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Ghosts of Tabor

Ghosts of Tabor

79 Pozitif / 3287 Derecelendirmeler | Sürüm: 1.0.0

Combat Waffle Studios

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Ghosts of Tabor'i GameLoop Emulator ile PC'ye indirin


Ghosts of Tabor, Combat Waffle Studios tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Ghosts of Tabor ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Ghosts of Tabor Steam oyununu edinin

Ghosts of Tabor, Combat Waffle Studios tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Ghosts of Tabor ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Ghosts of Tabor Özellikler

Join Our Community

About the Game

SURVIVE & STAY ALIVE

Survival systems like health/hunger/thirst and needing to eat/heal to stay alive.

EXPLORE, LOOT & SHOOT

Large maps that allow for multiplayer exploration, looting, intense shoot-outs, snipers.

UPGRADE YOUR ARSENAL

Trading with vendors AI and P2P to attain better gear, make money, and craft equipment.

AMAZING ENVIRONMENTS

Experience amazing VR maps like Island of Tabor and Missile Silo at Closed Beta Launch.

2023 PUBLIC ROADMAP

Ghosts of Tabor is the only extraction based VR FPS PvPvE survival game

where you will have to use your wits, skills and resources to survive. Inspired by games

such as Escape from Tarkov and Day Z, the game features a variety of scenarios from

scavenging, looting to crafting. Make your safehouse your own by building your

personal collection weapons and gear to display in your armory.

Ghosts of Tabor is packed with features for unlimited replayability including:

● Simultaneous PVP and PVE - Avoid both players and armed AI

● Scavenge for a wide variety of loot such as gear, weapons, attachments, ammo,

medical, food and water

● Squad up or go at it alone in the world's most dangerous looting grounds

● Make your way to your extraction point to get out with your life and your gear.

● Customize weapons and craft items

● Craft ammo of different types and sizes

● Variety of weapons ranging from handguns to assault rifles

● Huge armory to display your arsenal of weapons, armor, and gear

● Choose your load out carefully

● Visit the marketplace to source anything you may need for your next raid

● Complete missions with vendors to unlock special goods

Choose your playstyle from guns-a- blazing or take a stealthy approach. It’s up to you to

find a way to escape Tabor alive. Can you survive the Ghosts of Tabor?

Daha fazla göster

Ghosts of Tabor'i GameLoop Emulator ile PC'ye indirin

Ghosts of Tabor Steam oyununu edinin

Ghosts of Tabor, Combat Waffle Studios tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Ghosts of Tabor ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Ghosts of Tabor Özellikler

Join Our Community

About the Game

SURVIVE & STAY ALIVE

Survival systems like health/hunger/thirst and needing to eat/heal to stay alive.

EXPLORE, LOOT & SHOOT

Large maps that allow for multiplayer exploration, looting, intense shoot-outs, snipers.

UPGRADE YOUR ARSENAL

Trading with vendors AI and P2P to attain better gear, make money, and craft equipment.

AMAZING ENVIRONMENTS

Experience amazing VR maps like Island of Tabor and Missile Silo at Closed Beta Launch.

2023 PUBLIC ROADMAP

Ghosts of Tabor is the only extraction based VR FPS PvPvE survival game

where you will have to use your wits, skills and resources to survive. Inspired by games

such as Escape from Tarkov and Day Z, the game features a variety of scenarios from

scavenging, looting to crafting. Make your safehouse your own by building your

personal collection weapons and gear to display in your armory.

Ghosts of Tabor is packed with features for unlimited replayability including:

● Simultaneous PVP and PVE - Avoid both players and armed AI

● Scavenge for a wide variety of loot such as gear, weapons, attachments, ammo,

medical, food and water

● Squad up or go at it alone in the world's most dangerous looting grounds

● Make your way to your extraction point to get out with your life and your gear.

● Customize weapons and craft items

● Craft ammo of different types and sizes

● Variety of weapons ranging from handguns to assault rifles

● Huge armory to display your arsenal of weapons, armor, and gear

● Choose your load out carefully

● Visit the marketplace to source anything you may need for your next raid

● Complete missions with vendors to unlock special goods

Choose your playstyle from guns-a- blazing or take a stealthy approach. It’s up to you to

find a way to escape Tabor alive. Can you survive the Ghosts of Tabor?

