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Autonauts

Autonauts

80
90 Positivo / 1803 Calificaciones | Versión: 1.0.0

Denki

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Descarga Autonauts en PC con GameLoop Emulator


Autonauts, es un popular juego de Steam desarrollado por Denki. Puede descargar Autonauts y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Autonauts juego de vapor

Autonauts, es un popular juego de Steam desarrollado por Denki. Puede descargar Autonauts y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Autonauts Funciones

Autonauts VS Piratebots

About the Game

Autonauts Fully Automated has landed!

Free content update for Autonauts available now and includes:

  • Settlement Mode - A whole new mode that challenges players to build a Metropolis with only 300 Bots!

  • Countless new Bot scripting abilities and refinement updates as requested by players!

  • A quick way to share code between Bots with the new-improved Bot Database!

  • Upgraded storage transporters to help power up production!

  • A dedicated Signs Tab to help get the most from each and every Bot!
All this and much more!

Travel the universe colonising uninhabited planets with the sole goal of setting worlds in motion through the power of automation.

Fresh from your spaceship you must harvest stick and stone and begin your colonisation efforts. Create rudimentary crafting items from blueprints and slowly build a number of workerbots to aid in your efforts. Teach and shape their artificial intelligence with a visual programming language, then instruct them to begin the formation of your colony. Marvel as a planet you’ve shaped becomes home to a civilisation of workerbots, happy to do your bidding!

Expand further with the creation of colonists; beings that require your assistance to survive. Push your workerbots further by introducing fishing, cooking, housing, and tailoring and help the colonists into a state of transcendence.

Key Features:

  • Playful Programming

      Teach your workerbots requisite steps to complete tasks by asking them to repeat actions utilising a visual programming language. Designed to be easy to learn but with added complexity there are numerous possibilities.
  • Automated Automation

      Build an army of bots to automate just about everything in your colony, teach them what to do and expand both their brains and task possibilities with numerous upgrades and options.
  • Various Ventures

      From gathering to building, cooking, fishing, tailoring, farming, animal husbandry and more - the world of Autonauts is vast with limitless opportunities to automate and colonise.
  • Charming Creativity

      The world of Autonauts pops to life with a low-poly art-style married with a consistent and bright colour palette adding depth and scale, creating a relaxing and attractive play space.

Autonauts combines the very best of agriculture, simulation, crafting, building, production-line and resource management titles to create a brand new experience unlike any other. Create the automated world of your dreams! The future is now!

Mostrar más

Descarga Autonauts en PC con GameLoop Emulator

Obtén Autonauts juego de vapor

Autonauts, es un popular juego de Steam desarrollado por Denki. Puede descargar Autonauts y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Autonauts Funciones

Autonauts VS Piratebots

About the Game

Autonauts Fully Automated has landed!

Free content update for Autonauts available now and includes:

  • Settlement Mode - A whole new mode that challenges players to build a Metropolis with only 300 Bots!

  • Countless new Bot scripting abilities and refinement updates as requested by players!

  • A quick way to share code between Bots with the new-improved Bot Database!

  • Upgraded storage transporters to help power up production!

  • A dedicated Signs Tab to help get the most from each and every Bot!
All this and much more!

Travel the universe colonising uninhabited planets with the sole goal of setting worlds in motion through the power of automation.

Fresh from your spaceship you must harvest stick and stone and begin your colonisation efforts. Create rudimentary crafting items from blueprints and slowly build a number of workerbots to aid in your efforts. Teach and shape their artificial intelligence with a visual programming language, then instruct them to begin the formation of your colony. Marvel as a planet you’ve shaped becomes home to a civilisation of workerbots, happy to do your bidding!

Expand further with the creation of colonists; beings that require your assistance to survive. Push your workerbots further by introducing fishing, cooking, housing, and tailoring and help the colonists into a state of transcendence.

