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Desktopia: A Desktop Village Simulator

Desktopia: A Desktop Village Simulator

75 好評 / 141 評分 | 版本: 1.0.0

The Evergloom Team

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用GameLoop模拟器在電腦上玩Desktopia: A Desktop Village Simulator


Desktopia: A Desktop Village Simulator,是由The Evergloom Team開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Desktopia: A Desktop Village Simulator和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

獲取 Desktopia: A Desktop Village Simulator Steam 遊戲

Desktopia: A Desktop Village Simulator,是由The Evergloom Team開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Desktopia: A Desktop Village Simulator和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Desktopia: A Desktop Village Simulator 遊戲特點

At it's core, Desktopia is a city-builder game which simulates an evolving, medieval-esque village along the bottom of your desktop, allowing you to work, watch, or browse something else while you play.

Like any city-builder, you get to make the big decisions, while also being able to take control of your own axe wielding character. You can join in the battles, harvest resources, put out fires, or interact with your villagers. In Desktopia, you can be as active, or as idle, as you want!

Before you buy:

This game was not created in a studio, but by three friends looking to make something different, fun, and useful: We think we've done that and we love Desktopia.

We want anyone who plays it to love it too. With that in mind: you should be aware this is not a AAA game like the amazing ANNO series (which you should definitely check out), with thousands of hours of content, nor does it have the beautiful rendered graphics of Cities Skylines (a game we love). If you're looking for a cute, simple, pixel-art game, something fun you can play while watching a series, browsing the internet, or writing that essay, then Desktopia might be for you!

  • A completely original approach in PC gaming: designed with functionality in mind, Desktopia allows you to use your PC for multiple purposes on a single monitor.

  • Clever UI: with resizeable pop-out windows which can be arranged anywhere on your screen.

  • A playable character which levels with your village, so you can jump into the action whenever you want.

  • Detailed logs and statistics arrayed in beautiful charts and graphs.

  • Spy Mode: focus the camera on any villager, any time, and watch as they live their life.

  • Resizeable game world, with the option to have it 'always on top' of other windows.

  • From nothing: grow a series of villages along a dangerous and treacherous road: from a single house to a bustling metropolis.

  • Construct a range of facilities (inns, libraries, post offices, temples, blacksmiths etc) and watch villagers move in independently.

  • Keep your villagers happy to collect gratitude, and use it to host festivals which bedeck your village in bunting!

  • Recruit and upgrade soldiers to defend your village from undead, bandits, fairies, and demons. Join them in battle if that's your thing!

  • Hire heroes to lead the charge against your foes and destroy their strongholds.

  • Decide on building low-tech villages with few needs, or risk it big by aiming for high-tech villages with needy villagers.

  • Quirky villagers each with their own set of needs and personalities.

  • Increasingly dangerous attacks and enemies as your village grows.

  • Villager moods driven by weather, village events, and personal ones.

  • Criminal villagers, driven by low moods, that steal or commit arson.

  • Dangerous fires which kill villagers and destroy buildings: lit by enemies, criminals, or accidentally.

  • Huntable animals and monsters.

  • Bosses that stand in the way of you moving down the road, and heroes to counter them.

  • Serfs that upgrade to become nobles, or even industrialists.

You start by chopping down some bushes, earning some gold, and building a welcome sign.

Some villagers move in. It's your first village; they're serfs and they want food and protection.

After they've harvested some bushes and earned you some gold (with you helping if you want) perhaps you build them a chicken coop and some more villagers move in.

They love it, and start dropping Gratitude, which you pick up.

After some more harvesting, you build a barracks and a few soldiers appear.

They start heading off along the road to kill stuff. Maybe you join them.

More villagers move in but now they want religion, and some luxuries.

Perhaps you build a blacksmith or a... hold on, some skeletons and spiders are coming down the road from the crypt.

Phew, your soldiers kill them, but only after they kill some villagers.

Now your villagers are sad so you build them a tavern.

More villagers move in.

You have a lot of villagers now and some are getting rich and becoming noble, aww, don't they look cute in their new hats.

Wait, now they all want infrastructure.

Maybe you build a post office.

All your villagers are moaning about rain, but you've earned enough gratitude to throw a festival.

You throw a religious one, as everyone is still moaning that you haven't build a temple yet.

Everyone is so happy, but your village has expanded past an animal grove and wild boars are attacking your villagers.

You hire a hunter.

But now the skeletons are coming back, with a vampire this time and they are determined to burn down your village... if only you had enough gold to buy a hero!!

更多

用GameLoop模拟器在電腦上玩Desktopia: A Desktop Village Simulator

獲取 Desktopia: A Desktop Village Simulator Steam 遊戲

Desktopia: A Desktop Village Simulator,是由The Evergloom Team開發的一款時下流行的steam遊戲。 您可以使用 GameLoop 下載Desktopia: A Desktop Village Simulator和熱門Steam遊戲以在電腦上玩。點擊“獲取”按鈕,您就可以在 GameDeal 獲得最新最優惠的價格。

Desktopia: A Desktop Village Simulator 遊戲特點

At it's core, Desktopia is a city-builder game which simulates an evolving, medieval-esque village along the bottom of your desktop, allowing you to work, watch, or browse something else while you play.

