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Dungreed

Dungreed

93 Positivo / 2137 Calificaciones | Versión: 1.0.0

TEAM HORAY

Comparación de precios
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Descarga Dungreed en PC con GameLoop Emulator


Dungreed, es un popular juego de Steam desarrollado por TEAM HORAY. Puede descargar Dungreed y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Dungreed juego de vapor

Dungreed, es un popular juego de Steam desarrollado por TEAM HORAY. Puede descargar Dungreed y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Dungreed Funciones

Dungreed is a 2D side-scrolling action game with 2D Rogue-LITE elements.

Prologue:

A quiet and peaceful town was destroyed by a mysterious dungeon and all the townspeople were sucked into the dungeon. You must become an adventurer sent from the kingdom to solve this disaster. Enter the dungeon to face the endless threats, rescue the people and rebuild the town!

There are no checkpoints in the dungeon. When an adventurer is slain within the dungeon, his items are lost and he is sent back to town.

Don't worry too much though. There are various ways you can grow. You can permanently increase your stats through training and become even stronger with various items and food found in the dungeon. Train the adventurer and explore deep into the dungeon!

Key features:

- Procedurally generated, but intricately designed maps

- Training system to help explore the dungeon

- From rusty swords to cutting-edge sniper rifles, various weapons, and magical items

- High-quality appetizing pixel-art of food!

- Rebuild the town

- Dungeons with varying themes such as prison, jungle, and lava zone

- Exciting monsters, traps and bosses

Mostrar más

Descarga Dungreed en PC con GameLoop Emulator

Obtén Dungreed juego de vapor

Dungreed, es un popular juego de Steam desarrollado por TEAM HORAY. Puede descargar Dungreed y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Dungreed Funciones

Dungreed is a 2D side-scrolling action game with 2D Rogue-LITE elements.

Prologue:

A quiet and peaceful town was destroyed by a mysterious dungeon and all the townspeople were sucked into the dungeon. You must become an adventurer sent from the kingdom to solve this disaster. Enter the dungeon to face the endless threats, rescue the people and rebuild the town!

There are no checkpoints in the dungeon. When an adventurer is slain within the dungeon, his items are lost and he is sent back to town.

Don't worry too much though. There are various ways you can grow. You can permanently increase your stats through training and become even stronger with various items and food found in the dungeon. Train the adventurer and explore deep into the dungeon!

Key features:

- Procedurally generated, but intricately designed maps

- Training system to help explore the dungeon

- From rusty swords to cutting-edge sniper rifles, various weapons, and magical items

- High-quality appetizing pixel-art of food!

- Rebuild the town

- Dungeons with varying themes such as prison, jungle, and lava zone

- Exciting monsters, traps and bosses

Mostrar más

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Información

  • Desarrollador

    TEAM HORAY

  • La última versión

    1.0.0

  • Última actualización

    2018-02-14

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Jan 23, 2022

    Everybody gangsta until peaceful grasslands
  • gamedeal user

    May 8, 2022

    Honestly after playing this game for so long and completing it in hard mode, so many times, I've loved the game and with the new addition of boss rush and its challenge to beat it. i ended up beat normal bosh rush on my 4th try and hard mode boss rush on my 3rd try and now im just really hoping later someone where down the line there is a harder difficulty as this game is by fast the best rogue like I've ever played and for some reason this one imparticular is just so repayable and i 100% recommend this game to any new people looking to start playing rogue-likes cheers for a well worth 200 hours :3
  • gamedeal user

    Aug 2, 2023

    Fun Rogue Legacy style roguelike with a big pool of weapons and trinkets. Grindy metaprogression included.
  • gamedeal user

    Feb 15, 2018

    A very good game that fits in the family of rogue legacy. The challenge is present and there are many weapons available (Rebuilding your village step by step is also an interesting game mechanic).
  • gamedeal user

    Feb 18, 2018

    I'm so happy to have randomly stumbled across this game! It has filled the void that was left behind from Rogue Legacy years ago. I'd write more but I'm too eager to continue playing this game.
  • gamedeal user

