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Xanadu Next

Xanadu Next

78
92 Pozitif / 301 Derecelendirmeler | Sürüm: 1.0.0

Nihon Falcom

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Xanadu Next'i GameLoop Emulator ile PC'ye indirin


Xanadu Next, Nihon Falcom tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Xanadu Next ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Xanadu Next Steam oyununu edinin

Xanadu Next, Nihon Falcom tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Xanadu Next ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Xanadu Next Özellikler

Whenever mist hangs over the waters of Lake Orwell on Harlech Island, sailors catch sight of a phantom castle just out of reach. As they draw near, it fades into the fog like a mirage, leaving only questions for all who have borne witness to this “Castle Strangerock.”

An up-and-coming scholar named Charlotte L. Wells has had her interest piqued by this local legend and desperately wishes to study it in person—but of course, Harlech Island is no place for an unescorted young lady. To aid her in her investigation, therefore, she enlists the help of an old childhood friend and fallen knight who agrees to accompany her on this adventure.

Arriving in Harlech and catching sight of Castle Strangerock almost immediately, Char dives into researching the mystery head-on, leaving her companion to explore the surrounding environs on his own in search of any artifacts that might help trace the origins of this ephemeral stronghold.

Sadly, this almost immediately leads to his death at the hands of a mysterious swordsman seemingly displaced in time...but death is to be only the beginning of his adventure.

Xanadu Next is an exploration-centric action RPG from Nihon Falcom, the acclaimed creators of the Ys and The Legend of Heroes RPG franchises. A late entry in their immensely popular Dragon Slayer series and a spiritual follow-up to the late ‘80s cult classic Faxanadu, Xanadu Next puts players in the shoes of a gravely injured knight given a new lease on life through ancient magic who must now seek a legendary sword called “Dragon Slayer” to ensure his survival.

Players will fight hordes of monsters in real time while exploring the lush, mysterious and perilous environments of Harlech Island, along with the ruins of an ancient paradise known as Xanadu that was partially inspired by tales of the Mongolian emperor Kublai Khan. Along the way, players will uncover bits and pieces of Xanadu’s past in the form of ancient stone tablets and memorandums, piecing together a complex tale of magic, war, an ancient dragon, and a mysterious figure known only as the “Black Bride.”

Features

An Interconnected World Full of Secrets

  • Icy peaks connect with fiery caverns, old waterways, mystical forests and magical ruins, creating one single giant map to explore with countless secret passageways, alternate routes, shortcuts, hidden items, deadly bosses and new techniques to uncover.

Real-Time Combat with Dozens of Unique Abilities

  • Fight ruthless enemies in real time, using a wide variety of skills to aid you. As in Ys SEVEN, skills are attached to weapons and can be learned through repeated use of those weapons, adding an element of excitement and promise to every new armament found.

Exploration Rewarded with Rich Backstory

  • Stone tablets and old letters are scattered throughout the ruins on Harlech Island, each written in an ancient tongue. Fortunately, your companion is an accomplished scholar who can translate them for you in real time, providing valuable insight into important events and mythologies from the age of Xanadu.

Unique Gameplay Systems that Keep the Experience Fresh

  • Players can choose to level-down in order to tweak their stats, fuse themselves with “Guardians” to gain new passive abilities, learn spells, and even carve keys from monster bones to lessen demand for pre-made keys and keep their prices low.

Atmospheric Visuals and Music in Classic Falcom Tradition

  • Inspired by hardcore dungeon RPGs of the '80s and created to celebrate the 20th anniversary of Xanadu, one of Japan's action RPG forefathers, Xanadu Next mimics the gritty, medieval look of its ancestor, but in full 3D and with ample amounts of subtle detailing, as well as a foreboding and wholly unique soundtrack composed by Falcom's venerable Sound Team jdk.

Daha fazla göster

Xanadu Next'i GameLoop Emulator ile PC'ye indirin

Xanadu Next Steam oyununu edinin

Xanadu Next, Nihon Falcom tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Xanadu Next ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Xanadu Next Özellikler

Whenever mist hangs over the waters of Lake Orwell on Harlech Island, sailors catch sight of a phantom castle just out of reach. As they draw near, it fades into the fog like a mirage, leaving only questions for all who have borne witness to this “Castle Strangerock.”

An up-and-coming scholar named Charlotte L. Wells has had her interest piqued by this local legend and desperately wishes to study it in person—but of course, Harlech Island is no place for an unescorted young lady. To aid her in her investigation, therefore, she enlists the help of an old childhood friend and fallen knight who agrees to accompany her on this adventure.

