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Aggelos

Aggelos

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76 Tích cực / 200 xếp hạng | Phiên bản: 1.0.0

Storybird Games

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Tải xuống Aggelos trên PC với Trình giả lập GameLoop


Aggelos, là một trò chơi hơi phổ biến được phát triển bởi Storybird Games. Bạn có thể tải xuống Aggelos và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Tải trò chơi Steam của Aggelos

Aggelos, là một trò chơi hơi phổ biến được phát triển bởi Storybird Games. Bạn có thể tải xuống Aggelos và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Các tính năng của Aggelos

Step through time and discover a mesmerizing new action-RPG that looks like it was plucked straight out of the 16-bit era, but plays like a modern-day marvel! Inspired by non-linear Japanese retro adventures such as Wonder Boy In Monster World, Aggelos hurls players into the middle of a colossal struggle for survival as beings from another dimension threaten to invade the peaceful Kingdom of Lumen. Bursting with secrets and side-quests, and boasting slick melee combat that any 2D action game would envy, Aggelos is the perfect combination of retro style and modern-day game design.

A vast kingdom to explore

Venture through forests, seas, cave systems and ancient temples as you seek to uncover the magical elements needed to save the world from total annihilation.

A classical non-linear adventure

Explore a sprawling world that gradually reveals itself, Metroidvania-style, as you gain new abilities and equipment.

Deadly encounters

Thwart towering bosses and their tricky minions as you take on perilous mainline quests and optional odd-jobs for the people of Lumen.

Tactical depth

Unlock magical abilities and high-level attacks, expertly chaining these immense powers together to clear screens of enemies in seconds.

Stunning sprite art

Forget out-of-place modern art: Aggelos boasts superlative character designs and animations while remaining proudly, and faithfully, 16-bit through and through.

Memorable chiptunes

Lose yourself to a retro-inspired soundtrack that floods the Kingdom of Lumen with life.

Cho xem nhiều hơn

Tải xuống Aggelos trên PC với Trình giả lập GameLoop

Tải trò chơi Steam của Aggelos

Aggelos, là một trò chơi hơi phổ biến được phát triển bởi Storybird Games. Bạn có thể tải xuống Aggelos và các trò chơi steam hàng đầu với GameLoop để chơi trên PC. Nhấp vào nút 'Nhận' sau đó bạn có thể nhận được các giao dịch tốt nhất mới nhất tại GameDeal.

Các tính năng của Aggelos

Step through time and discover a mesmerizing new action-RPG that looks like it was plucked straight out of the 16-bit era, but plays like a modern-day marvel! Inspired by non-linear Japanese retro adventures such as Wonder Boy In Monster World, Aggelos hurls players into the middle of a colossal struggle for survival as beings from another dimension threaten to invade the peaceful Kingdom of Lumen. Bursting with secrets and side-quests, and boasting slick melee combat that any 2D action game would envy, Aggelos is the perfect combination of retro style and modern-day game design.

A vast kingdom to explore

Venture through forests, seas, cave systems and ancient temples as you seek to uncover the magical elements needed to save the world from total annihilation.

A classical non-linear adventure

Explore a sprawling world that gradually reveals itself, Metroidvania-style, as you gain new abilities and equipment.

Deadly encounters

Thwart towering bosses and their tricky minions as you take on perilous mainline quests and optional odd-jobs for the people of Lumen.

Tactical depth

Unlock magical abilities and high-level attacks, expertly chaining these immense powers together to clear screens of enemies in seconds.

Stunning sprite art

Forget out-of-place modern art: Aggelos boasts superlative character designs and animations while remaining proudly, and faithfully, 16-bit through and through.

Memorable chiptunes

Lose yourself to a retro-inspired soundtrack that floods the Kingdom of Lumen with life.

