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Executive Assault

Executive Assault

85 Положительный / 1091 Рейтинги | Версия: 1.0.0

Hesketh Studios Ltd

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Скачать Executive Assault на ПК с помощью эмулятора GameLoop


Executive Assault — популярная паровая игра, разработанная Hesketh Studios Ltd. Вы можете скачать Executive Assault и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Executive Assault

Executive Assault — популярная паровая игра, разработанная Hesketh Studios Ltd. Вы можете скачать Executive Assault и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Executive Assault Возможности

Executive Assault is an indie real-time strategy/first-person shooter where you can not only build your base and create armies, but also take control of your units and fight as one of them.

RTS mode

As the CEO put in charge of taking over the planet, it is your job to build large base complexes containing all the facilities you need, construct factories to produce robotic troops, research high technology to give you an edge over the competition and of course direct your army to annihilate the opposing company.

Each facility is designed to snap easily together to create a seamless complex, which can then be upgraded with defence turrets, doors, forcefields and many other exciting technologies to help defend you from attack.

As well as building your base, you will also need to control your armies to attack, defend and conquer new ground using high tech weaponry and cunning strategies to defeat your opponent. From nimble robots who are the backbone to your army, to heavy tanks and walkers to crush all who oppose you. Along side your troops you will have access to long range artillery and missiles to take out unsuspecting units from afar.

Scattered across the map are various resources to help you improve and build your operation, from Thorium crystals to help boost power, to random meteorite impacts to give you rare resources for constructing the most powerful of units.

FPS Mode

Have you ever played your favourite RTS game and wished you were down there with your troops? In Executive Assault you can be!

Take control of any of your units from down on the ground as a robot or tank, or take to the skies and bomb from your fighter jets or huge shielded hover cruisers, it’s completely up to you!

Unlike most RTS games with FPS elements, in Executive Assault you will be able to enter the buildings that have been constructed and fight from inside, adding a whole new dimension to the RTS genre. Be down there in your robot factory defending it from the oncoming hordes, or assault the opposing power station by breaking in and sabotaging their power grid.

Each unit in Executive Assault can be designed and customised to meet the needs of the battle. So if you find you’re being attacked by heavy walkers, then counter with heavy beam lasers to slice them down to size. Or if you find hordes of little bots are your problem, then upgrade your turrets with machine guns to rip them to shreds. In Executive Assault the decision is yours.

Features

  • Command armies and build bases from above.

  • Take control of tanks, robots and aircraft to fully immerse yourself in the combat.

  • Multiplayer, as there’s nothing more satisfying than blowing up your friends with cruise missiles.

  • Co-op multiplayer game play where you can build a base in RTS and your friends can play as your robots in a pure FPS mode.

  • Design and construct bases which you can then walk and fight inside.

  • Control doors, turrets, alarms and forcefields to defend against attack.

  • An extensive technology tree featuring over 140 technologies ranging from lasers to Quantum Gateways.

  • Sneak into the enemy base and detonate their power station.

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Скачать Executive Assault на ПК с помощью эмулятора GameLoop

Получите Steam-игру Executive Assault

Executive Assault — популярная паровая игра, разработанная Hesketh Studios Ltd. Вы можете скачать Executive Assault и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Executive Assault Возможности

Executive Assault is an indie real-time strategy/first-person shooter where you can not only build your base and create armies, but also take control of your units and fight as one of them.

RTS mode

As the CEO put in charge of taking over the planet, it is your job to build large base complexes containing all the facilities you need, construct factories to produce robotic troops, research high technology to give you an edge over the competition and of course direct your army to annihilate the opposing company.

Each facility is designed to snap easily together to create a seamless complex, which can then be upgraded with defence turrets, doors, forcefields and many other exciting technologies to help defend you from attack.

As well as building your base, you will also need to control your armies to attack, defend and conquer new ground using high tech weaponry and cunning strategies to defeat your opponent. From nimble robots who are the backbone to your army, to heavy tanks and walkers to crush all who oppose you. Along side your troops you will have access to long range artillery and missiles to take out unsuspecting units from afar.

Scattered across the map are various resources to help you improve and build your operation, from Thorium crystals to help boost power, to random meteorite impacts to give you rare resources for constructing the most powerful of units.

