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Mashinky

Mashinky

85 Positivo / 837 Calificaciones | Versión: 1.0.0

Jan Zelený

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Descarga Mashinky en PC con GameLoop Emulator


Mashinky, es un popular juego de Steam desarrollado por Jan Zelený. Puede descargar Mashinky y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Mashinky juego de vapor

Mashinky, es un popular juego de Steam desarrollado por Jan Zelený. Puede descargar Mashinky y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Mashinky Funciones

Steam Workshop

Download community mods, extend the game and customize your experience.

About the Game

Mashinky is a brand new transport strategy game from Czech developer Jan Zeleny. Zooming through gorgeous landscapes, utilising a traditional isometric construction mode and mastering a unique board game-like gameplay, you'll find yourself immersed in the task of building your own transport empire on a procedurally generated map.

The game is a unique blend of realistic graphics combined with an isometric construction mode and boardgame-like rules.

Players start the game in control of a transport company. They must lay tracks on difficult terrain, research and buy new vehicles, manage routes and compete against economic rules to make as much profit as possible by transporting passengers and various cargos. This makes for a challenging simulation game requiring the player to consider all elements of business to be successful.

Players can switch to an isometric construction mode inspired by the very best strategy classics. This is a grid based map where every change of traffic layout is a rewarding puzzle. You can build simple tracks connecting just two stations, or design sophisticated networks using junctions and signals to maximize efficiency and performance.

As the game progresses, you’ll need to extend and customize your transport empire. You can upgrade industry buildings, stations and depots in various ways, and improve your trains using new engines and special wagons. Each upgrade offers a unique bonus; greater capacity, new processing rules and even new cargo types. Players can develop their own strategy to suit best the network they're building.

With the innovative viewing modes, you can ride one of your trains or watch the operation of the network you have built. You can exit construction mode at any time to dive back into the beautiful landscapes and detailing of the 3D world. You can see your track network from a different perspective, or even jump into one of your train and enjoy the ride.

For the Early Access release, we've prepared already first 5 eras out of 7. As EA progresses, we will introduce more eras so in the future, you’ll progress from the Age of Steam through the modern world and into the future. You’ll encounter new industries and vehicles in each era. Villages will grow to become cities, new infrastructure and upgrades will become available. It is up to you how you use these new features to build your transport empire. From humble beginnings, you’ll build a vast transport network using everything from steam power while moving cargo like coal and wood to - will be introduced to the game in the future - maglev supertrains delivering futuristic electronics.

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Descarga Mashinky en PC con GameLoop Emulator

Obtén Mashinky juego de vapor

Mashinky, es un popular juego de Steam desarrollado por Jan Zelený. Puede descargar Mashinky y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Mashinky Funciones

Steam Workshop

Download community mods, extend the game and customize your experience.

About the Game

Mashinky is a brand new transport strategy game from Czech developer Jan Zeleny. Zooming through gorgeous landscapes, utilising a traditional isometric construction mode and mastering a unique board game-like gameplay, you'll find yourself immersed in the task of building your own transport empire on a procedurally generated map.

The game is a unique blend of realistic graphics combined with an isometric construction mode and boardgame-like rules.

Players start the game in control of a transport company. They must lay tracks on difficult terrain, research and buy new vehicles, manage routes and compete against economic rules to make as much profit as possible by transporting passengers and various cargos. This makes for a challenging simulation game requiring the player to consider all elements of business to be successful.

Players can switch to an isometric construction mode inspired by the very best strategy classics. This is a grid based map where every change of traffic layout is a rewarding puzzle. You can build simple tracks connecting just two stations, or design sophisticated networks using junctions and signals to maximize efficiency and performance.

As the game progresses, you’ll need to extend and customize your transport empire. You can upgrade industry buildings, stations and depots in various ways, and improve your trains using new engines and special wagons. Each upgrade offers a unique bonus; greater capacity, new processing rules and even new cargo types. Players can develop their own strategy to suit best the network they're building.

With the innovative viewing modes, you can ride one of your trains or watch the operation of the network you have built. You can exit construction mode at any time to dive back into the beautiful landscapes and detailing of the 3D world. You can see your track network from a different perspective, or even jump into one of your train and enjoy the ride.

