Tales of Zestiria
BANDAI NAMCO Studio Inc.
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Tales of Zestiria, es un popular juego de Steam desarrollado por BANDAI NAMCO Studio Inc.. Puede descargar Tales of Zestiria y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.
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Tales of Zestiria, es un popular juego de Steam desarrollado por BANDAI NAMCO Studio Inc.. Puede descargar Tales of Zestiria y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.
Tales of Zestiria Funciones
Hold on to what you strive for!
In a world torn by war between two powerful nations fighting for rule and supremacy, accept the burden of the Sheperd and fight human darkness to protect your world from Malevolence and reunite humans and Seraphim.
Together with Lailah, the Lady of the Lake who guards the Sacred Blade, and his best friend Mikleo, the cast will discover soon enough a powerful force is rising in the shadow.
Key Features:
- Tumble into Sorey's epic journey set in a Medieval fantasy world with beautiful animations realized by the famous animation studio ufotable.
- Discover diversified and huge environements throughout your adventure with the help of Seraphim
- Advanced Battle System with fusions between Sorey and Seraphim. the battle scenes are now seamlessly integrated into the environements with no more load screens or transition
Descarga Tales of Zestiria en PC con GameLoop Emulator
Obtén Tales of Zestiria juego de vapor
Tales of Zestiria, es un popular juego de Steam desarrollado por BANDAI NAMCO Studio Inc.. Puede descargar Tales of Zestiria y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.
Tales of Zestiria Funciones
Hold on to what you strive for!
In a world torn by war between two powerful nations fighting for rule and supremacy, accept the burden of the Sheperd and fight human darkness to protect your world from Malevolence and reunite humans and Seraphim.
Together with Lailah, the Lady of the Lake who guards the Sacred Blade, and his best friend Mikleo, the cast will discover soon enough a powerful force is rising in the shadow.
Key Features:
- Tumble into Sorey's epic journey set in a Medieval fantasy world with beautiful animations realized by the famous animation studio ufotable.
- Discover diversified and huge environements throughout your adventure with the help of Seraphim
- Advanced Battle System with fusions between Sorey and Seraphim. the battle scenes are now seamlessly integrated into the environements with no more load screens or transition
Avance
Información
Desarrollador
BANDAI NAMCO Studio Inc.
La última versión
1.0.0
Última actualización
2015-10-19
Categoría
Steam-game
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Reseñas
- gamedeal user
Nov 24, 2015
This is a great game for JRPG fans. This is NOT good for casual gamers. If you're already familiar with the "Tales of" series, you know exactly what you're getting into. For those of you who only know Tales of Symphonia, this game is very similar, with a very improved combat system, and a bit shorter. If you liked other entries in the series, you'll probably enjoy this one as well. It's a little bit more complicated than the others, though. If you like JRPGs and aren't familiar with Tales games, this is a good place to start. [b]Fun: 8.5/10[/b] [b]Gameplay: 9/10[/b] [b]Graphics: 10/10[/b] [b]Audio: 10/10[/b] [b]Replay Value:[/b] There's a New Game+ option with extra difficulty modes and other options that you can change from one playthrough to another, so if you're a completionist, you might want to replay up to 3 or even 5 times. There's also a DLC chapter focusing on a minor character. [b]10/10[/b] Let's get this out of the way first: Tales of Zestiria is a JRPG, but it does not have turn-based combat and is not a grindy game. In fact, your characters' levels matter much less than what equipment they use and how you control them in the real-time battles, both of which are based on some systems that are difficult to understand at first and brushed a lot of people the wrong way (see below for an overview). The lack of a need to grind, the presence of a good Quick Travel system and the lack of needlessly big, empty regions (except for one) mean that the game flows very well, and except for a single bit near the end which doesn't even take 15 minutes total to clear, it never feels like battles and simple puzzles are being tossed at you just to increase play time, as it often does with so many other games of the genre. The game's localization was very well-done. One particular character has a thing for puns and "dad jokes", which are very hard to localize because often they can't be translated and you have to come up with a new one along the same lines. The English versions of those might be one of my favorite parts of the game. The English voice