FPS Mode

Have you ever played your favourite RTS game and wished you were down there with your troops? In Executive Assault you can be!

Take control of any of your units from down on the ground as a robot or tank, or take to the skies and bomb from your fighter jets or huge shielded hover cruisers, it’s completely up to you!

Unlike most RTS games with FPS elements, in Executive Assault you will be able to enter the buildings that have been constructed and fight from inside, adding a whole new dimension to the RTS genre. Be down there in your robot factory defending it from the oncoming hordes, or assault the opposing power station by breaking in and sabotaging their power grid.

Each unit in Executive Assault can be designed and customised to meet the needs of the battle. So if you find you’re being attacked by heavy walkers, then counter with heavy beam lasers to slice them down to size. Or if you find hordes of little bots are your problem, then upgrade your turrets with machine guns to rip them to shreds. In Executive Assault the decision is yours.

Features

  • Command armies and build bases from above.

  • Take control of tanks, robots and aircraft to fully immerse yourself in the combat.

  • Multiplayer, as there’s nothing more satisfying than blowing up your friends with cruise missiles.

  • Co-op multiplayer game play where you can build a base in RTS and your friends can play as your robots in a pure FPS mode.

  • Design and construct bases which you can then walk and fight inside.

  • Control doors, turrets, alarms and forcefields to defend against attack.

  • An extensive technology tree featuring over 140 technologies ranging from lasers to Quantum Gateways.

  • Sneak into the enemy base and detonate their power station.

Показать больше

Предварительный просмотр

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Информация

  • Разработчик

    Hesketh Studios Ltd

  • Последняя версия

    1.0.0

  • Последнее обновление

    2015-07-17

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Jan 29, 2023

    I don't regret buying this game, but it just can't compete with other RTS games out there. The FPS part is a gimmick and doesn't really help, and the tanks and other machines are not fun to drive. Also, you will be alone in the battle. The entire UI is kind of bad. I didin't see any qualitative difference between airplanes and tanks and infantry.
  • gamedeal user

    Jul 20, 2015

    UPDATE: After many patches several of these issues were fixed. The game is heavily flawed, but fun. The graphics are so-so, even on the highest settings. There are plenty of graphical issues, like bullet holes being stretched to unrealistic proportions on certain surfaces, lights that blink in and out of existence, and performance problems on higher settings (I don't blame the game for that). It's very fun building corridors and locations and being able to walk around them. I'm sure it's been done before but it's still a welcome break from RTS games where you're always floating around in the air and you want a piece of the action. I've noticed several oddities in gameplay. The first one I noticed was right in the beginning of the game, where you can press CTRL and you can't move, just your mouse moves. This is for activating surface GUIs, but it has a lot of issues. I walked into an elevator, pressed CTRL while it was moving down, and I was suspended in midair as the elevator moved beneath me. I ended up on top of the elevator's roof, and without being able to open any kind of menu, shot a few shots with my pistol, hoping I could break the glass. Oddly, this resulted in my death. I had to start all over again. http://steamcommunity.com/sharedfiles/filedetails/?id=486156275 Later in the game, I was exploring my base and I heard some gunshots. I went to the elevator, hoping I'd be able to see it from above (at this point I didn't want to die and have to restart again). There were two robots in the elevator, and I mistook them for my own robots (I thought they were going outside to fight whatever was shooting at us) and they just gunned me down. In one hit. I had to start once again, but my enthusiasm was dampened by being unable to continue where I left off. Another issue is that there's no way to save or exit to the main menu from what I've seen. The ESC key does nothing at all, and you press P to pause. However you can't open up an options menu or any kind of menu for that matter. I hope there's a way to save but I just can't find it. I have to alt-tab to get out of the game. It's annoying having to be at a certain spot to open up the RTS interface, as that meant painfully long walks (you can't sprint) through uniform, bland corridors. Both of my aforementioned deaths were caused from that elevator ride. Designing your own robots is interesting. I haven't spent a whole lot of time with that part of the game but it's nice being able to design your own army. Unfortunately, the robots themselves aren't very fun. When my first bot spawned, he took the longest possible route to the destination I specified while I struggled to keep up with his running, and when those stupid elevator bots attacked while he was right in the adjacent area he did nothing. The game itself is better off on sale. I don't know how many bugs the dev plans on fixing or how many new features they plan to add (the opening dialogue suggested they're working on new games) but I hope these small issues are fixed to make an interesting concept a great game.
  • gamedeal user