Arriving in Harlech and catching sight of Castle Strangerock almost immediately, Char dives into researching the mystery head-on, leaving her companion to explore the surrounding environs on his own in search of any artifacts that might help trace the origins of this ephemeral stronghold.

Sadly, this almost immediately leads to his death at the hands of a mysterious swordsman seemingly displaced in time...but death is to be only the beginning of his adventure.

Xanadu Next is an exploration-centric action RPG from Nihon Falcom, the acclaimed creators of the Ys and The Legend of Heroes RPG franchises. A late entry in their immensely popular Dragon Slayer series and a spiritual follow-up to the late ‘80s cult classic Faxanadu, Xanadu Next puts players in the shoes of a gravely injured knight given a new lease on life through ancient magic who must now seek a legendary sword called “Dragon Slayer” to ensure his survival.

Players will fight hordes of monsters in real time while exploring the lush, mysterious and perilous environments of Harlech Island, along with the ruins of an ancient paradise known as Xanadu that was partially inspired by tales of the Mongolian emperor Kublai Khan. Along the way, players will uncover bits and pieces of Xanadu’s past in the form of ancient stone tablets and memorandums, piecing together a complex tale of magic, war, an ancient dragon, and a mysterious figure known only as the “Black Bride.”

Features

An Interconnected World Full of Secrets

  • Icy peaks connect with fiery caverns, old waterways, mystical forests and magical ruins, creating one single giant map to explore with countless secret passageways, alternate routes, shortcuts, hidden items, deadly bosses and new techniques to uncover.

Real-Time Combat with Dozens of Unique Abilities

  • Fight ruthless enemies in real time, using a wide variety of skills to aid you. As in Ys SEVEN, skills are attached to weapons and can be learned through repeated use of those weapons, adding an element of excitement and promise to every new armament found.

Exploration Rewarded with Rich Backstory

  • Stone tablets and old letters are scattered throughout the ruins on Harlech Island, each written in an ancient tongue. Fortunately, your companion is an accomplished scholar who can translate them for you in real time, providing valuable insight into important events and mythologies from the age of Xanadu.

Unique Gameplay Systems that Keep the Experience Fresh

  • Players can choose to level-down in order to tweak their stats, fuse themselves with “Guardians” to gain new passive abilities, learn spells, and even carve keys from monster bones to lessen demand for pre-made keys and keep their prices low.

Atmospheric Visuals and Music in Classic Falcom Tradition

  • Inspired by hardcore dungeon RPGs of the '80s and created to celebrate the 20th anniversary of Xanadu, one of Japan's action RPG forefathers, Xanadu Next mimics the gritty, medieval look of its ancestor, but in full 3D and with ample amounts of subtle detailing, as well as a foreboding and wholly unique soundtrack composed by Falcom's venerable Sound Team jdk.

Daha fazla göster

Ön izleme

  • gallery
  • gallery

Bilgi

  • geliştirici

    Nihon Falcom

  • En Son Sürüm

    1.0.0

  • Son güncelleme

    2016-11-03

  • Kategori

    Steam-game

Daha fazla göster

İncelemeler

  • gamedeal user

    Dec 25, 2016

    Imagine Ys but with slower paced combat and level design which can only be described as a precursor to what the Souls games accomplished Now imagine that with a Falcom soundtrack Buy it
  • gamedeal user

