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İndirmek
Infinium Strike

Infinium Strike

55 Pozitif / 20 Derecelendirmeler | Sürüm: 1.0.0

Codex Worlds

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    ₺27.72₺27.72
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Infinium Strike'i GameLoop Emulator ile PC'ye indirin


Infinium Strike, Codex Worlds tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Infinium Strike ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Infinium Strike Steam oyununu edinin

Infinium Strike, Codex Worlds tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Infinium Strike ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Infinium Strike Özellikler

The year is 2170. One after another, the human colonies have fallen to the seemingly limitless invasion force of the enigmatic organic ships known as the Wrog. Entire armadas of Earth's fighters have been decimated. Our last hope lies with the Freedom Strike, a massive super-tech battlecarrier fitted with interchangeable turrets and a fleet of specialized drones, built with one purpose - annihilate the Wrog and save our species!

Infinium Strike is an original tactical tower defense game that sees you as the weapons officer aboard the TSF Freedom Strike. Scavenge Infinium – the living metal of the cosmos – from the wreckage of your enemies to create powerful turrets and deadly drones, and turn the tide of the Wrog war. Will the Battlecarrier Freedom Strike survive the relentless waves of Wrog fighters?

Features:

  • Full story campaign with four levels of difficulty

  • Endless arcade mode with high score leaderboard

  • Wide variety of tactics using turrets, drones, and SuperTech abilities

  • Immersive realistic 3D graphics

  • Career advancement – from Ensign to Admiral

Daha fazla göster

Infinium Strike'i GameLoop Emulator ile PC'ye indirin

Infinium Strike Steam oyununu edinin

Infinium Strike, Codex Worlds tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Infinium Strike ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Infinium Strike Özellikler

The year is 2170. One after another, the human colonies have fallen to the seemingly limitless invasion force of the enigmatic organic ships known as the Wrog. Entire armadas of Earth's fighters have been decimated. Our last hope lies with the Freedom Strike, a massive super-tech battlecarrier fitted with interchangeable turrets and a fleet of specialized drones, built with one purpose - annihilate the Wrog and save our species!

Infinium Strike is an original tactical tower defense game that sees you as the weapons officer aboard the TSF Freedom Strike. Scavenge Infinium – the living metal of the cosmos – from the wreckage of your enemies to create powerful turrets and deadly drones, and turn the tide of the Wrog war. Will the Battlecarrier Freedom Strike survive the relentless waves of Wrog fighters?

Features:

  • Full story campaign with four levels of difficulty

  • Endless arcade mode with high score leaderboard

  • Wide variety of tactics using turrets, drones, and SuperTech abilities

  • Immersive realistic 3D graphics

  • Career advancement – from Ensign to Admiral

Daha fazla göster

Ön izleme

  • gallery
  • gallery

Bilgi

  • geliştirici

    Codex Worlds

  • En Son Sürüm

    1.0.0

  • Son güncelleme

    2016-07-14

  • Kategori

    Steam-game

Daha fazla göster

İncelemeler

  • gamedeal user

    Jul 15, 2016

    Pretty cool tower defense game. Starts off very easy and then gets quite a bit frantic with bigger ships. Turrets are sort of like rock paper scissors with enemy ship types. Need to balance things out pretty well based on what you see incoming.
  • gamedeal user

    Dec 25, 2016

    Infinium Strike is an interesting variant on tower defense that do away with turret arcs but instead puts enemies in only 3 ranges (close, medium, and far), and 4 directions (N S E W). Different weapons can reach into different ranges, and have different firing rate and damage ratings. There are even defensive weapons to shoot down enemy torpedoes/shots. Upgrading the ship adds turret mounts (up to 8 per each of the cardinal directions NSEW) as well as shield and armor. There are even "coordinated fire" bonus when you place identical turrets next to each other. And obviously each turret can be upgraded. There's also super-tech and fighters. Supertech are limited duration for like double salvage, shield shot (sacrifice shield for super-shotgun damage for all enemies in that direction), armor recharge, and shield recharge. The fighters comes in 3 types: bombers (got after capital ships), fighters (after enemy fighters and gunships), and defense interceptors (goes after torpedoes). Deploying the right thing at the right time and upgrading is just as important here as in any other tower defense game. There are even more advanced tech later, like decoy, defense satellite, and more. With multiple levels of difficulty, star ratings per mission, and even arcade/gauntlet mode, there is a lot of game in this package, with excellent graphics. I have no problem playing this in regular widescreen, and with a several year old PC (first gen i7 with GeForce 4xx) this has no problem at 1080p though some of the cutscenes were slow. The tutorial is tolerable, and the latest "photo mode" produces some nice screenshots. All in all, a fun way to spend hours.
  • gamedeal user

    Jul 14, 2016

    Got an achievement for writing my name in, Then watched some poorly animated ships be destroyed by pew pew guns... Not really sure what I expected. EDIT: Now that it's not 1am and I've had a better look at this game, an updated review should be made that doesn't take the piss. I've been following this one for a while now, because I love space combat games and the screenshots and video's looked awesome. However, now that I've played it I have to say: Bland. I stand by my initial comment, the attacking ship designs are badly designed, and poorly imagined. The combat itself is very rock paper scissors, with each different turret targeting a different proximity to the ship. For the price I paid for it, I would have preferred a better game.
  • gamedeal user

    Mar 21, 2017

    I liked what little i was able to play. Everything was going fine until I lost my first battle. The game froze and forced my new MacBook Pro to shut off, then restart on its own. Then after the restart, the game tries to relaunch (even if I try to stop it) and the volume is suddenly maxed out playing the theme music, but with a black screen. I have to quit the game manually this time, and try to restart it. However after a few of these occurances, I decided thats just way too much hassel for losing a mission. Their support site is "inactive". Not recommended for anybody with a newer model MacBook Pro until they patch up their game.
  • gamedeal user