Like any city-builder, you get to make the big decisions, while also being able to take control of your own axe wielding character. You can join in the battles, harvest resources, put out fires, or interact with your villagers. In Desktopia, you can be as active, or as idle, as you want!

Before you buy:

This game was not created in a studio, but by three friends looking to make something different, fun, and useful: We think we've done that and we love Desktopia.

We want anyone who plays it to love it too. With that in mind: you should be aware this is not a AAA game like the amazing ANNO series (which you should definitely check out), with thousands of hours of content, nor does it have the beautiful rendered graphics of Cities Skylines (a game we love). If you're looking for a cute, simple, pixel-art game, something fun you can play while watching a series, browsing the internet, or writing that essay, then Desktopia might be for you!

  • A completely original approach in PC gaming: designed with functionality in mind, Desktopia allows you to use your PC for multiple purposes on a single monitor.

  • Clever UI: with resizeable pop-out windows which can be arranged anywhere on your screen.

  • A playable character which levels with your village, so you can jump into the action whenever you want.

  • Detailed logs and statistics arrayed in beautiful charts and graphs.

  • Spy Mode: focus the camera on any villager, any time, and watch as they live their life.

  • Resizeable game world, with the option to have it 'always on top' of other windows.

  • From nothing: grow a series of villages along a dangerous and treacherous road: from a single house to a bustling metropolis.

  • Construct a range of facilities (inns, libraries, post offices, temples, blacksmiths etc) and watch villagers move in independently.

  • Keep your villagers happy to collect gratitude, and use it to host festivals which bedeck your village in bunting!

  • Recruit and upgrade soldiers to defend your village from undead, bandits, fairies, and demons. Join them in battle if that's your thing!

  • Hire heroes to lead the charge against your foes and destroy their strongholds.

  • Decide on building low-tech villages with few needs, or risk it big by aiming for high-tech villages with needy villagers.

  • Quirky villagers each with their own set of needs and personalities.

  • Increasingly dangerous attacks and enemies as your village grows.

  • Villager moods driven by weather, village events, and personal ones.

  • Criminal villagers, driven by low moods, that steal or commit arson.

  • Dangerous fires which kill villagers and destroy buildings: lit by enemies, criminals, or accidentally.

  • Huntable animals and monsters.

  • Bosses that stand in the way of you moving down the road, and heroes to counter them.

  • Serfs that upgrade to become nobles, or even industrialists.

You start by chopping down some bushes, earning some gold, and building a welcome sign.

Some villagers move in. It's your first village; they're serfs and they want food and protection.

After they've harvested some bushes and earned you some gold (with you helping if you want) perhaps you build them a chicken coop and some more villagers move in.

They love it, and start dropping Gratitude, which you pick up.

After some more harvesting, you build a barracks and a few soldiers appear.

They start heading off along the road to kill stuff. Maybe you join them.

More villagers move in but now they want religion, and some luxuries.

Perhaps you build a blacksmith or a... hold on, some skeletons and spiders are coming down the road from the crypt.

Phew, your soldiers kill them, but only after they kill some villagers.

Now your villagers are sad so you build them a tavern.

More villagers move in.

You have a lot of villagers now and some are getting rich and becoming noble, aww, don't they look cute in their new hats.

Wait, now they all want infrastructure.

Maybe you build a post office.

All your villagers are moaning about rain, but you've earned enough gratitude to throw a festival.

You throw a religious one, as everyone is still moaning that you haven't build a temple yet.

Everyone is so happy, but your village has expanded past an animal grove and wild boars are attacking your villagers.

You hire a hunter.

But now the skeletons are coming back, with a vampire this time and they are determined to burn down your village... if only you had enough gold to buy a hero!!

更多

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訊息

  • 開發商

    The Evergloom Team

  • 最新版本

    1.0.0

  • 更新時間

    2022-08-05

  • 類別

    Steam-game

更多

評論

  • gamedeal user

    Aug 6, 2022

    I idled for a few minutes with the sound off and when I came back my village was on fire and there were what appeared to be some kind of deer terrorizing my residents. Did the deer start the fire? I can't say for sure, but signs point to yes. In seriousness, the game is neat. It feels like an idle game so far, but with the kind of pixel art I love. It has potential, and I hope a lot more is added to it!
  • gamedeal user

    Aug 7, 2022

    i "played" a lot of different idle games so i was looking forward to this one well.... is it bad ? no is it worth the money? definitly not there`s not much of a game there (sure it s an idle game) but even for those there s not much of a game there. also it feels like the dev ran out of ideas quite quickly. the first few "text" levels feel nice and organic, but after 4 or 5 it s extremly rushed and quickly repetetive and uninspired. first a couple of medievil stuff quickly jumping to cyber tech? really? in short a neat idea, but not worth the price at all (sadly)
  • gamedeal user

