATION

Assetto Corsa Competizione is designed to faithfully recreate the performance and the driving experience of real GT World Challenge cars through a sophisticated mathematical model that accurately replicates tyre grip, aerodynamic impact, engine parameters, suspensions and electronics systems that determine vehicle balance, as well as the influence of mechanical damage on the car's drivability.

NEW-GENERATION GRAPHICS AND VISUAL EFFECTS

Unreal Engine 4 guarantees photorealistic rendering and an accurate representation of scenarios, car materials and weather conditions. Thanks to the multi-channel audio sampling of real GT cars, the game conveys captivating and immersive acoustic surroundings and realistic environmental effects.

CARE FOR DETAILS

Even the secondary details are faithfully reproduced to make you feel the thrill of being in the cockpit of a real racing car. Doors, windshield wipers, headlights, racing lights, racing equipment and control devices such as ABS, traction control, engine ignition and ECU mapping, are all under the driver’s management to assure the best performance and offer the player total control of the car.

THE MOST ACCURATE CIRCUITS

Thanks to Laserscan technology, every official circuit is recreated with the utmost accuracy: all curbs and details perfectly fit their real counterparts to grant a gaming experience as faithful to reality as possible.

ADVANCED MULTIPLAYER FUNCTIONALITY

A well-structured ranking system will evaluate individual performance and driving behaviour to reward the most virtuous drivers and promote fair play in online competitions. The matchmaking function makes sure that you can compete with opponents of similar skill level and easily find online races to join, while the leaderboards will allow you to compare single-lap performance with drivers from all around the world with the same car, circuit and weather conditions.

IMMERSIVE SINGLE PLAYER EXPERIENCE

Career, Championship and Free Play modes offer a complete and customizable gaming experience, also thanks to the tutorials and progressive aid levels that allow you to tailor AI opponent difficulty and vehicle stability control to your abilities. The Special Events will allow you to gain a first-hand experience of the most noteworthy real-life GT World Challenge.

HIGH-LEVEL HARDWARE COMPATIBILITY

Assetto Corsa Competizione ensures full compatibility with a wide range of peripherals from gamepads to professional steering wheels.

MOTION CAPTURE FOR REALISTIC ANIMATIONS

Motion capture technology is used to create the animations of mechanics and drivers in an even more realistic fashion, and guarantee a high level of player engagement during races, pit stops and driver changes.

BLANCPAIN GT SERIES

Encouraged by the success of the Blancpain Endurance Series, which after its creation in 2011 quickly became the global reference for GT racing, world-renowned Swiss watch manufacturer Blancpain and the SRO Motorsports Group decided at the end of 2013 to extend their partnership to the Blancpain Sprint Series. From 2015, teams and drivers were also given the opportunity to compete for an overall Blancpain GT Series title. Varied grids were the result, with a host of respected GT teams and drivers at the start of each race. The Blancpain GT Series also saw an influx of young and talented drivers, making it a worldwide benchmark in GT3 racing.

With both the Blancpain GT Series Sprint Cup and Blancpain GT Series Endurance Cup now sharing the same driver categories and points system, the ten-round Blancpain GT Series season – comprising five sprint events and five endurance events – crowns the world’s most complete GT drivers.

A Blancpain GT Series Sprint Cup event consists of two races of one hour each, while the Blancpain GT Series Endurance Cup races range from three-hour events through a 1000 km race to the season highlight of the Total 24 Hours of Spa, one of the world’s leading 24-hour races.

Cho xem nhiều hơn

Tải xuống Assetto Corsa Competizione trên PC với Trình giả lập GameLoop

Tải trò chơi Steam của Assetto Corsa Competizione

Assetto Corsa Competizione, là một trò chơi hơi phổ biến được phát triển bởi Kunos Simulazioni. Bạn có thể tải xuống Assetto Corsa Competizione và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Các tính năng của Assetto Corsa Competizione

Participate in the Logitech McLaren G Challenge

About the Game

Assetto Corsa Competizione is the new official GT World Challenge videogame.

Thanks to the extraordinary quality of simulation, the game will allow you to experience the real atmosphere of the GT3 championship, competing against official drivers, teams, cars and circuits reproduced in-game with the highest level of accuracy ever achieved.

Sprint, Endurance and Spa 24 Hours races will come to life with an incredible level of realism, in both single and multiplayer modes.

Assetto Corsa Competizione will feature Blancpain GT Series’ 2018 and 2019 seasons.

