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Sniper Ghost Warrior Contracts 2

Sniper Ghost Warrior Contracts 2

84 Positivo / 2755 Calificaciones | Versión: 1.0.0

Underdog Studio

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Descarga Sniper Ghost Warrior Contracts 2 en PC con GameLoop Emulator


Sniper Ghost Warrior Contracts 2, es un popular juego de Steam desarrollado por Underdog Studio. Puede descargar Sniper Ghost Warrior Contracts 2 y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Sniper Ghost Warrior Contracts 2 juego de vapor

Sniper Ghost Warrior Contracts 2, es un popular juego de Steam desarrollado por Underdog Studio. Puede descargar Sniper Ghost Warrior Contracts 2 y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Sniper Ghost Warrior Contracts 2 Funciones

Deluxe Arsenal Edition

Deluxe Arsenal Edition

Featuring:

  • ZXR .45 ACP - As well as the only silenced SMG in the game, the ZXR .45 ACP also shoots the biggest rounds, making it one powerful addition to your arsenal.

  • Kings Arms Sawn Off Shotgun - The only shotgun to go into the sidearm slot, usually reserved for pistols - a very tempting trade-off.

  • Giovanni Mk12 Auto - The only silenced shotgun in game. The enemy won’t know what hit it.

  • Prescot SR-9 Pistol - Fitted with the best silencer in-game, this is a must for close-quarter tactical combat.

  • Fire and Ice Weapon Skin

  • Paint Spill Weapon Skin

  • Round Geometrical Painted Weapon Skin

  • Dark Hex Camo Weapon Skin

  • Graffiti Weapon Skin

  • Dark Sky Skin

*Weapon skins usable across all in-game gun models

About the Game

Butcher’s Banquet - Free Major Expansion

Sniper Ghost Warrior Contracts 2 now includes ‘Butcher’s Banquet’: a major expansion which introduces an entirely new and expansive region - The Temple - complete with all-new objectives and some of your most deadly contracts, yet.

The stunning desert-like area, made up of luscious oases, dramatic waterfalls, and mysterious temples, might look picturesque, but make no mistake - it’s no holiday destination. Following the recent turmoil in Kuamar, a new threat has been allowed to surface. The movement is led by the notorious Mahmoud Zarza... aka ‘The Butcher’. Unpredictable and incredibly dangerous (hence the moniker), we need you to eliminate him and his equally-lethal associates, and in doing so, put a stop to the faction's rapid uprising… as only you know how.

---

Sniper Ghost Warrior Contracts 2 marks the most challenging entry to the acclaimed series yet, introducing extreme long-range sniping with targets over 1000m away. Featuring a dramatic single-player campaign set in modern day Middle East, experience high-pressure tactical combat, deep inside enemy territory.

Take on the role of Raven, Contract Sniper Assassin, as he embarks on a new series of contracts in a lawless region of the Middle East, located along the Lebanese and Syrian borders. Tasked with a seemingly impossible task, your mission is to topple an insidious criminal syndicate and bring them to justice.

Series veterans are in for a challenge, as Sniper Ghost Warrior Contracts 2 demands a new level of skill, focus, and precision, with many targets now over a 1000m away - a first for the series.

Developed by the same studio behind the original game, Contracts 2 pushes new boundaries with its hyper-realistic sniping experience; master a wide arsenal of weaponry based on realistic military equipment; explore vast terrains with an enhanced level of detail; and confront the series’ most lifelike enemies to date.

Equipped with all-new equipment, each highly replayable contract can be completed in a variety of ways. Replay the mission with a different approach to complete all objectives, ready to spend your earnings on improved gadgets and weaponry.

Contracts 2 introduces new levels of fidelity, with optimized visuals, improved FPS, and an enhanced game engine, resulting in the best looking entry to the series yet. Pull off ultra realistic stealth kills, captured in viscerally graphic detail thanks to the cinematic bullet cam.

