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Door Kickers: Action Squad

Door Kickers: Action Squad

93 Positivo / 1780 avaliações | Versão: 1.0.0

PixelShard,KillHouse Games

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Baixe Door Kickers: Action Squad no PC com o emulador GameLoop


Door Kickers: Action Squad, é um popular jogo de vapor desenvolvido por PixelShard,KillHouse Games. Você pode baixar Door Kickers: Action Squad e os principais jogos do Steam com GameLoop para jogar no PC. Clique no botão 'Obter' para obter as melhores ofertas mais recentes na GameDeal.

Obtenha o jogo a vapor Door Kickers: Action Squad

Door Kickers: Action Squad, é um popular jogo de vapor desenvolvido por PixelShard,KillHouse Games. Você pode baixar Door Kickers: Action Squad e os principais jogos do Steam com GameLoop para jogar no PC. Clique no botão 'Obter' para obter as melhores ofertas mais recentes na GameDeal.

Recursos do Door Kickers: Action Squad

Door Kickers: Action Squad is a crazy old school side-scroller action game that puts you in the role of a SWAT trooper and sends you to deal with the bad guys in Nowhere City USA.

Choose your gear, then kick the doors down and face the action. Adapt and react by the seat of your pants, and if needed - restart without a care and rethink. Master weapons recoil and time your reloads, use distance and cover to your advantage and use the in-game Strategic Abilities to decide for yourself when healthpacks or gear refills are needed, or if that team-mate of yours is worth saving. Or just save up the Points earned and unleash your Ultimate to waltz through that tricky final room.

And when it gets too hard, bring over a friend to help.

Quick Points:

  • High detail retro graphics

  • 6 playable characters, each with unique gameplay and level up options

  • Unique in-game Strategic Abilities system

  • 84 non linear levels to complete

  • 60 weapons and gear items

  • 20+ enemy types and 4 mission objectives

  • Zombie invasion mode allowing you to play the game again in a new way

  • Couch and Online Cooperative Multiplayer

Mostre mais

Baixe Door Kickers: Action Squad no PC com o emulador GameLoop

Obtenha o jogo a vapor Door Kickers: Action Squad

Door Kickers: Action Squad, é um popular jogo de vapor desenvolvido por PixelShard,KillHouse Games. Você pode baixar Door Kickers: Action Squad e os principais jogos do Steam com GameLoop para jogar no PC. Clique no botão 'Obter' para obter as melhores ofertas mais recentes na GameDeal.

Recursos do Door Kickers: Action Squad

Door Kickers: Action Squad is a crazy old school side-scroller action game that puts you in the role of a SWAT trooper and sends you to deal with the bad guys in Nowhere City USA.

Choose your gear, then kick the doors down and face the action. Adapt and react by the seat of your pants, and if needed - restart without a care and rethink. Master weapons recoil and time your reloads, use distance and cover to your advantage and use the in-game Strategic Abilities to decide for yourself when healthpacks or gear refills are needed, or if that team-mate of yours is worth saving. Or just save up the Points earned and unleash your Ultimate to waltz through that tricky final room.

And when it gets too hard, bring over a friend to help.

Quick Points:

  • High detail retro graphics

  • 6 playable characters, each with unique gameplay and level up options

  • Unique in-game Strategic Abilities system

  • 84 non linear levels to complete

  • 60 weapons and gear items

  • 20+ enemy types and 4 mission objectives

  • Zombie invasion mode allowing you to play the game again in a new way

  • Couch and Online Cooperative Multiplayer

Mostre mais

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Em formação

  • Desenvolvedor

    PixelShard,KillHouse Games

  • Última versão

    1.0.0

  • Ultima atualização

    2018-09-10

  • Categoria

    Steam-game

Mostre mais

Avaliações

  • gamedeal user

    Dec 28, 2021

    The game is great solo, incredibly fun with a friend, which is made easier by the fact that it has remote play together, so you can play with any friend you have, no second copy needed (if you both have good internet). Pretty much every character has missions they will excel at and missions they will struggle on, so don't get too caught up in trying to use only one. With a partner, you'll find some great combo's, like shield and recon for perfect no hurt runs, or assault and breacher for damage/accuracy/door blasting all at once. The only thing that I could ask for now is a Door Kickers: Magic Squad sequel with like a knight and a wizard and whatever because I think it would be fun.
  • gamedeal user

