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İndirmek
Hyperbolica

Hyperbolica

83 Pozitif / 908 Derecelendirmeler | Sürüm: 1.0.0

CodeParade

Fiyat karşılaştırması
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    ₺41.96₺41.96
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Hyperbolica'i GameLoop Emulator ile PC'ye indirin


Hyperbolica, CodeParade tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Hyperbolica ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Hyperbolica Steam oyununu edinin

Hyperbolica, CodeParade tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Hyperbolica ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Hyperbolica Özellikler

Travel through Hyperbolica, a true Non-Euclidean curved space like you've never experienced before. On this whimsical journey, you'll discover bizarre landscapes, solve puzzles, battle in a snowball fight, navigate a labyrinth, and much more. All with new challenges in this strange new world.

How is hyperbolic space different?

Hyperbolic space allows exponentially more volume to fit in the same 'space' than you'd normally expect. This allows you to explore enormous areas while taking very little time to walk anywhere. You'll find that building a mental map of your surroundings becomes impossible. Lines can no longer stay parallel. Traversing the map can result in unexpected rotations. And many more strange consequences that will make you question reality. You'll also explore spherical space, which has the opposite outcomes. For example, a reverse-perspective: Objects appear larger the farther away they are.

It's a difficult concept to explain, and first-hand experience really is the best way to understand and build an intuition about these interesting geometries. Hyperbolica was created specifically for this purpose, to break the mold and to have a fun experience in an alternative universe different from our own.

Daha fazla göster

Hyperbolica'i GameLoop Emulator ile PC'ye indirin

Hyperbolica Steam oyununu edinin

Hyperbolica, CodeParade tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Hyperbolica ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Hyperbolica Özellikler

Travel through Hyperbolica, a true Non-Euclidean curved space like you've never experienced before. On this whimsical journey, you'll discover bizarre landscapes, solve puzzles, battle in a snowball fight, navigate a labyrinth, and much more. All with new challenges in this strange new world.

How is hyperbolic space different?

Hyperbolic space allows exponentially more volume to fit in the same 'space' than you'd normally expect. This allows you to explore enormous areas while taking very little time to walk anywhere. You'll find that building a mental map of your surroundings becomes impossible. Lines can no longer stay parallel. Traversing the map can result in unexpected rotations. And many more strange consequences that will make you question reality. You'll also explore spherical space, which has the opposite outcomes. For example, a reverse-perspective: Objects appear larger the farther away they are.

It's a difficult concept to explain, and first-hand experience really is the best way to understand and build an intuition about these interesting geometries. Hyperbolica was created specifically for this purpose, to break the mold and to have a fun experience in an alternative universe different from our own.

Daha fazla göster

Ön izleme

  • gallery
  • gallery

Bilgi

  • geliştirici

    CodeParade

  • En Son Sürüm

    1.0.0

  • Son güncelleme

    2022-03-14

  • Kategori

    Steam-game

Daha fazla göster

İncelemeler

  • gamedeal user

    Mar 14, 2022

    This dev is a mad scientist - bent and fragmented the hell out of Unity and made an artwork out of the broken pieces. A digital Picasso.
  • gamedeal user

    Jul 4, 2022

    Is this essentially just a tech demo? Yes. The "gameplay" here mostly consists of walking around and talking to NPCs, but the real thing this game is about is trying to wrap your head around a different reality. The challenges aren't really adrenaline-pumping tests of skill, they're carefully constructed ways of getting you to examine how your brain conceptualizes space. So yes, it's only a couple of hours of content that isn't very hard, but it's a very impressive tech demo that gets you to conceptualize something that nobody else has ever tried to show you
  • gamedeal user

    Mar 16, 2022

    I was really looking forward to this game, but I ended up just extremely disappointed with it. Very little of the gameplay actually relies on the interesting geometry of the world, and what little does is either ridiculously tedious or ridiculously difficult. I feel like the game suffers from a lack of playtesting from people who aren't the developer, and a lack of difficulty balance as well. The idea behind the game is great, and I loved following the developer's YouTube channel. But the resulting game just plain isn't fun. This game had so much potential but it ended up just being a disappointment.
  • gamedeal user

    Mar 15, 2022

    To me, Hyperbolica feels like a tech demo that tries to be a game, but falls short. From the devlogs on Youtube, I know a huge amount of pioneering effort went into this game. I personally think the places where this game works best (a maze, a chest-pushing puzzle, a puzzle involving some gophers) are puzzle scenarios where the game has the non-euclidean aspect of the geometry baked into the problem or the solution, and I think that's what a lot of people, hearing about this game, watching the devlogs explaining all the (many!) interesting side-effects that were unique to non-euclidean spaces, were hoping for. Unfortunately, a lot of this game's content could be done perfectly well (if not better) in euclidean geometry, and seems to have simply been adapted to non-euclidean geometries because it can be, which leaves a somewhat directionless and bland end result. The blandness continues in the NPCs, of which most just give flavour text as dialogue (only a small number are actually relevant to the plot, few have much personality) and the story, which mostly amounts to a giant multi-step fetch quest. What this means is that the asking price (£13.49 at the time of writing) is being charged for a (admittedly technologically impressive) rendering engine, a very small number of interesting puzzles, and a bunch of filler content. (The game can be beaten in a couple hours, this should paint a picture of how much actual gameplay is being paid for here.) I unfortunately find it hard to believe that is worth it, so I sadly cannot recommend this game to others.
  • gamedeal user