Daha fazla göster

Ön izleme

  • gallery
  • gallery

Bilgi

  • geliştirici

    Combat Waffle Studios

  • En Son Sürüm

    1.0.0

  • Son güncelleme

    2023-03-20

  • Kategori

    Steam-game

Daha fazla göster

İncelemeler

  • gamedeal user

    Mar 21, 2023

    I seriously encourage you to wait to purchase this game. I spent roughly 15 hours in the Free to Play Early Access Alpha, and for an Alpha, the tag seemed right, not to mention, considering how janky and buggy the game is, and I don't mean inconvenience bugs, I mean game breaking / lose all your items styled bugs. Which if you have ever played tarkov, you know how big of a problem that can be. Items randomly disappear, clip weirdly through walls or objects, disappear of the gun racks, fling themselves 2000 feet into the sky, this game is by no means ready for a beta. The developers decided to run the Alpha into the launch days itself, there was a few patches released which addressed a few glaring issues, sure. But nothing massive like the game breaking issues seen especially in the inventory management. The game itself feels really polished in some aspects, guns look visually, very appealing, the looting system feels rewarding, and not too punishing, and the maps are creative and surprisingly big in size, considering how smooth the games run, it's optimized quite impressively. I have an Oculus 2 via Oculus Link that I use (Please keep in mind for the gun to not be so "stuttery" and broken, you have to change in your steam preferences for the game to launch using Oculus VR.) That is about the end of the positive experience. PLEASE keep in mind this game has only been in development for around 11~ months at the time of this review. What they have done in this time frame is impressive. But it isn't hard to see, this game isn't ready for release yet. Between Janky AI with aimbot 100s of meters away, Inconsistent latency to the server resulting in dying (Or killing someone) because you/they haven't pushed out of cover on your/their screen yet, A broken loot system in your hideout that results it items disappearing or clipping through objects randomly, gun bloom in a VR shooter game, Mundane tasks that they expect you to grind 10-25 times PER level of trader (Unlike tarkov, there are 5 trader levels), and a lack of a story entirely at the moment. This game just doesn't feel ready yet. And it's a shame. I wish the developers took a month or so after the alpha to really fix the game, because just at launch, I discovered 3 seperate massive economy breaking bugs relating item duplication and item deletion. It's simply not ready yet. Come check back in 4-6 months, and the game might actually be really solid. Unfortunately I'm willing to bet most casual players will have dropped this game by then, and the raids will probably get really difficult for reasons other than game breaking bugs. So pick your poison.
  • gamedeal user

    Mar 21, 2023

    Released way too early. Another instance of games "releasing" to the public in beta or early access and The game is absolutely filled with annoyances. The amount of bugs in this game make it a horrible experience to play. My hopes were quite high, and they were shattered, but that's on me. The worst bug: Sometimes, an object in your hand (gun, backpack) spins out of control and you cannot regain control of it. Your best options here are storing the object (if you can) or abandoning it. The worst is when your ammo is in your bag and your bag starts spinning uncontrollably and you can't even put it back on your back. Bye bye ammo! This bug was known pre-release. I saw it in many streams and mentioned it in the discord. The response I received was something along the lines of bug priority not being based on severity, but being able to find and solve them. Fair i suppose. But this is very game breaking to be releasing with alone. Movement: The movement in this game is very annoying. If you are constantly moving forward, and turning with the controller or head it is great. The second you want to look around or maybe strafe, movement is interrupted significantly and you become very slow. Sometimes when I try to move forward and to the right, or forward and to the left, my character dominantly begins running more forward than to the side I desired. Movement and terrain: Another big problem for me was moving across some terrains. There's some hills where it felt as if a infant could crawl the grade of incline but your player will simply not move forward or slide down on it. It is very inconsistent, makes holding hills very hard not because the hills are very steep, but because aparently we are playing wearing roller skates from timmy's birthday party. Cipping: I absolutely hate this one. Clipping. As I play this game, and little surface that I scratch with my body gets stuck and kills my movement. Even when its a wall that I am running down next to. I wish instead of that killing my movement, I could just hit the boundary and slide along it rather than dead stop all movement. Collisions: The opposite of clipping, sometimes I have experienced a LOT of trouble looting or managing hideout inventory because if you get too close to a cabinet or whatever object is at your feet, the game forcibly pushes you away as you try to reach closer to grab or place an object. Very annoying. I assume this is some system to prevent peeking through walls? but MAN. Disable it in the hideout. ALSO on that note, the trade room door ALWAYS gets in my way and pushes me away. Super annoying. Just let me clip through. brother. My hands. They get stuck inside everything!. If I am storing objects, my hand gets stuck inside shelves for example. Same happens when looting containers in the match. This is very annoying. Aiming: I have played my fair share of VRFPS games. Pavlov VR, Contractors, standout vr, and more. Aiming specifically feels kind of janky, reminds me 1000% of standoutVR or that other game they made that was supposed to be like battlefield. It's ok, very doable, but something feels off when I ADS in this game. It kind of feels like my view isnt quite right, and I always find myself raising the rear stock way up high. This is despite re-calibration. Microphones: - Both me and my friend muted our microphones. But we often had people in the match hearing what we said and responding to us. Great! Initial inventory: - For the love of god, I completely understand having players learn a mechanic, but can we have the initial load outs be auto placed in storage for us? It is VERY tedious to put away your initial items. I felt like I was picking up a shift at Walmart stocking shelves, what the hell lol. Tutorial videos: - LOUD, they never shut up, and if you walk out of range and walk back in, they start over. Please reduce volume on these! - LMG in tutorial lagged my screen to where it was just the game card and it said "waiting" for about 2 minutes. Verdict: I loved the thought of what this game stands for, and some things are done kind of right!. But not like this. I might buy this again in about a year if it is not abandoned. If ya'll think a game in this state will ship on PSVR you are absolutely dreaming. Idk what checks sony does on a game, but if they literally just play the game for 15 minutes, it would be a massive no.
  • gamedeal user

