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Sid Meier’s Civilization® VI

Sid Meier’s Civilization® VI

88
83 Positivo / 83633 Calificaciones | Versión: 1.0.0

Firaxis Games,Aspyr (Mac),Aspyr (Linux)

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Descarga Sid Meier’s Civilization® VI en PC con GameLoop Emulator


Sid Meier’s Civilization® VI, es un popular juego de Steam desarrollado por Firaxis Games,Aspyr (Mac),Aspyr (Linux). Puede descargar Sid Meier’s Civilization® VI y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Sid Meier’s Civilization® VI juego de vapor

Sid Meier’s Civilization® VI, es un popular juego de Steam desarrollado por Firaxis Games,Aspyr (Mac),Aspyr (Linux). Puede descargar Sid Meier’s Civilization® VI y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Sid Meier’s Civilization® VI Funciones

Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.

‎‏‏‎‎‏‏‎

See the marvels of your empire spread across the map like never before. Build powerful specialty districts to specialize and boost city output. Customize each city to suit your needs or take advantage of the local terrain.

Boost your civilization’s progress through history to unlock powerful bonuses before anyone else! To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.

As the game progresses, so do your diplomatic relationships. From primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.

Mostrar más

Descarga Sid Meier’s Civilization® VI en PC con GameLoop Emulator

Obtén Sid Meier’s Civilization® VI juego de vapor

Sid Meier’s Civilization® VI, es un popular juego de Steam desarrollado por Firaxis Games,Aspyr (Mac),Aspyr (Linux). Puede descargar Sid Meier’s Civilization® VI y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Sid Meier’s Civilization® VI Funciones

Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.

‎‏‏‎‎‏‏‎

See the marvels of your empire spread across the map like never before. Build powerful specialty districts to specialize and boost city output. Customize each city to suit your needs or take advantage of the local terrain.

Boost your civilization’s progress through history to unlock powerful bonuses before anyone else! To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.

As the game progresses, so do your diplomatic relationships. From primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.

Mostrar más

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Información

  • Desarrollador

    Firaxis Games,Aspyr (Mac),Aspyr (Linux)

  • La última versión

    1.0.0

  • Última actualización

    2016-10-20

  • Categoría

    Steam-game

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Reseñas

  • The Walking Dad

    Aug 16, 2023

    A classic game. Still awesome and holds up well.
  • rcostine

    Aug 16, 2023

    Fun game but latest patches have made it unplayable. It crashes every 10-15 minutes. This is a commonly reported issue found in online forums that the company has done nothing to address.
  • gamedeal user

    Sep 5, 2021

    To bypass 2K dumb and greedy launcher which causes crashing or fps problem: Library -> Right click on Civilization VI -> Properties -> Advanced Launch Options box -> Insert this line "C:\Program Files\Steam\SteamApps\common\Sid Meier's Civilization VI\Base\Binaries\Win64Steam\CivilizationVI.exe" %command% (Note: the line is Steam folder by default, if you change your Steam folder location, customize the line to your Steam folder location; if you want to play the game with DX12, change CivilizationVI.exe to CivilizationVI_DX12.exe)
  • gamedeal user

    May 31, 2018

    New EULA: "The information we collect may include personal information such as your first and/or last name, e-mail address, phone number, photo, mailing address, geolocation, or payment information. In addition, we may collect your age, gender, date of birth, zip code, hardware configuration, console ID, software products played, survey data, purchases, IP address and the systems you have played on. We may combine the information with your personal information and across other computers or devices that you may use." This is terrible. I was actually coming around to buying the expansion, but this definitely puts the break on that choice. I'm uninstalling this game for the time being and I recommend you do the same. I have zero tolerance for companies who pull this sort of stunt on its customer/fan base.
  • gamedeal user

    Dec 25, 2022

    "I can quit any time I want."
  • gamedeal user

    Jul 24, 2022

    I have 2400+ hrs in this game. I have been playing versions Civilization since 1996. The problem isn't the game, it's the publisher. 2K placed a launcher on top of the Steam launcher, so you are forced to sign up to data mining activities. Up till the 2K launcher was in place the game was stable and I never had any issue with mods. Now the game consistently CTD and when it does load, will not load a saved game. 2K ask that players uninstall the game, clean all the related files from their pc and reinstall. Thanks. Proof that you don't care and the uninstall exe isn't optimised to clean the registry and hd properly. All so 2K can data mine you. This is just unacceptable and anti-consumer. Thus I can not recommend the game. Don't be fooled people, they don't care despite their marketing and have already moved onto the next big game to make money from. To Sid Mier and Firaxis. Your names are being dragged through the dirt. Is this what you wanted?
  • gamedeal user

