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İndirmek
I'm on Observation Duty 3

I'm on Observation Duty 3

80 Pozitif / 135 Derecelendirmeler | Sürüm: 1.0.0

Notovia

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    ₺51.21₺51.21
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I'm on Observation Duty 3'i GameLoop Emulator ile PC'ye indirin


I'm on Observation Duty 3, Notovia tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile I'm on Observation Duty 3 ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

I'm on Observation Duty 3 Steam oyununu edinin

I'm on Observation Duty 3, Notovia tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile I'm on Observation Duty 3 ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

I'm on Observation Duty 3 Özellikler

A thrilling psychological horror game. Your job is to look for anomalies in a haunted house. If you see anyhting suspicious (furniture moving, extra objects, intruders), take a photo and send a report. Includes both VR- (windows only) and non-VR (windows, mac, linux)-versions.

Say goodbye to surveillance cameras! The third entry in the cult-classic I'm on Observation Duty -series puts you right inside the haunted house! Can you survive the entire night?

Daha fazla göster

I'm on Observation Duty 3'i GameLoop Emulator ile PC'ye indirin

I'm on Observation Duty 3 Steam oyununu edinin

I'm on Observation Duty 3, Notovia tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile I'm on Observation Duty 3 ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

I'm on Observation Duty 3 Özellikler

A thrilling psychological horror game. Your job is to look for anomalies in a haunted house. If you see anyhting suspicious (furniture moving, extra objects, intruders), take a photo and send a report. Includes both VR- (windows only) and non-VR (windows, mac, linux)-versions.

Say goodbye to surveillance cameras! The third entry in the cult-classic I'm on Observation Duty -series puts you right inside the haunted house! Can you survive the entire night?

Daha fazla göster

Ön izleme

  • gallery
  • gallery

Bilgi

  • geliştirici

    Notovia

  • En Son Sürüm

    1.0.0

  • Son güncelleme

    2020-11-13

  • Kategori

    Steam-game

Daha fazla göster

İncelemeler

  • gamedeal user

    Mar 27, 2022

    ~ DIFFICULTY ~ ▢ No Difficulty ▢ Easy ▢Normal 🟩Hard ▢ Impossible ~ PLAYER BASE ~ ▢ Everyone ▢ Kids ▢ Mature 🟩 Casual Players ▢ Tryhards ▢ Pro Players ~ GRAPHICS ~ ▢ What Is This? ▢ Acceptable ▢Good 🟩 Great ▢Beautiful ▢ Masterpiece ~ SOUND/MUSIC ~ (Using Headphones) ▢ Bad 🟩 Nothing Special ▢Good ▢ Great ▢ Beautiful ▢ I´m Gonna Cry ~ STORY ~ ▢ This Game Has No Story ▢ Like Playing "Candy Crush" For The Story ▢ It´s Alright 🟩 Well Written ▢ Epic Story ▢ Thinking About It, When I Sleep ~ PRICE ~ ▢ Free ▢ Underpriced 🟩 Perfect Price ▢ Could Be Cheaper ▢ Overpriced ~ LENGTH ~ ▢Very Short (0-2 Hours) 🟩Short (2-20 Hours) ▢ Average (20-50 Hours) ▢ Long (50-200 Hours) ▢ VERY Long (200-... Hours) ▢ Multiplayer/Neverending ~ FUN ~ ▢ I´d Rather Watch Grass Grow ▢ Hard To Enjoy ▢ Repetitive ▢ It´s Okay 🟩 Fun To Be Had For Sure ▢ The Kind Of Fun You Will Remember ▢ Life Changing ~ WORTH BUYING ~ ▢ No ▢ Wait For A Sale 🟩 Yes ▢ I Can´t Recommend It Enough ~ FINAL SCORE ~ 8.3/10
  • gamedeal user

    Apr 2, 2022

    Sadly I don't feel that this game works as well in a 3d walk around way. But I appreciate the developer for trying, not as bad as people say and definitely worth a try for only like 2 bucks.
  • gamedeal user

    Apr 23, 2022

    Observation Duty 1, 2, and 4 are recommendable, this one is awful though. Taking the game to first person doesn't really work the same as the fixed cameras, it's not as spooky, and (perhaps worst of all) the FOV and camera are insanely nauseating. I'm not normally super sensitive to FOV and bad cameras, but this one made me and everyone else on stream nauseous, I had to shut this one off due to sheer physical discomfort. Don't get this one unless you wanna make yourself nauseous to like, get out of school or something lol.
  • gamedeal user

    Apr 26, 2022

    It's more immersive now since the anomalies can appear right in front of you instead of just on the cameras. Though, the intruders start to look pretty goofy up close once you've seen them a couple of times. I still can totally recommend this game!
  • gamedeal user

