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Jurassic World Evolution 2

Jurassic World Evolution 2

77
87 Pozitif / 10060 Derecelendirmeler | Sürüm: 1.0.0

Frontier Developments

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Jurassic World Evolution 2'i GameLoop Emulator ile PC'ye indirin


Jurassic World Evolution 2, Frontier Developments tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Jurassic World Evolution 2 ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Jurassic World Evolution 2 Steam oyununu edinin

Jurassic World Evolution 2, Frontier Developments tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Jurassic World Evolution 2 ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Jurassic World Evolution 2 Özellikler

Deluxe Edition

Jurassic World Evolution 2: Deluxe Edition features five spectacular prehistoric animals, including all-new marine and flying reptiles,  as well as six unique building signs,  and three exciting vehicle skins inspired by the Dinosaur Protection Group to use across your Ranger Team, Capture Team, and Mobile Vet Unit  teams in Challenge and Sandbox modes. Purchase the Deluxe Edition for the following species:

-          Geosternbergia

-          Attenborosaurus

-          Pachyrhinosaurus

-          Huayangosaurus 

-          Megalosaurus

About the Game

Jurassic World Evolution 2 is the much-anticipated sequel to Frontier’s ground-breaking 2018 management simulation, Jurassic World Evolution, offering an all new narrative campaign voiced by cast members from across the Jurassic World film franchise, exciting new features, four engaging game modes, and an expanded roster of awe-inspiring dinosaurs.   

Learn what it takes to be a park management master in Campaign mode, a compelling, original narrative that puts you at the heart of the action following the earth-shattering events of Jurassic World: Fallen Kingdom. Work alongside iconic characters from the films, including Dr. Ian Malcolm (voiced by Jeff Goldblum) and Claire Dearing (voiced by Bryce Dallas Howard), and lead the efforts to control, conserve, and contain wild dinosaurs now rampaging across the USA.

Take control with deeper management tools and creative options. Construct a range of customisable new buildings and hire new Scientists, and shape your park to meet the needs of both your guests and dinosaurs. Unleash your creativity in Sandbox mode, or test your skills in Challenge mode as you deal with diverse locations and environmental calamities.

Play through key moments of your favourite films - with a twist. Experience ‘what-if’ scenarios from iconic Jurassic World and Jurassic Park films, each level set across eras and locations from all five movies. Dive into the Jurassic World franchise and see how events unfold when you take control.

Over 75 different prehistoric species come to life in Jurassic World Evolution 2, including highly requested flying and marine reptiles. These animals feel more alive than ever as they preside over territory, fight for dominance, and react intelligently to the world around them. Use bioengineering to customise dinosaurs with bold new colours, and alter their genomes to unlock traits.

Daha fazla göster

Jurassic World Evolution 2'i GameLoop Emulator ile PC'ye indirin

Jurassic World Evolution 2 Steam oyununu edinin

Jurassic World Evolution 2, Frontier Developments tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Jurassic World Evolution 2 ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Jurassic World Evolution 2 Özellikler

Deluxe Edition

Jurassic World Evolution 2: Deluxe Edition features five spectacular prehistoric animals, including all-new marine and flying reptiles,  as well as six unique building signs,  and three exciting vehicle skins inspired by the Dinosaur Protection Group to use across your Ranger Team, Capture Team, and Mobile Vet Unit  teams in Challenge and Sandbox modes. Purchase the Deluxe Edition for the following species:

-          Geosternbergia

-          Attenborosaurus

-          Pachyrhinosaurus

-          Huayangosaurus 

-          Megalosaurus

About the Game

Jurassic World Evolution 2 is the much-anticipated sequel to Frontier’s ground-breaking 2018 management simulation, Jurassic World Evolution, offering an all new narrative campaign voiced by cast members from across the Jurassic World film franchise, exciting new features, four engaging game modes, and an expanded roster of awe-inspiring dinosaurs.   

