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Disciples: Liberation

Disciples: Liberation

74 Pozitif / 715 Derecelendirmeler | Sürüm: 1.0.0

Frima Studio

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Disciples: Liberation'i GameLoop Emulator ile PC'ye indirin


Disciples: Liberation, Frima Studio tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Disciples: Liberation ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Disciples: Liberation Steam oyununu edinin

Disciples: Liberation, Frima Studio tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Disciples: Liberation ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Disciples: Liberation Özellikler

Wishlist now!

https://store.steampowered.com/app/1643310/Dungeons_4/

https://store.steampowered.com/app/1880470/The_Inquisitor/

Digital Deluxe Edition

The Digital Deluxe Edition contains everything you need to take your journey even further. Within, you will find two unique sets of armor, two new weapons, an Emotion Shard for Avyanna, wallpapers, a digital compendium, the Soundtrack and two Packs:

  • Yllian Resources Pack - get extra ressources to build up your hometown

  • Pack with 5 Additional Skillpoints - get extra skillpoints for Avyanna

Both Packs can be used once per new game session.

About the Game

Disciples: Liberation is a mature, dark fantasy strategy RPG with turn-based combat. Liberate the land of Nevendaar and uncover the endless stories hidden within this richly detailed world where every decision has a consequence, and every wrong move could be deadly.

Explore a rich overworld and align with a variety of in-world factions: from a human empire tinged by religious extremism to the dark forces of the undead lead by a mad queen. Assemble a team to gather precious resources, sway political standing, and take on brutal beasts in intricate turn-based battles.

Choice is everything in Disciples: Liberation and it is up to you how you write your story.

FEATURE LIST

  • 80+ hour single-player campaign: experience a sprawling dark fantasy epic over three acts, with more than 270 quests and objectives, and five unique endings to unlock

  • Explore a war-torn realm: journey through a sprawling world in ruin and work to unearth its endless secrets, hidden treasures, and bloody past

  • Write your own story: pick from four uniquely skilled classes and define your place in the world, recruiting others to your cause from an assortment of factions

  • Build a base: take on quests for precious resources and use your political savvy to build a place of planning and sanctuary

  • Fight for your life: recruit 50+ units and amass an army best suited to your play style; hone both steel and spell in intricate-turned based combat.

  • Challenge deadly bosses: test your mettle and pit your party against horrific monsters and beasts, each requiring a unique strategy

  • Choice is everything: let your decisions guide your fate and directly influence what sort of leader you become

  • Fight your friends: put forth the ultimate challenge and battle for supremacy in 2-player online skirmishes

Other recommended games from Kalypso Media

https://store.steampowered.com/app/1024480/Immortal_Realms_Vampire_Wars/

https://store.steampowered.com/app/585450/Shadows_Awakening/

Daha fazla göster

Disciples: Liberation'i GameLoop Emulator ile PC'ye indirin

Disciples: Liberation Steam oyununu edinin

Disciples: Liberation, Frima Studio tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Disciples: Liberation ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Disciples: Liberation Özellikler

Wishlist now!

https://store.steampowered.com/app/1643310/Dungeons_4/

https://store.steampowered.com/app/1880470/The_Inquisitor/

Digital Deluxe Edition

The Digital Deluxe Edition contains everything you need to take your journey even further. Within, you will find two unique sets of armor, two new weapons, an Emotion Shard for Avyanna, wallpapers, a digital compendium, the Soundtrack and two Packs:

  • Yllian Resources Pack - get extra ressources to build up your hometown

  • Pack with 5 Additional Skillpoints - get extra skillpoints for Avyanna

Both Packs can be used once per new game session.

About the Game

Disciples: Liberation is a mature, dark fantasy strategy RPG with turn-based combat. Liberate the land of Nevendaar and uncover the endless stories hidden within this richly detailed world where every decision has a consequence, and every wrong move could be deadly.

Explore a rich overworld and align with a variety of in-world factions: from a human empire tinged by religious extremism to the dark forces of the undead lead by a mad queen. Assemble a team to gather precious resources, sway political standing, and take on brutal beasts in intricate turn-based battles.

Choice is everything in Disciples: Liberation and it is up to you how you write your story.