FEATURES:

  • Eliminate a wide array of targets, using a mixture of close-quarter combat, and extreme long-range sniping as a contract assassin

  • Employ tactical decisions and stealth techniques to overcome a variety of challenges across the dramatic single-player campaign

  • Explore 5 distinct, extensive maps set in the Middle East conflict zone

  • Execute 21 new contracts, in addition to completing a range of side operations

  • Master an expert sniping experience, featuring a wide selection of realistic weapons and equipment

  • Revisit each contract with a different approach to complete all objectives and collect maximum rewards

  • Experience a new level of fidelity with upgraded visuals and an enhanced game engine

Mostrar más

Descarga Sniper Ghost Warrior Contracts 2 en PC con GameLoop Emulator

Obtén Sniper Ghost Warrior Contracts 2 juego de vapor

Sniper Ghost Warrior Contracts 2, es un popular juego de Steam desarrollado por Underdog Studio. Puede descargar Sniper Ghost Warrior Contracts 2 y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Sniper Ghost Warrior Contracts 2 Funciones

Deluxe Arsenal Edition

Deluxe Arsenal Edition

Featuring:

  • ZXR .45 ACP - As well as the only silenced SMG in the game, the ZXR .45 ACP also shoots the biggest rounds, making it one powerful addition to your arsenal.

  • Kings Arms Sawn Off Shotgun - The only shotgun to go into the sidearm slot, usually reserved for pistols - a very tempting trade-off.

  • Giovanni Mk12 Auto - The only silenced shotgun in game. The enemy won’t know what hit it.

  • Prescot SR-9 Pistol - Fitted with the best silencer in-game, this is a must for close-quarter tactical combat.

  • Fire and Ice Weapon Skin

  • Paint Spill Weapon Skin

  • Round Geometrical Painted Weapon Skin

  • Dark Hex Camo Weapon Skin

  • Graffiti Weapon Skin

  • Dark Sky Skin

*Weapon skins usable across all in-game gun models

About the Game

Butcher’s Banquet - Free Major Expansion

Sniper Ghost Warrior Contracts 2 now includes ‘Butcher’s Banquet’: a major expansion which introduces an entirely new and expansive region - The Temple - complete with all-new objectives and some of your most deadly contracts, yet.

The stunning desert-like area, made up of luscious oases, dramatic waterfalls, and mysterious temples, might look picturesque, but make no mistake - it’s no holiday destination. Following the recent turmoil in Kuamar, a new threat has been allowed to surface. The movement is led by the notorious Mahmoud Zarza... aka ‘The Butcher’. Unpredictable and incredibly dangerous (hence the moniker), we need you to eliminate him and his equally-lethal associates, and in doing so, put a stop to the faction's rapid uprising… as only you know how.

---

Sniper Ghost Warrior Contracts 2 marks the most challenging entry to the acclaimed series yet, introducing extreme long-range sniping with targets over 1000m away. Featuring a dramatic single-player campaign set in modern day Middle East, experience high-pressure tactical combat, deep inside enemy territory.

Take on the role of Raven, Contract Sniper Assassin, as he embarks on a new series of contracts in a lawless region of the Middle East, located along the Lebanese and Syrian borders. Tasked with a seemingly impossible task, your mission is to topple an insidious criminal syndicate and bring them to justice.

Series veterans are in for a challenge, as Sniper Ghost Warrior Contracts 2 demands a new level of skill, focus, and precision, with many targets now over a 1000m away - a first for the series.

Developed by the same studio behind the original game, Contracts 2 pushes new boundaries with its hyper-realistic sniping experience; master a wide arsenal of weaponry based on realistic military equipment; explore vast terrains with an enhanced level of detail; and confront the series’ most lifelike enemies to date.

Equipped with all-new equipment, each highly replayable contract can be completed in a variety of ways. Replay the mission with a different approach to complete all objectives, ready to spend your earnings on improved gadgets and weaponry.

Contracts 2 introduces new levels of fidelity, with optimized visuals, improved FPS, and an enhanced game engine, resulting in the best looking entry to the series yet. Pull off ultra realistic stealth kills, captured in viscerally graphic detail thanks to the cinematic bullet cam.