Assetto Corsa Competizione is born from KUNOS Simulazioni's long-term experience, and it takes full advantage of Unreal Engine 4 to ensure photorealistic weather conditions and graphics, night races, motion capture animations, reaching a new standard in terms of driving realism and immersion, thanks to its further improved tyre and aerodynamic models.

Designed to innovate, Assetto Corsa Competizione will be set to promote eSports, bringing players at the heart of the GT World Challenge and putting them behind the wheel of Ferraris, Lamborghinis, McLarens and many other prestigious GT racing cars, all reproduced with outstanding level of detail.

REALISTIC SIMULATION

Assetto Corsa Competizione is designed to faithfully recreate the performance and the driving experience of real GT World Challenge cars through a sophisticated mathematical model that accurately replicates tyre grip, aerodynamic impact, engine parameters, suspensions and electronics systems that determine vehicle balance, as well as the influence of mechanical damage on the car's drivability.

NEW-GENERATION GRAPHICS AND VISUAL EFFECTS

Unreal Engine 4 guarantees photorealistic rendering and an accurate representation of scenarios, car materials and weather conditions. Thanks to the multi-channel audio sampling of real GT cars, the game conveys captivating and immersive acoustic surroundings and realistic environmental effects.

CARE FOR DETAILS

Even the secondary details are faithfully reproduced to make you feel the thrill of being in the cockpit of a real racing car. Doors, windshield wipers, headlights, racing lights, racing equipment and control devices such as ABS, traction control, engine ignition and ECU mapping, are all under the driver’s management to assure the best performance and offer the player total control of the car.

THE MOST ACCURATE CIRCUITS

Thanks to Laserscan technology, every official circuit is recreated with the utmost accuracy: all curbs and details perfectly fit their real counterparts to grant a gaming experience as faithful to reality as possible.

ADVANCED MULTIPLAYER FUNCTIONALITY

A well-structured ranking system will evaluate individual performance and driving behaviour to reward the most virtuous drivers and promote fair play in online competitions. The matchmaking function makes sure that you can compete with opponents of similar skill level and easily find online races to join, while the leaderboards will allow you to compare single-lap performance with drivers from all around the world with the same car, circuit and weather conditions.

IMMERSIVE SINGLE PLAYER EXPERIENCE

Career, Championship and Free Play modes offer a complete and customizable gaming experience, also thanks to the tutorials and progressive aid levels that allow you to tailor AI opponent difficulty and vehicle stability control to your abilities. The Special Events will allow you to gain a first-hand experience of the most noteworthy real-life GT World Challenge.

HIGH-LEVEL HARDWARE COMPATIBILITY

Assetto Corsa Competizione ensures full compatibility with a wide range of peripherals from gamepads to professional steering wheels.

MOTION CAPTURE FOR REALISTIC ANIMATIONS

Motion capture technology is used to create the animations of mechanics and drivers in an even more realistic fashion, and guarantee a high level of player engagement during races, pit stops and driver changes.

BLANCPAIN GT SERIES

Encouraged by the success of the Blancpain Endurance Series, which after its creation in 2011 quickly became the global reference for GT racing, world-renowned Swiss watch manufacturer Blancpain and the SRO Motorsports Group decided at the end of 2013 to extend their partnership to the Blancpain Sprint Series. From 2015, teams and drivers were also given the opportunity to compete for an overall Blancpain GT Series title. Varied grids were the result, with a host of respected GT teams and drivers at the start of each race. The Blancpain GT Series also saw an influx of young and talented drivers, making it a worldwide benchmark in GT3 racing.

With both the Blancpain GT Series Sprint Cup and Blancpain GT Series Endurance Cup now sharing the same driver categories and points system, the ten-round Blancpain GT Series season – comprising five sprint events and five endurance events – crowns the world’s most complete GT drivers.

A Blancpain GT Series Sprint Cup event consists of two races of one hour each, while the Blancpain GT Series Endurance Cup races range from three-hour events through a 1000 km race to the season highlight of the Total 24 Hours of Spa, one of the world’s leading 24-hour races.