FEATURE LIST

  • 80+ hour single-player campaign: experience a sprawling dark fantasy epic over three acts, with more than 270 quests and objectives, and five unique endings to unlock

  • Explore a war-torn realm: journey through a sprawling world in ruin and work to unearth its endless secrets, hidden treasures, and bloody past

  • Write your own story: pick from four uniquely skilled classes and define your place in the world, recruiting others to your cause from an assortment of factions

  • Build a base: take on quests for precious resources and use your political savvy to build a place of planning and sanctuary

  • Fight for your life: recruit 50+ units and amass an army best suited to your play style; hone both steel and spell in intricate-turned based combat.

  • Challenge deadly bosses: test your mettle and pit your party against horrific monsters and beasts, each requiring a unique strategy

  • Choice is everything: let your decisions guide your fate and directly influence what sort of leader you become

  • Fight your friends: put forth the ultimate challenge and battle for supremacy in 2-player online skirmishes

Other recommended games from Kalypso Media

https://store.steampowered.com/app/1024480/Immortal_Realms_Vampire_Wars/

https://store.steampowered.com/app/585450/Shadows_Awakening/

Daha fazla göster

Ön izleme

  • gallery
  • gallery

Bilgi

  • geliştirici

    Frima Studio

  • En Son Sürüm

    1.0.0

  • Son güncelleme

    2021-10-21

  • Kategori

    Steam-game

Daha fazla göster

İncelemeler

  • gamedeal user

    May 16, 2022

    So I know I've played a lot of this game and I'm giving it a thumbs down. That's because there's no "meh" option. Parts of this game are pretty good. Some of the combat is fun, especially at the end once you're super strong, but it gets tedious. Not necessarily because I dislike the fights but for 2 main reasons: 1) Even at 300% increased speed I'm fairly sure 50+ of my hours are just waiting on animations to resolve. Including really unneeded animations like the buffs backline units give. And that they wrest control of the game from you to start casting whenever a new enemy gets summoned (or a lich drops a phylactery). There's a fight near the end against a bunch of dragons where the first enemy turn takes over 5 minutes at max speed just waiting on the dragons to flap their big scaly butts across the map. How that made it past Alpha testing I have no idea. How could anyone find waiting on the game to do that to be fun is beyond me. 2) The game relies pretty heavily on cheating for its difficulty. And by difficulty, I mean making things damage sponges. Enemies have vastly more hp than your units. Enemy units 5 levels lower than yours will have 15-20% more hp than your equivalent units. Equivalent level enemies will have 40-50% more. And this is on Normal difficulty. And yet you still ramp up to godmode and obliterate them all at the end of the game which makes one wonder why the game bothered. It just makes the early game a slog, and the end game fights take a turn or so longer (while you wait for animations and buffs/debuffs from big clunky high tier units with lots of passive effects.) The story is tongue in cheek dark fantasy. Humans are evil, demons and undead are funny, elves are pricks, nobody is a good guy, but somehow everything is played slightly for laughs. That can be OK, although it makes guessing what will improve or harm your relations with any given faction a bit hard to determine ahead of time because they aren't consistent. The voice acting where it is, is decent, but it's a tad sporadic. I enjoyed most of the characters. But lets be honest, this game plays like a eurojank game. So much so that I was honestly surprised to find out that it wasn't. I'm past the point of sunken cost fallacy in terms of time (although a bunch of time is also just me leaving the game open while I do something else.) So no, I can't quite recommend this one unless you're willing to sit through a lot of waiting a tedium. I suppose it's good for letting you watch a show on your other monitor while you play.
  • gamedeal user

    May 27, 2022

    Dear Developers, the game is quite fun. However, I don't appreciate your manipulative behavior. First of all, the game has an obligatory launcher, that does NOTHING except spying and showing ads, but the game of course cannot be run without it. I can't even adjust game options from it, which I would have at least appreciated, so it has literally no practical function. For the players, of course. It sure has a function for data harvesting. Second of all, the game has a pointless un-skippable logo animation every time it's started. I literally couldn't care less about your company, and the fact that I can neither skip it with a keystroke, nor remove it from the installation directory, makes me want to never to buy anything again from the same company. And third of all, I wouldn't have written this petty review at all, if you weren't sooo insistent on it, dear developers. When I start a game, I want to have fun and to jump right into it - not waste time staring at a launcher, staring at your logo, and I certainly don't want to waste time staring at a message telling me to write a review - which, by the way, CANNOT be dismissed permanently, it comes back and back and back every time you start the damn thing. So, here is your review. Enjoy the thumbs down. P.S.: Saving game configuration through Steam cloud is one of the stupidest design decisions I have ever seen - I actually want to have DIFFERENT resolution on both of my computers (because they have... different screens) but the game of course cloud-saves all options, so I have to change it back every single time I switch computers.
  • gamedeal user