    Aug 5, 2022

    - Read the whole Information/Tutorial - Harvested some bushes for gold - Realised I can harvest with my water gun - Harvested a tons of bushes with my water gun - Reached the boss on the right end - Damaged him with my water gun - Killed the Boss on my own with my Water gun before even building a single structure - Did start building my city with the giant amount of gold the boss gave me 10/10 water guns
  • gamedeal user

    Oct 20, 2022

    The "city-builder" aspect of the game is unfortunately less present than I would have liked in a game like this. There's also an unfortunate emphasis on battling to get to a new level rather than just having a peaceful village in the bottom of your screen. For something which could be a nice idler, watching villagers do their thing as you build or don't build homes and amenities in the medieval setting, you're instead using WASD controls to move a character around and can swing a weapon with LMB or shoot a water pistol with RMB. You're chopping down trees to get gold, until your residents start to do it for you, and then it's just sitting there waiting for the gold to fill up so you can put another building down. Rinse, repeat. You're limited to a set number of buildings, so you're forced to leave certain buildings you might want to have behind in later stages to get to the higher tiered buildings. That's not really the kind of city-building I was hoping to do. I'm not saying it's not fun; it can be fun to roam around a bit, smack some enemies over the head, rally your army with a war cry, and so on. But it's limited gameplay for a limited game which mostly sidescrolls and repeats itself over and over. I would have personally been more amused if it had been a little town in the bottom of the screen. No side scrolling, no player character, no combat. Just some rudimentary AI characters doing their thing as they go from one building to another. The ability to build or destroy buildings, shaping a little desktop town the way you want it. Potentially with camera zoom as more buildings get built so you get some fake tiltshift depth effect to it. Maybe an idea for a different developer to pick up. This is not that. Fun for a while, repetitive in the long run, but definitely dip some hours into it to explore it. It's a unique game concept which is worth exploring, personal opinions left aside.
  • gamedeal user

    Aug 10, 2022

    It wouldn't be so bad if it saved every so often on its own, but when it crashes after idling all day while I'm at work it just erases all that time and makes it so frustrating to try to play.
  • gamedeal user

    Sep 14, 2022

    A massive disappointment. I was charmed by the look of the game and the fact that you can split it in several windows with stats all over the place. I also saw you could play it idle, which, honestly, felt the best way to play it because it didn't feel that interesting to tackle the content the game offers in an active way. Well, idling this game is a pain. I'm playing dozens of idle games and I completed my fair share of them and this one is one of the worst I've played. There's absolutely no novelty past the first 15 minutes, the game shows you everything it has to offer right off the bat: you collect gold, you buy buildings and try to balance the different stats of your town while making an army and you kill the boss at the end of the map. Then you move onto the next map while keeping a fraction of the stats of your previous town (you barely feel it) and you do it all over again. That's all there is to it. Idling difficulty doesn't ask you to manage anything at all so it's piss easy and it's no fun. Maybe this game is better played active but I don't see an appeal to it from where I stand: having to manage fires, burrowed enemies and diseases while doing what I stated above is just a way to make you busy while waiting for the gold to go up. Another massive disappointment: the fact that you have several windows make matter worst because everytime you put something else on the foreground, you have to click every windows again to see them. In the end, a single window with a good GUI would have been better. This game has potential if there was some activites, fun stats management and proper scaling with offline capabilities and true progression but right now, it just feels like a demo or showcase of some sort with a gameplay idea that has not been developped at all.
  • gamedeal user

    Nov 27, 2022

    I can't imagine who would release an Idle game in 2022 without an autosave feature? Played for 2 hours (and mostly played, because this isn't a very "idle" game) only to open it up the next day and find all my progress lost. No warnings about saving before closing, nothing. Progress is gone because you didn't think to manually save the game. Absolutely ridiculous for a game released in 2022.
  • gamedeal user

    Aug 19, 2022

    I'm interested in this concept. You can play even while doing your other tasks. Game mechanics, interfaces and many little things that the developers paid attention to look organically. Maybe the price of the game is a little high, but if you think about it, there is a lot of work done, so the price is quite consistent with the effort.
  • gamedeal user

    Aug 15, 2022

    So I wanted to like this game? At least as a kind of in the background idle game. The problem is that for the price it just doesn't have that much content at all. In terms of idle game progression, there's really not a lot, and it's VERY buggy at this point. This might be a good product after another six months of development, but at the current price point I would pass if I could go back and do it again, especially with the bugs.
  • gamedeal user

    Dec 24, 2022

    Gameplay is 100% linear. If you build and make a mistake you cannot undo. Player does not get upgrades so you become worthless by the first boss. Weird unit behavior causes enemies to standstill until the units they kill despawn. The residual revenue from previous plays doesn't work so well if not at all. The feast mechanic is quite useless. Ignore satisfaction mechanic as it's meaningless. Once you beat the first boss you have completed all gameplay everything else beyond this is basically more of the same.
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