    Feb 21, 2022

    This game was a really good surprise to me, i bought it not expecting much, but it surprised me. It is really hard that a game engage me into doing 100% of its achievements, but i liked so much this title that i done it. I had more fun playing it in coop, but even playing alone the game is amazing.
  • gamedeal user

    Mar 28, 2022

    [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/] Summit Reviews [/url] , to see more high-quality reviews regularly.[/quote] [h1]Damn Police Brutality![/h1] I buy a lot of games, certainly enough to never actually play all of them. Consequently, more often than not, a lot of time passes between buying a game and actually trying it. There are exceptions though and one such is Door Kickers: Action Squad. Despite having vast amounts of larger in scope games, I was drawn to this little game instantly, got it on sale for just above two euros and started playing immediately. I'm always a sucker for good pixel art which in addition to the promise of a humorous tone, got me to the door. Kicking it down and 25 hours later, I certainly had lots of fun. DK:AS is a semi-tactical, bordering on puzzle at times, side-scroller action game. The first tactical choice is the squad class, each class corresponding to a difficulty level. They all have unique weapons, utility items, tactical and ultimate abilities. As I'm drawn to automatic weapons in a gaming, I chose the Assaulter i.e. Easy mode. There's one class with "LOL" difficulty(I suppose very easy) with all the others being normal except for a hard one. By playing levels(even when failing) you gather experience points which can be spent to better each character up to level 21. The fields are character specific except for Physical and Logistics, tied to health and tactical points, which are carried on all classes. It's optimal to max these out by spreading the exp required across all characters. Despite playing on Easy, I found quite a bit of challenge in the 96 levels provided. I tried all the characters after finishing the game for their achievements and I can see how the obligatory different playstyles of each class would add massively to replayability. The levels are spread on 8 chapters, including challenges and dlc, with 12 levels each. The mission types are Saving Hostages, Killing Everyone, Defusing Bombs and Arresting VIPs. This is a bit of variation but you have to kill every hostile and save every hostage(when present) regardless, in order to complete the level. There's also a 3-Star system for every mission. Stars are used to buy weapons and items and are carried on all classes. You have to save every hostage and not use extra lives in order to get three stars. That's where most of the challenge lied for me, especially on the very elaborate and big dlc levels where a simple mistake could ruin a playthrough. As the game progressed so did level complexity and enemy variety with deadlier, tougher enemies with better AI. These are the building blocks of the game with your success on the challenge presented hinging on three variables: Tactics, Skill/Reflexes and Trial and Error. Tactics are about your approach and route in a particular level and the allocation of tactical points. You gain tactical points by killing hostiles, saving hostages, disarming bombs or arresting the VIP, therefore there's a finite amount of them. They are used to replenish you armor, health or utility items, getting extra lives and your ultimate. It's a tool to mitigate failure but also paramount to your tactics. Do you throw a flash grenade upon entering each room or do you save for Sniper Support, an ultimate ability instantly eliminating three enemies on the screen? Good t,p, management is the easier way to get through the game. Other tactics are about how you enter each room which includes, what some would classify as, cheesing. P.e. entering a non-visible floor, making it visible. Now you can see hostiles. Better yet, if they see you, you can make the dumber ones start walking around the floor or the smarter ones follow you. This puts you in a better position to dispatch them. Blind firing is also viable in crowded levels to avoid some damage. More dark rooms, complex enemy placement, elaborate level design and pure opposing strength tends to dictate, in addition to gathering sufficient t,p, optimal routes especially in latter stages. Finding those through trial and error and navigating them with good reflexes is ultimately the key to success. You always have to dispatch hostiles fast, preferably stun them as you enter the room in order to lose as little health as possible. You'll do this by kicking down doors and using your utility items at the right moment but most importantly firing efficiently by controlling you recoil. Getting a low t.t.k. will also keep hostages alive and in the end maximize fun factor as you become an efficient SWAT killing machine. I got this feeling especially in bomb levels where you have to find the bomb a.s.a.p. so you're forced to move very fast. It was exhilarating and a feeling of being “in the zone” similar to playing a challenging FPS. Trial and error will happen throughout the game as optimal routes and enemy placement get trickier. In latter stages this can get frustrating as there's also, in some cases, randomization in enemy variety. There were a few instances where it took me an hour to finish a level and a couple of instances where I had hostages strapped to bombs die due to rng just as I was finishing the level(after many tries) so I settled for a two star completion. These variables led to some cheap deaths but I think it's to be expected in such a deep game and they were certainly the exception. All in all, I had the most fun when a balance was struck between knowing the level and executing it to perfection without too many tries. Even when there were lots of though, there was also the sweet satisfaction of finally mastering the level, an equal feeling of achievement. After finishing the game I tried the Zombie and Endless mode but didn't find them too compelling, mostly because they didn’t enhance the game regarding tactics but I can absolutely see completionists getting obsessed with trying to perfect these as well. The presentation of the game is incredible. The pixel art is beautiful and suitably cartoony as is the voice acting of every character. This is also were most of the humor lies which frankly could be bolstered by a simple story thread of which there's none. There could have been cut-scenes between chapters with all squad members interacting and connecting the mounting terrorist threat in a global conspiracy but even in their absence, this barely hurts the game. I also have to mention how catchy were the, 80’s synth-rock that invoked the ‘Murica feeling, handful of songs and how they never got old for me even after 25 hours of playtime, music repetition being something I very often struggle with in games. There's a lot of value here, even if you don't get this on a sale. It would certainly be even more fun in co-op, something I will be trying the next time I have someone over. I can also see myself coming back to this at a later time to get all the achievements and finish it with every character. It's a surprisingly deep game in its simplicity and a very polished product for what it is. A modern take on side-scrollers with old-school humorous presentation which can be enjoyed in short bursts alone or with friends. [h1]Rating: 8/10[/h1]
  • gamedeal user