    Mar 25, 2023

    Now when it says EARLY access game. It's very VERY EARLY ACCESS so there is quite a few bugs that could SLURP your hard earned items away. I personally have ZERO GEAR FEAR so losing items doesn't mean anything to me. HOWEVER if you are very CLINGY to your personalized CHAD GEAR then I WOULD SUGGEST TO WAIT BEFORE BUYING. Can't wait to see where this game goes because it's got GOOD POTENTIAL!!
  • gamedeal user

    Mar 30, 2023

    Tabor has it right. Give players customisation. Give meaningful encounters. Give the ability to AVOID conflict by sneaking around. There is a sense of dejavu in Tabor's game loops, but it's VR. It's certainly lifted beyond anything pancake (flat screen) can offer. Each raid is a story in its own right. The social element is there. Multiplayer works well enough. The game needs to grow. It needs to shed jank, and offer more maps. The vendor missions need fleshed out. The NPCs need better pathing. The grabbing jank... really can frustrate. There's usually a workaround if you hold it just so.. But at its core, it has it right. And it's fun. And it's adrenaline. It's exciting. Even if you don't like VR FPS games, you'll find this game gives you some of the most intense stealth missions you've ever played in VR. Would be great to see a PC VR update of graphics, but ultimately if this game grabs you, it's unlikely you'll notice. And chances are, there's already something to grab you in the game. Whether it's collecting, stealthing, K:D bragging rights... whatever... definitely a hard recommend from me. My favourite MP FPS available in VR by a long way.
  • gamedeal user

    Apr 2, 2023

    It is early access but the pros outweigh the cons. There are bugs, including crashes that make you lose items, but the devs seem dedicated to pushing out fixes quickly. There is no other VR game comparable right now. I'm excited about the potential this game has.
  • gamedeal user

    Apr 2, 2023

    I can see a really cool game underneath all the jank and problems but it's just not there yet. Wait for some updates or until it's out of early access. The game is an Escape from Tarkov clone but in VR. You have a fair bit of customization with each weapon and your bunker is a space you can walk around in and store your weapons on the walls. It's really cool to see shelves of items and pegboards of guns and know it's actually your stuff. The bugs and lack of polish really ruin it for me though.

    In this game, you have a stick up your fat ass

    I'm not sure why any VR game expects players to actually grab items off the ground anymore. It's a lot easier to do in real life than it is in VR. Some setups struggle to track near the floor and the player character is CONSTANTLY getting in the way. You store your gun on your crotch for some reason and the attachment point for it floats very far in front of you. This adds to the above problem. When you look down, your torso is directly below your head so you're looking into your own neck. How is this physically possible? The player's body insists on keeping this perfectly strait posture with absolutely no curving of the spine or leaning of the torso whatsoever. It's to the point that if you crouch down IRL your character will kneel and then start crab walking instead of just bending forward like a normal person. This means your torso will ALWAYS be in the way of grabbing anything off the floor, which happens often. In stead of just grabbing something off the floor right under you, you have to move back and reach forward as far as your arms can reach so you can grab the item on the floor and not your stored gun off your weenar and so you can see what you're doing. Wearing armor hides your pistol attach point on your hip making it hard to find consistently. If you crouch too low this attack point also dips below the floor and becomes unreachable. Your character is also fat as hell. I don't mean visually though, I mean the hitbox is massive. There are some shelves in your bunker that are on the wall above a workbench. You cannot reach the back of these shelves. In order to reach that far, you have to lean over the workbench but your character's massive collider pushes you back when you try. This becomes a massive problem when looting large crates in the world (the kind that contain body armor or backpacks.) You open it, see something you like, try to reach in, and your character gets pushed back. You reach further IRL and just slide back the more you try. You just cannot get nearly as close to anything as you can IRL.

