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Project Demigod

Project Demigod

83 Positivo / 138 Calificaciones | Versión: 1.0.0

Omnifarious Studios LLC

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Descarga Project Demigod en PC con GameLoop Emulator


Project Demigod, es un popular juego de Steam desarrollado por Omnifarious Studios LLC. Puede descargar Project Demigod y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Project Demigod juego de vapor

Project Demigod, es un popular juego de Steam desarrollado por Omnifarious Studios LLC. Puede descargar Project Demigod y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Project Demigod Funciones

Project Demigod is a Physics-Based, Superpower, Combat-Heavy, VR Game!

Become the Hero of your dreams, as you mix and match fantastic superpowers in different combinations and take on Ninjas, Robots, Gangs, Mutants, Aliens, and more!

  • Fight, fly, swing, shoot, and smash your way through physics-based ragdoll enemies!

  • Physical weapons with full stabbing physics!

  • Utilize new abilities, weapons, and items to develop your own personal combat style!

  • Switch power sets on the fly to create an infinite number of unique combos!

  • Grab an enemy Robot, throw it into the air, jet boost after him, and then punch him through a wall, before grappling him back to you for another round!

  • Destructible Objects! Use the environment to smash your enemies through walls, floors, and a ton of breakable items.

  • Future updates will include additional powers, enemies, levels, challenges, storylines, events, and more!

Multiple Power Sets to Mix and Match:

  • Strength: Use your enhanced physique to climb almost everything, or toss your enemies into the air.

  • Flames: Fly through the skies and throw fireballs to launch your enemies!

  • Spider: Swing through the city, or grapple enemies and objects towards you.

  • Blaster: Fire bolts of energy from your hands.

  • Weapons: Create Swords, Shields, Kunai, and more to give you the edge in physical combat.

  • Healing, Enemy Tracking, and more!

Multiple Enemy Types, all with Full Physics Ragdolls

  • Robots!

  • Ninjas!

  • Powered Agents!

  • Non-Humanoid Ragdoll Enemies

  • Aerial Drones!

  • and so much more to come!

An open world city, plus five unique combat sandboxes where you can fight waves of enemies in close quarters combat!:

  • Millennium City: An open world metropolis with its own Traffic and Pedestrian Systems!

  • Apartment Complex

  • Ancient City

  • Gladiator Arena

  • Research Center

  • Training Grounds, an open area for practicing and experimenting with power sets and combinations.

Don't forget to join the Discord server (Link is above), where you can post ideas, suggestions, bugs, and gameplay videos!

I hope you enjoy it, and I look forward to making this an incredible game.

There is so much more to come!

Mostrar más

Descarga Project Demigod en PC con GameLoop Emulator

Obtén Project Demigod juego de vapor

Project Demigod, es un popular juego de Steam desarrollado por Omnifarious Studios LLC. Puede descargar Project Demigod y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Project Demigod Funciones

Project Demigod is a Physics-Based, Superpower, Combat-Heavy, VR Game!

Become the Hero of your dreams, as you mix and match fantastic superpowers in different combinations and take on Ninjas, Robots, Gangs, Mutants, Aliens, and more!

  • Fight, fly, swing, shoot, and smash your way through physics-based ragdoll enemies!

  • Physical weapons with full stabbing physics!

  • Utilize new abilities, weapons, and items to develop your own personal combat style!

  • Switch power sets on the fly to create an infinite number of unique combos!

  • Grab an enemy Robot, throw it into the air, jet boost after him, and then punch him through a wall, before grappling him back to you for another round!

  • Destructible Objects! Use the environment to smash your enemies through walls, floors, and a ton of breakable items.

  • Future updates will include additional powers, enemies, levels, challenges, storylines, events, and more!

Multiple Power Sets to Mix and Match:

  • Strength: Use your enhanced physique to climb almost everything, or toss your enemies into the air.

  • Flames: Fly through the skies and throw fireballs to launch your enemies!

  • Spider: Swing through the city, or grapple enemies and objects towards you.

  • Blaster: Fire bolts of energy from your hands.

  • Weapons: Create Swords, Shields, Kunai, and more to give you the edge in physical combat.

  • Healing, Enemy Tracking, and more!

Multiple Enemy Types, all with Full Physics Ragdolls

  • Robots!

  • Ninjas!

  • Powered Agents!

  • Non-Humanoid Ragdoll Enemies

  • Aerial Drones!

  • and so much more to come!

An open world city, plus five unique combat sandboxes where you can fight waves of enemies in close quarters combat!:

  • Millennium City: An open world metropolis with its own Traffic and Pedestrian Systems!

  • Apartment Complex

  • Ancient City

  • Gladiator Arena

  • Research Center

  • Training Grounds, an open area for practicing and experimenting with power sets and combinations.

Don't forget to join the Discord server (Link is above), where you can post ideas, suggestions, bugs, and gameplay videos!