    Aug 3, 2015

    1st game - froze on me after 5 min... restart 2nd game - I started to get a feel of how the game unit and research worked all while crying as my base came under orbital bombardment and I had yet to build any units 3rd game - lowered the difficulty and cut the enemy off from gaining resources all while I dominated their puny attacks with my massive foot soldiers and tanks, after an hour in the game I finally make a gigantatron and slowly begin to march it towards my enemys base with epic music playing! I can taste my first victory and I am feeling great about destroying my enemy CEO....then... the unthinkable.... while playing against the worst level of AI... my CEO was assasinated in his own office by a rouge assasin robot.... my victory taken from me.... 10/10 would forgot to put doors on my base again This is seriously an amazing game done by 1 guy, I highly recommend it especially for its price.
  • gamedeal user

    Aug 7, 2015

    After I watched Jerma and Star, I was amazed by the concept. A Command and Conquer type of game (boy, the developer must be getting sick of hearing this comparison) mixed with a FPS element. Now, I don't really review games much; however, I hate seeing shortassed reviews so get ready for a pretty long but [b]detailed[/b] review. I will also try to keep it entertaining. [b]This review will talk about everything, so I will add a very short TL:DR and criticism at the bottom.[/b] I will try format this review very well, so you can read the entire thing or skip to the interesting bits. (Steam formatting sucks.) Let's begin. [h1] The game [/h1] In Executive Assault, you play a rich corporate snob, whom wants to get rid of the competing capitalistic swine on the other side of the map. Now usually in a our world's economy, one would try to do this by running his golf buddy out of business. In this game however, the businessmen strategy that will be in practice is filling your competitor with a variety of destructive matter. Which may include: Lasers, Quantum Particles, Rockets, Shells, Bullets. The game is won when the enemy executive takes damage. The only way to reach the enemy executive is to power your self through the buildings go up the elevator of the HQ and do what I said above. Usually in games you ( or subjectively I ) will not give a shit about the people involved and probably skip the credits. In this game on the other hand it is worth to note the developer(s). This game was directed by [spoiler] Robert Hesketh [/spoiler], the programming was done by [spoiler] Robert Hesketh [/spoiler], the graphic design were made by [spoiler] Robert Hesketh [/spoiler], and the sound effects were also made by [spoiler] Fucking stop already [/spoiler]. [h1] How it works[/h1] [b]Economy:[/b] You start the game with your company's headquarters which you can build around. Like most RTS games you will probably start with setting up a main power grid which you do by building a power plant. Once you have that ticked off of your check list, you will want to start your economy. There are three types of resources in the game. [i]Iron[/i], which you get by building iron extractors on iron fields. You will need this to build basically anything. [i]Trions[/i], which generate after researching the Trion Generator. You will need this to build unique Trion weapons. and [i]Heskosium[/i], which you can pick up from crashed in meteorites. You will need this to build advanced units. One thing to note is, that your iron extractors need to be connected to the power plant. You can do this by building a chain of pylons. If you reached your power generation capacity you can collect Thorium crystals that are spread over the map with drones which increase generation. To boost research you collect Calcit Crystals. [b]Buildings and Units:[/b] This game was pretty much just released for early access. So it does not have a huge amount of units, but neither does it have a small amount. All your units can be equipped different kind of weapons which can be researched in the research tab. [b]Units[/b] There is basic infantry which till now only consists of one type of drones with different armor. (Also you can build a single invisible hacker drone which can overload the enemy