    Just cut my fingers off at this point

    Your hands and the way they interact with the world are also pretty confusing. You often cannot grab things even if your hands are touching them if you try and touch it with your fingertips. You HAVE to rest your palm on the object to grab it. Your hands have colliders so when you press your fingertips up against the handle of a gun or the side of a mag on a table and press the button to pick it up, it just doesn't work and you can't move your hand closer because you're already touching it! so you have to pick things up with your palm.

    Did anybody even playtest the bunker?

    Placing guns on the pegboards in the bunker is a nightmare. You have to be extremely careful to hold it in the exact right position before it'll show you the jank preview of where it'll attach. If the gun is slightly rotated, too far, too close, I mean rotated AT ALL, then it just won't show and if you try to release it the gun will just fall to the floor. Some guns will phase into the wall if you try to place them on the pegboards so you have to put them on a shelf. The AK47 is one such gun I think, or at least mine was. Sometimes you'll see the preview and place the gun and it'll just disappear. It won't be in the wall with the barrel sticking out like the AK did for me, it's just gone. Turns out it's now on the floor in the main chamber right next to where you spawn. You have to go grab it from around your fat torso off the floor and try again. If you receive items in the trade room on the rotating pegboard and leave an item on the board when you leave the room (like to put some items in your hands away,) whatever you left will be destroyed when you re-enter the room.

    This game really makes you FEEL like a fumbling idiot

    Doors are very very stiff to move. If you push the tip of your gun against one your gun will twist in your hand and end up pressed flat up against the door before it'll budge. I was running up a hill with an MP5 in my hands when I felt the haptics in my controllers briefly vibrate like I just dropped something and when I looked down my MP5 was just gone. It wasn't on the ground. Could I have just dropped it because I wasn't squeezing the grips tight enough? Maybe if I was holding it with one hand I would believe that. But I had BOTH hands on the gun and it disappeared out of both at the same time. Of course a guy showed up just then. I switched to my other gun but had 3 bullets in it and died right there. The seated mode is way too tall when not crouched making it hard to interact with things you should be able to interact with while standing. You cannot tell if a sound you're hearing is above you, below you, or on the same level as you. You hear voices in a large building? They could be right around the corner, or then could be 3 stories down and they'll sound just the same. And this is just the stuff actively getting in the way. There's a whole feeling of just "unfinished" to the experience that just isn't as directly intrusive which is at least forgivable.

    This realism is very unrealistic... and inconvenient

    There is absolutely no way to check how many rounds are in a mag other than to try and fill it or shoot every round in it and count how many were left. You cannot carry anything without a backpack but what's in your hands, a pistol in your holster on your hip, and a full size gun on your cock. Found a pistol mag and want to stuff it in a pocket? What's a pocket? Despite your character clearly wearing cargo pants and body armor visually having many places to slot small items, you cannot store anything on your character without a backpack or some pouches to attach to your armor. This means it makes more sense to carry 3 guns and just drop them as they run out of ammo than it does to carry one gun and 2 spare mags if you run into a raid with 0 loot and just grab what you find.
  • gamedeal user