    Jun 8, 2022

    By far the scariest of the Observation Duty game series to date, and for one simple reason: You are no longer sitting in an office somewhere flipping through camera feeds while you sip on your coffee from Starsmucks. Nope. You are there, ground zero. Enjoy walking through the house and finding everything that has changed-and watch the corners behind doors-and the ceilings-and the floors near heavy furniture. Just saying. There is no combat, no run and hide or searching for missing family members or friends or looking for clues or keys as to the cause of all this. You are not a warrior or an exorcist. You are not a victim or other protagonist of any kind. Nope. You, my friend, are the poor damned NPC who took this job to pay the bills so...try not to die. To avoid dying, just do you job. find and report any and all anomalies.Be fast-and be very, VERY thorough. Who knows? you might just make it. That said-you may find it preferably to move away from a few of the more disturbing visitors you will get. Especially when they start looking back at you. if you find you literally cant look away..well, all the more reason to get filing those reports down to a quick science. Best of luck. you WILL need it.
  • gamedeal user

    Nov 3, 2022

    I'm pretty torn on whether this deserves a thumbs down, but it's such a departure from the first two games and seemingly far more frustrating because of it, but it still accomplishes what it set out to do and it does have its merits. However, as part of the series, it's a bit of a misstep and certainly not something I was expecting after the first two games. As before, you're tasked with finding anomalies in two provided scenes - a house and some kind of clinic called the Headquarters. The most obvious thing here is that you're playing this in first person rather than monitoring camera feeds. To some, this can amp up the creep factor since all the anomalies happen right in front of your face. To others, the creepiness is diluted because everything is mostly more obvious and scheduled. By that I mean that in the first two games you could count on anomalies happening somewhat randomly in certain chunks of time, but here they tend to happen right on the 15 minute mark, every 15 minutes. So when you see the clock hit 00, 15, 30, or 45, you KNOW something's happened and therefore you KNOW if you're blind as a bat. However, this punctuality is also kind of necessary since you must manually travel from room to room to see the changes. Unlike its predecessors where you must discover and categorize the anomalies before sending in your reports, you now accomplish this simply by snapping a phone photo of whatever you suspect of being different. On the upside, you don't have to categorize anything at all anymore. On the downside, getting the right angle can sometimes be tricky. As I said before, most of the anomalies this time out are far more obvious than before, but there is a bit of clever use of the phone here in that some of these things can only be spotted on your phone. The house is pretty fun and easy to get a handle on when compared to the HQ; the house has an easy layout and a few runs will have you picking up most of the anomalies without too much trouble. The HQ, on the other hand, is frustrating because its layout is downright awful (on purpose) and you're stuck in the dark with a very crappy flashlight effect (probably also on purpose). The HQ also has far more subtle changes that are hard to notice because just nailing down the layout is difficult in and of itself - you simply cannot observe every room in time before the anomalies start occurring. That said, there is a bit of a positive difference here in that audio plays a big role in helping you navigate each scenario (hard-of-hearing folks be warned). While most of the anomalies will happen quietly whether you're there to witness them happen or not, most the fan-favorite intruders have some sort of audio cue to alert you to their presence. Some of the harder anomalies also have sound cues to let you know you're close to something. This doesn't exactly give things away, mind you - you still have to figure out what is making the noise, but once you figure it out, it's easy to cross off your list in future runs. All said, it's a valiant effort for trying something different and on that front, I commend the devs. However, the execution is a bit divisive when you get right down to it and this one is not going to be for everyone, even if you're coming off the first two games. It's best to pick this up as part of the bundle if you haven't picked up the first two games individually; otherwise you're probably safe skipping this one. Oh, and there's also scenario-specific anomalies for achievements that almost never spawn, so there's that to consider when you're running around trying not to tear out your hair. The good news, however, is that the next game goes back to the camera thing, so this is a one-time outing that maybe some of you may want to tolerate just long enough to nab those achievements.
  • gamedeal user