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Thông tin

  • Nhà phát triển

    Kunos Simulazioni

  • Phiên bản mới nhất

    1.0.0

  • Cập nhật mới nhất

    2019-05-29

  • Loại

    Steam-game

Cho xem nhiều hơn

Nhận xét

  • CRYSTXLMXNE

    Aug 7, 2023

    love this game.
  • gamedeal user

    Mar 14, 2022

    As an 82 year old player I appreciate the sharp images in ACC and the excellent feel of the controls. After down loading the update package with the Mount Panarama circuit I loaded the new BMW M4 GT3 and what a hoot that combination is to me. Some long straights to rest an old mind for 3 secs, but then some critical shut off points, and those sweeping bends up and down the hill that are impossible to get right. Well, I may never get to the rest of the stuff in this package. Thanks for some great fun software folks Don Murray Frisco Texas
  • gamedeal user

    Mar 6, 2022

    How it started: - You mastered arcade racers like Forza Horizon and Dirt. - You mastered simcades like F1 and Forza Motorsport. - You saw some streamers playing ACC, and it looked pretty cool. How it's going: - You try playing ACC with a controller, only to spin at every turn on your first lap. - You get good enough with a controller to know that you need a wheel to do a proper lap. - You get good enough with an entry level wheel to know that you need a sim rig, load cell pedals, a direct drive wheelbase, an authentic formula wheel, butt kickers, and a VR headset to truly feel immersed and squeeze every tenth out of each lap. - You spend all of your free time and most of your time in the office on sim racing forums and browsing gear sites. - Your wife and kids become strangers, but you don't mind because you just set a PR at Spa. Don't fight it.
  • gamedeal user

    Jun 16, 2023

    I'm a pretty casual racing game player; I don't own a wheel, but I do enjoy playing all kinds of racing games with my controller, ranging from arcade titles like NFS to more serious titles like Forza Motorsport. Having that said, I've never seriously dabbled into a real sim like ACC, mostly because I don't own a wheel, but since it's on sale today I figured why not. I'm happy to report that it's very much playable with controller if you're just a casual driver. You might not be as fast as the fastest wheel drivers out there, especially if you use steer assist, but if you're just looking to have a good time, this game can be a lot of fun. I recommend getting the GT4 DLC if you're new to sim racing. GT4 cars are slower than their GT3 counterparts so you'll have an easier time learning the ropes with them, but they're also super fun to race with. Keep in mind that most people only race GT3 cars online, so you'll probably only get to use your GT4 cars in singleplayer. These are my controller settings (found these somewhere on Reddit). I've found these to be really smooth. I play with stability assist off, and TC and ABS on. Increase your TC/ABS levels if you keep spinning out. Do a few test laps on your favorite track to get a feel for the cars, and be gentle on the steering if you're on controller. Rumble Intensity 80% Effects Type Enhanced Deadzone 5% Speed Sensitivity -75% Steer Filter - 90% Steer Speed - 100% Steer Gamma - 1.5 Steer Assist - Enabled
  • gamedeal user

    Jan 13, 2021

    This has ruined every other simulator for me, and made me spend £3,200 on a full sim rig. Worth it.
  • gamedeal user

    Oct 21, 2020

    Short version: If you like GT racing - you should be playing ACC. This is the spiritual successor to the GTR games that you have been waiting for and as of this review (October 2020) the developers are still planning to push out more tracks and cars to make it even better. Yes. The launch was bad. You know it, I know it - but this game has come a long way since launch. I've been playing racing games for quite a while - I was a Day One Buy for the first Gran Turismo. Competizione is one of the best. The game is a treat to look at - not just in fidelity but also in physics. The cars look like they have the weight and momentum of the real thing and that's not always executed well in other games. Many have cars that look too floaty and it can hurt immersion. Racing at night is especially rewarding with the colorful LEDs on the cars and the headlights casting shadows across the track. I wish we had more control over the cameras in (positions, filters, etc.) replays so we could make some flashy videos but giving players that sort of tool is understandably not high on the dev's priority list. Sound is another high point for ACC. The word that I keep revisiting is raw. The cars are loud. The breaks scream. The transmission is constantly whirring inside the car. If you take a lot of curbing, it makes a huge racket - not just the tires but you can hear it shaking the entire car. The only complaint I have hear is that exhaust notes are strangely quiet when you go to a 3rd person view but anyone playing ACC is probably stuck in a seat/dash/hood view all the time. With good speakers, the raucous symphony of a GT race will hit you right in the ribcage. Multiplayer is still not where it should be. As is the trend with sims - you have a rating system that tracks your performance and that is used to group drivers of certain calibers together. This works pretty well but depending on what time you play, you may still hit some lobbies where the racers are a little too spread out. This means the netcode will probably have a few hiccups and if it has one when you're trying to get a good draft off a car right in front of you, it can cause a collision. Is it way better than launch? Absolutely. During primetime hours, it's never been an issue. I just have to be careful if I'm playing early in the day and getting matched with a lot of European drivers. But the biggest question is how it handles. ACC shines there and it does so for a specific reason: Competizione is a dedicated GT racing game. The physics are designed around GT cars. Many racing games have such a wide variety of cars that inevitably there's types that just don't feel right in the game's engine or become to same-y with other handling models. Competizione is going with the depth over breadth approach, everything feels like it belongs and it allows you to notice the differences between the cars. The Porsche feels drastically different from the AMG. The AMG feels drastically different from the M6. You will find a car that you like and you'll "main" it almost like a fighting game character. Competizione is doing exactly what it needs to do and the future for this game is pretty bright if they stay on this track. Oh and don't hesitate to jump in if you only have a controller - you can still put down some pretty competitive lap times without a wheel and pedal setup. But I think that you'll want to get one after you play this game.
  • gamedeal user