    Apr 6, 2023

    As a software developer, the first thing I want do is give massive props to the devs. They have been absolutely cranking out updates since the previous playtest (writing this during steam release early access). Kudos to all of you, I know that is challenging. The server disconnect issue recently was immediately recognized and attacked by the team within a day, not a week+. As for the game, I have been having a blast with both single raids and groups. I am a huge fan of looter shooters, and I think for the things that are wrong right now, the game does a lot right. The basics are there, and you are able to get into a game and have fun. The gun play is great; I particularly like opening a door with the barrel of the gun and getting a jump on unsuspecting enemies inside. I like the idea of the hideout, and the market district where you can try items and buy them. Playing with friend/s is a freaking blast, and I found it very natural to call out where enemies were based on gunfire when playing with others. Performance has also been great for me, I haven't had any graphical issues whatsoever or VR specific nausea or choppiness (outside of maybe load screens going into raid a bit, but honestly I don't see this as an issue). However, this is a game review. To be fair... Picking things up off the ground is horrid right now (I am 6'2", and had to set my height to 6'9" to manipulate the game enough to get to the ground), and the disappearing item issue is another big one (though that one seems to have been mostly alleviated in my experience). The terminal in the base where you receive items is a cool touch, but ferrying items back and forth at the beginning is extremely tedious (compounded by the disappearing items issue). It would be a really nice feature if the hideout already had these items situated in the armory (Founding Fathers edition). They have said they are actively working on the ground issue and disappearing items. Its an early access game that takes the title seriously, not just another cash grab where they have left the player base high and dry (thus far). If you don't mind the bugs, want to help development along, and possibly most importantly, you enjoy the high stakes game play of Tarkov and DayZ, then I say give it a try. If you do not enjoy PVP, tense firefights with chaotic moments, or just lack understanding of what early access is, then maybe it isn't the game for you right now. Played on Valve Index
  • gamedeal user

    Apr 7, 2023

    cornered a man and made him beg for mercy 10/10
  • gamedeal user

    Apr 11, 2023

    i can wiggle irl now
  • gamedeal user

    Apr 17, 2023

    Don't buy this if you value your time. (wait and see how it develops) I really want to like this game, as I love the idea of an extraction shooter in VR, and I'm impressed in the sheer volume of work they've accomplished in only 1 year. However, while some pvp encounters are fun and the gun play is decent (when things work) this game is Not Even Close to being ready for the public... Aside from being loaded with game-breaking and raid-ending bugs, many of this game's concepts are just not well developed. It really feels like a chore to play. Basic interactions are really bad. Grabbing or manipulating anything in this game is an absolute mess. Its one of the worst VR titles I've played in this regard. Nothing feels intuitive. The grab node is so far back in your hand that you have to over-reach for everything, and half the time you just grab your gun instead of the item you're attempting to loot.... and that's if you can even see anything, because leaning forward or crouching down stuffs your chest rig into your face, completely obscuring the bottom half of your vision. If you do actually manage to grab an item, there's a good chance that it will become lodged inside another object and possibly vanish. These issues carry over into all areas in the game, whether it's using your backpack, interacting with doors, populating your weapon wall, managing gear.... the list goes on. The game is hardly playable until you've taught yourself to navigate around it's busted mechanics. The AI...... well.... There is no consistency here. Sometimes NPCs don't attack and just sprint around like lunatics who can turn on a dime, dodging and weaving while you dump a whole mag attempting to line up a shot. Sometimes they just stand there and don't react until you're right up in their face. SOMETIMES... they're a damn terminator with x-ray vision who lazerbeam's you through the floor of a guard tower with a glock. I guess the game is exciting in this regard. Just not .... good-exciting. The hideout systems are a chore. Perhaps some people prefer immersion, but after I finish a raid, I really just want to sell stuff, gear up and get on with the next one as quick as possible. I don't want to have to physically move items one by one, constantly running back and forth between rooms, waiting for doors to open and having my loot randomly despawn. Just put it all in one area FFS and give us telekinesis. At the end of the day, this part of the game is just inventory management. The initial immersiveness of it all is going to quickly wear off and become a time-consuming chore. All of this is currently exacerbated by the buggy interaction systems. The bugs.. They are excessive. From items being deleted, my backpack spinning off into another dimension, arms getting stuck in doors and crates, falling through the map, hands getting stuck while aiming, to the frequent full CTD. It's an early access game, and bugs are to be expected. The problem is that bugs like this do not mix with this genre of game, because often times these bugs end up costing you an entire raid or 20-30 minutes of progression. It quickly become demoralizing. The final straw for me was having bugs compromise 4/4 raids one evening. First, my backpack became possessed which crashed my game. Second, my friend killed me with a nade because it flew 90 deg in the wrong direction due to broken throwing mechanics. Third, I managed to exfil (but my friend didn't because he crashed out after his gun got stuck in a door). On the fourth raid I had 2 player kills + a handfull of fenix. I was omw to extract when i got into a gunfight with a player. I managed to kill him, however he had the last laugh because my game immediately CTD. 2 hrs of misery which I'll never get back. I really want to like this game, and I DO hope that it eventually improves and succeeds. I just fear that this release was too premature. Folks like me, who've had constant frustrations with this game may just dump it and move on. I will certainly keep a close eye on this game's development with the hope that I'll be changing my review to a positive one sooner than later, but for now I definitely cannot recommend this title.
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