Learn what it takes to be a park management master in Campaign mode, a compelling, original narrative that puts you at the heart of the action following the earth-shattering events of Jurassic World: Fallen Kingdom. Work alongside iconic characters from the films, including Dr. Ian Malcolm (voiced by Jeff Goldblum) and Claire Dearing (voiced by Bryce Dallas Howard), and lead the efforts to control, conserve, and contain wild dinosaurs now rampaging across the USA.

Take control with deeper management tools and creative options. Construct a range of customisable new buildings and hire new Scientists, and shape your park to meet the needs of both your guests and dinosaurs. Unleash your creativity in Sandbox mode, or test your skills in Challenge mode as you deal with diverse locations and environmental calamities.

Play through key moments of your favourite films - with a twist. Experience ‘what-if’ scenarios from iconic Jurassic World and Jurassic Park films, each level set across eras and locations from all five movies. Dive into the Jurassic World franchise and see how events unfold when you take control.

Over 75 different prehistoric species come to life in Jurassic World Evolution 2, including highly requested flying and marine reptiles. These animals feel more alive than ever as they preside over territory, fight for dominance, and react intelligently to the world around them. Use bioengineering to customise dinosaurs with bold new colours, and alter their genomes to unlock traits.

Daha fazla göster

Ön izleme

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Bilgi

  • geliştirici

    Frontier Developments

  • En Son Sürüm

    1.0.0

  • Son güncelleme

    2021-11-09

  • Kategori

    Steam-game

Daha fazla göster

İncelemeler

  • Jeffrey Preston Bezos

    Aug 6, 2023

    there is more dinosaur
  • gamedeal user

    Dec 7, 2021

    This game is enjoyable enough, but I'm convinced Frontier doesn't fully understand why people play these types of games. We don't play it to do missions. We don't play it to go "click click click" like a mobile game. We don't play it to go around checking fuel levels on half of the buildings or to constantly need to bring dinos to a medical center. We play to build a park. I long for the days of a simple sandbox style Jurassic...Park/World park builder. The formula is incredibly simple: - Random gen (or just a set number of hand crafted maps) a map - All dinos available to be researched and cloned immediately. Just need the building and money to research. None of this "unlocking it" BS that requires you to photograph a dino jumping on another dino while peeing just to get access. None of this "get X stars in challenge mode" to get the dino you want. (Jurassic Park Operation Genesis comes to mind) - Missions should be a thing you do on the side, if you want, but not required. - Build a profitable park with attractions, stores and shops, keep visitors safe and happy, keep dinos happy, investors happy, and enjoy designing a beauitful park. - Sandbox options to make it as easy or as difficult as you want. Things like starting capital, dino need level "Forgiveness" (how demanding the dinos are to keep happy), and the like. (Yes, sandbox sort of has this...but you only really get to enjoy it fully after you've unlocked everything...which requires you to do the missions...which is NOT why we play. You should get this mode right at purchase) If anyone wants to make bank, who has the skills and capital, I could easily see an indie dev coming along and putting this entire gaming franchise in the grave simply by following a formula that works with what we want. That game becoming the "City Skylines" answer to the new, crappy Sim City, as an analogy. With that said, I'm enjoying it enough to recommend the base game, but only because they did the dinos really really well. The deluxe edition really isn't worth it.
  • gamedeal user