For the Early Access release, we've prepared already first 5 eras out of 7. As EA progresses, we will introduce more eras so in the future, you’ll progress from the Age of Steam through the modern world and into the future. You’ll encounter new industries and vehicles in each era. Villages will grow to become cities, new infrastructure and upgrades will become available. It is up to you how you use these new features to build your transport empire. From humble beginnings, you’ll build a vast transport network using everything from steam power while moving cargo like coal and wood to - will be introduced to the game in the future - maglev supertrains delivering futuristic electronics.

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Información

  • Desarrollador

    Jan Zelený

  • La última versión

    1.0.0

  • Última actualización

    2018-10-06

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Dec 28, 2021

    I would like to take this opportunity to thank Jan Zeleny, on behalf of my grandson, aged two years and two months, for this fantastic game. I showed him the game and he loves it. I now have to start the game several times a day. He asks for it with one of the first words he can pronounce: train, train, train, pointing at the computer screen. Thanks Jan.
  • gamedeal user

    Apr 16, 2022

    Mashinky is a one of a kind game. It pays hommage to the old days of Transport Tycoon and Railroad Tycoon, while spicing it up with different mechanics and features said games do not have. Mashinky is both beautiful and ugly (the old models require updating, admittedly) while still being incredibly addictive. The recent update releasing multiplayer to the public has, quite frankly, given this game a breath of fresh air. I've been playing it quite a lot with my girlfriend of late, and we keep pulling the "one more hour" shtick. You think you're done and ready to sleep, but you're not. The economics of Mashinky are based on an economy of tokens. Tokens are used to buy, run, etc etc etc vehicles. It is not a purely cash based game. You will not progress running mere passengers. For example, should you wish to improve upon your steam locomotives you need wood and coal. Delivering coal to a toolmaker rewards you with coal tokens, as well as if you were to deliver wood to a sawmill and then to a toolmaker. As said previously, you cannot advance with just passengers and cash earning ventures. Industry is vital to success. The game is early access but not without its flaws. While the game is indeed focused on trains, as in most games in the Transportation Tycoon area of specialty, there is a real lack of road vehicles. You start with a base vehicle, and upon the next age-up you get access to an improved version, but not anything past that. It's fairly jarring seeing 20/30s vehicles in a modern age with vehicles past the 1990s. I feel more variety in the road category would be quite useful. As well, more variety in vehicles in general would be quite nice. It feels like it has the same flaws as in most Transport games in that there is a 'definitive best vehicle', instead of fitting specific roles per vehicle. Having more locomotives and wagons, with a more clear showing of their roles would be quite nice indeed. Currently only road and rail is the only type of transportation available. I would hope that water and air transportation will be available in the future, as it would feel somewhat bland working only on land. Variety is, as they say, a spice of life. Jan is a wonderful person who has created a wonderful game, and I hope for more success in the future.
  • gamedeal user

    May 30, 2022

    Mashinky is pretty hard to describe. Here are some of the highlights: - The isometric building grid makes laying tracks easy, yet the non-building mode is gorgeous, so you still get to enjoy riding your trains and cars in 3D. - The token system adds a layer of depth to the gameplay. It also takes away that feeling of "I've made a profit so now the only thing left to do is make even more profits with my now unlimited money" that many other transport sims tend to fall prey to. - The age progression keeps things spicy by forcing you to rethink your layouts to accommodate new industries and incorporate new locomotives and cars. The fact that different trains use different tokens as fuel also plays into the complexity here. - The generated worlds are awesome, and you can go for something small and flat, huge and mountainous, or anything in between. It takes a while to find just the right world, but once you do you can really lose yourself in the game world. - All of the time-pressure features are totally optional. By default ages will progress based on the date (or early if you pay some tokens to progress), but you can turn that off in the settings to give yourself as much time in each age if you'd rather perfect things before moving from age to age. - The signals are nice and simple (as far as train sims go). It's got chain signals and block signals. - The developer seems plenty responsive, and he seems to make a point of patching any game-breaking bugs. Some things to watch out for: - A lot of players don't like the token system. If you're all about realism and just want to deal with cold, hard cash, find another game. - This thing chugs memory like you wouldn't believe on larger maps with higher settings! You can bet that it'll eat up 8GB of RAM real quick on a max-size map! - The graphics will put a lot of strain on your video card. I'm not sure if it's an issue of it just not being well optimized or what, but the game seems to really consume a lot of GPU capacity even when not much is happening. On the other hand, the GPU usage remains fairly consistent no matter how much is happening too. - There are no passengers in the 3D display, so sometimes the world can feel a little empty, or like you're walking inside of a model train set. - The 3D models are OK, but they aren't super high-res. Don't expect modern train driving simulator quality graphics! - The last age isn't implemented yet, so there is a sense of incompleteness once you get to the end of the game on a map. Then again, you can spend hundreds of hours in just one or two ages, so depending on how long you spend on each age that might not be an issue. - The UI is a little clunky at times. Some things feel inconsistent (X to close vs Right click to close for different menus), but you can usually figure it out if you're persistent enough. The tool-tips also act up a lot, especially after an auto-save. Overall, I've had (and am still having) a blast playing Mashinky, and I'm really looking forward to future releases and content whenever Jan gets around to them.
  • Rifugio

