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Demonheart: Hunters

Demonheart: Hunters

84 Positivo / 160 Calificaciones | Versión: 1.0.0

Rolling Crown

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Descarga Demonheart: Hunters en PC con GameLoop Emulator


Demonheart: Hunters, es un popular juego de Steam desarrollado por Rolling Crown. Puede descargar Demonheart: Hunters y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Demonheart: Hunters juego de vapor

Demonheart: Hunters, es un popular juego de Steam desarrollado por Rolling Crown. Puede descargar Demonheart: Hunters y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Demonheart: Hunters Funciones

  • Female protagonist.

  • 85.000 words of conversations with multiple choices.

  • Romances with male and female characters.

  • Multiple endings.

  • Dark fantasy humor.

  • Intrigue and betrayal.

  • The main character can be played as good, evil, tactful, rude, and everything in between.

The young rogue Bright has a demon heart which gives her supernatural powers. She is both blessed and cursed, for her heart makes her a target for the demonheart hunters. She must discover who is hunting her and turn the tables on them, while a certain half-demon is plotting to start the Apocalypse. On her journey, Bright reunites with old allies and meets new allies and enemies. The trouble is, in this world it's often difficult to tell them apart.

Demonheart: Hunters puts an emphasis on player driven conversations, character interactions and romances.

Be sure to also check out Bright's prequel story in Demonheart.

Mostrar más

Descarga Demonheart: Hunters en PC con GameLoop Emulator

Obtén Demonheart: Hunters juego de vapor

Demonheart: Hunters, es un popular juego de Steam desarrollado por Rolling Crown. Puede descargar Demonheart: Hunters y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Demonheart: Hunters Funciones

  • Female protagonist.

  • 85.000 words of conversations with multiple choices.

  • Romances with male and female characters.

  • Multiple endings.

  • Dark fantasy humor.

  • Intrigue and betrayal.

  • The main character can be played as good, evil, tactful, rude, and everything in between.

The young rogue Bright has a demon heart which gives her supernatural powers. She is both blessed and cursed, for her heart makes her a target for the demonheart hunters. She must discover who is hunting her and turn the tables on them, while a certain half-demon is plotting to start the Apocalypse. On her journey, Bright reunites with old allies and meets new allies and enemies. The trouble is, in this world it's often difficult to tell them apart.

Demonheart: Hunters puts an emphasis on player driven conversations, character interactions and romances.

Be sure to also check out Bright's prequel story in Demonheart.

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Información

  • Desarrollador

    Rolling Crown

  • La última versión

    1.0.0

  • Última actualización

    2020-01-28

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Jan 30, 2020

    Demonheart's sequel is finally here, and it is every bit as delightful as its predecessor. The story begins once again with Bright, who's travelling towards Ravage and has now almost arrived. Depending on your choices from the first games, selectable from Hunters' opening sequence, you may have different companions alongside you. Pros: + Dialogue: the characters have their own head, their own personality, and they don't always agree with each other, though sometimes they do. Watching them interact with each other, and with Bright, is a delight. + Characters: well written, layered and morally grey. Yet, even with Brash's foul mouth and Raze's penchant for drama, you can't help but love them. + Romance: dialogue changes according to the romance you pick in the opening sequence. There are several romance options at your disposal, namely Raze, Sir Brash and Ari from the previous game, plus the bard Sinallion, a new addition. + Customizable MC: Demonheart is one of those games in which you can fully build who Bright is from the dialogue and the choices you make, and Demonheart: Hunters is no different. Moreover, other characters respond in kind according to your alignment. + Surprisingly suitable to RPG: while the first game was formatted as a visual novel, Demonheart: Hunters is more intensely focused on the RPG side. Bright is no longer a defenseless commoner and the game reflects this change: she can pretty much kick arse. The system itself is simple and sweet, similar to many other RPG Maker games. As you level up, your stats improve, you gain different special skills and, as you progress through the story, you have the chance to grab some kickass gear as well. + Story-rich: the plot guides you forward through the various areas of the game, from quiet seaside settings to infernal lairs complete with lava pools, as you make progressively harder choices. Will you decide to spare humanity, or join the side of the incoming apocalypse? + Replayability: the different choices you can make, combined with different companions and romances build up to great replayability. Each playthrough is estimated to last around 7hrs. + Graphics: the inspiration from Baldur's Gate style of graphics is plain to see. If you've enjoyed Baldur's Gate and Planetscape, you'll have no problem with Demonheart: Hunters' graphics. Cons: - None that I can think of. Overall, Demonheart: Hunters is most definitely worth it if you're into visual novels, especially otome, with a healthy side dish of rpg. More so if you've already played Demonheart and/or are familiar with the original Neverwinter Nights modules. Ultimately, at the price of 18,99€, you can potentially get 7 to 21 hours of good content, with positively swoonworthy romance and a delicious side dish of darkness and betrayals.
  • gamedeal user

