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Lingo

Lingo

100 Positivo / 142 Calificaciones | Versión: 1.0.0

Brenton Wildes

Comparación de precios
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    ARS$3247.52ARS$3247.52
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Descarga Lingo en PC con GameLoop Emulator


Lingo, es un popular juego de Steam desarrollado por Brenton Wildes. Puede descargar Lingo y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Lingo juego de vapor

Lingo, es un popular juego de Steam desarrollado por Brenton Wildes. Puede descargar Lingo y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Lingo Funciones

Welcome to Lingo

Lingo is a first person exploration game specializing in word puzzles and impossible spaces. As you complete its challenges, Lingo's world will slowly unfold around you, revealing a vast web of interconnected locations. With its hundreds of puzzles and dozens of hidden secrets, Lingo offers a one-of-a-kind gaming experience.

Key Features

  • Nonlinear gameplay - go where you want
  • Keyboard required - dive deep into language
  • Open world - an enormous space to explore and master
  • Solo project - all design, code, art and music created by Brenton Wildes

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Descarga Lingo en PC con GameLoop Emulator

Obtén Lingo juego de vapor

Lingo, es un popular juego de Steam desarrollado por Brenton Wildes. Puede descargar Lingo y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Lingo Funciones

Welcome to Lingo

Lingo is a first person exploration game specializing in word puzzles and impossible spaces. As you complete its challenges, Lingo's world will slowly unfold around you, revealing a vast web of interconnected locations. With its hundreds of puzzles and dozens of hidden secrets, Lingo offers a one-of-a-kind gaming experience.

Key Features

  • Nonlinear gameplay - go where you want
  • Keyboard required - dive deep into language
  • Open world - an enormous space to explore and master
  • Solo project - all design, code, art and music created by Brenton Wildes

Mostrar más

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Información

  • Desarrollador

    Brenton Wildes

  • La última versión

    1.0.0

  • Última actualización

    2021-12-12

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Dec 18, 2021

    This is a real hidden gem. Open world puzzle, "aha, now I understand!" mechanics, secrets. It really deserves to be in the pantheon of The Witness, Sensorium and Antichamber.
  • gamedeal user

    Oct 3, 2022

    An ingenious puzzle game where the world itself is another obstacle to overcome. It will worm its way into your thoughts, and I've had so many "Aha!" moments while I've been going about my day, which I've had to try and remember until the next time I could play, whilst also trying to remember how to get to the right area again. This game will make you feel like a buffoon, then a genius once you figure out a puzzle, before knocking you straight back down to dullard almost immediately, and I love it for that.
  • gamedeal user

    Oct 8, 2022

    The game is pretty ugly and janky, rely heavily on you having a good english vocabulary, not easy for non native speakers like me, but still pretty fun and seems to have lots of interesting areas with different mechanics so I really like it.
  • gamedeal user

    Oct 10, 2022

    This game has a lot of good stuff in it, I think Witness-antichamber is a great way to describe it, where the Witness-like rule discovery involves words. The bad stuff is bad too though, ugly Roblox aesthetic, jank, game constantly teleporting you back to the start if you go down the wrong hallway, some puzzles feel unfair, I don't know where to go often, but I enjoyed A LOT of what I played
  • gamedeal user

    Oct 22, 2022

    I've played a lot less of this than many of the other reviews here, but I felt like I'd played enough to offer some useful thoughts on the game. Lingo is a good game that has a lot of major caveats. The first couple hours of the game are extremely rough and I would not be surprised if many players bounce off the game due to the level of intransparency about what the core mechanics even are. In fact, I will provide a hint that will make those first couple hours much smoother (spoilered, but I don't think it's much of a spoiler and I highly suggest you read it) The color of puzzles, as well as their height relative to your eye level, both affect the way in which the mechanics work.. The non-euclidean "antichamber style" world design is irritating and does not add much to this game, imo. There's also an annoying hedge maze in the game that you do at least have to walk through once. The game runs very poorly because the Godot engine is not very optimized for making large worlds like this one. With all that said, it is a game that has some very interesting ideas in it that I have not seen before, and that makes it worth looking it in my estimation.
  • gamedeal user

    Oct 23, 2022

    If you liked games such as The Witness, Taiji, and Antechamber, you should give Lingo a try! All of the puzzles simply involve typing in a word, but there are a lot of different mechanics that help you get from the hint word to the solution. The game teaches them to you gradually just like The Witness does. The world is very dense and interconnected, with lots of non-Euclidean hallways and secret shortcuts. I personally think the simplistic graphics + the non-Euclidean environment gives the game a really interesting aura. Things to keep in mind: some English proficiency is recommended, because it's a game all about transforming English words into different English words. The game also tends to lag a lot unless you've got a very good computer. That being said, I'd still highly recommend this game! I had fun with it and I've continued to play it even after 100%ing it.
  • souvey

    Nov 10, 2022

    Very interesting and ambitious ideas, but sometimes frustrating execution. Navigation especially was challenging for me (invisible walls, non-euclidean teleports, evolving structure, lots of similar white hallways). Puzzles and mechanics are sometimes under-specified and require guessing (though some of this has improved over time with updates). I recommend joining the Discord server for hints if you get stuck, since the late game content gets much better, and the world opens up and is somewhat easier to get around. Recommended if you're a fan of wordplay and similar games like Sensorium (probably the closest analogue), The Witness, and Antichamber. There's a lot of really cool content here (and frequent updates adding even more). Just be prepared to stick with it through some of rougher parts in the mid-game.
  • gamedeal user