power plant, blowing it up and it can disable enemy defenses) There are vehicles. Light Jeeps. Two different tanks medium and heavy. And light, medium and gigantic walkers. (The gigantic walker can make your units fucking fly OUT of the map if you get kicked by it in first person. It's hysterical) There is also aircraft. One Fighter, one transport pickup, and two bombers. [b]Buildings[/b] I will not talk about every building as that would be too time consuming for you and me. All major buildings must be connected to the HQ, and are made almost instantly. (For now, they also seem to be virtually indestructible) the The only exception being the pylon and iron extractor which are made by drones. There is also a limited building area for major buildings that can not be extended. There are also defense buildings which can be build in the limit area but they do not have to be connected to the main buildings. There are production buildings for each respective type of unit, there are buildings that allow you to have security (will talk about that later), research, radar, artillery/missiles, and other useful things. [b]Research[/b] Too keep it short, you can research a lot of things in this game. There are many research tree that upgrade your units, unlock more of 'em, allow you to build more advanced buildings, give you more power. Etc. You can speed up research by collecting calcite crystals (it's basically fucking chalk). [b]Defenses[/b] There are plenty types of defenses, most importantly different types of gates, which you can build inside of buildings to prolong the time the enemy takes to get to your executive. Inside you can also build an alarm, which is pretty handy to know if someone is sneaking around in your main base. There are turrets you can build outside and inside. Which can also be pretty handy, and walls outside which I have not build because of the building area being to small for it to be worth it. [b]Humor:[/b] This developer has humor, not too much, but still has funny little tweaks to make at least you chuckle. Like the Gigatron's pilot having a cocktail. I don't want to ruin it for you, but for example when you ride the elevator up to brutally slaughter the enemy executive, some classy elevator music is playing. Also the summer sale trailer is genius. [h1]Criticism[/h1] There are some things the game can improve on, this is entirely subjective though, so don't take my suggestions as absolute ( I have also might have missed a few things). Of course it will be fair criticism as once again, this is made by one guy so I will only talk about game play. Main enemy buildings can not be destroyed, at least from my experience. This is simply stupid. Now of course I do not mean that the buildings should be destroyable from the outside, neither do I think the HQ should be destroyable, but there should be a spot which you should be able to destroy the building from. Right now there is no point for why you should defend buildings from the inside. Of course this would mess with the gate mechanic but there must be a way around this like being able to protect the "spot" by building dors around it (example would be the Security Control building which has that) Of course the buildings should have a decent amount of Hit points even from the inside. Selecting buildings should be easier. (Maybe add a bigger rectangle instead of a small circle to select it) All the resources but iron are visually too small. Buildings should not build instantly. The building area is too small for defensive buildings to be worth anything. Hackerbots, should be able to do more, like disable any buildings by getting to their main control HUB. [h1]TL:DR:[/h1] [b] For a game made by one guy and it just being released as an early access title it has a lot of content, of course it needs a lot of polishing done and some bugs to be fixed. But as long as there will be new content and improvements coming in, for 13$ it is definitely worth picking up. It also has a FANTASTIC soundtrack. [/b] Feel free to call me an autistic idiot for my dyslexic spelling in the comments. Corrections are appreciated. I am German, so my comma usage might be a little funky. Good luck to Robert on improving the game! Cheers!
  • gamedeal user