    Aug 14, 2023

    There is a lot of game here, and it's surprisingly addictive. The developer Jan has also added a great deal of new content and works actively to expand the game so I've certainly got a lot for the ticket price. It had been over a year since I last played, so I though I'd see what changes have been made, leading to some very late night/early morning games as I can't seem to stop making tweaks to try and get thing running smoothly and pile up those tokens! I still haven't reached the late game content, but each generation requires a good deal of re-think. The initial mechanics are not overwhelming; however, the learning curve is steep and should improve later play troughs by allowing you to plan a head a little better. (unless you leave it a year or two like me...) Graphics are not staggering when you get down to the driving/walking level. But I often find myself riding along with one of my trains or trucks, just soaking up the atmosphere of the busy network that I've created at the moment there are no passengers, or creatures, not sure if those are planned but I don't really miss them. One thing I'd really like to see would be to have the place names (especially stations and depots) appear in the real world view on the buildings and platforms. Love that he has also included Multiplayer! Biggest headaches are dealing with traffic jams, and trains that are too big for platforms and can get stuck on switches. But this is really part an parcel of this type of transport game - so if you've played Railway Tycoon or others you'll pretty much know what to expect.
  • gamedeal user

    Oct 8, 2017

    [b][i]Mashinky[/i] is quite fun.[/b] Good sandbox game that gives enough guidance and structure to keep you entertained, but you don't necessarily have to use it. Now, it's a little pricey right now - I finished all the scripted quests in about 2 hours BUT please keep in mind that, again, this is a sandbox game so replayability is high with random quests. [i]Essentially, you build train lines as efficiently as you can to move resources around.[/i] Like, get raw ore to the refinery and now we have iron proper. Then move the iron to a place that builds things with it. Some trains cost money, and others cost resources. Money is made a few different ways including using train lines for public transportation, mail routes, and completing quests/jobs. [b]Pros:[/b] +It looks beautiful +Menus remind me of [i]Banished[/i] in that they are all movable and you can totally customize what you want to see +Quite engrossing; I finished the current content in my first sit-down with the game [b]Cons:[/b] -UI desperately needs a scaling option; playing from the couch was a bit difficult to read the already super small text (when you zoom in over locations, that text box should also get larger - that's one way to solve the problem) -Not all that original, but what is here is well done -There are a few rough edges that need polishing before full release -I love the camera views on the train, but it'd be cool if I could walk around first-person style -alt-tabbing permanently hangs the game; I almost had to hard reset the computer [b]This is a niche game with limited content [i]right now[/i] for a quite high price at this point.[/b] It's good fun, but it just depends on what kind of gaming budget you are working with.
  • gamedeal user

    Oct 8, 2017

    I own SMR!, TF, RT3 so this is not my first train game. This one is rather interesting as the economy has a few nice twists, like constant quest-like tasks that bring rewards and the need for specific resources to build and/or upgrade buildings. Routing is not as free-form as some other games but I've found that with the use of the terrain tool (very straightforward and easy to use) the grid pattern of the terrain is not an obstacle to streamlining your empire. The graphics are very good and the game can be played with NVidia 3D Vision and Tridef VR out of the box (with some tweaks, obviously). I very much look forward to the full release as I've completed the EA portion fairly quickly. Yes, there is a slew of bugs (but, no, signals are not bugged; you just have to figure out the routing rules) but it's still very playable. To be fair though, it's not all roses. The economic model is absurdly easy, in fact, almost pointless, and there's no real way to fail. A few examples: - Maintenance costs for trains are laughably low. So low, in fact, that I didn't even notice they existed until I started exploring all the available menus towards the end of my play time. - The only reason you need to haul some resources is to get tokens in order to build upgrades or buy some of the better locomotives. There are no actual supply and demand dynamics in the game. - Distance doesn't seem to matter. You get a dollar per passenger, regardless of how far they travelled (centrally planned economy, anyone ?). - In terms of interface, it's perfectly fine when you have a few trains to manage but I can see this getting to be quite a chore on bigger maps. I still recommend the game because many, if not all, of these issues can be tweaked or fixed by final release but, honestly, it's not very challenging as it stands.
  • gamedeal user