acting is also very good for the most part. I don't know Japanese, so I can't compare, but the English language audio and text are on point. The story is nothing exceptional, but good enough and well-told. The soundtrack is really good.The game world is immersive, there are interesting NPCs and sidequests, and I had fun just going out to explore places instead of actually following the story on several occasions. A big part of the game are the correlated Skills and Fusion systems, which I enjoyed playing around with, but which also frustrated many people. I'll get into those below. There's an unofficial patch that allows the game to run at 60fps if you care about that sort of thing. [b]SPECIFICS[/b] As I mentioned, character levels aren't as important in Tales of Zestiria as they are in the average JRPG. It's possible to take down an enemy twice your level or to be defeated by an enemy half your level, all depending on how you fight and on what equipment you have. Equipment stat boosts are much larger than your stat growth when you level up, but even more important than that are the Skills that your equipment comes with. Two otherwise identical weapons that happened to drop with different Skills on them can be significantly different from each other, depending on what other equipment you're wearing. In the beginning of the game, Skills aren't that important, but as the game progresses, they become more and more relevant. Certain bosses simply can't be beaten if you don't have the right Skills equipped. [b]THE BATTLE SYSTEM[/b] When you encounter an enemy, a wide circular area will be closed around you to form the field of battle. You can move around freely,dodge, block, attack and defend in real time, and issue generic commands to the party members you're not controlling directly (spread out, focus on the same enemy, focus on attacking, focus on defense). By pausing the battle, you can enter a menu and order any non-controlled character to use a specific "arte" (the game's name for attacks, special moves and magic). You can also change which character you control mid-battle. There are five elements (Void/Non-Elemental, Fire, Earth, Water and Wind) to which enemies can be weak, neutral or resistant. In addition, each element is associated to a status ailment (e.g. Water to Poison) and a character stat (e.g. Void to Attack). Every single arte you use will have one or more elements, and every arte of a given element has the potential to cause the respective element's status ailment or give you a buff to the corresponding stat when used. Enemies also have Types (e.g. Flying, Armored, Beast) against which certain attacks are strong. An attack that's strong against an enemy type will deal bonus damage even if that enemy is strong against the attack's element. There are three numbers to keep an eye on during battle: your HP, your SC (Spirit Chain) and your BG (Blast Gauge). BG is used for certain especially powerful artes and for a unique mechanic called Armatization. SC is what you use for actually fighting. Your maximum SC is always 100 and everything you do in battle except running and blocking costs some SC. SC recovers over time during the battle, but if you attack too quickly or too often, you'll run out and have to wait. The lower your SC goes, the slower it recovers. [b]SKILLS[/b] Each character has five different equipment slots, and each piece of equipment has four Skill slots. There are a total of 50 different Skills that can give you anything from stat boosts to increased HP recovery, protection against an element or status ailment, added damage against certain enemies, etc. These Skills are organized into a 5x10 grid where each of the 5 lines corresponds to an element and each of the 10 collumns corresponds to a theme (e.g. the first collumn is stat boosts, the 9th collumn is increased damage of the respective types). Every Skill from currently equipped gear will be active on that character's Skill Chart. Skills can be combined for added bonus effects, which can be even more dramatic than the basic Skills themselves (such as reflecting 30% of all damage of a particular element, having an extra Blast Gauge or gaining a 20% Max HP increase). The Bonus Skills depend on where skills are on the 5x10 Skills chart. There are three types of Bonus Skills: Stack (multiple copies of the same Skill), E-Union (two or more adjacent skills in the same horizontal line) and G-Union (all five Skills on the same collumn). Equipping two of the same skill, for instance, reduces the time you spend staggered by 6%. If you have multiple stacks of two, their effects add up - a stack of stacks, if you will. This means you can become completely immune to certain status ailments by equipping the right skills. [b]FUSION[/b] Every piece of equipment you get will have at least one skill and up