Cho xem nhiều hơn

Xem trước

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Thông tin

  • Nhà phát triển

    Storybird Games

  • Phiên bản mới nhất

    1.0.0

  • Cập nhật mới nhất

    2018-06-19

  • Loại

    Steam-game

Cho xem nhiều hơn

Nhận xét

  • gamedeal user

    Feb 8, 2019

    This is a mostly fun game that is very well done. It is worth a buy if you can tolerate what to me, is a major annoyance. The biggest problem I have with it, and the reason I probably will never finish it, is that there is no save point before bosses, and when you die to a boss you are sent back to the start of the dungeon. To make matter worse, the save point is not even at the start of the dungeon. They are usually a few screens away outside the dungeon entrance. And to make it even worse still, it automatically uses your healing herb when you hit 0 hp. So, all of this means when you die to a boss and respawn at the start of the dungeon, you will need to (minor spoiler): [spoiler] 1) walk back through 1-3 screens with enemies to get to the save point. 2) Teleport back to a town and get another herb, and another heal potion if you used it. 3) Teleport back to the dungeon. 4) Walk back 1-3 screens to the entrance. 5) Walk back ??? screens to get to the boss. A shortcut can usually be opened so you don't have to do the whole dungeon again, but it is still not trivial. 6) If you are like me and it usually takes several attempts to beat bosses, die again and goto 1. [/spoiler] I do give the game props for letting you keep your progress when you die, but this running back and forth got too annoying for me after 4-5 attempts at the fire boss and that's where I will leave it. --------------- Edit: I realized that if you select "quit" after you die, rather than "continue", then you re-start at the save point and still have your herb and potion. This makes the delay in getting back to try the boss again tolerable, but still more trouble than it needs to be. I tried a couple more times and beat the fire boss. A little while after that, [spoiler] some extra enemies are added to the entire world [/spoiler] and with those, along with a good number of enemies that take many hits (20+?) to kill, it just became a slog that I am not motivated enough to get through. It's still pretty well done and fun for a while.
  • gamedeal user

    Sep 23, 2018

    [h1] The Metroidvania Review[/h1] [url=https://metroidvaniareview.com/2018/09/22/aggelos/] Scored Summary[/url] | | [url=http://store.steampowered.com/curator/30503887/] Subscribe to our Curator [/url] [b]How Metroidvania is it?[/b] High Fit – Not a very detailed map, and some of the [i]feel[/i] is more like a Zelda game, but besides that it fits mold well. [url= https://steamcommunity.com/groups/MetroidvaniaReview/discussions/1/1735465524711164043/] Want to hear a different opinion, or want to share your own review? Check out our Forum here.[/url] [h1]Full Review[/h1] Nostalgia is a powerful commodity in the gaming industry these days, and it’s something that indie developers often try to tap into. The most successful projects are crafted by tricky illusionists, those that recognize that there’s a difference between what we remember and reality. Capturing that memory without capturing the archaic – and often unfair – mechanics is what the best projects achieve. [i]Aggelos[/i] should be counted among the best nostalgic game projects. [i]Aggelos[/i] is very reminiscent of [i]Zelda II: The Adventure of Link[/i]; early on you get a down stab ability, and you access four dungeons that play music very similar to the temple music from that old NES title. However your attack comes out instantly, covers a wide range in front of you, and you have a ducking slash that can be used to protect yourself from aerial attackers. These basic abilities are in contrast to the weaknesses that Link had in [i]Zelda II[/i]. It all controls perfectly – though you may need to use Joy2Key or Steam’s custom controller options to get the buttons exactly the way you want it. The dungeon design is also far closer to post [i]A Link to the Past[/i] Zelda dungeons than it is to the original two NES Zelda games. With the exception of your starting abilities, every attack or technique in [i]Aggelos[/i] has a dual purpose. A spell that can be used as an arcing ranged attack can also turn enemies into platforms, the float ability can also be used as a defensive bubble, and even the obligatory double jump is combined with an upward slashing attack. It’s a very Nintendo-like approach to game design that adds some much needed complexity to the combat, and leads to some very fun puzzles. These dungeon puzzles are really what set [i]Aggelos[/i] apart from other Metroidvania titles. It’s not just about tight combat controls, which [i]Aggelos[/i] does great but not as well as other games like [i]Momodora 4[/i] or [i]Hollow Knight[/i]. Similar to the dual purpose power design, the game offers a dual challenge of solving riddles and defeating difficult bosses. [i]Aggelos[/i] has a leveling system so you could technically grind your way to victory, but everything is designed well enough that reflex or pattern memorization can optionally eliminate the need to power up. Death is also very generous – you keep any items you found and any gold you obtained rather than starting over from your last save. You do lose some experience points toward the next level, but later on you can expend cash for xp anyway, which also has the benefit keeping the gold relevant long after you’ve purchased all the best equipment. The game ramps up in difficulty at about the same time enemies drop enough gold to make potions a drop in the hat to purchase. The challenges are very well paced and accommodate a high number of player experience levels – and there’s even a recently patched in hard mode for those who want a little more as well. A lot of the puzzles outside the main dungeons involve running errands for NPCs, but thanks to a generous teleportation system it never feels like a drag to perform the tasks. On the contrary the NPCs are colorful enough (though still as flat as any NES NPC) that it’s about as fun and entertaining to do the quests as it was to do the Trading Game in [i]Link’s Awakening[/i]. I also enjoyed how the game occasionally played on old NES presentation tropes to subvert expectations. With all of these “improvements” over oldschool game design, you’re able to easily enjoy the deeply imaginative game world of [i]Aggelos[/i]. It captures a rare nostalgic feeling of adventure with a dash of camp and hope. Thanks to its expert design, its offerings will melt away before you, making you want more but leaving you completely satisfied with what you had. I really enjoyed [i]Aggelos[/i], and it's easily one of my favorite games of 2018. 4.5 out of 5
  • gamedeal user