    Oct 9, 2017

    Brilliant game! This is the best railroad tycoon style game ive played by far and Im only an hour or two in. The dev has done himself proud by making a corker of a game. It trully repilcates and improves upon the games of old! Whilst bringing refreshing new ideas and still keeping the core fundamentals of what makes a game like this great. 100% Recommended to anyone who played and enjoyed railroad tycoon etcetc. So glad I bought it especially whilst Im not well. Sometimes YOU just need a break from the bloodshed of modern gaming and return to why we playewd games in the first place. PEACE and thanks.
  • gamedeal user

    Oct 13, 2017

    Please note: this is an Early-Access review for an Early Access game. I'll edit my review as the game develops over time. This review is currently for the game as at 12th November 2017. [h1]What is it?[/h1] I love trains. I love games with trains, be they simple Train Valley time management puzzles, or full blown train simulation games like Train Simulator, and I've probably played them all. But my favourite of all has to be a railroad tycoon style game, so when I saw Mashinky, it was an immediate-buy for me. Mashinky is, predominantly, a sandbox railway construction game, similar to others where you connect towns and transport passengers and goods. A basic tutorial already exists, but anyone familiar with more complex sims (past and present) like Transport Tycoon and OTTD, Sid Meier's Railroads, and the Train and Transport Fever games will feel very at home. It's a simple game to play, lacking the complexities and difficulties of more detailed titles such as Cities in Motion, but it's a title that joins up many of the good things from the games that came before it. [h1]What's good about it?[/h1] By far and away the best feature of this game is the absolute genius twin modes of play. When I looked at the store screenshots, I was a little confused at first. There were these gorgeous graphics depicting beautifully detailed trains in nicely textured terrain viewable from any angle, and then there were screens showing a rather basic top-down view of a grid-tiled green area on which you plonk down rail that can only follow the grid that you could be forgiven for thinking came from a 1990s game from the pedigree of Chris Sawyer and early Sid Meier. And, with the ongoing success of Open Transport Tycoon Deluxe (OTTD) still being lovingly maintained by its fan base, things were starting to look a little awkward for Mashinky if the grid view was the real game. So which one IS the real game? BOTH! Construction mode uses the grid view. You lay down stations and track with signals and such in that simple top-down grid then, with a click of a button, you are back to the beautiful landscape view of your train lines in action where most of your railroad management takes place - with graphics that exceed the quality of other current transport tycoon sims. You have camera views where you can ride the train from any car or wagon (even from inside there are basic graphics). Even the tiniest details are incredible already. Long, lean stripped down tree-trunks with their rough, detailed bark were loaded into my lumber wagons, and almost every part of the locomotive is animated, detailed in colour and with realistic everyday-grime texturing. Dusty wagons collected my coal. Trains in the distance were in soft focus until they began to take shape on their approach, with great steam effects and lovely animations. Carriages looked old and rustic. It is for all the world like the genius simplicity of games like OTTD with their easy grid layout being joined with games with today's much more realistic graphics and textures, giving the best of both worlds. It is the rail tycoon that, on surface, is showing signs of one day becoming the game I've dreamed of for a very long time. The maps are procedurally generated and the missions generated with these are classic "deliver 200 timber to..." for rewards of cash and a novelty reward of resources such as wood and coal that you can reinvest into your railway development. There are no cohesive sets of missions yet (I don't know whether any are planned) but for sandbox fans it will mean that no two games will ever be the same. Stations are expandable (platforms and buildings), you can extend the basic road network to neighbouring towns too (though this doesn't seem to have been developed beyond an aesthetic purpose right now) and you can rename your towns, buildings and rail stock. The game will be covering many eras of locomotive up to and including modern-era locos (yes! I missed modern era trains badly in games like Railroad Tycoon 3, so this is great news for me). Finally, gameplay is simplicity itself. There is a very basic tutorial already, but to be honest, anyone who has played any of the transport management sims available will be right at home already. The user-interface is perfect, with everything being both logical and manageable (windows can be dragged around the window, menus are uncluttered and all elements of design tools obvious. You can set up load and unload orders for trains if you wish, though there is no greater scheduling such as that found in Cities In Motion. Overall, I felt wowed by my initial time with the game and I'm super-excited about its future after being a tad disappointed in other recent titles. [h1]What's not so good (currently - remember that this is Early Access)[/h1] There is no real tycoon element in terms of finance management yet. Making profits and losses and working towards corporate goals have always been strong elements of these types of games, especially with having to meet the needs of neighbouring towns in order to be successful. This is all at a very basic level in Mashinky right now. The game still needs a bit of purpose behind it, with stronger win/lose conditions. There is no competitive AI and I don't know if one is planned. That doesn't matter to me, but might be an important issue for other players. With no story-based missions to play through, it lacks the sense of glorious history set up in this genre's greatest ever contender: the brilliant Railroad Tycoon franchise, where in those games you felt that you were playing a piece of history in trying to achieve seeming insurmountable goals as did the forefathers of railroads of yesteryear. The cost is a little on the high side for the content available right now, but it's clear that the work done already is simply stellar, showing great promise of things to come, so you will be buying [i]potential[/i] rather than quantity of content at the moment. It needs people! The goods graphics are lovely, but I want to see passengers on platforms and in carriages. I imagine this will come in time though. As mentioned earlier, the maps are procedurally generated. I'm no fan of any procedurally generated game and I would much rather be given a REAL country to tackle. I hope that the game will evolve to be able to use and import specific maps generated by players in the longer term. Right now though, everything is random so bear this in mind before you buy because no pre-planned maps have been promised. Right now, there are some routing issues with trains not always taking logical routes or obeying signals - to be expected this early in the game's development. Railroads beyond a simple joining of two stations lead up to trains unable to pass each other. I expect this is one of the areas that will see ongoing improvement because it IS early, (it's so easy to think that the game is more complete than it is given that it is SO highly polished already, so in fairness we should expect these problems). Finally, stability-wise, while I didn't encounter any crashes during play, the game suffers that nasty little problem of not being able to Alt-Tab out of the game or otherwise minimise the window. Doing so is an instant frozen black-screen, the game cannot be closed via Task Manager and nothing else can be done other than a hard reboot of your PC. I hope this bug is zapped soon. It's a bit of a curse for anyone like me who likes to switch between my current game and other activities. [h1]Verdict[/h1] Mashinky is a very early-access title with a limited amount of play right now, but it is beautiful, it is fun AND it is so simple to play too. Buy it now if you want to invest in its potential before it becomes a full (and probably more expensive) product. However, if you want a full tycoon experience, you might want to wait to see how this element evolves.
  • gamedeal user