    Feb 20, 2018

    UPDATE (12/30/2018): Since I posted this review, a decent amount of new content has been added: new weapons, room types, enemies, NPCs, etc., a new endgame, two new skills, a prestiging system that lets you reset at level 30 for an extra skill point each time, trials, and item sets that are usually really powerful and pleasing to use when you complete them. The thing with Dungreed is that there's not much visual variety, but there's a lot of gameplay variety, and it's pretty easy except for the trials and some bosses (EDIT 03/13/2019: and hard mode). By the first few hours, it's possible to have seen the majority of the game levelwise, but you definitely haven't experienced all of the weapons and items that are a true joy to use. It's pretty clear the game was designed around the core experience of killing lots of enemies in cool ways as fast as possible: - There are lots of different (RNG willing) weapons and items that almost all play differently and/or have flashy animations - The only ways to interact with your stats are changing weapons and 4-5 accessories, eating food and levelling your 7 skills - The only thing you can do in combat besides move, fight and switch to your secondary weapon is pause the game (so no healing, entering your inventory, shuffling items, etc.) - Almost all of the enemies are slow, easy to predict and quick to die, and there are only two(?) enemies in the game that can interrupt you during fights If most roguelike/lite metroidvanias are like GTA, then Dungreed is like Saints Row. It's a game in the long tradition of games where you don't need to think too much to enjoy watching the bad pixels go away from the good pixels shooting out at them. If you're not a fan of mindless killing, this isn't the game for you. If you are, it's a blast. ORIGINAL REVIEW: This game is really, really fun. It may be one of the most fun video games I've played in years. To put it short, it's a fantasy rogue-lite where a lot of the time, it chooses to be amazing, fun, or amazingly fun rather than true to the setting or genre. Sadly, the game itself is also pretty short. At almost 6 hours in, I'm one achievement away from finishing the entire game. A lot of reviewers bring up Rogue Legacy. I personally did not like Rogue Legacy that much, although strangely, I like this game a lot, even though it's like Rogue Legacy in many ways. For me, Dungreed's gameplay is more fun: it's highly varied, extremely satisfying, and with how dashing can be both offensive or defensive, it can get very fast. To be fair, I might also just like it more because it's an easier game. Dungreed definitely isn't that hard. It's not so easy that you can plow through the entire game straight away, but it's not so hard that you can't with 5 hours of levelling and a bit of luck (EDIT: 25 hours in, maybe it was more than just a bit). Also, this game is a rarity among its peers in that guns in Dungreed don't feel like gun-shaped bows that shoot neon balls instead of arrows, or like they're loaded with wads of paper. They feel like guns (as much as they can in a game like this, at least) which are loaded with bullets that will quickly murder enemies they are shot at. It might not be a major selling point, but this was probably the deciding factor that made me buy this game. TL;DR: This game absolutely rules but it's kinda easy and short
  • gamedeal user

    Mar 7, 2018

    Remember Rogue Legacy? 2D action platforming, permadeath, progression in the way of town upgrades, the tantalizing touch of bullet hell. Dungreed is a spiritual successor. Although, if you found the combat in Rogue Legacy somewhat lacking, you will prefer Dungreed by a mile. The dungeons are filled with weapon drops this time around; all with different playstyles, actives, and passives. You may weild two weapons which you can switch between, as well as shields. A big part of Dungreed is deciding which combination of weapons you want to use based on what you've found. There are even some really awesome ranged weapons, each requiring different strategies to properly utilize. Dungreed's variety of weapons and snappy dash-based combat will greatly appeal to fans of Rogue Legacy or action platformers in general.
  • gamedeal user

