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Darkest Dungeon®: The Color Of Madness

Darkest Dungeon®: The Color Of Madness

76 Pozitif / 375 Derecelendirmeler | Sürüm: 1.0.0

Red Hook Studios

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Darkest Dungeon®: The Color Of Madness'i GameLoop Emulator ile PC'ye indirin


Darkest Dungeon®: The Color Of Madness, Red Hook Studios tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Darkest Dungeon®: The Color Of Madness ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Darkest Dungeon®: The Color Of Madness Steam oyununu edinin

Darkest Dungeon®: The Color Of Madness, Red Hook Studios tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Darkest Dungeon®: The Color Of Madness ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Darkest Dungeon®: The Color Of Madness Özellikler

Some hateful shard of alien origin has streaked through the night sky, crashing into the old Miller’s farm on the outskirts of the Hamlet! Those unfortunate enough to witness the Comet’s arrival have been blinded by what they can only describe as a shifting, ephemeral hue of damnably abrasive intensity. There has been no word from the farm in a fortnight, save for the unearthly groaning that echoes from the ruin of the mill…

“When men shake hands with time, time crushes them like tumblers; little pieces of glass.”

― Abu al-Ala al-Ma'arri

Features:

  • New region: The Farmstead!

  • Endless Quest: Survive as long as you can while getting lost in time and space, confronted by unending waves of enemies new and old, pushing ever closer to the crash site of the Comet.

  • Twisted new trinkets, available for purchase from the Jeweler. Put your gold away—he trades only in Comet Shards!

  • All-New Enemy Faction: The Miller and his loyal workmen have become eerie husks of their former selves.

  • 3 new bosses - The Miller, The Thing From the Stars, and the Comet itself!

  • New Curios help keep your party in fighting shape as you face the endless hordes!

  • Expand your Hamlet with 4 new District buildings and reap their benefits.

  • New Quirks, with unique and powerful effects!

  • Our biggest soundtrack addition yet from Stuart Chatwood

Daha fazla göster

Darkest Dungeon®: The Color Of Madness'i GameLoop Emulator ile PC'ye indirin

Darkest Dungeon®: The Color Of Madness Steam oyununu edinin

Darkest Dungeon®: The Color Of Madness, Red Hook Studios tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Darkest Dungeon®: The Color Of Madness ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Darkest Dungeon®: The Color Of Madness Özellikler

Some hateful shard of alien origin has streaked through the night sky, crashing into the old Miller’s farm on the outskirts of the Hamlet! Those unfortunate enough to witness the Comet’s arrival have been blinded by what they can only describe as a shifting, ephemeral hue of damnably abrasive intensity. There has been no word from the farm in a fortnight, save for the unearthly groaning that echoes from the ruin of the mill…

“When men shake hands with time, time crushes them like tumblers; little pieces of glass.”

― Abu al-Ala al-Ma'arri

Features:

  • New region: The Farmstead!

  • Endless Quest: Survive as long as you can while getting lost in time and space, confronted by unending waves of enemies new and old, pushing ever closer to the crash site of the Comet.

  • Twisted new trinkets, available for purchase from the Jeweler. Put your gold away—he trades only in Comet Shards!

  • All-New Enemy Faction: The Miller and his loyal workmen have become eerie husks of their former selves.

  • 3 new bosses - The Miller, The Thing From the Stars, and the Comet itself!

  • New Curios help keep your party in fighting shape as you face the endless hordes!

  • Expand your Hamlet with 4 new District buildings and reap their benefits.

  • New Quirks, with unique and powerful effects!