    Oct 24, 2017

    ↑ GOOD ↑ • beautiful graphics • you can switch between build and view mode • entertaining jazz music (apart from 1 track and some repetitive parts of other tracks) • gameplay mechanics are great • random and scripted quests - keeps the game rolling after you've finished linear play • nice UI touches (like water color painted menu) ↓ BAD ↓ • little game, music and other content for 23e (for 15e it would be more favorable content-wise) • music track Grease On Rails made me turn off all sound for 5 minutes and then turn it off whenever I started to hear it • some of the other music tracks have long parts where the music is extremely repetitive and makes me start TTD music • not many options in game settings, when you start a map → NORMAL ← • early access bugs (you don't say?) • early access game optimization (no s h i t sherlock...) On a (slow but) sure way to be the real and worthy successor of the best transport game of all times - Transport Tycoon (or TTD or OTTD). The developer really liked TTD and it shows in the gameplay of Mashinky. It's seamless and makes you want to play longer and longer. Make that junction, add that industry to the chain, connect those 2 cities, oh there's another forest here that I can haul to my sawmill, etc. Yes - as most of the negative reviews say - the game has little content if you want to play strictly in a linear way and progress quickly to the "modern age". Because it has just 2 out of 7 train ages. So if you play quickly, you'll end quickly. And maybe it will not be worth 23e to those playing just the linear way. But for me it is finally a game, that is a light at the end of a long tunnel. Going from Transport Tycoon golden ages to Mashinky with similar gameplay and gorgeous graphics. Btw, loving how many industries there will be compared to the original TTD. Reviewed 24.10.2017, edited 21.11.2018
  • gamedeal user

    Feb 2, 2018

    + Amazing graphics + Collecting different tokens to use as currency adds depth to the game + Interesting use of realistic and voxel graphics + Very pleasant tilt-shift blur effect - The music is annoying Make up your own mind with this gameplay: [url]https://www.youtube.com/watch?v=thyWq2fvB1I[/url]
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