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Oxygen Not Included - Spaced Out!

Oxygen Not Included - Spaced Out!

75 Pozitif / 437 Derecelendirmeler | Sürüm: 1.0.0

Klei Entertainment

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Oxygen Not Included - Spaced Out!'i GameLoop Emulator ile PC'ye indirin


Oxygen Not Included - Spaced Out!, Klei Entertainment tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Oxygen Not Included - Spaced Out! ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Oxygen Not Included - Spaced Out! Steam oyununu edinin

Oxygen Not Included - Spaced Out!, Klei Entertainment tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Oxygen Not Included - Spaced Out! ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Oxygen Not Included - Spaced Out! Özellikler

The Duplicants are back, and this time they’re ready to rocket into space to rebuild their colonies on a whole host of strange new planetoids!

In Oxygen Not Included: Spaced Out! you'll spearhead space missions to new and undiscovered Planetoids, transport resources between bases, and manage multiple worlds on the fly to build a megacolony that not only survives, but hopefully, thrives.

New Multi-World Gameplay

Put your colony management skills to the test by juggling the needs of Duplicants in multiple colonies simultaneously. Switch between planets in real time and secure rare resources on other worlds to supply your home base.

Expanded Rocketry

Customize new modular rockets to your liking, then explore the expanse of space with the newly overhauled Starmap. Huge expansions to the Research Tree provide new mid-game Rocketry options, giving your Duplicants an edge in the asteroid space-race.

Radiation and Nuclear

Power up nuclear machines with naturally occurring radioactive elements, harness ambient radiation as an energy source and navigate irradiated biomes - just make sure your Duplicants put their lead suits on first.

New Critters

Get acquainted with some new fuzzy friends - if you're nice, they might help you out around the colony!

New Resources, Biomes, Tech and More:

Tons of new biomes to explore, tech to research, and resources to mine. There's a whole new universe out there - discover it all in Oxygen Not Included: Spaced Out!

Daha fazla göster

Oxygen Not Included - Spaced Out!'i GameLoop Emulator ile PC'ye indirin

Oxygen Not Included - Spaced Out! Steam oyununu edinin

Oxygen Not Included - Spaced Out!, Klei Entertainment tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Oxygen Not Included - Spaced Out! ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Oxygen Not Included - Spaced Out! Özellikler

The Duplicants are back, and this time they’re ready to rocket into space to rebuild their colonies on a whole host of strange new planetoids!

In Oxygen Not Included: Spaced Out! you'll spearhead space missions to new and undiscovered Planetoids, transport resources between bases, and manage multiple worlds on the fly to build a megacolony that not only survives, but hopefully, thrives.

New Multi-World Gameplay

Put your colony management skills to the test by juggling the needs of Duplicants in multiple colonies simultaneously. Switch between planets in real time and secure rare resources on other worlds to supply your home base.

Expanded Rocketry

Customize new modular rockets to your liking, then explore the expanse of space with the newly overhauled Starmap. Huge expansions to the Research Tree provide new mid-game Rocketry options, giving your Duplicants an edge in the asteroid space-race.

Radiation and Nuclear

Power up nuclear machines with naturally occurring radioactive elements, harness ambient radiation as an energy source and navigate irradiated biomes - just make sure your Duplicants put their lead suits on first.

New Critters

Get acquainted with some new fuzzy friends - if you're nice, they might help you out around the colony!

New Resources, Biomes, Tech and More:

Tons of new biomes to explore, tech to research, and resources to mine. There's a whole new universe out there - discover it all in Oxygen Not Included: Spaced Out!