    Aug 17, 2015

    Tricked my opponent to take the elevator up to my office. 10 Robots and an empty desk were waiting for him. 10/10 buy this now.
  • gamedeal user

    Sep 26, 2015

    I'm playing the game with a friend. We build our bases. He begins researching armor for his robots. I research radar. He boasts about how he will destroy me with his newly researched quantum lasers. I quietly upgrade my radar station's scanners. He laughs in my face as his laser-armed tanks begin amassing themselves into a mighty army. I only have a handful of weak robots armed with assault rifles. He asks me if I have any last words before he starts his march on my headquarters. As the final step in my research tree completes, i say: "Nothing really, except IMMA FIRIN MAH LAZER, BEEEATCH" A tremendous beam of searing energy erupts from the sky, vaporising his entire army within seconds. I send in my weak robots, who infiltrate his base and kill him. 10/10 would research radar again.
  • gamedeal user

    Jan 24, 2016

    I will be writing this review as I play the game and learn more and more about it. Spoiler: I'm starting this review before even playing more than 10 minutes. Because this guy needs more money. Jan 23, 1:30 PM First off, I looked that this game and saw its graphics.. they really were nasty looking. But knowing myself, I like graphics but love gameplay.. so I gave it a deeper look. The reveiws being 90%+ was a huge get go with 400+ reviews. I watched the trailer.. let's say I fell in love with it. I love the satriatric humor this game slightly gives. I will give my feelings and emotions on how I watched and interpreted it. The Trailer: In the trailer you see a bunch of bots fighting shooting eachother, fighting in buildings, outside, etc. It Looked like a normal shooter with RTS counter parts. Seeing it was a hybrid, I was more intreged already since I love that genre. Loved Nuclear Dawn, Natural Selection 2, and much more other games like it. After looking deeper into the trailer I see that there's a research module, building module, defense, radar, ALL KINDS of UPGRADES. THEN YOU SEE YOU CAN CONTROL EACH UNIT. Only a FEW games that I know of can let you do it.. and dang is it satisfying in those select few. In the RTS view you can see BIG robots and small robots.. this reminds me of Mech Commander 2 where you can see the average mechwarriors and the humans in super suits; its a wonderful nostalgiac feel. This game shows the availiablity of superweapons.. probably attained by research. This shows that there is multiple paths of research to help you win the game. At the point where you can "Lead your army into battle" you see that the AI pathing looks a little less "natural" I guess.. but I'm sure it can be improved. After that you see a human holding a glock in a business suit residing in some kind of "HQ" or control center. I was sold. YOU CAN SIMULATE THE FUTURE OF SENDING ROBOTS INTO BATTLE TO GOVERN WARS, FEARING LOOSING AND GETTING OVERTAKEN! IN FIRST PERSON! The 'EXECUTIVE' has a glock for a reason! Once yo' self get overtaken you gotta fight for your life. That'll had hilarious elements to mutliplayer gameplay with friends. The possible stories of what will happen with my friends just flows through my mind. Once it gets done showing the executive person part it shows the player changing the power grid and forcing less power towards defense on what seems to be the enemy's base, he then goes up an elevator and kills the enemy. I will now continue playing the game and update this review. (I know my english and structure isn't really proper in this review but I'm writing it fast so I can get to playing!) 2:25 PM Played for about 30 minutes, had to restart a few times because I wasn't being effecient and fast enough on how I was doing things. You have to learn how to do most things, though it has awesome video "COMPANY TUTORIAL" thingies that I found to be really neat. So I was able to get basic buildings down, got power, pylon lines, started gathering crystals to increase my power, made tiny army, etc. I started to expand and noticed the enemy sent a single robot to attack me.. I had my main army away from my base at the time. So I foraged about 4 units to go and attack the intruder.. as I watched him get closer and closer while my robot factory was taking its sweet time.. he entered my facility. My robots finished building and rushed to the rescue. Since the enemy bot