    Jan 7, 2018

    Xanadu Next was created as an experiment, to be deliberately different from other Falcom games. Even though I found the game to be a tad simplistic, this was still a pleasant surprise, in how well focused and tightly executed it is. This might be the smoking gun for where FromSoft got the idea for how to design the world in Dark Souls. There is only one town in Xanadu Next, and it contains one of the very few save points in the game. At first, there's just one way to get in and out of town, but all the dungeons loop back into town in surprising ways, so at the end, there are loads of ways to reach each corner of the game quickly. This style of designing dungeons still feels unconventional, because it makes them feel more like how you would design a real place, with multiple entry and exit points that connect them to all the other dungeons in the game. I struggle to think of any game apart from Dark Souls that has designed an entire world like this. It did a lot to make Xanadu Next still feel relevant; because it is not following a generic mold of how you would make a game like this. Combat in Xanadu Next is not like anything Falcom has done before. It is a slightly more complex version of Diablo. It's mouse-driven, so you click on enemies to attack, with the twist that it matters how you're positioned, as you do double damage from behind. So the basic tactic is to wait for enemies to start their attack animation, run behind them, and button mash them to death. Enemy variety is decent, as they throw different kinds of animations at you. However, it is no match for Ys. It is well suited to play while you listen to a podcast. Cutscenes and boss fights are signposted clearly, so you have plenty of time to pause whatever you are listening to. If I played it without having something else on at the same time, I got a bit impatient. The story shows unusual restraint in the number of words used in dialog. In maybe three text boxes, you will get all the character, worldbuilding, and game objectives conveyed in a condensed and efficient manner. It doesn't feel like anything was lost by writing it like this. It is the opposite to Ys Seven, which wasted thousands of words to express nothing in particular in the most wasteful way possible. It probably only has the same amount of dialog as the old 1980s Ys games, but the quality of the story it's trying to tell is so much better it feels like it's playing in a different league. It is nostalgic, without being as bad as an old game. If you were going to reboot the Ys series, this game is a good model of how you should do it. The story loosely follows the same archetypal structure, but it puts so many novel spins on it in the execution that it feels nothing like Ys. It is how you should do mythic fantasy stories today, without having the story feel like an unimaginative retread. Absolutely nothing about it feels clichéd. I am glad I gave Xanadu Next a shot. Even when it was new, I thought the game looked archaic, both in its visual style and CG intro. But once I started it didn't take long for me to get into the game. The opening dialog and how it flows into the intro, that was enough to suck me in. And as I got further it hit the right notes, with a soundtrack that sometimes gave me Chrono Trigger vibes. As a bonus, the game ends strong. Arcs come to satisfying conclusions, and it was the right length for its mechanics. If you can look at this game without immediately running away screaming, you will probably be able to appreciate it.
  • gamedeal user

    Jun 24, 2017

    This was a great surprise for me. With its simple addictive combat, masterclass soundtrack (as expected of falcom sound team jdk) and a great yet non intrusive mysterious history, Xanadu Next became a classic for me.
  • gamedeal user

    Dec 18, 2016

    Did you play any of the recent Ys remakes? Then you'll love this. If not, sit back and listen...well, read...whatever. Xanadu Next is a 3D hack n slash RPG that kinda reminds me of Vagrant Story, but without taking turns. There are several dungeons, lots of travel in between, various puzzles and puzzle items reminiscent of Zelda, lots of tough boss battles, and a lot of mystery. It's honestly a fantastic title that anyone could enjoy and if you HAVEN'T played any of the Ys games, do yourself a favor and check them out after reading this review.
  • gamedeal user

    Jun 29, 2017

    I'd compare this to a top-down King's Field more than Diablo. Combat's methodical, skills are used more sparingly, loot and dungeons are all fixed. You earn new abilities that let you progress Zelda/Metroid style as well as find secrets where you've already been. Some light grinding. Free-form stat assignment is sort of deceptive as you generally end up just building towards requirements for new equipment, although it might be possible to do more of a "wizard" build. Equipment is reflected on your character model, which is satisfying. Good music. Not particularly story heavy although there is lore if you want it. Varied environments. Well-designed boss fights. I'm using an Xbox 360 pad (which doesn't seem to be rebindable at all? but defaults are ok) and you pretty much have to use a mouse as well to navigate inventory, shops, and menus. KB+M probably works fine.
  • gamedeal user