    Nov 29, 2021

    “Dude, where are the mods?”. The sim racing community didn’t take it very well when Assetto Corsa Competizione came out in Early Access, back in 2018. Unlike the spiritual predecessor, Assetto Corsa, there was no mod support, and the game would rock the Unreal Engine instead of Kunos Simulazioni’s proprietary engine that used to power Assetto Corsa and NetKar Pro. And it wouldn’t be a jack of all trades either: Blancpain GT3 content only, which meant that the car and track list would be limited to the ones that are used in real life. From a brand that consolidated itself thanks to being the people’s favorite moddable platform, one could say it was a bold move. Would it still be able to stay relevant and stand out from the competitors that also offered GT3 content? One of the advantages of narrowing down the content variety is that it allows for extra care and attention to detail, which Kunos took full advantage of. Every one of the 32 (!) GT3 cars handle differently, with realistic performance figures taken directly from the manufacturers, along with unique engine sounds that make real-life sound dull in comparison. By far the best sound effects out there, making the competition sound like bumper cars. The modeling is also impeccable, both internally and externally, with fantastic texturing that looks just like the real thing. When they meant an authentic GT3 simulation, they weren’t kidding. But we all know that a racing simulator isn’t just made of cars. Tracks are important, too. Kunos knows that very well and doesn’t disappoint. Each one of the 11 base game tracks is masterfully replicated through laser-scanning, which means they are just like the real thing in every sense of the word. Every bump, crack, elevation change, weathering, and so on is carried over to the simulator so that both cars and surfaces can offer unparalleled accuracy. The other 8 DLC tracks are equally as good. As far as game modes are concerned, ACC delivers the usual stuff: career mode, multiplayer, hot lap, practice, and free race. Unfortunately, it doesn’t sport a full-fledged career mode like the F1 franchise, for example, but it’s good enough. From humble beginnings to the top of the category, with an excruciatingly slow introduction in Monza, which takes away from the experience a little bit but doesn’t fully compromise it. If you want to buy it just for the career mode, don’t. With that being said, the single-player races within and outside the career mode are very engaging, thanks to a very good AI that can either be very fast or very forgiving, depending on difficulty. You can customize the length (10, 20, 30 minutes, and so on), weather, time of day, grid size, mandatory or optional pit stops, qualifying length (or just disable it altogether), just like most modern sims would. Races are very engaging, and the rating system is a stimulus to keep you going. Oh yes, the rating system. It goes up if you race cleanly, goes down if you crash into other drivers. It might be strange at first, but it certainly helps to transform you into a clean racer, making you drive like the gentleman driver the sport expects you to. The multiplayer mode is decent, thanks to the rating system. There are official races (where you get competition points for winning that improve your driver rating) and non-official, where only the safety rating gets deducted or increased and, the track and car control related ratings. Server owners can set a minimum amount of safety rating points so that people with low SA can’t join and ruin the race by crashing into everyone, making it so most races are trouble-free. This doesn’t mean that incidents don’t happen, they are just less encouraged because the perpetrators get punished. As far as additional content goes, there’s a DLC that brings the International GT series and 4 new tracks, another one with GT4 cars (11 of them!), and a British GT DLC that replicates the 2019 BGT season as accurately as it can be, along with three new tracks. For their respective price tags, one could say it’s a whole lotta bang for the buck, transforming a very complete GT experience into an even more refined product. Assetto Corsa Competizione, like fine wine, got better over time. From a troubled early access start with people questioning its physics and lack of content to hands down one of the most complete and authentic simulators on the market.
  • gamedeal user