Key Features:

  • Playful Programming

      Teach your workerbots requisite steps to complete tasks by asking them to repeat actions utilising a visual programming language. Designed to be easy to learn but with added complexity there are numerous possibilities.
  • Automated Automation

      Build an army of bots to automate just about everything in your colony, teach them what to do and expand both their brains and task possibilities with numerous upgrades and options.
  • Various Ventures

      From gathering to building, cooking, fishing, tailoring, farming, animal husbandry and more - the world of Autonauts is vast with limitless opportunities to automate and colonise.
  • Charming Creativity

      The world of Autonauts pops to life with a low-poly art-style married with a consistent and bright colour palette adding depth and scale, creating a relaxing and attractive play space.

Autonauts combines the very best of agriculture, simulation, crafting, building, production-line and resource management titles to create a brand new experience unlike any other. Create the automated world of your dreams! The future is now!

Mostrar más

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Información

  • Desarrollador

    Denki

  • La última versión

    1.0.0

  • Última actualización

    2019-10-17

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Oct 23, 2019

    Damn... This game have clearly potential, but god, it's so tedious ! It needs a lot of quality of life improvements. As a big factorio player, I don't mind spending hours to optimize my production chain. But I don't want to fight agasint the UI and the controls. Some improvements that would be great in the future imo: - allow to copy paste robot and their instructions - Save presets of a giving script, which can be set quickly to any other bot. - Manual programming - editing their "code" on the fly (and without needing to wait the bot to finish its current instruction) - Jump manuallly to a specific instruction (for debugging) - Delimiting group zone (used by all robot of a given group for instance) - multiple loop condition (AND / OR). Nested loop are quickly limited. - Adding a bot to a group from its edit panel - Add a way to select the bot that is under(hidden by) another bot (scrolll, or pop up rosace when hover or something like that ?) - Maybe adding a logic network (kind of like factorio without item counting) on which robot can hook up for conditions instruction. Also I don't know if it's already here or not, since I haven't finish the game yet, but a train/minecart to transport ressources accross long distance would be awesome. I'll still upvote the game, because I think it deserved it. But I'm not sure developpers know where they want to go exactly. In one hand, you've got a cute and casual game, with simple UI, big button, limited possibility, ect, but on the other hand you have pretty complex assembly chain to maintain, that requires a lot of differents bot and tasks.
  • gamedeal user

    Oct 17, 2019

    Played it in alpha state on Itch.io and already had so much fun, then backed it on Kickstarter and was so sad when it didn't gather enough interest. I was then sure that it never would be finished, and now I'm so excited that it is fully released! To me, this is a lighter "Factorio" and chill game which provides the same actual feel of pride and accomplishment of starting out small and then seeing your village and production become bigger and more streamlined. Also, if you want to learn a bit about the logic behind programming or see your kids try it, check this out!
  • gamedeal user

    Jul 9, 2022

    Game was in early access, still being developed. The devs then had this idea to create another aspect to the gameplay with warfare. But the rest of the game wasn't completed yet. Then they decided to make this into ANOTHER game instead of keep updating this one, and took it out of early access even though it is unfinished and uncomplete. I loved what the devs were making and working on. Now I am unhappy with the devs and do not want to touch any product they make. They do not finish what they start.
  • gamedeal user

    Oct 18, 2019

    im feeling the same addiction that factorio made me feel and im scared
  • gamedeal user