  • Our biggest soundtrack addition yet from Stuart Chatwood

Daha fazla göster

Ön izleme

  • gallery
  • gallery

Bilgi

  • geliştirici

    Red Hook Studios

  • En Son Sürüm

    1.0.0

  • Son güncelleme

    2018-06-19

  • Kategori

    Steam-game

Daha fazla göster

İncelemeler

  • gamedeal user

    May 19, 2019

    I would rather vote as neutral review. First off, i was never a fan of endless battles in ANY game, it ruins the enjoyment of gameplay, it makes you tired, it makes you wish you could drop this mode already but your characters are still alive, and there are more monsters coming and you dont wanna quit right now because loot is nearly there. Than it repeats again like MADNESS. Now this is the only main thing i dislike I actually like everything else. New monsters for different strategies! New Horrifying Bosses... New SRSLY HELPFUL events New helpful currency, when you dont have enough materials to upgrade building or to build ... statues? (forgot how the called) New trinkets, but sadly most of them are for endless mode only New madness dialogues. New 5(!!!!) musics with Alien vibes! New roaming mini-boss.... actually wait, i hate it. He is as hard as Shambler, so you better hope you dont meet him... if you dont want big loot though. and finally... NEW ANCESTOR QUOTES! So basicly yeah, devs put a lot of great effort into this DLC, this DLC actually rewards you with big treasures. If only it wasn't a main boring idea of endless grinding.
  • gamedeal user

    Jul 14, 2018

    Darkest Dungeon: Color of Madness DLC This expansion pack had the bad luck to have its release coincide with a tweak patch to the core game and a lash out from the Korean Steam community over the issuess with the Korean translation of the base game. The translation was, alegedly, awful, so this caused a lot of negative reivews. The patch was great but it fixed a long-standing exploit and people who were abusing it also review-bombed the game. So when looking up reviews for The Color of Madness you're very likely to run into negative reviews of it which don't actually have anything to do with it. It's a great shame, because the expansion is excellent. The graphics and the sound are beautiful as usual, and they explore an area of Lovecraft's work not yet properly delved into in the base game. Darkest Dungeon never needed any praising on the art front, as even harshest critics have to take their hat off before the artists in Red Hook. Mechanically, the DLC introduces great things. Someone knowledgeable could, and absolutely should, grumble about how a lot of what it introduced could have and should have been part of the core game in one way or another from early beta, but it's here now. So what do you get by purchasing this lovely little thing? - A new area, the Farmstead, where you get to fight a series of long battles against waves of monsters, new bossess and many old ones. This is very fun post-game content for after you've played through the core game and Crimison Court. Don't ask me why the core game didn't have it's own rooms with longer fights, or why bossess dissapeared from it once you beat them several times. I didn't make it. But I sure suggested both those things, and this DLC finally brought them into the game. - Cool new monsters which only appear in the new area. They're not terribly dangerous but play together well and do interesting and cool things. Red Hook have come a long way in designing monster encounters, and it shows. Or they found folks who're rather good at it. Why do these fun opponents only show up in the Farmstead, again, don't ask me. I neither made the game, nor raised the folks who did. - A new wondering boss you can fight for special loot. In the best implementation of the concept yet, the new wondering boss will anounce itself before you pick a dungeon run, so you can either try to go chase after it, or avoid it as you see fit. It's an excellent fight and breathes a bit of life into the old core dungeons. - Two brand new bossess exclusive to the Farmstead, as well as an opportunity to fight old ones. Well, it's more like three new bossess in the Farmstead, because one changes its form mid-fight. Great stuff! - A whole slew of new trinkets, and they're more interesting than the old ones. The special currency used to buy them can also turn into a new kind of consumable item. I have always been dissapointed with a lot of design choices about the items, or trinkets as they are called, in DD as they explored a small part of the potential design space. Some of the CoM trinkets are among the most interesting and fun designs ever seen in the game. Ok, that's not saying much, but they're interesing enough they'd be right at home in a game with more interesting items in general. - The Farmstead also features rooms with effects - that is, for the first time ever the room you have a fight in adds bonuses, maluses and special conditions to the fight. Again, try explaining to someone who hasn't purchased DD that every single room in it doesn't do this already and they'll have a hard time grasping why, but if you do get CoM at least you'll have one dungeon where (some) rooms are meaningful. I'm overjoyed to finally be able to experience this, even if the implementation, as usual, only covered a small % of interesting room effects. "A bit of something" is still a lot better than "none of something", expecially if it's something that's sorely lacking from the game. - Four new Town buildings (districts) with several effect that have been asked for again and again by the community. I won't spoil the details. - New uniqe and powerful quirks for your characters, and you don't even have to invest any in-game currency into "locking" them in place on your crew. Long time players will know just how great that is. And while I might be forgetting something, this should be enough for you to know that this is a no-brainer purchase both if you do like Darkest Dungeon or if you've been dissapointed with it's relative sparseness and lack of content. The only real complaints about CoM would be - why wasn't most of this stuff part of the game already, and why did a lot of it get cordoned off into one area instead of applied to many other parts of the rather sparse core game? But that's all the more reason to get CoM if you mean to play DD. It makes it a better, more interesting game. Absolute thumbs up! EDIT: And I forgot to mention a very important thing which will interest long time players. Your characters can't die "for real" on a Farmstead run, and Farmstead runs don't advance the week. This gives your "overleveled" characters something useful and interesting to do while you develop your Hamlet. It can get you cool loot and trinkets, and several somewhat sucesful runs will give you enough "shards" to purchase a useful town district or interesting and powerful crystalline trinkets for your regular runs. You might hear talk that this DLC is only post-game content, but that's not true - it makes starting from scratch a lot more interesting and less frustrating than ever before.
  • gamedeal user