to four. In weapon shops, it's possible to fuse two pieces of equipment and combine their skills, while also improving the equipment's stats with each fusion. Slots that have the same skill in both fused weapons, or any skill in one weapon and a blank slot in the other will keep that same skill in the resulting fused weapon. Slots that are empty in both weapons will continue empty. Slots that have different skills in each weapon will end up with a third skill that is different from both. Because of this mechanism, through fusion you can create equipments with the Skill set you want, to match your play style or enable a specific strategy against a particular foe. [b]CONCLUSION[/b] If the above description of game mechanics didn't scare you, and you enjoy JRPGs, you'll probably enjoy Tales of Zestiria. If not, then you've probably stopped reading already anyway, but don't buy the game. That is all. - gamedeal user
Mar 7, 2023
Install the 60FPS TZFix mod, and watch Swillo's video, "Battle System Guide (Basics to Intermediate Stuff)" - particularly the bit on spell cancelling while armatized. The game does such a poor job explaining key features through bland walls of text, which will make anyone's head spin. Doing the two things above made this game go from a 6/10 to a 9/10. - gamedeal user
Aug 9, 2020
[h1]Enjoyment[/h1] ☐ Almost dropped it ☐ Somewhat boring ☐ Alright 🗹 Entertaining ☐ Memorable ☐ A total blast [h1]Story[/h1] ☐ Doesn't have one ☐ Garbage ☐ Acceptable 🗹 Good ☐ Well written ☐ Amazing [h1]Visuals[/h1] ☐ It's a crime ☐ Meh ☐ Good 🗹 Excellent ☐ Beautiful ☐ Masterpiece [h1]Audio[/h1] ☐ I had to mute it ☐ Nothing remarkable ☐ Good 🗹 Excellent ☐ Immersive ☐ Breathtaking [h1]Length[/h1] ☐ Very short (≤3h) ☐ Short (3-10h) ☐ Average (10-40h) 🗹 Long (40-80h) ☐ Extremely long (≥80h) ☐ No ending [h1]Replay Value[/h1] ☐ Not really 🗹 Only for achievements ☐ Once in a blue moon ☐ Absolutely ☐ Endless replayability [h1]Price[/h1] ☐ Not worth it 🗹 Wait for a sale ☐ Reasonable ☐ Practically a steal - gamedeal user
Oct 20, 2015
gonna review the game after i finish it but for now here are some troubleshooting for common problems (i didn't encounter any of them) 1. Screen tearing: Force v-sync through nvidia/amd control panel 2. Audio issue: Set audio frequency to 48khz or below, 98khz will give you the problem 3. AVG issue: AVG is detecting false positive for Zestiria files, put the game folder to whitelist 4. Crash issue: switch to Windows sound Config or take off your headphones 5. No voice when character speak: turn the audio to stereo not surround and it should work. 6. Rebinding keys doesn't work: try restarting the game after rebinding. don't rush into refunding, try those fixes for now till the devs patch the game soon. - gamedeal user
Jun 7, 2016
"Zestiria" is a mixed bag. Ultimately, it's a fine piece of work - yet it's very much a "Your Mileage May Vary" sort of experience. In terms of the macro game (the way the whole experience builds to the conclusion), this title works beautifully. The difficulty curve is a steady slope that leads to the final, epic encounters in an entirely natural way. Getting around in the world and unlocking new areas makes perfect sense in-game. Every place you visit has some sort of recognizable, unique flavor. To be brutally frank, if the overall experience had been married to Square-Enix art, "Zestiria" would have been a great "Final Fantasy XIII." The individual bits are where the good/ not as good balance comes in. The combat system is basically fun, but only in smallish doses. There's supposed to be a lot of "finagly" stuff you can do, but in the end, you'll probably just find one particular, repetitive, button-mashing routine that works 95% of the time. It actually can get rather dull, and in my case, I went through a bout of falling asleep during fights. I'd nod off for a few seconds, and then reawaken to Sorey (the main character) running at nothing in particular. The "grade" system is particularly odd. It does indeed offer an explanation of itself, yet it still remains opaque. There were battles that felt like they went very smoothly, yet awarded very little grade, and encounters that seemed a bit more fraught, but yielded high grade. The equipment skill-sheet...thing is a nifty idea, but it ends up being overwrought, fiddly, unnecessary, and ultimately ignorable. Much is made of the equipment-fusing system, especially in light of skills, whereas the reality is that actually optimizing your results appears to mostly be a waste of time. There's a pretty darn good story, along with lots of excellent worldbuilding, yet the pacing seems to bog down in spots. The endgame is a major example of this, where there are 2 - 3 times where you think the whole thing is going to conclude, and - nope! More walking! Here's another puzzle-dungeon! (It