    Jan 30, 2020

    I have played around 2hours or so of this game. So far wow It is not what I expected from such a small dev team. I played the prequel which was a visual novel, I was a little iffy about the sequel going the RPG route, and I am kind of happy with my purchase. It has an amazing story, Combat is well balanced, the UI brings back memories of Baldur's Gate/Neverwinter night days, the dialogue system as well. I the only problem I had was Ari was always unconscious or stuck at 1hp, so I do wish there was a place to recover instead of counting on crafting items to heal her, as my character recovers health slowly. Once I got the new party member I pretty much didn't need Ari, and she was stuck with 1hp. Overall an amazing product and am happy with the purchase and the price isn't that bad considering it quite a bargain as there is a lot of unique things in this game, I didn't get this product for free either, I bought it as I am a big fan of the prequel and I played the demo before the game was released and was super excited to play the full game, and I am well happy for it too.
  • gamedeal user

    Jan 30, 2020

    Enjoying this so far. Lots of choices, intriguing story, not to mention adding rpg elements and a world to explore. As a sequel to a visual novel, there's not much more you could ask for.
  • gamedeal user

    Jan 30, 2020

    in my personal opinion the story is the best part of the game, it is one of the most original stories in recent years. issues I felt the interface was off. I could just be my pickiness, it really didn't bother me but in order to help as a consumer I should mention everything. A take all button for looting would be a good addition, some borders of the map don't show the door icon and I didn't know I could go that way. game is short Less artwork then what I was expecting. I understand it is a different game type then a visual novel, but I really believe that this game would be enhanced with more artwork for scenes and especially the fights. glitches sometimes the game wont react to my mouse at fight or right after, I had to reload or restart the application to make it work. the 3D enemy displays on the fights makes me cringe, I just assumed that it would be something drawn that would change when they were hurt. I know you can do better and s Positives original story, in my personal opinion the story is the best part of the game, it is one of the most original stories in recent years. good attempt at switching game types. I have always felt that visual novel leave you wanting more, and it is no different with the previous game. This game I hope sets the ground for a longer even greater game. Choices, I am just a big fan of freedom. Judgement I say this is a great game and if you are even a little interested give it a shot it is worth it. This game is one I want made into a series. main issues is I want more art in the game and I want it to be longer with more of a open world elements.
  • gamedeal user

    Jan 31, 2020

    I played the first part which was a visual novel and I was very happy with it considering it was a free game. It did amazing things in terms of world and character building for this game. So much so, that Demonheart: Hunters had been on my wishlist since it was in development. When it was released, I thought I'd give it a play. The gameplay is a mix between an old FF like RPG battles with a Baldur's Gate like interface - without the intricacies of either, And this works out fine for a while since the game has been designed to clearly focus on the story. And I repeat, it does initially work out fine. Until suddenly you realize that the whole game feels like a Chapter 1 of some greater story - with the ending being Chapter 1.1. And believe you me, the world building is such that a greater story could have been had, But unfortunately this isn't the case. With the nature of the regeneration mechanics of the player characters, the mechanics of usable potions and items in the game was always going to be very delicate. However, halfway through the aforementioned 'Chapter 1', all items (not weapons and armor) in the game become fundamentally useless - i mean sure, they exist. But they could not exist just as easily and nothing would change. There are genuine moments of emotional engagement with the story from the previous game carrying over pretty smoothly, However, it clearly looks like it just ran into a brick wall at a point in the middle of the game. After a point, you seem to be playing, without being too sure why things are happening the way they are - it stretches suspension of disbelief to the point where you quietly exclaim "Did you guys run out of money? Or did you just want to wrap up the development and didn't bother finishing the story." The game had potential but with the 17 Euro price (with discounts), I expected more, Unfortunately in its current state, I can promise you, the good part is the first 5 - 6 hours. Then the game wraps up everything within the next two hours and you're left thinking "what just happened?" This seems to be the first negative review for the game but unfortunately I can't say anything otherwise about it right now and can't recommend it.
  • gamedeal user