    Jun 25, 2022

    The dev team said they were working on D-pad support 4 years ago. Still, there is none. It doesn't matter at all if the content of the game is good, and I couldn't tell you if it is. Playing retro run and jump platformers without D-pad support is a garbage experience. There are too many incredibly good games in the genre you could play instead.
  • gamedeal user

    Jun 20, 2018

    disabled comments so little kids will stop whining to me over my opinions :) sorry! Full Controller support!...Except none of my controllers worked, and those that DID get one to work, the D-Pad does NOT work. I ended using JOY2KEY to even play this, there's no way a keyboard would feel comfortable given the controls. Anywho - Gamebreakdown : Ever play Legend of Zelda 2? That's all you need to know here. The page says WonderBoy and the like, but yeah - This is Zelda 2 through-and-through. You don't have an overworld map ( That I've seen yet, anyways ) everything is handled in side-scrolling, vertical fashion. You have a sword, you can jump. You can buy armor to reduce damage, and swords to deal more damage ( which might not help in all situations, more on that in a bit ) You learn moves ( Like a Downward stab I'm sure you saw in the trailer vids ) You gain magic that is used in situations ala Metroidvania, such as turning enemies into platforms. You also can use items to heal and whatnot, inculding " herbs" which restore your health to max if you die. Also, you can save the game at glowing stone thingies ( that kinda look like the end-temple stone slots in Zelda 2 ) lol So the magic, is kinda...bad. In a way ^ Why is the magic bad? Because, to start you only have 3 uses. You can restore magic use by hitting enemies, [b] not by killing them[/b] so - if you have a more powerful sword, you will gain much less chances to refill magic. And that is a drag, because some rooms required perfection in using the magic to advance to a treasure chest. ( of which didn't have anything useful imo ) I was runnign out of uses, with nothign to hit, so I'd have to fall down, leave the screen, come back - and then try again. I like what I see so far, but I cannot stress enough how annoying the controller support is here. I have a DS4 and an XBOXONE controller, neither worked. Also worth mentioning this is a clickteam fusion game - so if that leaves a bad taste in your mouth, I totally get you. It's not the most ideal game engine. ( And I suspect is reasoning for the controller support being iffy - fusion games tend to have issues with USB things plugged in , causing rapid frame rate loss ) Also... I don't think it's fair to call this 16-bit, it clearly uses NES color palettes on anything that is a common enemy, or background, etc. It's not 8-bit per say, but it is most certaintly not 16-bit ; at least not all-around , as some effects are high-bit, while most everythign else is decidedly in the realm of NES graphics. They referenced Wonderboy, which is a game on the original Sega system : The Master System ( 8-bit ) Personally, I would change the store page to say " retro graphics ", Not a huge deal, though. I mean, you can see the game in trailers and decide for yourself if you enjoy the look. Back to Zelda 2 - it is QUITE a bit like Zelda 2, so much so that my GF asked me If i was playing a ROM hack of the game ( This was when I got to the First Temple ) The look is same-y, and she said the music is borderline-infringearenos to the temple theme in the NES classic game, not literally the same, but really close. Again, I would cite that game as a reference point to anyone looking at it, and wondering wth Wonderboy is. There are bosses ( I wasn't particulalry challenged by, but it is still early game ) All in all, I enjoy it so far. If I think of anything else worth mentioning, I'll add it to the bottom.
  • gamedeal user