    Nov 21, 2021

    At the moment of writing this review, I have played 52 hours and finished the entire campaign gameplay and have done all chaos theories. I was never really a fan of the challenge mode so this review will not touch that. To start with, I have played the 1st game (JWE) 151 hours on PC and 56 hours on my Nintendo Switch. Needless to say I loved the original game so much that I played the game again and again. When they announced that a 2nd game was coming, I was so hyped to play it. Please note that below will be a list of spoilers of the game mechanics but if you're wondering whether to buy this game, I really do recommend you read this to first think before you spend those sweet 60€ on this. So what's good about the game so far? Here are my picks, you may disagree but this is a personal opinion/review after all: - Realistic herbivores. They actually eat plants now to survive, not die from starvation when they have foliage around them but no feeder-bush nearby. - More skins! Soooo many colors now to choose from... Although the skin concept is actually a clickbait, you have those different "patterns" like Rana, Lithobates, Chalcorana etc. that actually aren't even different patterns, just different accent colors to go with the main color. But I am still happy we can go full fashionista on our dinos now. - The environmental graphics. O. M. G. So good! Insanely pretty are those worlds with an autumn aesthetic, and snow! Wow! Couldn't have imagined such pretty scenery - More dinosaur behavior. I screamed when I saw my Dryosaurus cuddling with each other. And it's insanely adorable when the dinos roll around on the ground, scratching their back like Toothless in the 1st HTTYD movie. - More dinosaurs and new habitats! You can now have marine reptiles which is awesome! But my favorite is the new aviary system where you can have many flyers together in a customized habitat. Super-super cool, loved my Tropeognathus so much! - Hatcheries improved. You can now have dinos hatched in batches, not one at a time. Saves the herds from being too lonely. And when I wanted a dinosaur in another enclosure, you can now airlift the dinosaurs through the hatchery or release the entire batch at the same time! Awesome mini-scenarios are played every time What do I absolutely hate and despise about this game? Really... - Bugs. The amount of bugs that this game has is heartbreaking. I have had dinosaurs standing on one place, tippy-toeing and not moving in order to feed and drink water. No, they instead glitched out completely and starved/dehydrated to death if you did not choose to sell them (and not to mention sometimes you COULDN'T sell them! So you were stuck with that animal til it died, causing guests to feel uncomfortable to see it visibly die). (EDIT: A friend of mine said that this tippy-toe bug - similarly to the 1st game's Gigantspinosaurus loop-fighting bug - can be fixed with reloading the save, going out and back into the save. But I just wish I didn't have to do that, it's game-breaking.) The most annoying and absurd bug so far however has been when my Dracorex was permanently stuck inside a Paleo-Medical Facility. Literally, could not demolish the building, transportation did not work as a helicopter was above the facility, static. Could not sell the Dracorex because it simply did not send another helicopter over to do the job. And so for now it's been 70 dinosaur years like this. I abandoned the save. - Unnecessary herbivore(/dinosaur) aggression. You literally have to now see who fits together with who. So many of our dreams crushed when they announced that you can no longer have an all ceratopsian or sauropod family enclosure. No, instead, now they just try and kill each other (even without the aggression and intolerance traits!). And their own herdmates as well! The amount of Crichtonsaurus that I had to reincubate (like 6 times??) because its herdmate kept killing them all and, oops, it was then lonely for having killed each one of them. It made me verbally angry and swear at the screen every time I saw a dead dinosaur caused by their herdmate who then proceeded to feel lonely after what they had done... - The chores and the extra clicks, Jesus, don't get me started. 