    Dec 3, 2022

    Highly underrated, but I can also see why: it's a big change from the first two games, which will already turn off plenty of players from wanting to try it. The decision to allow you to roam in this game, as opposed to flipping between camera shots, was a brave one and I really admire trying something new, but it comes with both pros AND cons. Firstly: it definitely changes the tone of this game from the first two. Being behind the cameras in the first game did give you somewhat of a sense of safety since that meant you were in no "direct" danger, but it also made you feel somewhat restricted, which added to the overall uneasiness and dread. (Some anomalies in those games would even trap you in one room until you either reported them or they ended you, making your fixed camera setup no longer a safe haven. That's not something that applies here, obviously.) In this game however, the fear is very different: the ability to move means you have the ability to run, which makes you feel less trapped, but at the same time it makes it so much more intense when someone/something is actually there with you. Particularly as there's at least one anomaly that will chase you, which isn't something that can be said of the other games. I think there's merits to both kinds of fear, though, so I guess it all boils down to what you specifically are looking for in your horror games. The free-roam format also makes the game very challenging. That in itself is not a bad thing, since these games aren't meant to be super easy by any means, but I'm not quite sure that the ability to free-roam works with the game's formula as well as the fixed cameras. The camera angles give you almost a bird's eye view of every room, so every detail you need to see is in-frame. However, the free-roam setup means having to look around a lot more since your view of things is much more up-close now, and the variation in angles makes it all the more difficult to know if something has changed or if it's just a matter of perspective. Moving from that to my biggest complaint: the Headquarters level. It would be a great level in either of the first two games, but frankly in this one, I think it's perilously close to being too much for a single player. As in each game and level, a lot of the anomalies are quite small and subtle, (some, I daresay, ridiculously so; seriously, keep an eye on the picture in the employee lounge, because I would literally never have seen that one if it hadn't been pointed out to me) which on a big map with a lot of objects to pay attention to gets very overwhelming very fast. While I think the Headquarters level has easily some of the spookiest Intruders and anomalies, I'm just worried how many people never saw them because, like me, they got in for the first time and were instantly demotivated due to how vast the map is, and how many, unlike me, didn't come back and keep trying at it. I'm not suggesting that we pitch all the subtle anomalies on the Headquarters level, because the subtle anomalies do serve a purpose: they force the player to pay close attention to the game, which means the really big and more in-your-face anomalies are all the more alarming. Nor am I suggesting that the Headquarters level be scrapped, by any means, because it's not as if it's impossible to beat, and a lot of the scares in this level are genuinely scary. Not to mention, it's great just to get even more of a background and lore behind the series. So I'm not sure what the solution to this problem is, to be perfectly honest. The best advice I can give, to potential players at least, is: if you decide to play it, try not to let the scale of it intimidate you. It looks huge and impossible, but with effort and patience it is quite possible. This level really does have some truly magnificent scares now and then, and it would be a shame if you missed out on those, so I'd say it's worth trying at least a couple times, even if you decide in the end that beating it would take too long or be too frustrating. Overall, I think it's still really fun, just like the first two games, and it truly is admirable that the developer wanted to try something new instead of just rehashing the same formula mindlessly over and over. We're in a period at present where far too many triple-a studios are terrified to try anything new, so experimentation like this from an indie developer shows a lot of care, dedication, creativity, and bravery. However, it's probably for the best that this is so far the only Observation Duty game to feature free-roaming. It just doesn't work as well as the fixed cameras do in a "spot the difference" game like this. With that being said though, if you're reading this, developer: please don't ever stop experimenting and trying new things. The gaming community needs your innovation!
  • gamedeal user

    Apr 3, 2023

    there is not supposed to be a fat naked man in the bathroom
  • gamedeal user

    Nov 23, 2020

    A threequel to the infamous 'I'm on Observation Duty'?? Yes. Yes! YES!! Shut up and take my money! This is my favorite 'Spot the difference' game. Hands down my favorite in the series so far as there are no cameras(except the one in your phone) and you are free to explore the house. There have been a handful of improvements to the game that have made this an even more fun experience than its predecessors. - Freedom to roam the house so you can see objects up close and have a better idea of their placement/size. - No more trying to decipher categories. I never understood why a disembodied floating arm was classified as an intruder rather than a ghost so not having to figure that part out was a huge help. - Some of the events can only be seen on your phone screen which is super creepy and cool. - New 'intruders', ghosts, and spoops! All in all, this game is an absolute steal at only $2.99. The first few rounds are tough because it takes a couple attempts to get comfortable with the layout of the house and remember where everything goes. I failed four or five times before I was able to catch all of the anomalies and win the game. The only thing I would change is adding achievements, cards, and maybe a graphical option menu? It would be nice to adjust the brightness slightly. :) I'm on Observation Duty 3! If you're a fan of games where you spot the difference and enjoy challenging your attention to detail, you just might love the heckin' heck outta this. Great job to the Dev(s?) Zaster! I wiggled! I jiggled! And now I bounce anxiously for your next release. Don't keep a girl waiting, ya hear? <3
  • gamedeal user

    Apr 18, 2021

    I understand the want to make a vr version but I feel that this kind of game worked better in the fixed camera format that the first two games had. Having to look around for such small changes works better when you can see everything at once and pick up on what has changed. The first level of this game is possible once you get a hang of going around in a circle so you can pick up on a pattern that is similar to the first two games but the headquarters level is so much bigger and has so many branching paths that the annoyance of navigating overtakes the search for subtle changes. It's fine to try new things but I hope that you'll do more similar to the style of the first two in the future. Even if you would just take these levels and make additional fixed camera versions, that'd be great. Then you could have both the vr and fixed camera versions.
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