would have been better if, at that point, the battles were more interesting and you still had a chance for some real character progression, but that wasn't the case.) There's a point where fighting legendary creatures for high-level equipment actually manages to become completely pointless. And the ending is a bit of a weak payoff for a 60+ hour project that encompasses world-shattering events and truly interesting characters. The dramatis personae in this game are THE strongest point, and I was disappointed in not getting a better sense of how they ended up. But please don't get me wrong if you're seeing this as a negative review! "Zestiria" is worth the price of admission. The flaws can be easily forgiven, because the gestalt experience is very strong. The basics were gotten right; Everything else is commentary on details. - gamedeal user
Nov 11, 2015
So here is the thing, TOZ is a great game, no really a great game, but not one without flaws, however this game is also the pin point change of the franchise to the famous open world genre, its a test for the future and my vision tells me is a nice step to it, hopefully Berseria (coming one) will have perfected everything I am going to tell. PROS: -Open World : this is the next step for the franchise and its a nice step they took it with Zestiria, everything looks awesome and pretty well connected, travel around it as much as you want and the battle transition is so seamless you will feel you are playing a game without loading screens. -Combat: the addon of SC as a combat mediator is amazing, it will avoid the player to resort to hack'n'slash in the battle, thinking of timing, defense, evasion and new tactics makes the battle liver and more intense. -Characters: the same as every Tales of game I have played, entertaining, funny, you get to form a bond with them and understand their problems and vision of the world, I actually cared for these characters a lot. The amount of skits is also nothing close to small and they are pretty interesting to see, I often resorted to just listen to them instead of playing. -Animation: even with the casual hate for 30fps the game has a great animation you wont even think you are playing at 30fps, the technology behind the game make everything very vivid and inmmersive for an anime looking JRPG. -Soundtrack: the music behind the game is astonishing mainly the music from certain dungeons and the song RIsing Up inspired me so much that I have them with me all the time. -Story: the history is pretty much inspired in the good vs the bad, its nothing new in the genre however the way of telling is what is different in a world when only a few ones can see the Seraphim race, the telling of the Sheperd becomes a more related one to the tales of Don Quixote de la Mancha, where the Sheperd is fighting a giant golem and everyone sees simply a rock, funny and yet makes you think what lies beyond the common eyes. -Tons of quests and customization: from the equipment to fashion, from simple quests to quests that can customize the very influence you have in certain areas of the map that will affect not only the enemies you fight but the rewards you will get. CONS: -Combat: even if the combat is going in a good direction is not one without flaws, the 3rd person camera becomes almost a 1st person one when combating in narrow spaces or when the back of the player is against a big object. Also the camera being so close to the character makes it really difficult to observe your surroundings, a fix is using the Free Run abililty however since it disabled the SC recovery its a double edge sword. -Story: even if the telling is amazing the main bone of it is very basic compared to other Tales of games, mainly compared to the next entry in the PC realm, Symphonia, its not bad but for the first entry as an open world is lack lustered, not many inspirational moments will be found in this game. -Skill/Fuse interface: the whole game interface is really good however the other side of the coin is when you are going to fuse an equipment it becomes a pain to distinguish how it will affect your equipment skills (which are tremendously important in the game, if you dont keep them checked you are going down), I ended up leaving the fuse window to check which skills I was going to get and back again to check which fusion will benefit me the most, a pain certainly. -Open Empty World: even if the world is wide open and big, the empty spaces between enemies is pretty big so sometimes it feels like a very empty world, dont be discouraged by this but be prepared by it. -Sorey is your only character outside the map. You wont change it, its a minor thing but since in the other games you could change them I feel like a backstep when I discovered this. MIXED -Party Setup: the party is stucked at the two humans characters meaning