    Mar 14, 2022

    Hyperbolica takes place in trippy non-euclidian worlds. I have followed the development since the beginning of the devlogs and bought it as soon as I got the notification it was released. Since I just bought it, I have not played much, but what I have experience I am really enjoying. The non-euclidian worlds work really well and are very interesting to explore. They can be a bit disorienting so make good use of the map. If you get motion sick or dizzy easily I would recommend taking breaks if you start to feel sick but I suggest you try the game out. I am really looking forward to trying it in VR (I'll probably vomit, not looking forward to that part). Yes it does support VR. I'm really stoked that VR is included as that is a very exciting experience. Being able to explore non-euclidian geometry with my own eyes is something I have never experienced and this seems like an excellent way to experience it.
  • gamedeal user

    Dec 31, 2022

    Having seen an early demo, was excited to check this out—love the crazy geometry/perspective. And that aspect of the game did turn out to be pretty cool! I especially loved wandering through the spherical farm and the infinite restaurant environments. But, the "game" aspect of it is incredibly dull, tedious, and uninspired. I couldn't follow or find myself caring about the forced storyline, and it was all just endless dialogue windows, mini-games with frustrating and unpleasant movement mechanics, walking from point a to point b and back again over and over—I kept wishing each task was over as soon as it started. So much potential here, hope something better can come out of the really novel non-euclidean geometry/perspective.
  • gamedeal user

    Mar 14, 2022

    The program is cool. As a math nerd I have really enjoyed eploring the hyperbolic space in an interactive environment and trying to get some new intuitions about how such a world would work. It just isn't a good game. The main storyline lacks reason: you just keep doing things that a blue robot told you (it's meaninglessness is canonical and it doesn't make it better), and the ending pops out of nowhere. The only interesting story in the game was the ice world questline, and it was still short and shallow. Most quests required finding stuff and talking to specific people, which is extremely tedious to do in such a large world filled with NPCs without any quest markers. After the farm quest I spent five minutes checking NPCs in search for the one that will give me the quest reward. Barely any quest required thinking and my only "Aha!" moment in this game was finding the artist in the art gallery. As a puzzle game Hyperbolica is boring and repetitive. Some quests checked your "skill" in playing 3D FPP games, like the drone race or the infinite caffe. Those also didn't bring much enjoyment as the game's controlls are not responsive enough to be an action game, and the caffe part was especially frustrating: controlling the skates was almost impossible and bumping into anything is a 10 second loss. This game's physics and controlls aren suited for action gameplay and the parts that demand it should be much easier. The most frustrating parts of the game were those requiring aiming, namely the cafe and the snowball fight. Even in a familiar environment and without the janky gravity it would be hard to consistently hit anything without the crosshair and with projectiles being thrown at a weird angle. The 3:1 disadvantage in the snowball fight meant that the only viable strategy was to back out of range of the kids and spam in their general direction until they lost. This section also deserves a solid nerf. The last thing I want to complain about is the final boss. As I already said, this game's physics and controls aren't suited for action gameplay. The rest of the game suffers from an unintuitively large hitbox and floaty controls, but it all gets exponentially worse when you are supposed to dodge bullets coming from all directions and you can't even strafe up and down! Fortunately the HP system is very forgiving and I managed it on my first try. It is't very interresting story-wise either. The evil AI disappears from your mind as fast as it was introduced. It's a cool indie game, not very good but also not very bad. It's based on an interesting idea that wasn't expanded with enough creative and well-built content, and it's just not worth the money. EDIT: Some comment's I'd like to respond to: 1. If you talk to NPCs the ending is forshadowed I saw some of this forshadowing, but talking to all NPCs is just extreemely unrewarding. Most of them have a few uninteractive lines that don't add to the game's experience so at some point I just stopped talking to every single person I saw. 2. The game's alright for 15$ For you working folks in USA maybe it's alright, but I'm a college student in Poland, and I when I spend 70 PLN on a game I expect it to last at least a week, not two hours. 3. CodeParade made the engine all by themselves I know and I appreciate it. Just after playing the game I don't feel that the experience was worth the money for me. I didn't buy a game engine, I bought a game and I'm judging it as a game.
  • gamedeal user

    Apr 24, 2022

    Short and interesting tech demo with mindbending geometry, but never gets utilized to its potential. 2-3 hours story completion, probably <5 hours for full complete. Purchase to support the developer, not for a full game experience.
  • gamedeal user

    Jun 27, 2022

    I saw some of the making of the game and then shut myself away from it. And that was my mistake. On paper and in prototype this is amazing. Creating and interacting with worlds quite literally impossible. Not thanks to a story and art direction, but the mechanics of perspective and distorting what's possible. At this time it is unique in mechanics; to a degree that no other game has come close to. Except it's not just that. I really wish it was. On top of everything I glowed about there is now a game. Makes sense; gotta make something for people to do with these impossible mechanics. Except the games you'd suspect; shooter, action, exploration, puzzle... it's a walking sim. Yes you go on little side quests where the mechanics change; jump high or faster movement. Most of the game I played was walking to generic NPCs claiming to be amazed by a VR world. They were having a better time than I was. I thought the boot up on a classroom was going to be a set up for the game to then open up and defy expectation. When it was more of the same I was so deflated. My core issue isn't the game; it functions. It's that you have Superliminal who has a single mechanic and goes hard with presentation. Antichamber who understands it's mechanics on a base level and fits gameplay to perfectly match them. Then you have Hyperbolica; stalling out the game with NPC chatter. Some of the best mechanics tucked away behind text boxes. I respect what has been created, but it lose me before I saw it.
  • gamedeal user

    Mar 14, 2022

    I think I'm going to be sick.
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