1) The amenities that 1 minute give you 20k income, and then 2 minutes later you are in a drop of income and it makes no sense and you cannot tell what's causing this because you have so many dinosaurs near that building. 2) The RNG luck you have to have to get good and not-so-expensive scientists is beyond me. 3) The new Ranger Team task system is infuriating. You have to assign Rangers to Ranger post because apparently now we have no clue how dinosaurs feel like in the 1st game and must constantly manually monitor them. Yet sometimes those Ranger teams just... stayed in their base and literally did nothing... or they kept driving into a Triceratops and not going around it, causing a message afterwards that my team was destroyed :) what. 4) The MVU system is the biggest flop I would say, as you first have to give it a task to take care of the dinosaurs by scanning it. Then you have 2 options: minor wounds means you have to tell the MVU AGAIN (before it rushed back to the freaking base) that it has to now HEAL the dinosaurs; or you have the major wound issue and have to tell a Capture team to tranq it, then transport the dinosaur to the med facility, assign a med scientist on it, wait til it's healed and - here comes the weirdest part - assign a Paleo-Medical facility transportation team (not the regular one!!) to send the dinosaur back to its enclosure. So many unnecessary mechanics and clicks and micromanagements, let alone having to put scientists to rest so often to avoid sabotage (which the game never taught you to do btw until it was too late) - Campaign is not campaign. It's a tutorial. When I first played the campaign I was like "Wait, is it just me or this was so damn easy?" Yep, it was. It's a tutorial. The real campaign is the "Chaos theory". Why they changed the names and not just have "Tutorial" and "Campaign"? No clue, maybe gameplay bait. - The dialogues. They feel so unnatural, unlike in the 1st game where I felt like they were actually talking like grownups and me like a park manager. Even Cabot Finch sounded very over-characterized unlike in the 1st game. Claire and Owen's dialogue was sometimes even cringy, especially the Blue saving part. Like, we get it, she's important, but you don't have to say that a dozen times (exaggerating here but it went on too long). I just wished it had the same feel, not be so cartoony, and more like in the 1st game. - Contracts from the 1st game were replaced with monthly contracts you can choose for money. But those open up AFTER finishing a theory mode. Which by then you already have quite a lot of money. Don't really see the point in them. Here you have it. This is how I feel and why I wish I had not pre-ordered the game and first waited for the game to improve instead. But I'm glad I finished what I was looking for. Hopefully the DLCs will bring something different and cooler. If you think I missed something on the positive and negative sides but is worth mentioning, feel free to comment on this review but I will not be replying to those who'll judge me greatly for my honesty. EDIT: 130 peeps upvoting this! Thank you for the support, I'm glad I could be helpful to some by going into extreme detail. Fingers crossed that they start working hard on fixing the game's flaws! EDIT 2: Wow!! Over 320 people upvoting this! If still playing this game and you're having troubles with overcrowding, hotel and amenity management or whatever and need some tips on that, feel free to send a friend request to me and I can perhaps help out with reaching 5 stars. EDIT 3: 777 upvotes, you guys are crazy :) After Update 1, I went to see how the game was. Well, lol this vid says it all
  • gamedeal user