you wont move them from the party, the only thing you can customize is the initial seraphims that will start the battle with you, fortunately this can be changed at any point even during battle with ease. This also is influenced by the story of the game, thats why its a mixed opinion. I didnt liked it at first but seeing how the story unfolded I understood it has to be done. DLC *SPOILER ALERT REGARDING ALISHA* -Alishas Story DLC: many think this was bad since Alisha should be a permanent character in the main game, but as with the mixed opinion I had with the party setup Alishas Story is also mixed, I think it Alisha should have stayed in the main game however the story unfolded so well I didnt see a problem with her separating from the main cast. This DLC made me realize it was a brave move and I support it fully. *END OF SPOILERS* -Costumes: all the costumes are amazing and hilarious, they are unneeded and they do not affect your gameplay but after playing for many hours you wish you could change your characters a few things here and there, costumes are for that. There are some unlockables in the game but most of them will appear as future DLC, so get your card ready ;) -Free Skits: get this DLC its full of funny skits that will make you laugh a lot! HOWEVER! Listen to this Skits only and ONLY when you have finished both the main game and Alishas Story DLC so you wont be spoiled of some elements of the story and characters. TIME TO FINISH IT: Straight forward 30hrs, with side quests and extra dungeons: over 65hrs GAME RATED: 75~80/100 = GREAT RECOMMENDED: YES! BEST IN THE SERIES? Nope, but its the first being an open world so its understandable that the transition will take its toll somewhere. - gamedeal user
Jul 28, 2022
If Berseria is your Olympic athlete gold medal winning daughter, then Zestiria is your son that smokes weed all day and works at Target. Game is still worth it, but Berseria is just soo much better - gamedeal user
Apr 23, 2021
Zestiria is not bad, but is insanely long for no reason, I got to a point in the story where I was bored af. MC is such a bland character. I wish I could give it a neutral score. Go for Berseria instead. - gamedeal user
Nov 6, 2016
I´ve just [b]finished the game after 140 hours[/b] (all vanilla content cleared at Chaos difficulty and all side-quests completed, with the exception of the last bonus dungeon). I consider myself a big fan of the Tales series and I didn´t miss the opportunity to get this title with the last discount. For me [b]it was a great experience[/b], from the very beginning this title introduces a very nice and complex battle system which will require some hours to get used to. The story starts well to keeps you glued to the screen. At the middle of the story It gets boring for some punctual moments (Coinciding coincidentally with the moments of more freedom of exploration...) to after suddently improve at the end until reaching the brilliant climax with a beautiful ending. Anyway [b]during this first playthrough I found lots of little details that I didnt like at all, which stain the great qualities of this game[/b]. Let me summarize all of them: [h1] Pros [/h1] [list] [*] The [b]combat system and the skills mechanics[/b] are deep as hell and you will need a lot of hours to understand and master it. Probably this have one of the best mechanics and battle gameplay of any Tales games. [*] The [b]item upgrade mechanic[/b], which is strongly related to the skills system. It is very very complex and it will also need a lot of hours to understand it, but it is very rewarding once you get used to it. [*] As on most of the Tales games, the [b]main cast is very nice[/b] and some of the [b]skits are hilarous[/b]. [*] The [b]difficulty system[/b]. You can easily beat the game on lower difficulties but it´s [b]highly recommended to play on higher difficulties[/b] as it is more rewarding as the highest the difficulty is while you are playing. I´ve found some people stating that is impossible to play on the last difficulty (Chaos) during the first playthrough. My personal experience is that I went through all the game at Chaos difficulty (except at the beginning, since you will need to win X combats on lower difficulties to unlock the higher ones) and I found it a very challenging and rewarding experience. Additionaly, if you find any boss too difficult to beat you can temporary decrease the difficulty [spoiler] as I did on three optional fights, which were literally impossible to fight as the enemies deleted me on a couple of seconds... I mean the fight with Rose and Zaveid at the Lakehaven bridge, the combat with the Darkz Turtlez and the battle with the Phoenix Normin[/spoiler] [*] It has [b]some brilliant moments[/b], the Anime cutscenes are amaizing little pieces of art and the final is just beautiful. [*] [b]Great