    Sep 22, 2022

    40 years of gaming and easily one of the best all time games I've ever played, solo and co-op

    An action shooter with comedic gore thrown in over an 80's vibe effected through the music and location settings The 5 different character options with upgrades that can be levelled up whether you fail or succeed makes for massive replayability and strategic choices literally doubled in co-op mode. Co-Op is effected through RIS (random internet stranger), SteamPlay (streamed to a friend), Private Hosting and my favourite - Couch! Couch Co-Op is an underrated bit of awesome and this is one of the best I've experienced. I tie my spawn down to a chair and force it to play with me or it doesn't get fed. She loves it. The level progression is superb, with difficulty ramping up through sneakier tougher enemies matching perfectly to your upgrade options. The entire game is possible to solo but a lot less frustrating in co-op unless you replay finished levels a few times to gain upgrade XP. Each character has a playable difficulty rating with the easiest being "LOL"....which is apt...however the "harder" to play options tend to get more power as they level up meaning perseverance pays off. I found myself replaying levels with each character just for the fun of it, but also to give myself more options late game which as it turned out was a good idea. Not content with 6 Chapters totalling 72 surprisingly unique maps, there is a Challenge Mode with a further 12 and a DLC pack which gives 12 super long missions, which technically I'd put at 36 maps considering the length of each approaches three times that of a "standard" chapter's map.

    Still not enough?