    Jul 20, 2016

    This game felt distant and not very tactile to play. By that I mean the game is too static and you don't feel or see exploisons of the enemy or damage to your ship in a way that was immediately apparent to me. Enemy ships fire tiny shots at you (for the most part) and your only indication of being hit is seeing your shield or armor meter at the top of the screen decrease. There is no obvious impact sound or jarring of the screen or klaxons to indicate "Wham! We've been hit!" That really broke immersion for me. It all feels very impersonal, like you are controlling something far away. Furthermore, the game feels incredibly artificial and gimmicky in that enemy fighters are only effectively harmed by one type of gun, cruisers by another, and battleships by another. It is quite chivalric for the enemy ships to remain in specific quadrants dependent on their ship class and dutifully do predictable damage over time while you crunch the numbers to determine the most efficient deployment of turrets and fighers to defeat them within a given time frame. The numbers and mechanics behind the game are far too transparent and it feels very gamey and like a pretty spreadsheet more than actually being a weapons officer on a super advanced human warship fighting against all odds to prevent the genocide of the human race. The ship doesn't feel like a ship full of people, it is a stationary blob that magically cranks out turrets and drones. It just all felt very flat and prosaic.
  • gamedeal user

    Nov 25, 2016

    A fun departure from traditional TD games. After a few levels the difficulty increased nicely forcing me to develop new strategies and take a closer look at the mechanics of the game.
  • gamedeal user

    Feb 17, 2017

    This is very good TD game. It's unique in that you battle on four fronts at once. So you can't ball your resources into a single channel in hopes to survive. It's very difficult and I love that challenge. Good replay value as you have to complete the campaign under the normal setting before you can replay missions at the next difficulty. Enjoying this challenge very much. Worth buying if you like TD games.
  • gamedeal user

    Jul 18, 2016

    Not bad. Infinium Strike is a neat tower defense concept in that you mount weapons and manufacture drone fighters onboard a static capital starship, by quadrant. The main drawback to the game is the arbitray limitations of each weapon systems` firing ranges - there are four engagement ranges, and each weapon engages only at one specific range. No matter the nature of the projectile or beam, get too close or too far and your weapon will not shoot at the enemy. Maximum ranges in space games are reasonable, but such mechanics here seem regrettable. Wrapping one`s design head around more conventional treatments of engagement ranges would have made/would make Infinium Strike much better. Also, often you are without play recourse in the face of incoming attacks - that is, you feel removed from play against whatever is coming at you. You set up your turrets, upgrade them, launch fighters, and yet still feel as though you`re missing something as each enemy attack blasts your hull. Infinium Strike is still fun for what it is, and its a nice exploration of a customized (static!) capital ship action game. Full points to the developer for a playable demo.
  • gamedeal user

    Oct 14, 2016

    Bad, it doesn't work with triple screen setups It won't let me change to a compatible screen resolution. Stuck in Triple screen mode, it needs a Launcher like other games where it lets you change settings before going into the game.
  • gamedeal user

    Jul 17, 2016

    You ever wanted to Captain a Battlestar? This is basically it, and it feels good, though you are stationary. Simple concept: Aliens want to kill you. Build towers and send out drones to stop them from doing that. Advanced concepts: Four quadrants of attack, three ranges (close, medium, far) for each. Plenty of differences between the enemies that show up. Defense against projectiles thrown at you, vice just preventing enemies from getting to you. Basically, killing things before they get to their optimal zones to engage your ship. There are some things that are rehashed from other types of the typical Tower Defense game: Fast but low damage turret, Slow but High Damage turret, and Deuce Medium turret. However, along with the speed and damage of each turret, you also need to worry about the ranges in which they can defend your ship. A lot of the rapid turrets do you no good if the enemy battleships are sniping you from afar. Also, the ways in which the aliens engage can change in the middle of missions, which forces you to be quick about how you set up defenses. Combine that with the fact that you're defending four different quadrants of combat, and you have a concept that makes you multi-task well, keeping up with projectiles coming in, switching between different zones, upgrading turrets, sending out drones, and activating the special ship abilities in a timely manner. It's pretty awesome, but there are a few nitpicks about it, such as the inability to skip the AI's briefing before each mission. You could skip the Captain's Logs, but they sound pretty decent, especially in later ones. The game has enough of a story to justify its setting and its mechanics, which is something I haven't really seen in the Tower Defense genre. It's like they actually cared about it, and put a bit of effort into it. Not too shabby. There's at least one issue: sometimes when trying to exit the game, there's a weird UI overlap issue that makes me also click on a mission, when I'm clicking to, well, "Exit Game". Shouldn't do that, but, I'm willing to overlook it. I'm not sure if I missed anything in the Tutorial, but I would appreciate a way to activate ship abilities and send out drones from the Strategic View (where you can see all four quadrants at once). It would make things a little simpler, and allow for the more accurate timing of those necessary Super Salvages and Shield Boosts. Having to click out of Strategic View, and then click on the Ship Abilities or the Drones individually is a little bit of a pain, but nothing that supremely affects gameplay. Again, not sure if I'm unobservant, or the ability isn't there on this one. All in all, I like it. Space-themed, Well-Twisted Tower Defense with an active and passive management of waves, good resource management, and a bit more complexity than your standard of this genre. TL;DR Battlestar Freedom Strike. More complex than initial concept. Fun.
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