    Jan 10, 2022

    First thing you should understand - this is not the sequel of the original “Disciples” series. It is not even a strategy - it is a RPG with turn-based battles and some strategic elements. The closest analog would be the “King’s Bounty” series. I am not familiar with the original “Disciples” series, but I assume this game shares its lore and world history with it. But that’s all. Here we travel around an open world, interact with its inhabitants, complete quests and so on. But unlike the most such games, while fighting enemies the hero does not do it himself, but instead he commands a small army, which jumps out of the pocket. So the main gameplay aspect is a tacticals turn-based battle. And it has been done well enough. Game has a nice combat system, where each unit has regular attack, special attack with cooldown and passive ability. There is also a rear line, where we can put a unit to gain some passive effect over the entire squad. All these features produce a good variety of tactics and combat schemas, making the battles quite interesting. However, there are some absurdities in unit properties: skeletons and ghosts can bleed and can be poisoned. How it can be possible, while such creatures do not have a bloodstream? Some imp-archer constantly yells “I will bathe in fire”, but has no resistance to it and burns like everyone else. And so on. During the gameplay we will fight the giant bosses, which requires special tactics. This provides additional diversity for the battles. However, only Avyanna can cast spells. You will not face any equal challenge: an army led by a hero with a spellbook and the same abilities. The game has a good variety of units, coming from 4 different factions. During the game we have to pick sides in the world events, improving relationships with some factions, but losing it with the others. So it is hard to remain friendly with everyone, which limits the available units list per each playthrough. Thus the game provides a good re-playing potential. Also there is a “game+” mode with a twist. I do not want to make a spoiler - you’ll see it when you get there. There is no automatic healing after the battle. We’ll need to find a healing spring in order to replenish the unit's health. This leaves us running circles around the map: fight with the enemy - go back to healing spring, return to fight the next enemy - go back to healing spring and so on. Also there is no way to heal the squad at the home town. The game takes too much time to apply the unit's passive effects during battles. Hit a succubus and wait a few seconds while she casts a backfire effect on the unit, hit her again and wait for another few seconds… Such things are better to speed up. The game does not contain cut-scenes or cinematics (actually it has 3 or 4, but I would not count them). The entire story is presented via text descriptions and partially voiced dialogs, in which we can see only the characters’ faces. Such game appearance is very disappointing, as it does not channel emotions and drama behind the story events. It looks like an interactive book - not a video game. If we were talking about a strategy game with some story campaign presented in this way - it would be fine. But this is a story-telling RPG! The game already has character models with enough detailisation used for the tactical battles. These could be easily reused in cut scenes, which should not be necessary implemented in very high detail mode. Just remember the “Spellforce” series for example. Of course, someone may say this is a “classic” or an “old school” approach. But I think this is simply “end of the budget”. One more thing related to the story-telling: it contains a lot of sexual encounters. At some point it seems Avyanna sleeps with everyone she meets, including demons and undead... Perhaps this is how authors define the term “dark fantasy”. Nevertheless, without any cut-scenes or other visuals for it, all these sexual stories look rather stupid then lustful. Story itself has a lot of holes in it. For example: we find the home town, which is an “abandoned ancient city” in a livable state with some buildings producing modern units in “ready to go” mode. There is no rebuilding, no seek for the builders or workers - nothing. There is no formal requirement for the castle advancement, just - “you need to advance the story”. How does, for example, the emperor’s death relate to our town building? It could be justified better, like we need a specific schematics, a special resource or artifact, but… Same thing appears for the Avyanna character class. She starts the game as a “mercenary” and can pick another class only after a particular story event. For an RPG it looks stupid: she should be searching for a mentor or something to master a new profession. Graphic is basic. Can’t say it is bad, can’t say it is good or realistic. For the game, which main feature is tactical battles shown from the height, it is acceptable. There are some glitches like collisions in clothing (elven robe in particular). Music and sound is unremarkable, but suits the gameplay well enough. However, the sound sometimes freezes right in the middle of the dialogue phrases. It looks like a disk swap. Although It may be just my local machine’s problem. Overall it is 6/10. If you like turn-based battles, you will probably enjoy this game. But its other aspects appear unfinished, which is a pity. I think the game could appear much better without much extra effort.
  • gamedeal user