    Jan 31, 2020

    A fantastic follow up from Demonheart and is now set up as a RPG similiar to NWN with a lot to explore and collect as you continue the story from the last game. The game is so enriched with story and choices you can play this for hours and still have different outcomes to play around with. Such a cheap price for such an amazing game. Worth the wait and cannot wait to put more hours into it.
  • gamedeal user

    Jan 31, 2020

    It feels like the magic of it is gone, and that's really a damn shame. 1) First and foremost, the game is ridicilously short. Bafflingly so. You spend the majority of your time trying to gather your party, and while seeing the big buff dudes become damsels in distress is kind of funny, it feels like you're just getting warmed up for the story to finally start having substance... then boom, it's over in the most anticlimatic way possible, both for the "big bad" and his "dragon". Imagine sitting down to play Dragon Age: Origins, but you get the epilogue after completing only the origin starter quest. There's also no time or opportunity to really interact with your companions; your only options are to ask about the immediate area and, if you've been flirty, spam the kiss button. 2) Second is that, especially if you're familiar with the modules, some of the scenes that should have emotional impact feel flat and/or rushed - and once again, over before they begin (meeting Aristo, travelling and rescuing Raze, restoring Raze's powers, meeting the supposedly scary demonheart huntress). They feel like the skeletal blueprints of scenes rather than proper scenes. You're just hastily showed forward into the world where the only thing to do is... pick flowers. By contrast, some other parts feel forcefully drawn-out - mainly the ship rescue scene, which becomes so thanks to... 3) Clunky combat. Thanks to your regenaration there's no need for healing items, but since the party is split up and your wizard is forced to frontline tank, the sequence gets maddeningly slow. Then after barely brushing with your adversary you're, once again, showed abruptly into another part of the game. Then it's back to a walking simulator liberally sprinkled with traps that your rogue takes so long to detect, it's easier to just endure the hp hit, you'll heal in 5 seconds anyway. 4) Special shotout to your inventory full of armor and weapons that are redundant because there's no challenge at the end of the journey. 5) Romance (and replay value). It's there, but since the game is so short... you get my point. But you know what feels weird? You can totally have everyone at the same time, irrespective of your choice in the first game, and these characters, that are not written as the type to like sharing, never really care much about your "bulk dating" until the epilogue choice. Then they also don't care much, but you gotta pick one scene to view at a time. Between this catch-all ability and the lack of difference depending on alignment/choices, the replay value is rather low, 99% of it boiling down to which demonspawn you picked. 6) You can't save in the middle of dialogue/battle, which is fine, but the ending sequence is literally one long dialogue plus a grindy fight, then you have to pick your partner. If you want to replay and see different options in the epilogue scene, you gotta replay the whole "epic battle", which is a slog. 7) For the love of ,,,, let me cover up Ari's b00bs, they're hanging out of her ridiculous dress for no reason and they look like cow's udder. Just no. Only recommended heavily (50%) discounted, esp. for the sack of extras which is just six short dialogues, largely empty of entertainment value. UPD: sure I played it in offline mode, it was roughly 6 hours, with some (unnecessary) grinding. It still was way too short to be a proper game, even a vn, never mind an rpg.
  • gamedeal user

    Feb 2, 2020

    Positive... but not much. The essence of the first game is there, there is lot of story, lot of intrigue, moral choices and romances. As such... it is of course _fun_. But... alas, that fun is slowed and watered down tremendously by boring and completely uninteresting need to walk through large, ugly maps, do slow, primitive combat and collect junk to improve your gear you will never see on your character anyway. As a side-effect, you also get a lot less of gorgeous, full-screen graphics, actually there is almost none. Unfortunately, the game shifted from "VN with choices" genre into a more "classic RPG", where it however cannot compete with the masters of this area and their much larger budgets. If there will be a third part, please return back to the VN style.
  • gamedeal user