Daha fazla göster

Ön izleme

  • gallery
  • gallery

Bilgi

  • geliştirici

    Klei Entertainment

  • En Son Sürüm

    1.0.0

  • Son güncelleme

    2021-12-16

  • Kategori

    Steam-game

Daha fazla göster

İncelemeler

  • gamedeal user

    Dec 14, 2021

    Spaced Out! DLC is an amazing expansion to the ONI game and it's a must-have for everybody who enjoys base game. It not only introduces cool new mechanics, but also by doing it, it fixes many issues I had with vanilla ONI: 1. Radiation - risk and rewards 2. Rocketry is now less complicated 3. Duplicants reach their destinations faster 4. Colony setup fun lasts much longer 5. Stress and morale are now more important 6. There is always something cool to do! But before I start reviewing all things I love I must warn you - the DLC adds a little more complexity and difficulty to the game. If you never played ONI, I'd suggest you started with base game, as things may overwhelm you... Radiation is whole new game mechanic that really nice encourage you to take some risks. Exposure to it can make your dupes sick, even kill them, it can wither your plants, reactors can explode and destroy your base. Many fun stuff. Of course, you can avoid it and play safe as with other hazzards in the game, but this time you are encouraged to push your luck: radiation is required for research, making it more challenging than previously. You may also use it to manufacture diamods, mutate your plants for extra yeilds, fuel your rocket engines or create enourmous amounts of power. Radiation feature really nicely balances between risks and rewards and I really like how they implement it. Another main feature of the DLC is space colonization - establish new bases, obtain resources, explore the space. Rocketry is now available much sooner and as a result - it is easier to handle. Dangerous meteor showers appear only in late-game, so you don't need to shield your asteroid's surface with bunker doors and space scanner network before you can do anything more. I really hated it in base game and it is now much more fun. Also, there are many more rocket engines now and you can fuel them easier than before - you don't need tones of steam or nearly 0K cooling. Grind is now greatly reduced, just build your rocket and focus on fun things instead of boring ones. Since you have many asteroids to colonize, to make things run smoothly, all asteroids are much smaller than before. You can reach the surface faster, core is much closer, and your duplicants will not waste half the cycle to get from the bottom to the surface. But... your home resources will run out faster so be prepared to fly somewhere else to get things you need. And now we reach the colonization: I really, really love it! Base establishing is my favorite part of the game, it is most challenging and satisfying thing to do in the game. With the DLC, you will play this part of the game 3, 4 maybe even 10 times. Each asteroid presents different challenges to face, so each of your bases will need to adjust differently. However, if you play ONI for the end-game tech aspect, you might be annoyed that you must do this several times before achieving your goals. Nevertheless - I really love it! With new colonies on the distant worlds stress management is much more important than before. It was the DLC when I saw stress reaction for the first time. Overtrained duplicants will suffer morale penalties, you might run out of food faster, and when you are alone on the alien world there is nobody to help you. Many aspects of the game are now more visible, you cannot just ignore them as you could in your base game colonies. With that come more challenges for you to face and the game is more interesting than before. When you have 2, 3, more bases, all of them work in parallel at the same time. If you wait until some big project is finished on one world, you can focus on something else somewhere else. No longer you will plan a thing and leave the game alone for a few hours to allow duplicants finish their tasks. Now you can really play the game! Switch between your bases to handle problems all around the universe and if you are confident that one of your bases can work on its own, you can focus on other projects. And if you think you could leave the game alone - don't! just colonize new world and let the fun begin again! The only thing I don't really like is I feel the DLC was a great opportunity for even more game additions and it didn't reach its full potential. However, improved mod support leaves hope for more fun content made by the community. Also, knowing Klei, they will continue working on the free content even after the release, so nothing is really lost. TLDR - if you enjoyed base game, DLC is even more fun and challenging. If base game was too complicated for you, the DLC might overwhelm you. However, in my opinion, Klei did really good work with the DLC and you should give it a try!
  • gamedeal user