OST[/b], it has some nice pieces. Special mention for... [spoiler][url=https://www.youtube.com/watch?v=jEZL37k-oJI] this one OMG ROFL[/url][/spoiler] [/list] [h1] Contras [/h1] [list] [*] The [b]main character[/b] is stu.pid... [*] The [b]AI during the combat[/b] is even more stup.id than Sorey. They play like a fucking kick in the balls and honestly the Strategy Menu and the Orders System to "customize" or change the AI decisions depending the situation is totally uncomplete and definitely much better on previous Tales games and [b]it is pretty annoying to see how your brainless mates are dying 20~30 times on hardest bosses and you will have to solo your enemies[/b]. Apart from this, I totally [b]miss an option to manage armatize/unarmatize criteria for AI[/b]. It is also irritating when they unarmatize just on the exact moment that a boss hits hard and they should be armatized. Ending up with all party members death and you losing the battle against a hard boss after 10 minutes for their fault... Curiously, at least at Chaos difficulty, some enemies seems to have more brains; they interrupt the casters and simultaneously take the correct decisions while your teammates can´t do it. [*] The camera is sometimes totally broken and annoying. This point eclipses the exceptional combat system... [*] There are [b]some uncomprehensible design decisions[/b] on the game. I can understand the Alisha´s controversy (Something similar happened at Final Fantasy VII and nobody complaint about it...) but I cannot understand why you cannot carry over your equipment to NG+ (as you probably know if you already played any other Tales game, after beating the game you are allowed to start the game again with your current status introducing additional changes). Taking in consideration that during the whole game the developers keep actively insisting you to mix up different sort of items in order to adapt to any situation mixing the different habilites. But... Why? Why are they prodding you to have more than one set of equipment and therefore dealing with different enemy encounters if, in total contradition [b]you will lose all the equipment when you start a New Game Plus[/b]??? Would it not prevent to test optimal sets of equipment for different situations...? "At least" we are allowed to recover the current equiped items for each character while committing to NG+ but meeting certain conditions on the next playthrough... [*] The game is [b]totally unbalanced[/b], sometimes it´s too easy even on higher difficulties, you can easily fight an enemy supposed to be strong and then you lose agains a fucking plant.... Why the caster mobs over there are more powerful than some of the bosses??? [*] The same balance goes for the plot: It is [b]very irregular[/b]. There are a lot of highlights, but [b]sometimes it gets boring and there are some inconsistences at character´s decisions[/b]. This combined with the above will make you feel like this game is not a solid piece at all. [*] The [b]DLC Alisha´s Story should be free[/b]. It has been free when the game has been released and it seems to contain a relevant story content (I don´t have it so I can´t confirm it). Now it is 10 bucks... [*] [b]There is a well-known bug[/b] which is preventing some of the attachment granted after earning specific achievements. If you have already got the related achievement and you meet again the conditions to get the attachment you will never get it again... Which means that if you have two different walkthroughs or you just reloaded a previous save after achieving the conditions you will miss the specific item forever. [b]Namco should be aware but it seems that they do not care about it and this will never be fixed[/b]. [/list] [h1] Conclusion [/h1] Honestly, I really hate some of the bad design decisions made at this title but I can´t still hate this game. In fact I love it. [b]This has one of the best combat/skills system of any RPG game[/b] (and also one of the most complex and item-upgrade system). I liked the story from the start and I empatized a lot with some of the characters (with the main character as exception). I would recommend this title as it should be quite enjoyable for almost everyone, but especially for challenging players since this game is very rewarding at higher difficulties (strongly recommended to play it on higher difficulties for "hardcore" players). [b]It´s not a perfect game, it´s not the best Tales, but you will love it if you can forgive some of its incomprehensible errors[/b]. - gamedeal user
Nov 8, 2015