    Nov 26, 2022

    As a cybersecurity professional , I would classify this game as malware, or at the least adware. Why? It opens up a number, at least 10 when I checked, of connections to various points on the internet which have no purpose in running the game. They are only there so the vendor can spam you with advertising, track you, or for other unspecified activities. As such, I can NOT recommend this game. To verify, I disconnected my computer from the internet. The game ran fine without the advertising and tracking. Then I connected back to the internet, and launched the game. The game opened at least 10 connections(!). Then, while still connected to the internet, I blocked the game's network-connecting executables in the firewall. In such a case, the game behaves differently, apparently it sees there is an active connection so it runs for a while, then when it cannot make it's for-bad-purposes network connections, it terminates and you can't play. This is bad behavior that I would only expect from spyware and malware. I hope the vendor fixes it so the software runs in the manner they declare - it is supposed to not require network connectivity after the initial run as they describe in the System Requirements. Steam should be reigning in this behavior as well.
  • gamedeal user

    Oct 10, 2017

    tl;dr: Just play Civ V instead. Well, I've been trying to love this game for 642 hours now (as opposed to 3532 hours wasted/enjoyed in Civ V). Some observations about this game as it stands alone, now that the adjustment period from Civ V is out of the way: - AI's military tactics are still extremely weak. It does not assemble its units for advantage, attack when it has the advantage, or defend its cities effectively. You'd think a fundamental goal for any game like this would be to have fronts naturally develop, as in a real-life war. Nope. Scattered, random skirmishes that the AI always loses. You can run the map with 1-2 infantry or cavalry units, plus 1 artillery. - Diplomacy mechanics bring nothing to the game. If you so much as defend yourself or retaliate against an aggressor, as one does in war, you're branded a warmonger. Were the Allies warmongers in WWII for conquering Germany? Leaders relentlessly spam you with their disapproval, consuming ridiculous numbers of UI-animation seconds before you can esc/cancel with each one. Despite claims that leaders approve of certain things, it seems to be an either/or, all-or-nothing, hair-trigger mechanism. A leader will love you one turn and denounce you the next, because they expected you to have one more military unit that turn or something. There is no nuance, spectrum, or "scoring" to this system, as far as I can tell, contrary to the claim that there are several levels between "friendly" and "denounced." It's a waste of effort to try to get along with everyone while trying to win a science or cultural victory. Just let them inevitably declare war and fight them off. - Firaxis has figured out how to make leader interactions annoy you further and waste even more of your time. Clearly, you want to be spammed with an inconsequential 30-second message for "good job" "or "I hate you" several times each turn - often interrupting your next click - and wait an additional several seconds for it to respond to multiple Esc presses. - The AI engine is SLOW. I've played on an i7-5930k and an i7-6850k, and on both, it takes up to a minute to process AI turns in late game. I think most hours spent playing this game are for the "please wait" stage. Why Firaxis cannot take advantage of parallel processing, or cache possible scenarios in advance while you're taking your turn, I do not know. There should at least be an option (or default) where other player moves have faster animations so that you can see what's happening without losing time, without making all the animations bizarrely short like in quick combat. - The lack of automated builders brings more tedium to the game than it does craftsmanship. In late game, I really no longer care about the details of each city; there are no real mistakes to be made, and I do not want to micromanage every single tile of every single city on a standard to huge map. Keeping the charge mechanic on builders, but adding an option to automate (or making it a technology, like a "self-reliance" civic) would probably still encourage early game caretaking, while removing late game tedium. - The game in general just feels slow and tedious. This is in no small part due to terrain penalties and weak road bonuses for unit movement. (And the fact you essentially can't deliberately construct roads; military engineer roads are too expensive.) Even in the middle ages, no, it didn't take 20 years for a unit to cross a civilization. It takes a lot of the oomph and fun out of army mobilization when it's far more practical to move single powerful units against the weak AI than to assemble melee and archer units into a tactically appropriate formation. There's simply no reason to bother with a combined arms / blitzkrieg approach in this game. - I like the districts mechanic in principle, but it's not flexible enough. Districts should be removable at a cost, or at the VERY least, there should be more information displayed in early game about the future optimal options for