FEATURES:

  • Eliminate a wide array of targets, using a mixture of close-quarter combat, and extreme long-range sniping as a contract assassin

  • Employ tactical decisions and stealth techniques to overcome a variety of challenges across the dramatic single-player campaign

  • Explore 5 distinct, extensive maps set in the Middle East conflict zone

  • Execute 21 new contracts, in addition to completing a range of side operations

  • Master an expert sniping experience, featuring a wide selection of realistic weapons and equipment

  • Revisit each contract with a different approach to complete all objectives and collect maximum rewards

  • Experience a new level of fidelity with upgraded visuals and an enhanced game engine

Mostrar más

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Información

  • Desarrollador

    Underdog Studio

  • La última versión

    1.0.0

  • Última actualización

    2021-06-04

  • Categoría

    Steam-game

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Reseñas

  • Halifire

    Aug 8, 2023

    This game is ok. The campaign is very short and even after a few years it still has some bugs. I picked this up on sale and if your interested i would recommend you wait. This isn't worth full price.
  • gamedeal user

    Mar 16, 2023

    If you're a sneaky range player, this is your game. I played it so long in one sitting, I had to toggle the scope because holding the mouse aim button down for so long wore out my hand. Ten out of ten, I do recommend.
  • gamedeal user

    Aug 3, 2021

    FINALLY!!!

    I knew they could do it. I had faith. I always knew.. but nobody listened. Since the first SGW I knew they had the potential, the drive, definitely the right idea and direction for an amazing title.. "realistic sniping" they proclaimed.. they got a lot right, enough to keep me hoping the next would be perfect. The games weren't bad, just.. lacking somehow, each in its own way. Couldn't bring myself to finish one. They struggled and worked hard to achieve the lofty and difficult goal of realistic sniping that every person could agree met their definition of realism. They never quit.. through hundreds and hundreds of bad reviews, they kept at it. They experimented with different mechanics and combinations, different map layouts, overhauled game-play designs, AI behavior.. like pulling the handle on a slot machine and praying to please the whimsical but merciless gods of accrual. They never gave up. And now, at long last.. just over 11 years and all that experience later.. they did it. I will finish this game and any new map expansions. They finally struck gold with this balancing act of challenging-fun-realistic-optimized-beautiful that we absolutely deserve. A pleasure to play. Scout, strategize, infiltrate, maintain precision, draw a breath and.. watch the magic. You are the Ghost they promised. Rendered in CryEngine and features Alienware Arena RGB integration.
  • gamedeal user