    Jan 24, 2019

    One of the things I love about Darkest Dungeon is the variety of team composition that you can experiment with in the multiple zones. It makes the game refreshing and interesting even after a long period of time playing the game. Unfortunately, This DLC doesn't add much in terms of variety. The endless mode favors substantially less team compositions than the base game, and this means that It simply isn't fun for me to play endless mode multiple times. Whether or not endless mode is balanced isn't something I'll be touching; you can read other opinions on that. If you love grinding and you love repetition and you love never-ending battles, then this DLC is for you. For me, however, the variety I have come to love just isn't viable in the endless mode, and for that reason I find this DLC to be unfortunately lackluster.
  • gamedeal user

    Jun 20, 2018

    Atleast the alligator isn't in this one.
  • gamedeal user

    Jun 20, 2018

    Don't forget to name your characters after your loved ones, so you can hate yourself just that little bit more when you inevitably die.
  • gamedeal user

    Jun 20, 2018

    Slowly....... gently....... this is how money is taken.....
  • gamedeal user

    Jul 10, 2018

    Red Hook missed the mark again. This DLC, much like Crimson Court, is a further deviation from the core gameplay experience and exasperates the negative aspects of the game. Color Of Madness is intended to fill the role of an Endgame, whereby you endlessly kill enemies for as long as possible to obtain a high score. There are no leader boards or any form of acknowledgement outside of achievements. In-game rewards come in the form of new trinkets you can purchase. Additionally there is a new roaming boss that you may encounter. The issue can be summarized as simply: grinding is not fun. The base game is designed for you to run 30~ minute dungeons; afterwards changing areas and classes to avoid feelings of repetition. Color Of Madness has you using the exact same party for hours at a time, creating a very monotonous experience. It's not so offending given the price tag, but after playing the content through once I can say I will never revisit it.
  • gamedeal user