each tile. It's really not fun to try to wing it and guess where it will be best to place an industrial, commercial, or theater district in the future, before you can select those districts to see the adjacency bonuses. (Or for placing future wonders, each of which have strict, arbitrary requirements.) At the very least, there should be some sort of filter (a lens?) to display all adjacency bonuses on a tile. - Tile info popovers are slow and unreliable. Just show the dang info when I mouse over. I'm not afraid. At least make it so that mousing over a resource icon by accident doesn't prevent tile info from displaying until I leave the tile and reenter. - Personally, I think the air unit mechanics in this game feel awkward and unnatural. Why not just emulate real life instead? Carriers in real life can project power farther and to more places at once than allowed by the 2 short-range aircraft, as can air bases. Jet fighters intercept attacks, like in Civ V. They don't sit there and take it. No cruise missiles or ballistic conventional weapons in this game? They do exist in real life... Also, by the time you can build aerodromes and project significant air power, you could far more easily have created 3 times as many land units of greater power. The air game seems to be rather pointless, and is placed too late in the game in terms of military advancement. Air units are too weak for the time they take to acquire. Minor note: you'd also think cheap surveillance or attack drones would be making an appearance by now. - Nuclear weapons are thankfully a little more realistic in this game, since they really ruin whatever land you'd like to conquer, but at the same time, you've got to ask, of what use are they in the game? The AI never has a powerful enough conventional army where you'd need nukes to defend yourself. Since you can conquer all other civs with 3 army units, it's foolish to nuke them first and ruin your takings. Best guess, if you're trying to win a science or cultural victory, you'd like to ruin everyone else's day? If you're in the mood to go for one of those victories, initiating nuclear war doesn't really fit the bill. - In my experience, all games devolve into domination matches. As soon as someone attacks you (inevitable), you will have an army and be branded a warmonger for defending yourself. So you might as well remove the nuisance of neighboring civs who like to attack you. Nature then takes its course. Maybe this is a bit realistic, but it doesn't exactly meet the 4x, varied experience Firaxis is trying to accomplish. - City state and liberation mechanics are flawed. There is no real way to defend an allied city state, or even just to play peacekeeper. You're not notified that they are attacked, and you are not given any casus belli for declaring war. War of liberation (after the fact) also doesn't seem to become available when it should. If you do liberate a city, all your units are immediately expelled from that territory, bizarrely and unnaturally disrupting your advance in a way that just wouldn't happen in real life. Takes the fun out of liberating that neighboring continent that had been conquered by a single civ; liberating France as in WWII is literally impossible. - So tired of hearing "best not to aid that city state" from other leaders. What are you talking about? I didn't aid any city state. Which one??? - The tech/civic boost mechanic is neat, but it makes games far too uneven. Either I hit all the boosts by the luck of the map and launch a moon landing or accidentally win a culture victory in 1700, or I'm tied up in a war for 500 years (in which I can't go on the offensive to end it or else become a warmonger), miss a lot of the boosts, and discover petroleum in 1960. I fired up this game this morning on a sick day to pass the time, and found that it's more fun to write this review than to sit through any more hours with the game. That should tell you something.
  • gamedeal user

    Jan 18, 2019

    New EULA: "The information we collect may include personal information such as your first and/or last name, e-mail address, phone number, photo, mailing address, geolocation, or payment information. In addition, we may collect your age, gender, date of birth, zip code, hardware configuration, console ID, software products played, survey data, purchases, IP address and the systems you have played on. We may combine the information with your personal information and across other computers or devices that you may use."
  • gamedeal user

    Jun 16, 2021

    Great game; just one problem: "The information we collect may include personal information such as your first and/or last name, e-mail address, phone number, photo, mailing address, geolocation, or payment information. In addition, we may collect your age, gender, date of birth, zip code, hardware configuration, console ID, software products played, survey data, purchases, IP address and the systems you have played on. We may combine the information with your personal information and across other computers or devices that you may use." I (and several other players) find this completely unreasonable, being a breach of user privacy. Will not be buying anything from Firaxis or 2k until this is removed.
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