    May 19, 2022

    This is not a bad game. Some will enjoy it just fine by being willing to overlook the list of deficiencies and annoyances that ultimately led me to refund this game. First of all the actual sniping is good. That's obviously important since the main focus of the game. In this regard the game is way better than the Sniper Elite 4 sniping which is hot garbage by comparison, and is a great balance of realism and accessibility. Unfortunately, the actual sniping portions are about 10% of the game, and the rest of it is you moving through enemy territory to get into position for these shots. You can choose to move through these areas stealthily (Either completely passive, bypassing enemies peacefully or killing them silently), or in open combat. Neither option is fun, and the second option is broken and unfun on higher difficulties. Before we even get to those things, though, we have to discuss just how poorly this game's mechanics match with its presentation. Given everything you're presented this game screams "open world". And maybe not completely open in the Skyrim or Arma sense, since the missions are contained to their own sectors, but it is, in fact, the complete opposite of that. Moving from one sniping position to the next is actually borderline completely linear, and you learn this very quickly by the copious amounts of invisible walls that exist. If they don't want you to go somewhere, you're not going there. And it's not even this alone, but the way in which this is presented that becomes downright frustrating within minutes of starting the game. These walls exist everywhere, even in mind-boggling places like an inches high rock on the edge of a path that signals to you "Don't go past here". In most situations, you have a very narrow path down which you are expected to navigate, and creativity is neither welcome nor allowed. You will use the few obvious places they want you to sneak through, or engage in combat. Unfortunately neither of those things are terribly fun. Sneaking is pretty bog standard. You have a few gadgets like drones and distractions that help you position enemies and their attention where you want it. But apart from that, it's all walking, running, crawling and crouching your way through obviously positioned boxes and patches of grass. The lack of actual open world exploration really hurts here. The non-sniping combat is equally unexciting, and on higher difficulties it's not a terribly vital option, as you quickly become overwhelmed with the sheer number of deadly accurate enemies, mortars, etc. I'm actually somewhat ok with this, as a true sniper would not be prepared to deal with an entire outpost full of enemies Rambo-style. Once again it's the way that this is presented that makes it truly disappointing. Half the time, you kill an enemy, even with a suppressed weapon and the rest of the base magically knows not only that something has happened, but exactly where you are. Then you've got mortars dropping on your head with pinpoint accuracy even though no one actually laid eyes on you. Movement is also really bad. Crouch down and all of a sudden you're completely incapable of stepping up a 3-inch high rock until you fully stand up again. Bizarre design choice. You also are incapable of leaning one way or another, a feature that has existed in games for well over a decade. More modern mechanics like being able to move in gradients between walking and running or between crouched and fully standing are also sadly missing. It's not the worst movement ever, but it feels very off. Unfortunately the character customization and loadout customization adds little to nothing. Suppressors are key to success at higher difficulty levels but are mysteriously missing from half of the guns, even when their real life counterparts are capable of suppression. The game makes an odd distinction between light, medium and heavy rifles, often seemingly without any clear, logical reason. The secondary and sidearm weapons are equally problematic in the same areas - if the weapon can't be suppressed it's borderline worthless, etc. The skill trees are even worse and feel very tacked on. Most of these are bog-standard % increases in stats like stamina, health or concealment. A wasted opportunity. It's a real shame that most of the game is taken up with the worst parts of it. As I said, the sniping is actually quite satisfactory and well done. But when you spend twenty minutes navigating through frustratingly stale and claustrophobic corridors to reach the next sniping area, with weapons that are pretty boring... it really detracts from the experience in a negative way. The problem here is that it's not the execution of the game that's lacking, but the foundation of the design decisions. If it were buggy, it could potentially be fixed through patching. If it were just a balancing issue of weapon numbers, etc a patch could fix that too. But it's the design decisions from the ground up that just don't jive with the kind of game I was looking for. I can't recommend it, but I'm sure there will be plenty of people who will like it.
  • gamedeal user

    Jun 5, 2021

    One Hour First Impression: Sniper Ghost Warrior Contracts 2 gives you exactly what you would expect for a sequel from this long gestating series. New gadgets, weapons, locations, slightly improved visuals, A.I that ranges from Stephen Hawking IQ to the average Karen, simple weapon upgrades/customization and a story you still don't care about. You're here for the sniping and in that regard most people will be satisfied with Contracts 2. A few moments I enjoyed during the first hour was watching a head explode in slow motion and using decoys to lure enemies to my anti-personal mines. The first map gives plenty of opportunity for close-quarters stealth, medium range firefights and LONG range sniping. One frustrating aspect I did encounter was a checkpoint forced me in a really awkward sniping encounter after I missed a shot and dying only put me back in the same spot with the same 50 enemies still alert. The game is fun and if you keep your expectations in check you will enjoy the game. Update Five Hours In: A few more frustrations. It didn't bother me too much in the first mission but now it's a pain in the butt sometimes. If an enemy spots you, everyone in the local vicinity immediately knows where you are. Even if you immediately kill the enemy who started the alert it doesn't matter. Your position is compromised and depending on the situation it can be astronomically difficult to get in the clear. This can be immensely frustrating when it's a base full of soldiers, snipers and turrets, APC's and minefields. I also had a glitch where a turret almost spotted me 50 yards back and even though I was way out of the turrets sight range the alert signal continuously beeped as if the turret still knew exactly where I was across the map. Needless the say Contracts 2 has some bugs and major A.I issues that will turn some people off. On the positive side of things I am still enjoying the map design, watching heads explode, killing multiple soldiers in one slow-mo bullet cam shot, shooting a grenade located on a soldiers chest assassinating my contract and killing several others, laughing at the bad voice acting and dialogue, dropping a car lift on a contract, silently eliminating a target a mile with no enemies discovering my whereabouts, using AP rounds on a cocky heavy armored soldier and pretending I am a good sniper even though the game tells me exactly where to shoot. Anyways I would probably give this game a 6.5 to 7/10 at the moment. However I am still only on the 2nd mission taking my sweet time lads. As I also mentioned in my first impression if you can forgive some jank you may find yourself having a good time. I still am, despite a few nagging issues.
  • gamedeal user