    Oct 23, 2019

    Would probably be a pretty fun game if it weren't so tedious and awkward to play. I gave up just before I got the third tier bots. TL;DR: The UI and controls are so bad it ruins what would be a great game. In no particular order my gripes are: - The visual code editor is extremely tedious, owing to it being really really basic. You have to manually perform every command with your character, who is pointlessly slow at traversing the map. Then you delete all the commands that you accidentally managed to get in there, one by one, and then set up the loops and drag in the commands, one by one. Relatively basic scripts take unreasonably long to write. - Visual code editors are almost always less efficient than using a keyboard, if you are going to put one in your game for the love of god make it highly usable. The one in this game is like trying to program with a pen and a sheet of paper. I have to do everything with the mouse, I can't pause or resume recording with the keyboard, every mis-click gets recorded. I can't duplicate instructions, I can't drag-select, I can't delete with my keyboard. It's genuinely awful, and you spend like 50% of your time using it. - The above point, as well as the fact that the bots have limited memory, means you need to program hundreds of bots one by one because there is no ability to copy (at least until much later). Trying to program bots to charge other bots is escpecially tedious because you have to wait for them a bot discharge before you can train them. - No shift-click to select all in a range, you can ctrl-click them one by one only. Again super tedious. - UI is gigantic with limited shortcuts. Why can't I just press M to directly go to move mode? Why do I have to open the build menu before I can do that? Why does the bot team list take up a quarter of the screen, and why is the point size like 36? Why does the visual code editor have a goddamn horizontal scrollbar and no ability to resize? Why are the dropdowns and target select box so small when everything else is so huge? It is honestly the biggest flaw with the game. -Awkward, unintuitive controls. Left click moves you, but also interacts, so good luck trying to move somewhere while holding a shovel. In my opinion, moving, interacting, and dropping items should all be separate controls. I got real sick of accidentally digging the ground or picking up garbage. -The fact that I have a backpack plus whats in my hands makes sense for bots, but not for the player. I get that you are trying to force me to automate tasks, but it is literally faster for me to carry everything one by one to supply something than it is to program a bot to do it for one off things, especially structures. - Why can't I trash stuff? I don't know if it unlocks later but I'm just stuck with tools scattered around (because I have to pick them up to train the bots), and piles of turf that reach the sun. I have an entire graveyard of old robot parts. If you're not going to let me delete them, can you at least let me place structures and nudge them out of the way? Or let me hold more than one kind of thing so I can move stacks of mixed types easier? - The bot teams is next to useless because they are only single-level. If I have over 100 bots, I need teams of teams. If my team is over 30 bots I might as well not bother. - The bot team UI is also frustrating. If you accidentally drag-click when you meant to expand it dumps all the bots in the team back into the top level. The team window takes up like a quarter of the screen, which combined with the team list takes up nearly half the damn screen to show me what, 15 or so bots at most? Also no drag or shift select, so once again one-by-one ctrl click everything and hope you don't accidentally dump them into the wrong team. - Did I mention selecting groups of thing by clicking one by one? - The whistle (space) screen is so useless it might as well not be there. It works okay for brand new bots, but you can't so much as click on a bot while it is doing something. I get not letting me edit its code while its working but selecting it at all? Why? I just want to check its upgrades for pete's sake. - Bots stacked in one tile are unselectable with space, or ctrl-right click upgrading. You have to move them one by one to a separate tile, which takes a good second or two for no good reason. If you are going to force me to do that can you at least let me pick them up and put them down instantly? - When selecting an area, you have to use the anchors on the existing box. Why? Why not let me just drag select a bunch of tiles? It would be so much faster, especially when trying to move it somewhere new all together. It would also be useful to pre-draw zones and just have use that instead of defining the same area dozens of times. - The menus are really badly laid out and give very little information. You have to mouse over something to see it's recipe in the bottom right corner. Why not just put that next to it? Why do only a dozen items fit on the screen without even showing me the recipe until I hover? What the hell am I even supposed to store in this type of storage?!? Everything is 5x bigger than it needs to be and displays next to no information. It looks like a mobile game port, and is about as usable. That's all the griping I got in me. It is especially frustrating because this is a pretty decent game, but any qualities it might have are completely overshadowed by a tedious, overly simplistic UI and control scheme that sapped any fun I might have had with it. It feels bad to play, everything beyond my direct interaction with it is fun to play.
  • gamedeal user