    Dec 29, 2021

    Disciples II was my favourite game when I was a kid, and I absolutely loved playing with numbers, trying different builds and "rasing" my initiates into vampires, liches and deaths. It was fun, satisfying, crunchy. Then there was Disciples III which was so bad and buggy that I don't even want to talk about it. Now this. This is waaaay better than Disciples III, but is still pretty bad. It's almost ok, but not almost good. Here is why: 1) The feel of the game. For me the main feel of the game of Disciples was growing your units over the tree. Here you kind of have a similar system... But don't worry if someone dies - you can always just hire the next tier unit. Moreover, your veteran zombie who fought 100 battles isn't worth anything - you can't upgrade them to the next tier. Just buy the next tier unit and upgrade with gold and steel to the max level. This completely ruins the feel of unit development. D2 was the deepest unit-development game of that time, and DL is more shallow than pretty much anything that has any unit development. 2) Game mechanics. It was my favourite part in D2, but here in DL it is very weird. First of all, most of the shown numbers are boring and the same for most same-tier units. E.g. almost all tier-2 warriors have the same HP and power. But, they have all different skills, which is almost cool, except unless you try each of them and use pen and paper (or spreadsheet) to calculate them - you won't know the power of each strike. Different units with the same stats for power deal different damage, but nothing nowhere says how much damage they deal. Even just saying 75% of power, 115% of power etc. - would be super helpful. But alas. If you are not into spreadsheers and testing - sorry. If you are - choose another game, where number crunching is funnier and less confusing :) Yet, despite being somewhat chaotic, battles become quite repetitive and boring, because due to poor unit development - almost nothing changes from battle to battle. 3) And yep, since it is an "RPG" now, I have to say about this part as well. First of all, it is as linear and banal as it gets. Narrative is awful. All the role-playing feels completely fake and more of a filler than a core. Even strategies nowadays usually make better stories and better roleplaying, yet this game calls itself RPG. Sad. The only somewhat good part is aesthetics and lore - although it also feels super outdated, it is still rahter appealing - as long as you skip all the childish dialogues which completely ruin the feel. Yet, compated to D3 it is at least playable. But I couldn't force myself to finish it.
  • gamedeal user

    Oct 23, 2021

    So this.... this is a essentially a mobile game. A very pretty mobile game to be sure but a mobile game nonetheless... The mechanics of essentially any "state of survival" style mobile MMORPG have been replicated in whole or in part as a "PC" game at PC game pricing. Good lord they even sell a version with extra skill point for $10 USD more! Game areas are tiny and extremely linear (like a mobile game area would be). The interface often just has you picking up materials laying around like a hoover (the way initial stage of mobile games do). You have *timed* resource build-ups you need to harvest manually (sweet jesus?!? on a PC game?????!??!?). Really... timed resource pick ups! SERIOUSLY? Your "character" (which they don't allow you to create) is a meaningless tabula rasa since literally any available dialog choice always works out. You can choose to "romance" your equally meaningless companions even though there is no build up of semblence of sense to the romances. These are "romances" the way weebs and incels think romances work. The combat challenge is almost non-existent. There is an auto-combat option when your group is way over powered (always a great indication that the areas are filled with nonsense mobs and that combat is rudimentary). Sadly the auto-combat doesn't kick in nearly OFTEN ENOUGH as you will routinely be forced to do a very bland TBS "battle" against a mob you will wipe out while your guys take less than 10% damage total. As a 9$ USD mobile game this would be fine. As a full priced PC game though? Save your money.
  • gamedeal user

    Nov 15, 2021

    They shouldve stuck to the old Disciples 2 format, which was pretty unique and only matched by the Warlords series (e.g. Warlords IV: Heroes of Etheria). I actually feel bad giving this a "No" as the story and character development is good - plenty of dialogue options and you actually grow attached to the characters - theyre not just some overpowered grunt. But the combat grew stale very quickly - slow animations, repetitive skills on all but your main hero, WAY too easy difficulty for anyone who has every played Heroes, Kings Bounty etc. I couldn't bear to force myself through wave after wave of fights that felt too similar, just to advance the storyline. Maybe i've just been spoilt by the Heroes series, but the legendary Heroes 3 (and to a certain extent 5) remains the benchmark to beat, even after all these years.
  • gamedeal user