    Jan 9, 2022

    Do you think you can drive? You cant.
  • gamedeal user

    Mar 23, 2022

    I'm very bad at this, and I love it.
  • gamedeal user

    Nov 17, 2020

    Ok, so i'll say right off of the bat that I'm a big fan of rFactor 2. Their tyre model tech, physics, real road system... second to none. It's pretty, but not too pretty. In some places, not pretty enough. But it's technically very sounds and is only missing a really good system simulation for the likes of gearboxes for example. And there is still a couple of things missing from the tyre model when it comes to how the tyre interacts with ambient air. But as far as a racing simulation is concerned... it's the best their is. That said... What an absolute experience ACC is. The visuals, the sound, the feel, the physics. It's come a long way. Where rFactor 2 may give me the best simulation, it feel incomplete due to it lacking good UI and tools. Multiplayer for example is not as simple as it should be to setup and even dealing with setups or tailoring a single player session isn't exactly a breeze to do properly most of the time. ACC feels more complete. It's UI is on par with the likes Project Car, visuals too. The sound experience in this sim is definitely a high point. The cockpit feels alive, the sound sim for outside of the car really give you the information you need to provide position information to work out direction AND distance very well and very consistently, which is an absolute life saver when going 3 wide, turn 1 at Monza, or perhaps when you run just that little bit wide towards the end of Turn 17 at sebring as you decided not to listen to the "well above par" force feedback going through your hands. You are in the car! Add to that a single player system that, while a little lacking on the career side, give the racers among us a good number of options for our play time, ranging from practice sessions and race weekends all the way up to running your own offline championship. There's definitely enough to keep you busy. Pair that with a MP player system that can run any race on any track in the game for as long as you like, supported by day night cycle and pretty epic weather model. This pairing does one thing in common though... It encourages your to be a better driver. Whether online or offline, whenever you take part in competition session, your driving experience and skill is assessed and as you get better and better, you unlock certain ratings that become very important to keep in check. Anyone who has ever had any experience in iRacing will know SAFETY RATING and iRATING... but in ACC there are additional attributes that are scored to give you, your friends, or anyone on the platform an idea of the skill level of a driver. These additional scores include the likes of TRUST (earned by racing close with another racer, including AI, without making contact and keeping the exchange clean. Another is CAR CONTROL, which is effected by how well you can remain in the control of the car you are driving. This is effected also by how hard you are driving as well, so being slow and careful not to spin out isn't necessarily encouraged here either. There are others, but these scores are used to ensure the right racers are getting in to the right competition, essentially earning their right of passage to everything ACC MP has to offer for those who want to compete. It keeps people of similar mind sets and skill levels together, pushing each other to race harder and be better. Something which occasionally, and subtly, pop up throughout the game. While these Ratings on the driver profile could easily be "gamified", it wasn't. You have to earn the rating you need to get in to whatever competition you are aiming for, but you also have to maintain that standard. There's no end game here. The feel of the game is very good too. I would definitely put it up with the like of rFactor when it comes to the comprehensive force feedback information on hand. The upgraded 5 point tyre model has also helped there. But, it's still not quite as good as rFactor 2. If I were to express this concisely, i would say the following. rFactor 2's force feedback gives me everything I need to know from the suspension and the tyre's contact patch, and the sheer amount of information coming from the tyre itself makes up the "feeling" of the tyre and is what makes up any blanks you get from just the road feeling. You can really feel the tyre flex in rFactor 2. ACC's force feedback does all of that... except the "Feeling" of the tyre. But it's still SOOOOO GOOOOD! This is just another shining example, alongside the likes of iRacing, rFactor 2 and Automobilista, of a racing simulator made by people who know racing, know simulation and know us. There aren't many of them on the market anymore, despite how big the "Simulation" market has become. But it's almost always the ones that don't have "Simulator" in their name that know how to do it better than the one's that use the word as a marketing tool... don't you think? This is the officially licenced GT Blancpain game too, so the latest tyre model information will regularly be added to the game with the annual car. The next of which is happening quite soon actually. To finish, I'll say this. This sim made me sweat in every single online race. The sound and overall presentation of this sim while your racing hard and balancing on the edge of order and chaos really gets the blood pumping! EDIT - Writing this for the steam mini game thing. :P
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