    Jul 3, 2020

    The description made this sound like it [i]came with[/i] and endless mode, but the [b]entirety[/b] of the content is an endless mode, mostly balanced to be done as post-game content. Which is unfortunate because it adds some nice districts that would be fun to try and get early on, if the Farmstead was actually a fleshed out area similar to the Crimson Court which [i]also[/i] had a true endless mode. Even then (and with the mostly meh trinkets), I wanted to wait until I'd unlocked full endless mode before giving it a bad review. The problem is that because the Farmstead is a [b]completely[/b] different style of game than the rest of DD and there is [i]no[/i] in-game indication of how you should prepare, I basically just avoided doing any of the missions at all until recently. Only to find out that the limited use per battle skills inexplicably weren't refreshing--was my game broken? The "single battle" buffs only lasted a single wave, but the "single battle" uses weren't coming back! Yeah, no. Redhook decided to go with the lazy "git gud"mentality and because too many people were having fun making groups that dominated the early waves, the devs decided that the right way to address that was to arbitrarily change the meaning of "single battle" to mean whatever they liked best without giving the players an in-game way to know that. Not only is that really bad UX design, but it also limited the viable team comps for the Farmstead even [i]more[/i] than they were before! They had already added a mechanic to later levels to give more of a difficulty curve, so why not add a debuff to certain skills that made them limited use for the entire level? That way you 1) keep the consistency of what "one battle" means; 2) don't punish new players and lower level players; and 3) still give the higher level players a good challenge. But I guess anything that could possibly be fun or good game design would interfere with the "git gud" mentality. If you want a good balance between punishing mechanics and fun content, stick with the base game and Crimson Court DLC. The only reason to pick this DLC up is if you enjoy several hours of endless grinding for mediocre rewards.
  • gamedeal user

    Sep 5, 2018

    Darkest Dungeon never disappoints me. Color of Madness is the third DLC to the game and it has its own mini-story to go with it, mostly taking place on a Farmstead where a comet from outer space has landed, bringing with it some eldritch horrors. This is what's contained in the DLC: - 3 missions in a whole new area: the introductory Apprentice level mission, a longer Veteran level mission with a boss, and then the Endless Harvest mission (Darkest difficulty) that's technically endless, as the name suggests, but it's not just mindless wave after wave of enemies. It has some structure to it, where you'd battle new enemies for a couple of waves, then some enemies from one of the 4 maingame dungeons, and then it's usually a boss, and the further you go, the boss changes, although once you defeated the final boss of this DLC, the mission still continues and you can keep doing the whole thing anew if you so wish. The Endless Harvest mission doesn't get depleted and you can keep returning to it as many times as you want. All 3 of the missions behave more like making a stand in one area against incoming foes rather than traversing through dungeons. - About half a dozen of new enemies to go to the theme of the new area, things such as possessed farm workers, possessed scarecrows, possessed horses, and so on. They all have their own unique behaviours, so you'll need to employ some new tactics. - 4 new bosses (if I counted it correctly). One of these bosses is a wandering boss that randomly spawns in one of the 4 main areas of the game rather than in the DLC area. I've yet to find the wandering boss, but from among the others, I've found the two non-final bosses to have some interesting strategies under their sleeve, but the final boss is a bit too straightforward and mostly just spams powerful AoE attacks on the whole group rather than having new and interesting attacks. - A new currency - Comet Shards. You only get these from the new area and they're required for purchasing special trinkets and constructing the new district buildings (see below). - A good bunch of new trinkets that can only be bought with comet shards. Each hero class has a unique one for itself, and there are also some that can be equipped to anyone. - A few new district buildings. These mostly just provide one additional effect to your supplies that you take to the missions (e.g. antivenom doesn't only cure blight but can now provide some resistance to it if used pre-emptively). - A handful of really stunning music tracks that play in the battles of this new area. In my opinion, these new music tracks are some of the best the game has had so far. Do yourself a favour and give them a listen. - Some new quirks have been added, including some quirks that are one-of-a-kind, which can only be gotten by one hero on a roster at a time and no more (these are usually very good quirks). In my opinion, this is a really nice DLC and well-worth getting for its small price tag, so long as you enjoyed the base game. I think it's a little less complicated and less punishing than the Crimson Court. Whereas Crimson Court added a lot of complexity and new mechanics to deal with, Color of Madness is mostly just enjoying yourself in constant combat without worrying about micromanaging additional mechanics. In that sense, if you didn't like Crimson Court due to the new mechanics it added, then you might still like Color of Madness.
  • gamedeal user

    Jun 21, 2018

    Fun so far, the change in atmosphere and theme is really cool (I'm a huge fan of Lovecraft). Most of these negative reviews are from Koreans upset with translation issues and do not reflect on the quality of the game or content.
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