    Jun 9, 2022

    I managed to fulfill and destroy john hammonds dream once again
  • gamedeal user

    Jun 30, 2023

    I've read a lot of comments before purchasing, as I loved the first game in spite of all of its quirks. I was cautious of purchasing, but did anyways, and glad I did. Primary critiques from others on this game, as well as mine, are below: - More micromanaging compared to the first game - My take: Yes, it does have more micromanaging, but there isn't anything that i would say takes away from the fun. Scientists have to rest after working too long, yes, but it's not too annoying just another thing to think about and another reason to diversify the team. Plus you can name them funny names so if Spanky McDougal needs a rest then he can dang well take one. There's also quality of life improvements like setting a ranger team to monitor a radius of dinos. Super funny when your gyro station gets attacked by velociraptors and your heli comes and makes the aggressor sleep in the middle of the track, just to get attacked again lol. - Game feels like a tutorial to the DLC - I'd agree with this one. The DFW Campaign is literally a tutorial. Chaos Theory seems like the true campaign, outside of DLC. That being said, I'd recommend the DLC. I love dinosaurs and played the heck out of the first ones and found them worth the price (on sale). - Game is difficult! - No harder than the first one, albeit the first one had a significantly better tutorial. It seems the sandbox mode (for the vanilla game) is the main part outside of Chaos Theory. Extra Info, for people coming from the first game: - "Backup" Generators provide power instead of substations, until you unlock substations. Hated this at the beginning, now I'm ok with it. - Dinos have fun idle behaviours, and lots of cool varieties of dinos - DIPLODOCUS MAKES IT'S LEGENDARY RETURN! Long neck boi ***VERDICT: BUY THIS WHEN IT'S ON SALE IF YOU LIKED THE FIRST ONE. IF YOU'VE NEVER PLAYED THE FIRST ONE, BIT OF A LEARNING CURVE BUT THIS IS LOTS OF FUN. 7.8/10***
  • gamedeal user