entered my facility, I could only see his healthbar (though you can visually hide roofs to see the interior of your base.. but I was in a panic) traversing my estabilishment. My robots were racing to get to him and I watched in horror as this little healthbar started rising. He was going up the elevator. My mind flashed to the trailer to the part where a player went up the enemy's elevator and shot his opponent helplessly. I quickly spammed my HQ icon and tried to wake my guy up.. little did I know after zooming into my character, he appeared to be asleep, doing what executives do. I suppose his mind was in the neural computer or something. Let's just say this game has a cinematic death sequence when your executive's body ragdolls after being lit up like a christmas tree. 3:08 PM Gotten a little farther in the game. Got wiped out by enemy vehicles. I keep noticing that the research tree starts unveiling more and more stuff to do.. I haven't even scratched the surface. Loving the music! I'm not bored by it at all. I'm noticing a few things that this game lacks from average RTS features.. Some units are tiny and you can't see them too well. But it has some really nice features that other RTS games don't have. For example, when you need to build outside of your HQ zone, you need to use fabricator drones that will fabricate buildings at the cost of loosing the drone. But the neat feature is that you don't need to buy a drone THEN place a building. You place a building and the game will auto buy a drone for you! I really like that. Ima keep playing, 3:30PM AI doesn't seem to gather Thorium Crystals (which are used to upgrade your power.) I guess they don't need it? I kinda like that in a way, but I hope it is more competitive in MP which I'm sure it is. Though, the crystals spawn at random, sometimes they're closer to you sometimes they're not. Just now I got 6/8 crystals right at my door step in this play through. At this point I'm starting to get the hang of what I want to research first. Kinda wishing I had a research que feature. I am very successful in this playthrough.. I have the AI cornered and it cannot do anything.. game is way too easy when you figure it out. Currently just looking into research. 3:55PM Still trying to figure out how to get the CEO out of his darn chair.. I don't think you can. There is research to give him a better gun though.. Just controlled a bot an walked into the robot building facility.. I see robot legs coming out of a foundary and getting moved into another room. That's awesome! It'd be cool if we can see the robots actually get built! Edit: Figured out how to get out of the chair. "E" 3:58PM Controlled my own bot, went up into the hq.. picked up the gun I purchased.. then shot myself in the face not knowing it would kill me in one shot. Gotta restart :( 4:17 PM Starting to notice that there is some features missing.. or I just cant find what i'm trying to do. I researched a few cannon thingies to find out that they're not in the build menu. Not impletemented yet or is there another menu? 4:24 PM I think they're implemented.. just can't figure out how to expand the build menu 4:28 PM Figured it out, gotta make a "Long Range Facility" and build upon that. 4:53 PM I believe I figured out most of what this game has to offer.. now I need a friend to test out multiplayer! Cool fact: This is probably one of the first games where you can have an AI fight another AI and you can just simply watch... AND you can serve under one of the bots army as an "Executron" My current verdict is that the game idea is completely awesome. Though, it needs major polishing, better optimization, etc. Basically what every game needs. I would love to see more fluidity and content being added to the game. I run the game at about 11 FPS in a 4 player AI match with my cpu at 20% (I have an extremely overkill computer for this game) Keep in mind I am not even near a good critic at all. I just like this game and wish it to become better. I know this was a terrible review, I got lazy. The fact that this game is so cheap and made by one person is phenomenal. This is the kind of developer that needs good funding. It won't be wasted like a AAA developer. If the devoloper sees this, I wish you the best of luck. I wish I had some skills to help with the devolopment of the game because it is worth my time. I am good with film and editing though.. Would love to help if I could.
  • gamedeal user