    Apr 21, 2023

    I want to preface this review with a small interlude. Disciples as we knew it (fans of the first and second game will know what I mean) is never coming back. If you are looking to buy this game to get that fix, don't. This game comes no where near as charming or initiative as those first two. I'm sad to say this because Disciples was one of those games I found years ago on the early interweb through one of those gaming subscription services. It blew my mind because I had never played a game like this, and still to this day have not found anything that comes close to it. Ever since Kalypso got their hands on the series, they've twisted and bastardized what was originally charming. Even their third entry into the series was just them taking the idea and reforming it. That all being said, if you look past the nostalgia this game isn't half bad. I'm not too crazy about it but I can see others maybe enjoying it if it's thier first time playing a disciples game.
  • gamedeal user

    May 24, 2022

    This brand was killed... they lost what it made it unique, the leveling and advancement is a joke, also the environment use to be dark, now its full of bad jokes... and you cannot play a free map, you are limited to a fixed character... not recomended if you, like me, loved the first three titles
  • gamedeal user

    Oct 31, 2021

    First I tried the demo and I was like :"gosh... the fights are so slow !" and "its me or there is something wrong with the sound?", it feelt like a piano was thrown from a building each time I clicked on something, and , these were my biggest complaints and these complaints are obsolete now, since they got fixed ...so is the game any good? Pros : -As a fan of HoM&M games, I can only appreciate the mechanics of this game that are similar to Heroes in a lot of ways...but it's not a copy, the game has its own mechanics too -As a french player, I have to put a positive review since this game is dubbed in french, and the dialogs are well writen, the humor feels "right", -The graphics and the FX are good, nothing crazy but good Cons : The music and the game art direction are good but somewhat ... generic? or at least not remarkable, but High fantasy setting feels authentic and i'll never get tired of this type of universe The game is too easy for someone that plays this kind of games a lot, there are no difficulty settings I would like to see more rewards for risk-taking in this game like in the HoM&M games ,since I can't stop constantly comparing these games when i play Anyway, this game is not perfect but I want to see more games like this,
  • gamedeal user

    Jan 24, 2022

    Disciples: Liberation pulled me in with the Heroes of Might and Magic-esque battles and HoMM3-like castle, but I stayed for the story and the characters. Try the demo and see if you are hooked like I was. My main complaint with the game is that it becomes almost too thin at times. I played through the game twice (normal and Liberation, the New Game+) and found the story to be very enjoyable, with interesting plot points and characters that interacted with each other. I have never played a Disciples game before, so I was thrown into the lore pretty much blind. It was interesting to explore the world, and I felt rewarded most of the time. The game world is advertised as dark, but there was always a bit of reality and hope tied in (depending on your choices). There were dark themes that were explored without being unncessarily overdone. The battles were fun at first, but did become kind of dull after a while as I became much stronger than the opponents I was facing. The AI seems to lack planning, and can be easily beaten if you set up the battlefield correctly (The dev has since updated the game to be more in tune with you if you have completed all of the side quests). However, there were some balancing issues that came to mind during my two playthroughs: 1) the main character could get spells and the spellcasting classes quickly became 1-round 1-shot matches. 2) The companions felt very wildly balanced. The companions are based upon other units, and the units have tiers. Higher tiered units have better stats, but more importantly, higher tiered units have better abilities. Companions have better versions of those abilities. This means that some companions were just more useful than others. In the end of the story, it kind of became noticeable that the choices you were making in the background didn't seem to matter, except if the person in question came up again. There was a particular side quest person I saved, and she appeared later in the game and that was a cool nod, but alternatively, I had saved a bunch of people and became a queen of a land and it didn't seem to change anything at all. On this vein, some of the companions really stick out, but some just fade into the background. Lastly, there is a faction system, where when you complete quests for certain factions, you get reputation with them which changes what units of theirs you can recruit and their morale in your army. I noticed that some factions are really, really easy to please and others are not. Not for lack of trying, but because it seems the quests tend to be skewed. Overall, I recommend the game if you like RPGs and strategic combat, but play it in sections. The maps are huge and take multiple hours to beat: mostly because combat can take 30 minutes, but also because you need to run from place to place to complete quests. I was hooked by the story, but I did find myself spending a lot of time in the combat wondering when it would be over.
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