    Sep 28, 2021

    [url=https://store.steampowered.com/curator/7520163/]You can find hundreds of other reviews through our Curator page[/url] [h1]"Initially phoned in. Then Next level."[/h1] I’m not really sure what I was expecting from Xanadu Next; I had been drawn in by its uniquely bizarre circumstances. What bizarre circumstances, you ask yourself? Well, Next started life as a N-Gage exclusive, released back in 2005 to critical indifference. It was not enough to save that platform, and none of the seven N-Gage owners seemed particularly enamored with it. Loath to let all the work go to waste, though, Falcom re-released it on PC later that year. In Japan only. Seemingly destined to be nothing but an odd bit of trivia for the Western world, it was snuck out as a worldwide release in late 2016. It received little in the way of marketing and fanfare, quietly sandwiched between the much bigger releases of The Legend of Heroes: Trails in the Sky SC and Ys Origin. Honestly, I went in expecting a barely functioning N-Game emulation that I could point and laugh at for a few hours, sate my curiosity, and never look back. That was not the case. This is not what happened. Instead, I sank a little under 30 hours into the game, seeking out new ways in which to inflate the time I spent before begrudgingly heading off to take on the end-of-game boss. I bolstered weapons I had no need for; I trained abilities I never used. Xanadu Next is the sleeper hit you never know about, the Falcom experiment rebuilt and repurposed from the corpse of a question dalliance with a doomed mobile gaming platform. It has no right to be as brilliant as it is. It’s this weird amalgamation of ideas that was, frankly, ahead of its time. It would be easy to throw out a Metriodvania tag on the whole experience and call it a day, but Next is so much more than that. The entire game revolves around an isolated village, situated on the coast of a rural island. The village is your solitary source to buy provisions and armaments, as well as the only real place you’ll find any kind of civilization. The rest of the island is covered in decaying ruins, the ancient hub of a long forgotten kingdom swallowed up by time. You play a disgraced knight guarding a student scholar who has come to study the ruins. The island itself is regularly the star of the entire show, which is just as well as your silent protagonist knight isn’t about to win any personality awards. There’s ruins dotted all over the place, but it does an excellent job of making sure you're gently guided to the right locations, while putting various obstacles in your way that you can’t generally overcome until the time is right. It means you barely ever wander into an area with threats you can’t handle and die a quick, miserable death. And so a pattern starts to emerge; you leave the safe embrace of the village, and set off into the ruins to explore. For the most part, you’ll eke out a little more progress before returning to town a little stronger than you were before you set off. Maybe you’ve gained a new level, or racked up enough gold to buy a new shield. Maybe you’ve killed something that’s dropped a better weapon. Maybe you’ve forged far enough ahead that you’ve opened a new pathway, or discovered the means to explore a previously blocked-off passageway. Unlike most JRPG games, where you beat a dungeon and then dismiss it completely while you start work on something completely new, the ruins of Harlech Island are a singular, huge, constantly evolving dungeon crawl. It has differing areas, sure, but everything is meticulously interconnected, peppered with various entrances and exits that link everything together. Right at the start of the game, there’s a miner in town bitching about how he’s unable to do his job anymore because the stupid lift has broken down at the peak of the nearby mountain. Hours and hours and hours later, you find yourself exploring that mountain and have the opportunity to fix the lift. In doing so, you then have the option to go right to the summit from the comfort of the village whenever you like. [url=https://www.honestgamers.com/15272/pc/xanadu-next/review.html]// Full Review[/url]
  • gamedeal user

    Nov 10, 2022

    A hidden gem JRPG! 🟢 Pretty good story. There's no voiceovers which would've worked out really well for the story but due to being an extremely old game (originally released in 2005!), it's understandable 🟢 Great action-based dungeon crawler gameplay 🟢 Lots of skills/guardians to master 🟢 Choose between Physical/Magical build 🟢 Game has lots of secret chest to find making exploration rewarding 🟢 Good soundtracks 🟢 Farming is pretty good without being too tedious 🔴 Physical attack tends to miss a LOT which can get super annoying. You hardly block with shields while enemies seems to have insane dodge when attacking front making it really unfair 🔴 Box puzzles can be super tricky making your brain explode if you don't look it up 🔴 You can equip very limited skills
  • gamedeal user

    Nov 4, 2016

    Originally released in 2005, the game was relatively off western shores. Xanadu Next is a unique mix of Diablo and Zelda with a touch of Ys to boot, Great music and decent graphics, 10/10 check it out!
  • gamedeal user

    Nov 4, 2016

    You know what I miss? Squaresoft ps1 era RPG's. I bought this game on a whim because I heard it had interconnecting level design and saw that it was an action rpg with block puzzles. After about 2 hours with the game it certainly delivered those things. They premise of the story and Lore seems a little lackluster and contrived for the sake of game mechanics but the combat and skill system feel right at home with most oldschool rpg's and it feels like there will be no small amount of dungeon crawling in the future and its here where this game is going to shine. Well worth the 20 bucks and would recommend to anyone who's nostalgic over old school rpg's.
  • gamedeal user

    Sep 25, 2021

    Fun game with good combat and nice atmospheric music. It's somewhat similar to Diablo, but focuses more on exploration, positioning, gaining new abilities through items and weapon proficiency, and fine-tuning your experience by binding Guardians. The game world is nicely interconnected and feels a bit like King's Field / Souls series / Metroidvania, as you gain access to new and hidden areas via new items and abilities. Be warned, though, this game was designed primarily for keyboard + mouse. You can use a controller, but you'll still have to use the mouse to manage your inventory.
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