I hope you enjoy it, and I look forward to making this an incredible game.

There is so much more to come!

Mostrar más

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Información

  • Desarrollador

    Omnifarious Studios LLC

  • La última versión

    1.0.0

  • Última actualización

    2021-10-08

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Oct 10, 2021

    Ive been waiting awhile for this to come out, because i really loved the demo! I loved all the new additions and new powersets. It makes me excited knowing this is Early Access because there's still so much to come! Keep up the great work! Definitely worth the $20.
  • gamedeal user

    Oct 25, 2021

    It has potential but feels too clunky as of now.
  • gamedeal user

    Jun 7, 2023

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  • gamedeal user

    Oct 12, 2021

    [h1][Inital take...][/h1] This definitely has potential, and it does come with the preface that its an early access sandbox to test out mechanics and get a taste of the game. Its also a fair price; because while its 16e for a sandbox, it comes with the expectation that further development will be done and so with a little faith in the developer, that 16e feels like a good investment. If 16e for an Early Access game is too much for you, then its likely you don't take much risks with indie games in general; they are hit and miss but when they hit, and they rarely do, they can be amazing. [h1]Pros[/h1] **** - Nice range of powers with multiple applications of each. - Large levels to explore with some basic interactivity - Decent tutorial that covers all game play aspects - Solid physics simulation for destruction and movement [h1]Conns[/h1] **** - Powers feel a little awkward to use, and more applications for each would be great (suggestions added below). - Time-control is too easy to enable by accident and its not always useful or desirable. As a new player it was off-putting how often I'd enable it and then get confused if i disabled it because it has no deactivate sound fx. [h1][Power specific feedback][/h1] [b]Webs[/b] [list] [*] Webs are nice, but it quickly becomes 'octopuss arms' as you flail around trying to course correct, time-control helps here and it helps with control in-swing [*] Web bullets/projectiles are weird looking and they bounce weirdly, but I assume there is an intent to make them "splat" on targets and despawn? [*] Web pulling is cool, would be nice if it acted more like a lever though. When Spiderman uses his webs, he has such strength that he can say: web at a car, and whip/yank the web so hard that the car might swing over his head like a hammer swing so he can crush an enemy with it. [*] The abilit to shoot the web at a target, and then shoot a second target to cause them to be linked, like in Just Cause. Use cases: shoot a baddie, then a lamp post to string'em up, create a trip wire to stop a car. [*] An AoE attack that when shot at a person, binds them up in webbing and incapacitates them, if you shoot it at a target like a lamppost, or a wall and another lampost or wall, it should create a web-barrier that things stick to. So if a car is thrown at you, you could web up a shield between two lampposts to catch it to block. [/list] [b]Blaster[/b] [list] [*] The sonic blaster should be 'hold' power, like fire. Except it just produces a beam, it doesn't move the player. It should also cause structures to damage and collapse. [*] Beam weapon, rather than projectile. Think Havok/Cyclops. It would be really cool to have it from the palm or eyes, again thinking Cyclops, Havok and Iron Man. [*] More damage, they feel so weak. What about using the track pad to have a toggle for power level? Make a weak blast that costs low energy, but lets you chip away and dispense weak foes, but you could simply roll your thumb up on the track pad to modulate the power output to max and unleash a full energy bar in a beam or blast or AoE [*] AoE: shoot at the ground with both hands, or maybe hold your hands close, palms together to charge and pull apart or "throw" the charged energy down to make an AoE attack [*] Shields: nearly every incarnation of a Blaster-hero has some kind of shield, either always on but breakable (invisible womans force fields), or insanely powerful but short lived and intentional (jean grey telekinetic blocking projectiles) [*] Magnetism...magnetism. We need it. For example: magnetic shield, or using it to turn a car to shrapnel. Create a shield of metal objects as they orbit you creating barriers to projectiles. (think Magneto) [*] Pulse/Sustain: the ability to do a pulse vs a sustained attack. [*] Heat Vision style eye beams are a must!! [/list] [b]Fire[/b] [list] [*] The trigger should only make you fly on a full trigger press, 0-75% trigger press for example could simply be flame thrower. And if you do trigger+then+grip it should shoot a fireball out in the direction your fist/palm points. [*] Add a smoke or flame-blowback effect to the ground, its size/intensity could be relative to your velocity! [*] Make thinks flameable with damage over time! [/list] [b]Super Strength[/b] [list] [*] Feels like my wrists are made of jello when i pick stuff up. [*] Strength is linked too much to velocity, i should be able to put my fist through a wall relatively easily. [*] Flight is cool but hard to steer or moderate acceleration. [/list] [b]Rock Powers[/b] [list] [*] Missing from tutorial [*] Kind of feel pointless [*] Not intuitive [/list] [b]Weapons[/b] [list] [*] When I draw my sword its always in reverse-grip [*] Shield feels a little small [*] No natural weapons? Retractable claws *cough*snikt*cough* [*] Throwing cards that explode (somehow :P) would be neat, particularly if you could charge them up for light, med and heavy attacks. [/list] [h1]New Power Suggestions[/h1] [list] [*] Teleportation [*] Radar sense: daredevil style visual perception, noise creates waves which ripple out and thats how you see. [*] Shields: Bubble force fields or even just a small shield "telekinetic buckler" shield or from debris picked up or levetated/orbiting you [*] Telekinesis [*] Powered Armor: mini rockets on wrists (light aoe), hand blasters/repulsors/beam, jet boots, targeting hud, chest blast heavy attack [*] Retractable claws: snkit!! [*] Ice beams/ice slide [*] Glider/hoverboard: Some kind of transportation option that involves standing on a platform that flies, like when Magneto forms a metal plate to stand on in X2, or like Terra from Teen Titans, or Green Goblin's Glider. [/list] [h1][Gameplay][/h1] [list] [*] The visor seems a little pointless and also too constraining, I bought a valve index to reduce letterboxing, and that just enhances it. [*] You should fill the black space in the visor with a HUD, and useful or fun UI elements. Like Tony Starks HUD. It doesnt all have to mean anything but the more info the UI shows the better, like scanning enemies, map, 'news feed/police scanner', suit health, etc. OR reduce the realestate the visor takes up so the player sees more of the game world! [*] I had no idea how to spawn enemies, it told me to choose a scenario and I didnt know where to do that. [*] All the outdoor maps appeared to be night time, which was fine but the screenshots for the level were day time, maybe I missed where you can toggle time of day? [*] The sound of traffic was confusing, because I'd hear cars approaching and expect to see a car, but I understand its just a placeholder asset. [*] Cars feel like shopping trollies, light and with a mind of their own. They're also sparse and they blow up too easily. [*] Picking up cars (and maybe other heavy objects) feels janky, I'm not sure how to solve this but just it feels odd trying to fly with a car to throw it. [*] In addition to the hero's HP, the city itself should have HP for missions, but this should be a multiplier for the score/XP, so if the city is destroyed you get no bonus/multiplier or even a negative multiplier [/list] Anyway - I dunno if any of these ideas are useful to you but hopefully you find some value in reviewing them! Keep up the great work!
  • gamedeal user