    Nov 16, 2022

    Lingo is a sharp-edged alternative to The Witness. The world of The Witness is smooth, wide-open and warm colored: Lingo is a gauntlet of blank, twisting corridors that send you back to the starting room if you go the wrong way. The Witness gently holds your hand through an introduction to each mechanic, Lingo puts you in a room with twenty puzzles and waits for you to solve them all. While any solution that fulfills the rules works in The Witness, here in Lingo the clues are just that: mere hints to the convoluted thought process that built this hell maze. It's pretty good overall. (Hint: turn on both hints and display fake walls in options)
  • gamedeal user

    Nov 24, 2022

    This is a very good game in my opinion, although not without some annoyances. At the core of it, it contains a lot of word puzzles in the form of a hint word and a space to fill in the answer word based on the hint. However, what kind of "rule" to apply on the hint to transform it into the answer can vary a lot. There are visual clues near or on the puzzle that guide you to which rule set you should be thinking about for a given puzzle. There is a reasonable process of teaching you how to associate between these visual clues and what rule set to apply, but the game does not hold your hand at all. It is up to you to figure out what are the relevant visual clues to associate with rules, and the exact nature of the rules. It's all very good fun, but you need English proficiency. The other aspect of the grand puzzle is navigating the world, or what you might also call exploration. There are non-euclidean spaces (yes Antichamber is closest game with that kind layout that comes to mind), doors that are unlocked by solving word puzzles, (almost) invisible doors, and some platforming. Generally these are fine and fun but this is also where the annoyances sometimes come in. Navigating the world can be a bit of a chore and it's easy to get lost. After many hours of playing, you will naturally remember some of the layout, unlock many doors to shortcuts, and discover the quick-travel mechanism. So with time, navigation definitely gets easier. But sometimes it is still a chore. I have put in 45 hours already and think I have completed most of the game (based on achievements) but am now in a position where I have to comb through the world again, check every corridor or door that I may have missed or magically opened up after solving a word puzzle elsewhere, to try and find the next set of unsolved word puzzles. It's a bit of a chore since the world is quite large, and as I mentioned before, hard to really map in your head because of the non-Euclidean aspect. Still, when you do discover a new area, there's a wonderful sense of discovery followed by varying levels of head-scratching based on the word puzzles in the area. I would not place Lingo quite at the level of The Witness or Antichamber, both of which I consider absolute masterpieces, but Lingo is very very good, and an incredible achievement for a solo developer.
  • Freeek

    Nov 24, 2022

    I'm a regular of the puzzle genre of all types and usually binge-purchase a bunch of puzzle games at once and make my way through them before buying some more. Not hearing much about lingo but just letting the steam tag system inform me of it's existence, and just looking very briefly at the description and screenshots (and honestly, the name) - I was expecting it to be one of those 2-4 hour little games that eat up an evening where it may have a decent idea but is just poorly executed or not explored enough (though not mutually exclusive). I was completely surprised to find that the game blew away my expectations. Don't get me wrong; it has it's faults, but it's very refreshing to find a game that hits the design aspect just right. For me, puzzle games that hit the spot are ones that introduce new mechanics specifically for the *right* amount of time. They aren't 'there and then immediately gone' or 'overstay their welcome that they become a chore'. You get this baseline just right and i will enjoy ever ounce of the game, and will then enjoy any twists and turns. This game does exactly that. You will see many mentions of The witness, Antichamber and such and they're not wrong about that, it's a very nice mixture that wasn't exactly necessary, but is done in good taste. One unique aspect of this game that you may not expect is it works fantastically as a multiplayer experience. Both the textual puzzles AND the navigation of the world both work towards this, even if only a single player/streamer uses the mouse and keyboard. The textual puzzles are akin to most of the word games out there, you'll feel right at home if you enjoy scrabble, words with friends, wordle, etc. As for it's faults; some answers can feel like stretches. There is no hint system nor guidance. The first 75% of the game is a lot of fun as even if you get stuck there is always something else to go and do, but the further you get, the frustrations do tend to brew when you're having to deal with just finding the next area. Several times I got completely stuck just simply trying to find more puzzles and the answer to find such areas came down to complete brute force. Imagine you start a game and there's 2 doors in front of you, and every time you open a door there's 2 more, but behind each door there are new puzzles, things will feel great and fresh almost always. But lets say you now have 200 doors unlocked and you know there are more puzzles. How do you find it? Well obviously you missed checking 1 of those 200 doors somewhere, so you have to start exploring each door again to find whichever door you missed. Oh but, there's 200 doors just on this floor! Perhaps there's 5 floors with 200 each. You have no guidance, no in-game progression, no heads up at all on where you need to start looking in any floor. This is a major aspect of the game that I feel many players may become frustrated at. The core puzzles are this brand new and unique mechanic that no other puzzle game has done and they are very addicting, and when you get to a point where this addiction is interrupted by an hour of exploring an ENORMOUS non-echelon maze, it can be quite demoralising. A huge part of enjoyment of this game comes from the community around it itself. I highly recommend joining the discord, and even too I would recommend streaming the game if you can, there are several members of the discord who like to watch/join in and it makes these exploration moments much less tedious. Also don't shy away from using some online word based tools in moments where you feel like you need help, this game can venture into the English Language quite extremely at times. A pen and paper go a long way in this game. I've played my fair share of puzzle games over the year- and the sheer majority without any sort of hints or guides (including baba is you 100%), yet even in this game I felt and relied on online word tools at times. Including this knowledge, as well as streaming to viewers who had 100% freedom to help me with figuring out word puzzles and such, it still took me just under 20 hours to fully complete, which is far more content than I ever would have hoped for. Enjoyed all moments in the game, even those frustrating moments, and the community around it are a lot of fun to talk too. Highly recommend! So much so I even nominated it as part of my steam game award nominations. Well done ! :)
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