    <*>Guess what <*>You'll never guess <*>Ok I'll tell you. <*>There is.... <*>.......a ZOMBIE MOOOODE!!!! Weeeheehee! Every level can be replayed with a Zombie spawn option. I know, right? Steam's Overwhelmingly Positive rating aside (a rare accolade), this is one of those titles you'll be picking up and replaying for years to come, a marvellous addition to your library. For more reviews and rantings, march over to my Curator Page, The Imaginings of a Gamer
  • gamedeal user

    Jan 2, 2023

    If I hear "trespassers" one more time... "Action Squad" is such a departure from the original Door Kickers titles, though clever little design choices make it feel like a true to the franchise entry throughout. There's a solid amount of customization & content here, & the endless tower mode makes for some interesting score chasing, though I do wish there were a daily challenge of some sort. The art is clean so you'll never get confused by what's happening on the screen, & the OST honestly goes a lot harder than it has any right to. Combat is quick but never feels unfair. Some encounters can surprise you the first time you experience them, though every situation is playable with the right gear & an understanding of what counters what (PS, flashbangs are your best friends for hostage missions). With 84 missions, 6 unique combatants, Steam Workshop support, & star ratings to chase, there's a plenty of replability to be found throughout this delightful little experience.
  • gamedeal user

    Jun 8, 2023

    Fun pixel gore game, but it's strongly advised to play it in coop. And with gamepads. Not as awesome as Broforce, but still good, fun to play. Half of the playtime was by kids under 10 y.o., it says a lot.

    Technical stuff

    Has some technical flaws, like I had more skill points that I can spend 🤷 or like music on 100% volume is waaay louder than on 90%, but whatever, those aren't critical to enjoy the game.

    Music

    Kudos to Gavin Harrison for synth'y soundtrack \o/

    Linux

    Played on Linux with Proton 7 and 8, the only issue I had is that controller hotplugging didn't work, had to restart the game to play with controller.
  • gamedeal user

    Nov 18, 2017

    [h1] Door Kickers: Action Squad review [/h1] [h1] Pros: [/h1] -The game looks fantastic, the retro look combined with good graphics is a perfect combination. -The sounds are okay, not too great, but it'll improve hopefully. -Although there are only 3 charachters, each one is unique and fulfills a different role. -The maps are great, with alot of variety and different approaches. -You can 100% trust these devs to make a great game, I've seen them do it with Door Kickers (the original), so they are absolutely going to improve the current state of the game. -The music is great too. -The gameplay is good, it's really fun with two people behind one keyboard. (it plays similarly to Nidhogg in that remark) [h1] Cons: [/h1] -There is not alot of content. (They're going to add more content, though. [i] N. B.: This sentence can be applied to most Cons [/i]) -There are not alot of weapons. -Grenades and flashes are not useful IMO. -There are only 3 charachters. -I haven't seen randomised placement of enemies. This would give the game replayability. (Sidenote: while there is no randomisation, the game does have a star rating system, so you can replay until you get those 3 stars. Maybe you consider this replayability.) -Not alot of levels, and seeing as I found those levels to be the same when replaying, it may be better to wait until there is more content if you want to buy this game. [h1] Final Verdict: [/h1] This game is an obvious masterpiece in the works, but not in its current state. There is not alot of content, not alot of replayability but it is amazing. I personally recommend this game, because I know the devs will add tons more into this game, but if you have had bad experiences with Early Acces games before, don't buy this. The devs said the first major update will come out in December, which meanse there'll be alot more content in just a few weeks, which would resolve, or try to resolve one of the major issues with this game: lack of content. If you don't trust the devs, or if you are impatient, wait a few moths and then come back. I guarantee that you will see a completely new and fresh experience. For the more trusting and patient people out there: get this game immediately, it will provide you with some quality time. [h1] Rating: [/h1] 8.5/10 devs pls make nades gud [h1] EDIT: I finished all the levels with the maximum score (3 stars) in about 6 hours, so don't expect alot of content. It is possible to finish the game entirely in about an hour, or even less, if you are a dedicated and skilled gamer. [b] Please upvote if you thought this review was useful, so other people can see it too! [/b]
  • gamedeal user