    Jun 5, 2021

    Do you like sniping? Do you like sneaking? Do you like guns? Do you like exploding heads? If yes, then get it. If no, why are you still here? (unless you live in Germany and had the gore censored, my condolences)
  • gamedeal user

    Jun 8, 2021

    Good, but too short. Feels more like a DLC than a full game. Wait until it's on sale.
  • gamedeal user

    Apr 3, 2022

    This game is fantastic. I see a few reviews of people saying that there's not enough content. Those reviews typically have around 10 hours of game play. I guess that's what you get when the game is NOT meant to played on a low difficulty, running and gunning your way through the levels. If your plan was to do exactly that, go and play a different FPS game. This is meant to be challenging, you're meant to take your time, plan your strategies, and strike from the shadows. When you play the game how it's meant to be played, I promise you, you'll love it.
  • gamedeal user

    Jun 5, 2021

    EDIT: Oh hey the devs commented, Ill reply to that here. Going after counter snipers doesnt help if it still alerts the base that something is going down, also its super hard to believe that the AI can't send out an alert when the literal only sniper i shot was on a rooftop higher up than any other enemy's line of site and it still sent out an alert the moment I put a round in them... The AI still will pull a rainman and instantaneously know where you are after you fire a shot, no matter the distance. "Oh my boss got blown up by a propane tank on the other side of the base I'm on? That's no issue, I immediately know it's a sniper from 1300 meters away on a cliff i literally can't see. I slew over to aim at them instantaneously and are able to fire off a shot immediately." It only gets worse in the shorter ranges. There is no animations or process the ai goes through between determining where you are, and firing off a round at you. Doesn't matter if you are barely in their peripherals, or even if they have a binocular out looking in a completely different direction. the moment they see you they will snap to you and shoot faster than you can blink. The rag dolls feel more weighty is the best thing i can do for a complement. If you didn't like the previous Sniper Ghost Warrior games don't buy into the hopeful hype at the review scores for this game like I did.
  • gamedeal user

    Aug 28, 2021

    TL;DR - It's worth playing if you like Sniper Elite or Hitman series. There's enough there to distance itself from similar titles in this genre that you'll get a good experience out of it. It doesn't reach the same level as the gameplay can be a little hollow. The AI is hit and miss (literally) but it's not terrible. Performance & Graphics - 80-110FPS average with an RTX 3080 (91% pwr, ~1870-1930MHz), 10900K (5GHz), 4K, max settings - options are a bit basic. Medium-Very High graphics toggles - low doesn't exist?, The AA implementation is kind of.. bad. Yes/No for AA; no 2x,4x,8x, TAA, FXAA, etc. I'd go with setting an override within Nvidia Control Panel for a better image. - colour grading is kind of dull but that might be what the dev wanted. Just seems bland in some maps. Gameplay - AI is very hit and miss with intelligence and consistency. You could be in a snipers line of sight and not be seen in one run, reload and go back to the same point (yet neither of you have moved) and now they see you. - Bullet cam is alright, they couldn't rip off Rebellion completely with the skeleton effect from SE series so they went for jelly effect instead. You'll see what I mean. - The lack of manual saves is really annoying. Some runs you'll have well timed autosaves but others you'll find yourself thrown back 10-20mins. Might push you to get single playthroughs but still.. compared to others in the genre.. this should be added. Bugs, Crashes, other issues - 3 crashes to desktop, all while choosing to quit to main menu. Bit odd. No error codes found and reliability reports show no consistency. - no frame drops or any game breaking experiences - background music will go mute occasionally between melee kills (not chained ones). You could melee someone and suddenly there's just environmental sounds and no music. Bit jarring. The background music will only return on the next melee kill. DLC - not even worth looking at really - skins for a singleplayer game, no sense, who is looking at it? The NPCs? The split second I see it in bullet cam? The main menu? Get it on sale, it's a decent game but lacks depth to prevent it being a major hit like SE4 or Hitman 3, etc. That's about it really. Hope CI can improve with the next one. edit - adjusted for clarity
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