    May 4, 2016

    I've been preaching a RTS/FPS hybrid for as long as I can remember. Just recently pulled the trigger and bought the game full price (which is extremely unusual for me)! The game in it's current state is playable and has quite a bit to offer. Gamers will be hungry (in both good and bad regards) for a lot more once they finish a couple of games. Most games will take around an hour but given on how determine you are, can take more or less time. I remember when the very first StarCraft came out. RTS Games started striking it big and FPS began making a strong debut. I loved both genres but couldn't have both at the same place or time. I've always wanted to control a single marine or a Goliath and have never been able to until this game released. When the game states you can take control over any unit, you literally can take control over any unit. This is an absolutely beautiful feature that was nailed. In addition to this scenario, players may play against or with their friends. One friend can be in charge while other friends can take control of units (to do this "execubots" need to be approved). This can be handy as players are more independent than AI units. Independent players as well as any player playing in FPS mode can command nearby units by pressing "F" (for follow) and "G" (for guard). Big points for inclusiveness here. The AI within the game is decent at the moment. Depending on what level you set them at will determine the intensity of the game. The [b]premise (or story)[/b] regarding Executive Assault is the player takes control of an executive business man who is essentially the only human on the battle field trying to take over the world. Instead of directly being involved in the fight, the executive sits high atop of their office with only a pistol in his hand and a computer on a desk. The computer allows the player to enter and exit RTS mode (by pressing "E"). There isn't much reason to control the executive either than if you're being raided. The executive cannot have any other weapon either than a pistol and a upgraded pistol (that needs to be researched) that takes out robots in one shot. Additionally, a desk shield can be researched and a big red button has to be pressed manually by the player to activate it. Robots will have to fight their way through corridors to the executive elevator that will take them all the up to the office. Defenses can be upgraded and added to protect the executive. Auto-turrets can get really annoying if you don't come in with a strong enough presence. From the executive view, we jump into the RTS view. Before the player can start building anything at all, a power station is needed. Power management is extremely simple in this game but takes a bit of skill to manage properly. Research, drilling power and defenses can all managed through this. Go over the magic number (that keeps everything in homeostasis) and watch the stores deplete faster than instant noodles being microwaved. Power towers can be placed throughout the map in order to expand drilling expeditions. Upon building that, the player can build basic buildings such as unit facility and drone facility. Drones will build towers and drill sites while units are the ones that can raid the executives office. Research is another tab besides the power management tab in which the player will have to closely watch and use in order to advance their technology. There are other buildings that can be built such as airports and vehicle factories but this all needs to be unlocked through research. Some other buildings with neat features include a long range facility which has four slots that can be assigned to artillery or a trion cannon (that bombards every so often) or a missile. All long range weapons need to be assigned a target by the player. Moreover, hallways can be added and defense mechanisms such as turrets, fences/force fields or mechanized doors can be added for a buffered defense. Research plays a crucial role in what one can do in-game. Weapon options begin to open up once the proper research is done. A unique and enjoyed feature in this game is that there are no set units. When a new building is researched, a default unit is given but there are five empty slots. These slots need to be filled up by the player. Players are able to design their own units to their preference. For instance, basic foot units can be given basic to upgraded armor and equipped with lasers, quantum weapons or missiles. Additionally, defensive sort of measures can be added such as personal shields, timed explosives or electrostatic shock. Vehicles and air units also have option defensive measures although at the moment quite limited. Research unlocks these weapon variants, units, buildings and abilities. Players should be careful as research can take up quite a bit of energy. This uniqueness allows players to add another depth to their attacks. Some players may favor certain weapon types while others find benefits in mixing ballistics with energy. The HUD for each individual unit is awesome. On one of the bigger aircraft units the player has the view of the action from the bridge. In mech-walkers, it feels like you're walking on mechanical legs and obviously the view is a little different. It would be nice if some sort of sprint option was available for air and vehicle units. Even though most of the [b]visuals and graphics[/b] are a bit block-y/Half Life 1 sort of graphics, they do not get in the way of delivering effective [b]gameplay[/b]. The [b]controls[/b] themselves are simple at the moment and units have a primary weapon complimented with a secondary (upon doing research). I would like to see a little bit more added here in regards to personal options (meaning more weapon/defensive or some sort of special ability slot). Two is good, but maybe adding that third could take the game to another level. [b]Sounds[/b] are basic at the moment but the dev seemed to put everything necessary in the game. A laser sounds like a laser shot. Missiles explode and explosions are heard. When guns are fired there isn't really an impact sound when hitting other bots or walls. Music is actually pretty good but has a habit of cutting out randomly. Overall, this is a DECENT game that has the potential to be EXTREMELY GOOD. It seems the dev is trying to get the basics and foundation down before any major updates come out. There still is a lot of work to be done but the game is playable as of this instant. I have never paid full price for a game (that I can recall) so this must have been something to get interested. I really hope that this game turns out to be the next big thing. The only way that is plausible is by the devs continuing their good work and getting some input and possible help from the community. Believe it or not, there's always someone out there willing to help. E/A RATING : 6.9/10 [table] [tr] [td]Gameplay[/td] [td]B-[/td] [/tr] [tr] [td]Story / Campaign[/td] [td]N/A[/td] [/tr] [tr] [td]Visuals / User Interface[/td] [td]C+[/td] [/tr] [tr] [td]Sounds / Music[/td] [td]C[/td] [/tr] [tr] [td]Replay-ability[/td] [td]B-[/td] [/tr] [tr] [td]Overall [/td] [td]B-[/td] [/tr] [/table] [h1]ScreenShots :[/h1] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=678154224] Establishing a power grid[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=678154118] Be wise with your spacing[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=678153974] PUSH THE BIG RED BUTTON[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=678153911] You can watch units being made in real time[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=678153793] Interesting way to log in[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=678153703] I wonder if every CEO works this hard[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=678153657] Nice view[/url]
  • gamedeal user