    Jun 21, 2022

    This is a very different take on automation games. Most, like Factorio, Satisfactory or Dyson Sphere Program, focus on building factories and conveyors and whatnot to effectively build a giant machine. This, however, focuses entirely on programming robots, to do the same tasks you can do, which is a totally different kind of puzzle to solve the same kinds of problems, and results in remarkably deep gameplay. That said, the programming UI is awkward. You can't just build a list of instructions, you need to tell the robot to record and do all the relevant actions. Then you can re-arrange them, and put loops and conditionals on them. And you need a LOT of robots, so you need to do this over and over again. Eventually, you get floppy disks that let you copy programs between robots, but this has limited applicability, as if you need a robot that's similar, doing the same thing but with a different container, you still have to record and interact with that container, and re-arrange the instructions, to update it. But if you have the patience for that, this is an excellent game.
  • gamedeal user

    Mar 15, 2021

    This could be a great game. It has a good concept and enough content to play it for tens of hours before actually finishing the game. But...... This must be the most tedious game I've ever played. The simple interface works great for the most part. It fits well with the theme of the game. It does make more complex interactions a major pain though. Programming the bots is the worst of the game. The learn by doing gets so tedious so fast, that you end up feeling like programming the bots is even worse than just doing stuff yourself. You reach the point where you can copy instructions between bots, yet that is still tedious. Even after unlocking the advanced management interface, it's still tedious with how poorly designed it is. And to copy bots you either save the instruction set for every task you ever programmed or make some archetypes and modify the instructions every time you copy a bot. No way to edit the saved instructions either, you have to delete and save a new program to update it and bla bla bla bla, I could really complain about the whole programming mechanics over enough paragraphs to write a small book. They went for a very simple mechanic, which leaves you with a very crude tool, unfit for the complexity and scale of the tasks you use it for. Pathfinding seems to be the simplest implementation there is. Bot will walk on roads if they happen to be on their path. They'll otherwise walk happily through bushes, swamp or other nasty terrain just to cut a corner. Recharging bots is just another tedious thing to deal with throughout the game. Really doesn't add any depth to the game, just something annoying to deal with until the last bot tier where it gets removed anyway. Upgrading bots is tedious. You need to stop them before you can upgrade them. In fact, you need to stop them to do anything with them at all. Thought you'd make a program that lets your bot do more complex tasks? Good luck interacting with the bot without breaking the program anymore. Ever more tedium on top of the pile. Not like any more or less is going to make much of a difference at this point anymore. Could still go on but this is getting tedious as well. I hope the devs take a hint from the playerbase and decide to work on some QoL features for the game. It's otherwise a good game and would be great once some of the problems are addressed.
  • gamedeal user

    Apr 8, 2022

    Autonauts is a lot of fun and deeply satisfying, as long as you accept that you need to automate everything. Gathering resources? Automate it. Using tools? Automate it. Building structures? Automate it. Gathering three stray berries from a field? Automate! As soon as you think, "I only need one steam engine, I'll just build it myself," the game suddenly becomes overwhelmingly complex, with recipe after tedious recipe spread across a dozen crafting stations. No, you automate that crap with an army of builder bots. You don't build one flywheel, because they've already filled a crate with them and you have a bot whose sole purpose in life is to stand around holding a flywheel waiting for a blueprint in need of one.
  • gamedeal user

    Oct 5, 2022

    Wait... so this game was in Early Access with promises to include content which has now been separated into a new, different game that is also up for sale? Steam really needs to crack down on these trash developers who exploit customers and abuse the Early Access system. As requested by some comments (some of which deleted themselves, I never delete), I'll rate the game itself: It's not recommended. The game does not include features that I would consider required for a finished product. I believe you have to buy BOTH of the games, which are almost exactly the same, in order to get a full product. I'm not happy that I paid for a product in Early Access and was "scammed" by the devs as they cut a lot of content and bundled it into a separate game purchase. I don't like the base game because it is missing these features... however the OTHER game from what I can tell is also missing features. With two separate products, they have created two unfinished games and neither of them are something I would recommend.
  • gamedeal user

    Sep 2, 2021

    I could tell you a million things that are wrong with this game, but with 1500 hours spent on this game, you can rest assured that they don't keep it from being addictive.
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