    Nov 10, 2021

    I don't understand how they messed this up twice... This feels very reminiscent of the launch of the last game, but even more dysfunctional. For every point of feedback from the fans they listened to, they seem to have taken multiple steps back. Just...how? Campaign mode borders on being the laziest part of the entire game and can be beaten in under 3 fucking hours, with the bulk of what you actually want to do being reallocated to Chaos Theory mode. This game is completely disorganized compared to the previous one. They removed a couple aspects of tedium only to double down and ramp it up in other cases. Hooray, they removed the stupid contract teams. Holy fuck, they added fuel and staff micromanagement + having to manually scan dino conditions constantly?!?!?! WHY? WHO WANTED THIS?!?!?! THEY KEPT THE SABOTAGE MECHANIC. Why would you keep this?!!?! It was almost unanimously HATED. WHY?!?! Why would you make ranger team additions an UPGRADE MODULE?!?! There are constant visual bugs with light artefacting that is giving people serious migraines, myself included. It is not necessarily a terrible game, but it is absolutely not worth the asking price and it is incredibly disappointing that they seemed to have disregarded so much feedback from the fans and made this game less fun in favor of mindless tedium. I don't understand how they can get planet zoo right, but fuck up Jurassic World TWICE. That is impressively stubborn and it makes me think the devs have their heads up their own ass as far as their design philosophy goes. And if the devs are reading this, how do you not understand that we wanted a much grander version of JPOG? HOW DID YOU NOT FIGURE THAT OUT? How is it that the modding scene along with all of its overhauls and improvements to the first evolution by removing a shit ton of the mind numbing tedium NOT tip you off that "hey, maybe players just want to be able to have an extravaganza in our game and we should focus on working on mechanics that help facilitate that and give players lots of options and content?" Instead, you made staff micromanagement a fucking nightmare and now everything meaningful needs scientists which has caused the game to slow to a fucking crawl. Congratulations. I hate to be mean, but the blueprints were right in front of you guys and you went off the wall AGAIN. Every aspect of tedium that should NOT have made it into this game: - Scientists being needed for everything. There is so much excessive micromanagement now and you can no longer effectively have multiple things going on at once like you could in the previous game. Sorry, STAFF BUSY. - Same as the above, but RPG stat requirements on the scientists to tackle not only research, but hatchery incubation (which is multi-staged now with different requirements), expeditions, fossil extractions, etc. Sorry, but you need 3 scientists with 4 Logistics to do 'x'. Sorry, but you can only use 3 scientists to do 'y', so they need to have at least 5 genetics. WHY? NO ONE wanted this. This is multi-layered tedium. - Ranger team numbers being gutted - Dinosaur status scans being constant. If you were going to introduce this mechanic, it should have been exclusive to the campaign and done ONCE per species for immersion factor. Fuck off with this constant "requires status check" BS. (Yes, I know ranger posts automate this, but they're bugged & goes back to the ranger team #'s problem. The point is that this shouldn't even be a mechanic to begin with. It adds NOTHING to the game other than another layer or micromanagement tedious nonsense.) - Scientists needing to be manually told to rest - Fuel for generators (AND main buildings) vs the same ugly ass pylon + station spams from the first game. - The sabotage mechanic still being in the game. - Severe reduction of building efficiencies - Demolishing buildings takes time now. Why...? - You still have to manually refill your feeders (or the response facilities if you spam ranger posts). At least they increased the reserves this time. - Sandbox mode is, yet again, heavily locked down like when it was first introduced in JWE. You have to play through the rest of the game and unlock everything in order to get access to said things in sandbox mode. Hope y'all weren't hoping to just jump in and play to heart's creative content. - Highly restrictive map borders and unoptimized landscaping are still issues - New Fossil slot system is a huge downgrade. I took time off of work for this. We got bamboozled by the marketing. Edit: Good news. As of an hour ago, 6:30 EST, a few of the popular trainer sites now have working trainers for this game that get rid of some of the tedium. My advice, play with those trainers. Edit 2: Wow, didn't realize this review would blow up. I suppose I should address a few things since the comment section has already devolved. Yes, I was mad, sleep deprived and suffering from a severe migraine (induced by one of the bugs in this game) when I initially made the review. I am not changing it to tone down the dramatic anger at the time. What happened happened and it would be dishonest of me to do so and try and backpedal. Take that for what you will. Yes, I understand that some of the tedium is just "takes 5 seconds" level of exaggeration, but that time accumulates and builds up and infringes on other things. These types of comments are completely missing the point... The point was that there is so much combined tedium that completely ruins the experience and that it has completely robbed the game of any enjoyment for me and apparently many others. Yes, I understand that some of you wanted this level of micromanagement. However, I think you should consider the fact that many of us did NOT want that and have gone to equal lengths and contributions to make that apparent to the devs. Our opinions and play time matter just as much as yours. The devs could have, at the very least, implemented more optionality into the core gameplay, maybe have a hard micromanagement mode (for you guys) and a stripped down more creative mode (for the rest of us). If you feel personally targeted by this review, then I am sorry but that is not my issue. Yes, there are positives to this game. I do acknowledge that and I didn't really think it was necessary to list them out when my position is concerned with the overwhelming negatives. If I didn't list it here, then it should be safe to say I didn't have too much of a problem with it. However, if absolutely necessary... Positives: + With the exception of a few changes to the UI that look less polished than the first Evolution, Evo 2 is still gorgeous in its overall aesthetic. You won't find a better looking dinosaur management game than this mini franchise. + The soundtrack is simply wonderful. If anything, I think this is the one decision I am fine with and even applaud them for. The soundtrack was beautiful in the last game and that carries over to this one. + New dinosaur animations/behaviors are always a welcome plus. We needed a bit more, but I will give credit to the fact that there are more. + Aquatic and actual Aviary habitats this time around... This is what most were excited for and they mostly delivered. Could be better. + Time manipulation is your biggest saving grace for cutting down on tedium. + Mixed Eras is base in Sandbox now. Unfortunately none of this makes up for the negatives, from the ones carried over from the first game, from all of the tedium outlined above, from the continual use of the obtuse Cobra engine (which has somehow even worse in terms of optimization this time around), from the lazy double campaign (main + CT). Buy it on sale Edit 3: Once again, I am sorry if some of you feel personally targeted by this review. I know I have already said this, but I am now receiving random friend requests from people in the comment section who then want to bombard me with why I am wrong. I am not gonna debate on a personal level about this game.
  • gamedeal user