    Mar 25, 2018

    These are my thoughts after getting 100% achievements unlocked: Dungreed a rogue-lite in the vein of Rogue Legacy, in which you traverse randomly arranged rooms in a platforming fashion. It differs in that instead of unlocking new potential classes on failure, you dump more potential weapons and accessory drops to be picked up. This is probably its best facet, and one of the ones which could be improved immensely. In the beginning, the common weapons are interesting, and it feels like there is a lot of choice to be had strategically. And, initially, it is rewarded too. In Rogue Legacy, trying to go deep into the dungeon feels impossible on the first life, however you can progress fairly far in your very first life in Dungreed. Unfortunately, as unlocks occur, the items become more and more... broken. Then, very late into the game, a lot more ranged opens become unlocked all at once, and suddenly it feels like that is all that drops. By that point though, the only items even worth considering for use are situationally uncommon, usually rare or legendary, with 90% of everything you pick up being mindlessly foddered. Also, the food mechanic and its buffs provide a very interesting strategy option, but the food values need balanced a bit more. For instance, you could eat for defense, and shave a few points of damage off of every hit, or eat for power, and try to end fights quicker. This works fine in theory, except certain things are completely outclassed for the same price. As with before. Why buy poison element, with its 4 ticks of 1 damage, when you could buy fire, with its 4 ticks of 4? Worse, it really feels like there are no valid survival options unless you stack evasion to the point of silliness, because even eating defense and max HP at every opportunity does not grant much time to live against later bosses, whereas 80%+ evasion trivializes them. It feels like there is little replay value once you have beaten the game, as there seems to be little variance. Eventually you end up with one of the same few weapons you like, eat only a handful of food options, and feel relatively unchallenged until you get to the zone you last died in. There are plenty of characters to choose from, each inviting differing playstyles, but many of them have such massive drawbacks as to be largely unusable unless you manage to get equipment specifically for their builds to work. There is definitely a whiplash of difficulty once you realize that your build is just not suited in one particular boss fight or another, and you have to start over again and try something a little more bland and less experimental. Yet, I still had a lot of fun playing Dungreed, and it was an entertaining weekend. If all you really wanted was a little more Rogue Legacy, this changes the formula enough to feel fresh for 5-10 runs before it starts going stale. But I think it could use touching up in a few areas before I'd give it a general recommendation.
  • gamedeal user

    Apr 5, 2018

    Really short version: Get it on sale and exclusively on sale. It doesn't deserve $10. Short version: Good for the novelty and well-programmed. Better than Rogue Legacy in the gameplay department. Disappointing in every other way. Item variety is so weak that items recur extremely often to the point where I have had the crossbow reappear in literally every run I made through the game. Long version: Things I like about Dungreed: + Is enjoyable to play for a short amount of time + Has an interesting dash mechanic that essentially acts as a free jump + Takes rogue legacy's formula and makes it less painful ++ I love Niflheim's battle from a spectacle and multitasking standpoint Things I don't like about Dungreed that are points against it from a game design standpoint: - Very low item variety for a roguelite, thus making every run into a slog with very little uniqueness, especially when you end up defaulting to the same overpowered weapon every single time you find it because the weapons in this game feel like they were implemented with very little thought put in - A skill ceiling so low that I got into the Jungle on the first run through the dungeon and gained 14-15 levels (can't remember at this point) - Feels very empty, especially for a $10 game - Room layouts lack so much variation that I was already recognizing not only recycled rooms but reviling the almost maze-like or trap-like structure deliberately put in to make everything take forever -- The blessing system is absolutely and incorrigibly terrible and should not be used AT ALL, at least not for how expensive it is. I donate 12,000+ gold worth of weapon and trinket sales and I get a one-run weapon that I could very plausibly and commonly get from a blacksmith who will just give it to me for free? NO THANKS. Things that I don't like about Dungreed but aren't necessarily points against the game as a whole: +- Nothing makes any sense and there is so little lore describing everything that a general lack of purpose is felt. +- I hear lots of bullet hell comparisons when I hear about this game. Having large bullets with obnoxious hitboxes does not constitute being called a bullet hell. In fact, let's talk about bullet hells: this game mainly focuses on circles of bullets and directly-aimed bullets that have very little chance of being dodged because your hitbox is reminiscent of Gradius in terms of proportions in that if a projectile touches your sprite or even slightly outside of that sprite, it has a reasonably high chance of hitting you. That is not a bullet hell. It does not make a spectacle out of the bullets. The most interesting thing that this game does is Niflheim's ice crystal familiars firing bullet spirals from multiple points of reference. Everything else is boring or even unfair and enforcing memorization over improvisation, thusly making the game a piano recital where three fourths of the pages are removed and expected to be sightread every time you enter the dungeon. +- Item drops from bosses can be extremely inconsequential or gamebreaking, almost exclusively one or the other it seems.
  • gamedeal user

    Jun 29, 2018

    Easily one of my favorite games in years. Also a great introduction game for the genre.
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