    Jun 1, 2016

    If you are looking at this as a veteran of other FPS/RTS games, you're probably wondering why this $13 indie game should be worth your time and money compared to the bigger budget ones. You probably think it's quite a bit like them at a first glance. That's where you're wrong. First and foremost, this game is an RTS. A proper RTS. This doesn't rely on multiplayer matches with other people to be your groundfolk or play the opposing team or anything like that, everything works as it should in a proper RTS. You can go completely offline in single player against up to 3 AIs in configurable teams and difficulties, or online with other players and AI if so wished. You build your base, you build your units from a huge (emphasis: HUGE) list of weapons and upgrades, and you control them all as you would in any other RTS. It's done well, it's fun, and it has all the things a GOOD RTS needs - massive titanic sized walkers driven by captain martini-in-hand, huge destructive lasers, and a big list of buildings to choose from. This game adds strategy to a location that most RTS games dont - building your base. Usually, a base's construction is simply a matter of what you've unlocked so far or what you want next, and the way to win is to have a bunch of a single building all producing something. That or they're just tech tiers. The strategy here lies in the small grid given to construct your base - all structures are confined to it and connected via corridors at one of many preset points for each building. The result of the small space and huge number of buildings means you have to be efficient when designing your base and can't simply lay things wherever you please. You can't fit everything into a single base, and some sacrifice will have to be made to specialize in something for the game. For example, if you wanted to completely surround your base with walls, that's going to take a toll on how much space you have remaining for other buildings. If you want an artillery station, that's going to take up a huge amount of room you could use for other things. The whole base becomes an intricately designed puzzle that, for the record, you can fully walk about in when in FPS mode and will -HAVE- to deal with to win the game. The units are built in a sort of design-yourself ideal, where you pick the type of unit you want, special ability, and weapon before saving it to a slot, of which you have 6 for each type of unit - infantry, vehicle, and aircraft. You can overwrite previous designs if you get better ones. Each unit in the game except the transport aircraft can be controlled by the player should they so desire, and depending on how good at FPS games you are, it can be an advantage over simply letting it control itself. With that, there's also the Executron mode. Up to 4 Executrons can join each company in multiplayer, up to 16 total. They act as purely FPS players who run about and can commandeer vehicles and aircraft as well as have infantry battallions follow them into battle when necessary so the CEO can focus on other things. The FPS mode (more so specifically Executron mode) itself, however, does leave some to be desired. I had initially said there was no way to access the menu, this is wrong - you can press F10 in FPS mode to access the menu, not escape. So point 1 is invalid. For two, the Executrons have no way of upgrading themselves without dying/respawning and can only train whatever unit is set as the basic one at factories. For three, the Executrons are quite literally just another unit - they're restricted to what a normal unit can use. This is understandable in most cases, but they're also confined to a single weapon. To help make executron players a bit more involved, multiple weapons and preferably some sort of extra health would probably be desired seeing how they have no RTS control and need other ways to stay motivated. Overall, this is a game that's gotten me 5 hours of enjoyment in the last DAY and is likely to get many, MANY more with my friends joining me. There are still many aspects of the game I haven't been able to try - that's how big the tech tree is. And what's more, this whole game was made by 1 guy. 1 GUY. Every single thing. The art, the assets, the FANTASTIC music, all of it - 1 guy. (Ok, the music was actually his brother, but still.) It's absolutely outstanding. The game even has a huge amount of polish and is surprisingly stable and bug-free, even more so than many AAA games that come out today. I cannot bring myself to believe a single guy was able to create this good of a game. You expect this quality from higher budget studios with many people working at them, not from a single guy. On that alone I urge you to buy this game. And for $13? I'm surprised you haven't hit buy already.
  • gamedeal user

    Jun 17, 2016

    Game has many different units, a good tech tree, and fun strategic planning. Allows you to build things such as mechs, tanks, etc. Along with taking control of any unit However, tank cannons are very very overpowered. You can also build long range missle facilities in a matter of seconds from the game starting, which fire mininukes, these allow you to wipe out a whole armies despite how much health their units have. You can also wipe out entire supply lines cutting of their manufacturing, but you cant destory their base with the missles, or the giant space laster which is 3x bigger than the missle. Very overpowered. Game maps are very small, and it is easy to rush the enemy and kill them at the start of the game Conclusion: Modding support and more frequent balancing would make this a great game. But it already is a good game. It is in my opinion, worth the money, but you will get bored with it after a while. I also experienced crashes in the game after 2 or so hours of gameplay (Windows 10), so the game may be unstable. But bear in mind that ONE GUY made this entire game by himself, and he did a great job.
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