    Dec 1, 2021

    I've read and watched Reviews for Jurassic World Evolution 2 and Most of them said that this was a Basically the first game just with a more Dinos and different maps. I broke up the review so you can skip and just read the parts that may interest you. GAMEPLAY: The game plays as the first one however, there are much different locations and settings. The weather is actually really nice. Instead or Rain and Tornados you get to see Snow (depending on location of course), Sandstorms, etc. There is more content and the dinosaurs looked a bit more improved. I noticed there was a real difference in Animations such as the Carnivores eating the Live Prey. CAMPAIGN: The story is very short. I finished it in one play through and that was about 3 Hours. This is alright but this isn't the mode you should really be playing if you played the first one or are looking for an actual play session with this game. I only really recommend People who aren't to familiar with the Jurassic Park/ World story or someone learning how to play the game. CHALLENGE MODE: This is where you will spend most of your time. This mode allows the players to start from scratch and build their own park. The player will start off with a certain amount of money (ex: Medium Difficulty gives you $5 Million) and use that given amount to Build, Fund Expeditions to get fossils, Hire Scientists based on their offering skills which plays a huge role in Researching or overlooking a project, Fund the Synthesizing phase of a dinosaur and then fund the Incubation process as well. This really makes the player think about their choices. CHAOS THEORY MODE: This mode allows the player to go back to anyone of the locations from any of the franchise Movies and create a "what if moment". Think of this being like the Jurassic Park DLC for the first game but you have all of the movies in this one and the Dinosaurs that were in the movies for the appropriate films, Or if you wanna add different Dinos to a certain park you can do that as well. PRICE: So Gameplay wise it will keep you playing for hours. But is this game worth the full price of $60? I would have to say that it will depend on the person. I can say I did not mind spending full price on it however, I would have liked to spend less on it as you get a more bang for your buck game. I say this cause they do reuse the soundtrack from the first game in this one (was not a bad soundtrack but gives the impression that they did not care about the music). I guess chaos theory, the more in depth management system makes up for what the first lacked as this a More improved version of it. But if you played the first game Hardcore than you may not like what this brings to a table. This is a also a new game but I would imagine for the winter sale it may go down in price. If you are a casual player, like management or tycoon styles games or are a fan of the series then I would add it to your wish list.
  • gamedeal user

    Jun 9, 2023

    Infinite Food Glitch: step by step tutorial- Step #1- Open park Step #2- Make Dinosaur Step #3- Feed tourists to Dinosaur Step #4- Repeat Process until satisfied Please rate my tutorial 5 stars👍
  • gamedeal user

    Jan 28, 2022

    They could've just updated the old game, but ya know, money talks.
  • gamedeal user