    Feb 4, 2020

    Initially, I wasn't going to write a review for this game. I expected to play it, like it, and move on because I generally have a hard time explaning why I like things. But this is a very difficult case. Something I'm really struggling with after playing [i][b]Hunters[/b][/i] is this thought: was Demonheart actually bad all this time and I refused to notice because I... liked it? After playing through this game 4 times going on 5th, I find that I have less and less good things to say about it. So let's first get one thing out of the way. Do I recommend you buy and play [i][b]Hunters[/b][/i]? ...Yes. Even yesser if you have played the prequel and liked it. I would be lying if I said I didn't have fun on my first playthrough. I would be lying if I said I hated the addition of combat, exploration and flower gathering for ability upgrades on my first playthrough. No, I actually loved all of that. On my first playthrough. Which took me somewhere around 8-9 hours to complete with me taking my time, exploring everything, disarming each and every trap, picking every single flower I could find and killing all the mobs I could reach with my shiny poisoned daggers. I was excited to go in once more and see what else this game has to offer. I was eager to make more choices and see more branching storylines. Because it felt like there was potential, and it didn't seem too unreasonable for me to expect that, since this game is marketed and presents itself as an RPG. And, after going through it four times in a row, with my experience still fresh in my mind, I can say this one thing with certainty. [i]Nothing[/i]. [i][b]Hunters[/b][/i] doesn't have anything more to offer beyond what you get in your initial playthrough. The way the story plays out is always the same. It is incredibly linear and short. If you know what you're doing, you'll be finished with each of your subsequent playthroughs in about 3-3,5 hours, and that's [i]with[/i] flower grinding to max out your poison attack. You will maybe get some new lines depending on your alignment, and new flirty lines and fade-to-black sex scenes depending on your choice of romance in places where there would be nothing if you choose no one at all. There is a question waiting to be asked: but how is this different from the prequel? Demonheart is very much linear as well. Should I or anyone else really be surprised that [i][b]Hunters[/b][/i] is the same way? Perhaps not. But these two games, despite being so similar in many ways, still have this one major difference between them. I think what it comes down to, what makes Demonheart easier to like is that it's more densely story packed and more coherent. You spend most of [i][b]Hunters[/b][/i] running around a map [strike]mostly picking flowers [i]I kid you not[/i][/strike]. And with play time being around what, 3 hours? You see where this is going. There is very little of a story. It is linear and feels rushed at times. Endings - and it pains me to say it - vary from somewhat satisfying to largely unsatisfying too. And this is what, in the end, results in a more negative perception of the sequel. Maybe [i][b]Demonheart: Hunters[/b][/i] could have used more time in developement. Expanding on the story and adding even a little bit of branching would have done it a world of good. In conclusion: The magic is still there. And it's still very magical. But don't look at it too closely or you risk realizing all it is is just a trick.
  • gamedeal user

    Feb 13, 2020

    It truly breaks my heart to say this because I'm such a huge fan of the first game and I have nothing but love and respect for the creator, but I did not enjoy Demonheart: Hunters. Let me clarify that I do not regret my purchase and I am happy support the author, but the game itself is not something I can easily recommend to others. The author does so much telling and very little showing that the story feels incredibly rushed and forced. There were so many moments that didn't make sense or just felt gutted. We barely got enough time to get to know the characters, some of which were so extreme that they felt like parodies, and I had a hard time connecting with anyone. Some characters I loved from the first game felt very out of character at times, and there were many moments when I stared at Bright's dialogue options and completely stalled out. I connected to her so easily in the visual novel, but not at all in Hunters. The RPG elements themselves did not bother me, but they did not contribute anything very exciting, either, and certainly did not justify the sacrifice of storytelling and character development. I hate to compare Hunters to the NWN modules because I know this is a new and different game, but the modules had such excellent pacing and took the time to set up the plot that I can't help but wonder what happened between then and now. I thoroughly enjoyed Demonheart the visual novel and those NWN modules, which were excellently done in my opinion, so I know the author is capable of outstanding storytelling. I am not sure if it was the format change (from a VN to an RPG) that took too much time or some other interference, but this game feels far from finished. The game has tons of good reviews, so please take my opinion for what it is: my opinion. I do not begrudge anyone who enjoyed it, and I hope all who play it will. I did not, but I so desperately wanted to. Therefore, I really hope the author will consider revisiting her script to flesh out the story, adjust the pacing, develop the characters, and build the myriad of relationships so that they have meaning and impact. Not because I paid for it and feel I am owed, but because I am a true fan of the world and the story that was created.
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