    Jan 2, 2023

    Write an epilepsy warning on the trailer, please I feel like I'm getting a seizure and I don't even have it. Very good game, worth more than 20 dollars.
  • gamedeal user

    Jun 29, 2023

    Its just not fun. Janky controls at time, janky npcs, and much more. A lot of things just feel like free 3d models the devs found in two seconds. The models just don't fit with eachother.
  • gamedeal user

    Nov 16, 2021

    It plays like the VR version of those shitty superhero mobile games you get on the Play store. Can't recommend it at the price point it is now, as well as the current state of the game. It is good in concept and I hope the developer has a chance to see their vision for the game come true. I'd happily pick it up again if it gets better.
  • gamedeal user

    Jul 24, 2023

    This is a sandbox super hero game that has a LOT of super powers that feel... okay in every way. Not bad, but not impressive. The chosen controls work, but are not ideal by any means. I could make a better control setup myself if it were allowed. Also, the music in this game isn't bad by any means, but its got a "generic action movie" soundtrack vibe that does not capture the intensity I am trying to get. This music DOES NOT TURN OFF! I can turn the music volume to literally 0 and still hear it. I stop the music from playing and that works until anything else is done in the game and it turns itself back on. You are telling me after 2 years of early access you can't have a properly functioning menu? My ultimate problem with this game is that it feels empty. Yes it is Early Access and that is why I can overlook clunky controls. I used to be fascinated with sandbox games, but the more often I see them, the more I think they could have really tried to build their world a hell of a lot more than they do. The ultimate downside to sandbox games but even more so in sandbox VR games is that without legitimate content, the game has no direction and it is up to the user to make content. Eventually that doesn't work anymore once I have tried all the stages, all the enemies, and all the powers. For me to change this to a recommend there are 3 things I need: 1. I need the game to function on basic levels. Early access is no excuse for broken controls and non functioning menus. 2. Give me at least a premise for the game. Something to get immersed in. "Hey new recruit! You are one of the lucky few to try out our new super hero training regiment" something to at least TRY and build a world. 3. Sound design. While all the sounds are "okay" its not good. "Okay" does not build immersion. Their design works for most of the powers, but impact, enemies, and the music (in my opinion) are all flat and not immersive. After a few hours playing, I just could not recommend this to anyone looking for what this game is supposed to be offering.
  • gamedeal user

    Jul 24, 2023

    Extremely buggy, some powers will just straight up refuse to work, and the enemies will just stand there and stare at you 80% of the time. If you're looking for a game similar to this, try Superfly.
  • Lumins

    Aug 18, 2023

    spiderman simulator
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