    Nov 10, 2021

    Frontier has had phenomenal success with Planet Zoo. It's one my favourite games ever. The depth it offers is seemingly endless, and all facets of the game are approached with love and care. The same cannot be said for Jurassic World Evolution, and, sadly, nor this sequel. I was hopeful that Evolution 2 would learn what to keep and what to discard, but in action it's effectively the same game with a few additions. I find it genuinely difficult to tell what's new here. This game is not worth even half of its asking price, let alone does it constitute a separate game from the original. It calls to mind Dead Island: Riptide or Saints Row 4 (which I liked, but I digress) being spun out of DLC for another game. The constraints of consoles are a recurrent complaint when talking about Planet Zoo versus Jurassic World Evolution, and though it's an apt point one must keep in mind when comparing the two, the sheer difference in quality between them becomes apparent when you look at any mechanic that the latter has. Evolution 2 is dominated by superficial and annoying elements that serve only to bog the game down in monotonous waiting. The AI is clunky, jeeps still cannot enter even slightly dense forests, the controls are sluggish, the fuelling and scanning mechanic is a truly baffling regression, and the campaign is absolutely dominated by timers that could take 1/20 of the time and still serve the same purpose. Sandbox content being locked behind progression in the campaign and challenge mode is another nonsensical decision that entirely defeats the purpose of it being a creative mode. The voice acting is average and used almost exclusively for cringe-worthy dialogue. I've had numerous graphical bugs, including a constant flickering in the fifth campaign (yes, I'm on the latest driver specifically for JWE2), though nothing major. Some positives, well, the download size is good I guess, as an Australian that's always a blessing. Jokes aside, the environments are realised very well and I do enjoy how open some of the campaign maps are. It lends a very safari-esque feel to the game. The dinosaurs and other included animals are similarly animated and modelled up to the standard that Frontier set with the first game and Planet Zoo. Regrettably, graphics alone cannot carry a game. Jurassic World Evolution was a very simple park simulator that failed to incorporate any of the depth introduced to the genre by the titans that preceded it. Many of us afforded Frontier leeway with this sequel as it was assumed that they would work on the problems of the first game. I'm tempted to say this is even worse, if only because they had the feedback to fix it, have done nothing with it, and in other aspects even doubled down. If you liked the first, it's a slight refinement that introduces a few fan favourite animals like the pteranodon and mosasaurus. It's tantamount to a remaster that introduces a couple little gimmicks that'll keep you occupied for a few minutes. EDIT AFTER CHAOS THEORY COMPLETION (11/11/2021): I've put fifteen more hours into the game since I wrote this review, and in that time have completed all five chaos theory levels. I wanted to give the game more of a chance, as forming an opinion from a few hours of gameplay can be shortsighted. People have been saying that the campaigns are more of a tutorial, and be that as it may, they fail to delve into any of the guest mechanics that are fleshed out in the sequel. My advice is to skip them and go straight into either chaos theory or the challenge modes, as either explore the game mechanics in much greater depth. The third and fifth chaos theory campaigns aren't worth the time, as both are marked by either repetitive or restricted gameplay. The aforementioned flickering dominates every map, and is accompanied by a motion blur that I've read is due to a specific anti-aliasing setting. This leads to goofy results, because it makes the dinosaurs look like they're the Flash or Quicksilver runnin' around in the Cretaceous. This added time has served only to further peel back the admittedly very beautiful facade that masks a fundamentally broken game. There is not a game in the world that should require this level of management to do simple tasks. I've put far too much time into ARK: Survival Evolved not to immediately recognise this manner of silly time wasting. You want to hatch a dinosaur? Here's a menu to select your 66+ million year old killing machine from! Now you get to pick some scientists to work on creating the eggs. A further minute~ later and you get to go into another menu to view and select the eggs. You then need to select more scientists to work on incubating the eggs and raising the young. After this, you get to go back once again and release the animal. The animal then takes about 30+ seconds to finish its exit animation before you can select it. Fortunately the developers were generous enough to allow you to view its statistics immediately after it exits the breeding chamber, as you'll unfortunately soon need to establish scans so that you can view its statistics. Your dinosaur has a health problem? Well, send the medics to do a scan and check what's wrong! If it's a disease, you get to select some scientists from a menu to waste a few minutes researching the illness, all so you can send the medic back to cure it. If your dinosaur has an injury, fun times are ahead, because you get to tranquillise it, transport it to the medic facility, select more scientists, wait until it's healed, and then transport it back. The game is chock full of similar time sinks, which isn't exactly the type of gameplay that one wishes to dominate this much time in a dinosaur zoo simulator game. Once you realise that the modules of your stores must be tailored to the guest type, money and your park rating become much simpler issues. Lagoons are wholly underdeveloped, featuring no customisation and the peculiar inability to navigate the camera beneath the water without first selecting marine reptiles from the map. It's a shame, because the marine reptiles that are in the game are a breath of fresh air, but they simply float through an endless and unchanging void. Perhaps the greatest sin of Evolution 2 is its habitat building. Arguably the biggest draw to this game -- and really any zoo simulator -- is the ability to build habitats in which you can see your animals live and breath. You have a number of rocks that you can choose from, which you cannot stack. All trees come in the form of brushes, which replace one another when intersecting. Water is shallow and circular, leading to featureless ponds. Though the expertly animated dinosaurs may indicate that there's depth to expect here, the total lack of behavioural variety belays the simplicity behind them. Whereas Planet Zoo will have a monkey leaping through trees, climbing through a beautiful environment, playing with toys, mating, socialising, fighting, sleeping, stressing out from visitors, pooping, etc, Evolution 2 has animals that wander around, sit, eat, and sometimes hunt or fight. Much the same as the marine reptiles drift through an endless sea, this game's land animals are static. If I had to put it in a few lines: With Jurassic World Evolution, Frontier dropped the ball. With Planet Zoo, they picked it back up in a big way. With Jurassic World Evolution 2, they proceeded to drop the ball back into a black hole that destroyed the earth (and my soul). The dinosaurs should count themselves lucky that they aren't around anymore.
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