Kind of a mixed-bag where your enjoyment of this will come down to how much you like the combat and the character interactions. I found both enjoyable enough to overcome most of the game's flaws. First off, the port is really good. There are arbitrary resolution options, easy and well-done keybinding, instant switching of button prompts upon switching from keyboard to game controller, graphic options and I didn't suffer one crash while playing Zestiria or experience any kind of framerate issues. The UI is solid and doesn't have any glaring issues. This is a very pleasant surprise for a Japanese series's PC debut. Zestiria also has a lot of small touches that make it easy to play. For example, you can save anywhere. The game calls it a quick save, but it's a permanent save you can use anywhere and doesn't delete after loading it. You can also line-skip dialogue and cutscenes, which is great for fast readers and for when you just want to hurry along a cutscene without just straight-skipping it. If you die against a boss, you can just retry the fight immediately after being given a chance to rearrange your equipment/party instead of having to load a save and make a run back to the boss. Another big thing with Zestiria is you get a bunch of dumb costume accessories that have a ton of editing possibilities and all costume changes are reflected in-game. This is always a cool thing. All this adds up to a hassle-free experience and I give the dev team a lot of credit for these features. You'll spend a ton of time in combat, so let's talk about that a bit. Zestiria decided to have battles not transition to an imaginary plane but instead take place in the current environment. Honestly, I don't really see the advantage to this gameplay-wise, other than as a testing phase for future implementation, It makes getting a feel for the whole battlefield practically impossible and also can cause the camera to spaz out at times. While I didn't find the battle camera to be as problematic as most (like 90% of the time it was a non-factor), there will be times when it gets caught on a corner or you get too close to an enemy and it just starts to wig out. Other than that, the game uses a pairing system called armatization that lets you combine characters, mainly to exploit elemental weaknesses, which are a big thing in Zestiria. Bosses can be problematic though, as they tend to get incredibly aggressive when weakened and it's extremely likely you'll get a full-party wipe in a matter of seconds a number of times. I liked the combat and found it mostly satisfying with the above issues plaguing it a bit. The character interactions are one of the main draws of the series and it's really good here. The skits and humor are mostly well-translated, particularly all the puns. At times the translation gets a bit too meme-y/referencey at times but on average, it's a very good adaptation. The biggest problem character-wise is that non-party members might as well be non-existent and don't do anything to make you care much about them. The story is bad, and this is coming in with low expectations for it. The first two-thirds are kind of boringly generic, but not really holding the game back or anything, then the last third of the game comes and suddenly there's a huge emphasis on the story and it's just bad and there's a lot of it. Even things like quest design start to fall apart, like there are numerous times where the game sends you to some place, only to arrive there and then immediately be told to leave and go someone else. The home stretch of the game also arbitrary locks some fast-traveling locations so you end up just trying to power through it to get back to killing stuff and doing sidequests. Dungeons and music are uneven. The parts of Zestiria that feel fully cooked, like the entire middle section of the game, have some decent design, like the shrines for example, and really cool, uninterrupted music. Other areas, like most random ruins and transitional areas, are rather copy/paste with unmemorable tracks. The team really dropped the ball by not having Sorey's theme be the generic overworld music because it rules and is insanely underused in the game. The last negative is the equipment system, which is terrible unless you love micromanaging between a bunch of screens. They tried to reinvent the wheel here and just messed up. I won't bother to explain how poor the implementation of it is, but thankfully you can largely ignore it as long as you're not playing on the higher difficulties. All in all, if you're interested in JRPG's for the PC, this is a pretty solid choice, especially considering how slim the pickings are. Yeah, it's about 15 hours too long and the story and equipment system are poor, but ultimately I found it a fun game to play, especially once you get your primary party, all the way through the shrine trials. There's a lot of replayability here due to how the series handles new game+ features, as well. So if you're looking for a combat and character-oriented JRPG, Zestiria is probably one of your best bets on PC.
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