    Aug 5, 2020

    Look, the game is fine. It's not breaking any new ground. That's the problem. For well trodden territory everything should have a high standard. There are just too many nitpicks I have. There is a map but it's not really useful because it tells you the general area with no specifics and just about every area has a tunnel to an area further away than the map would suggest. Then you get the fast travel less than half way in the game which makes the map further useless anyway. Eventually every platform/ledge you have to reach requires the double jump. Not just the puzzle platforming bits. Almost every single height difference is higher than a single jump. But guess what? The 2nd jump is actually a shoryuken-esque up attack. Don't get excited though because, unlike your first jump, double jump has no height control, it dashes forward slightly, and every flying enemy takes more than one hit to kill so you'll spend plenty of time uppercutting and then taking collision damage. There's a triple strike that in order to acquire one must go through what could be considered the hardest platforming in the game. I also never ended up using it because if you happen to tilt up slightly while doing the button combination, you'll just uppercut instead; catapulting your body into things [see above]. The triple strike itself isn't particularly faster than 3 regular attacks but will freeze you in place for its duration including in the air. Both cases prove more often than not to be detrimental as landing one shot and running away is the name of the game for plenty of encounters. Preference/opinion but I find the music very unpleasant, grating at times (my god the sewer music). There is no option at all to turn the music down, the sound off, or anything like that. Luckily I don't think there are any sound-telegraphed attacks so you can just mute the whole game externally. There's no tracker to see your % progress until after you beat the final boss, watch the unskippable ending, then watch the unskippable credits/bestiary. This review is too long and whiny. 16 hours to play through on hard staying under level 15 (die over and over to lose xp + only kill enemies blocking paths). 3 hours for 2nd playthrough on normal to get the 0 deaths. What felt like 3 more hours to level up to 20 (the best place nets like 1250 xp every 10 seconds or so and you'll need approximately 300k to top off). Then however long you want to spend aimlessly wandering around for xp/$$$ chests you might have missed to get 100% only to find out that there is one and only one completely hidden chest that you likely won't naturally encounter. Fall down hugging the left wall in the dark shaft in the room with the Lyre Strings.
  • gamedeal user

    Jan 12, 2022

    Aggelos just barley skims by with a positive. its a fun little zelda2 clone but i had a few issues with the gameplay for me to give it a solid thumbs up. first off the map sucks. it does not show anything useful and there is no metrovania map system. this makes backtraking a pain. second most of the game is easy until some late game areas where they just filled them with enemies and projectiles but are manageable. 2 of the bosses had a bit of a difficulty spike but then later ones felt easy. i'm not sure if it was level and/or gear but the squid was rather hard but doable if played defensively. the next boss i felt was a bit much. it was a dragon that takes up 1/3rd of the screen, with you on platforms over lava and his last phase has to much unavoidable damage. the final boss does something similar but instead of taking up the screen with a giant hit box it just fills the screen with clutter. third with how many magic puzzles they have they should have given you more than 6mp (all spells use 1mp) or have some type of fast regain during puzzle parts. it's not perfect but Aggelos was still fun. it also didnt have 1 hit spikes and had no death pitfalls. 6/10
  • gamedeal user

    Aug 12, 2019

    Nice Game had a lot of fun with this Metroidvania styled game. But one thing makes me angry, I destroyed my Savegame with 99 % progress because the Steam Cloud doesn't synced the savefile and after that I wanted to copy the Save file text to my Laptop but that caused that the Savefile is now damaged.
  • gamedeal user

    May 20, 2023

    I really wanted to like this game but unfortunately there are just so many other games in this genre that are better and more worth your money. The graphics are cute and it has most of the standard metroidvania bells and whistles. I like the design of the world and the enemies and the bosses are good. They have patterns but they dont repeat exactly and that makes for more challenging boss fights than in some other new metroidvanias. The game is rather short for a modern metroidvania but i guess that could be put down to the "retro" tag. What can not be put down to the retro tag is the lack of native dpad support. That is an unforgivable offense when it comes to games like these. Yes you can reconfigure the controls in steam but even reconfigured for usng dpad the controls are just not accurate enough for some of the more challenging plattfroming wich makes it more about luck and frustration than skill at some points (the trials!). At times the save spot locations are horrible too making you go a long way past alot of enemies to get to a difficult boss. Doing this 5-10 times is extremely frustrating. All in all I did enjoy parts of my playthrough but the modern metroidvania scene is just flooded with better games than this, unfortunately. Try Shovel Knight or Cathedral if you want a retro looking game or even dig up Cave Story.
  • gamedeal user

    Apr 4, 2023

    Two words: TRASH CONTROLS. Trash controller support. D-PAD DOES NOT WORK, on a 2D platforming game!?!? Trash keyboard customization (or lack thereof). This is the by the book way to ruin an otherwise decent game. Sure it starts playable enough even though I'm forced to use analog stick. Then eventually you will reach frustrating rooms designed to make you waste time with floaty controls on tight platforming challenges. Devs have commented on the D-Pad issue that they would try to fix it. This message was posted in 2018 and yet D-Pad doesn't work in year 2023. Be warned.
  • gamedeal user

    May 4, 2022

    Game is fun, Monster World/Wonder Boy like gameplay. BEWARE **Controller issues!** NO D-PAD with NS-Magic for NSwitch adapter in Green (xbox) mode. Use XPadder (paid) or other joy to keyboard software to mitigate that. OR Use the adapter in light-blue or white mode. Prettu sure, almost any Xinput controller will freak out.
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