    Jan 6, 2018

    [h1]What is it?[/h1] Tactical Broforce with local co-op for two. [h1]Should I get it now or let it boil in Early Access for another year?[/h1] Now! It's a full and well-polished core experience already. Which can easily offer several hours even on quick playthrough. I can imagine much more challenges, weapons and abilities, but it will be alright to play again or continue where one has left it. [h1]The original Doorkickers wasn't really my thing, is it anything like it?[/h1] The relation between two may not play well for the developer. Essentially these are two very different games. First one was a real-time strategy and this one is action, where you have to think your moves and coordinate with your co-op partner. What it takes from the original Doorkickers is the metagame: you get 1-3 stars for finishing the mission and you use these stars to upgrade your gear. [h1]What was the test environment for this game?[/h1] Two Steam Controllers and 7yo son, all worked exceptionally well with not much shouting upon for rushing and getting us all killed. [h1]Score?[/h1] 9/10 when imagined full of content. One of the best games in Early Access. Shared screen co-op GOTY award.
  • gamedeal user

    Aug 25, 2018

    Gamescom 2018. So i walked through the dark corners of the indie boots not wanting to wait 3 hours to get a glimps of super smash brother or the new battlefield. just wanted to play a game. walk past by all the boots and there in the middle the was one screen with 2 free controllers. So me and a friend of mine took those controllers and played this game called Door kickers: Action Squad. we hitted that fire button and picked one of the 5 classes and loaded up a level. We kicked open the first door and start shooting our way true. open a door and there was a suicide bomber who blew up us 2 we laughed and immediately hit that retry button. After 5 tries of the first level we played we got true the level. Behind us there where 2 other guys wanting to play so we painfully had to let go of our controllers and left the boot with as a goody some cold spring rolls and a card of the game. but we couldnt let the game go out of our mind. next day of gamescom we went back to the boot as we graved for more gameplay. So back to the boot There was the game again with the same springroll goody. We played true the 3 playable levels. Had loads of fun tried all the classes. There were guys waiting for the game but we couldnt let go. A guy from the boot came to us and offered us a challenge and took us to a level you couldnt play and told us if you guys die you need to go. challenge accepted. 1 min in the level we both died and sadly we had to let go of our controller. The guy told us if you want to blame someone for the level design blame me. He is pure evil So we talked to this guy after we played only to figure out that the game is allready in early acces on steam. And that the spring roll goody was actually his colleges lunch.. So the best game for me at Gamescom 2018 was for me Door Kickers: Action Squad Ty guys for realeasing this beauty of a game. And sorry for eating your lunch.
  • gamedeal user

    Sep 27, 2018

    [b][i]Door Kickers: Action Squad[/i] is definitely fun and has plenty of content, but there are a few things holding it back from true greatness.[/b] First off, this title has a lot in common with games like [i]Gunpoint[/i] and [i]DEADBOLT[/i]. It's all about learning the premade levels to perfect your playthrough. Now [i]Door Kickers: Action Squad[/i] has RPG-like leveling up and buying gear which, on one hand, adds some neat variety in loadout options, but on the other hand it sort of flaws the whole thing by rewarding the player for not perfecting runs early on. What I mean is this: why would I take the time to perfect level 1 with the base build when I could simply 'just get through it' and then come back and crush it when I have much better gear? Now this isn't a deal-breaker, but I do have to question why it was constructed this way. Other than that, we have some really nice pixel art and totally decent music and sound effects. Co-op would be a blast if you can find someone to regularly play with. [b]Just understand this is an action game first, and a strategy game second.[/b] It's a close second, but there are absolutely moments where it's just 'go in guns blazing'. I don't think that part is avoidable, and that's fine. [b]Pros:[/b] +It's fun. +Good bit of content. +The pixel art is quite nice. +Co-op is fun. [b]Meh:[/b] =There is something about simply memorizing the best way to run a premade level that never feels great to me. Now some titles do it better than others, and [i]Door Kickers: Action Squad[/i] is pretty middle-of-the-road for me. I feel like maybe there was a missed opportunity to add in just a bit of proc gen elements, and create some sort of hybrid. As it stands, there is nothing in this title that hasn't been directly done before. And again, that's okay. [b]Cons:[/b] -The metaprogression rewards the player for waiting to upgrade gear before trying to simply rely on skill alone to 100% a level. -The different character 'classes' essentially reflect difficulty modes. I'm not sure I like this way of doing it. Not sure what else I can say about that. [b]Unless this is totally your jam, I'd wait for a sale.[/b]
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