    Jan 4, 2022

    Got only released for those sweet Christmas sale profits, but is from a development point still in early access. They would have never done this in the old days before they were bought by Tencent. [h1] The Main Problem [/h1] What makes the base game so good? You have a fun linear progression. Early game, mid game, late game. No repetition. Creative, engaging and challenging gameplay. In Spaced Out (SO) you basically start in early game again on every new asteroid you colonize. The same again and again. Asteroid colonization sounds fun but the way they implemented it makes it a clunky, time consuming and boring endeavor. [h1] An Example [/h1] The base game is simply designed in a way that does not work with the shoehorned DLC. Here's an example of the DLC experience with really low time estimations. Main base needs gold. Base game I tame a gold volcano in like 20 min, and it is done. Now I need to find a gold volcano asteroid. ~ 2 hours. Then I need to colonize the asteroid and build a base, even though I only need the gold and nothing else. ~3 - 6 hours. Oh, it has no water and no water geyser. So I colonize another planet to send the water to the gold asteroid since my other asteroids have no water to spare because only 1 water source spawned on 5 asteroids. ~5 - 10 hours. Now I need to send it over to main world. Oh, I can't use the launcher since I lack radiation (Why does a launcher even need that?). Colonize a uranium asteroid and send the uranium over, or use another method to get radiation. ~5 - 10 hours. Then send the gold to main base. I'm currently 30 hours in at step 3 and dreading the thought of doing it all over for an iron volcano, for an aluminum volcano, for graphite, for sulfur, for resin. You might think they would use these opportunities to have you deal with new challenges and build new designs, right? Yeah, you deal with them. For like 5 minutes. And then you build the exact same stuff for another 40 hours. Again and again and again. It's insane. Can not believe the state they released the DLC in. [h1] Everything Needs An Overhaul [/h1] - They forgot to change the steam engine cost. Come on Klei, it's just an integer value. Just hotfix this. - Basically all database entries are missing. Some are even wrong. You guys have access to the code. How can so many existing descriptions be wrong? The wiki is simply mandatory. - The skill system was designed in a linear fashion. SO makes the game go in loops, but the skills were not updated and simply clash with the space exploration. The whole thing needs an overhaul. - Radiation has it's own tab and it's own overlay. It's presented like a core feature but is only accessible if you colonized the uranium asteroid, which is not the case most of the time. Every asteroid needs radiation access. Uranium cores, uranium relics or uranium boulders, whatever. It is not strictly needed, so it makes no sense to have it as a late game progression step where you will definitely not need it. - Has anyone given even a single thought to asteroid fields? They offer starting materials most of the time but can be only accessed at the very last stage of the game where you will absolutely not need them. Again, complete overhaul required. - Plant mutations are way too rare. A plant with 300 rads will give a mutated seed in about 40 hours of gameplay on the highest speed in my game. Is it bugged, or just meant to be as useless as possible? I won't need 3 plants after 120 hours if I already built a 100 plant farm at that point. Can't even filter the edible ones.  - They added smaller rocket engines to make colonization early on possible. You can get there, but the dupes will most certainly die on arrival. You will need atmo suits. So you will probably use steam or petroleum engines at that point. The whole DLC balance is way off. - Cargo module holds 12 tons. Spacefarer can hold UNLIMITED tons. How on earth did this make it into the release? [h1] Nonsensical Interactions Are Here To Stay  [/h1] - Want to use chlorine to sanitize infected water by dripping it into a chlorine filled room for maximum exposure, like it would make sense? Nope, doesn't work. Need to have a [u]closed[/u] container filled with the water stand in the chlorine gas.  - You have to cool machinery in space. What's the only way to do it? Cooling pipes? No, there's no building heat interaction in the game. Heat radiation? Also, not present. A building for the task? Not existing. You have to build [u]electrical[/u] machinery in [u]water[/u] for it to be cooled in a vacuum. - Glass blocks the view for a telescope, but a tile which is so dense that it blocks water from flowing through it does not obstruct the view. Yeah, sure, why use windows if you could just use a wall to look outside. [h1] Bugs Bugs Bugs  [/h1] - Most bugs from 3 years ago are still not fixed, and new bugs get added with every patch. - Sometimes a whole ocean can compress to a single tile somewhere you haven't even been to. Currently, every game I start, the ocean asteroid's water always compresses in this manner. It's a major bug hugely affecting the gameplay, and it's been that way for years. - The whole worn mechanic is such a disaster i'm not sure if it is completely bugged or meant to be that way. - Won't even go on longer about this. There's a ton of them and at some point they just stopped fixing them. [h1] Misleading Steam Reviews [/h1] Most positive reviews only mention the base game. The base game is great, but this is the page for the DLC. Others wrote reviews having not played the DLC content. The most upvoted positive review talks about rockets being less complex. This is factually completely wrong. Their complexity and everything related to them (refueling, automation and colonization) is now the most complex stuff in the whole game. The whole early access time the game was at 50-60% but jumped to 92% at release even though nothing got added in the release patch with a lot of the reviews reading like marketing material. I don't want to point fingers, but this 30% positivity jump is massive and looks really sketchy. [h1] Conclusion [/h1] The official forum and subreddit is basically dead right after the release. Not even anyone left updating the wiki. It sold bad and people are obviously unhappy with the product. I estimate, that it still needs 1-2 years of development to be in a similar finished state as the base game. I think anyone who loves the fantastic base game will be disappointed with SO, sooner or later (depending on when they interact with DLC content). It takes a lot of hours to get there, so refunds won't be possible. Keep that in mind. I know Covid was hard on the development, but releasing this out of early access was really disingenuous to the costumers. [h1]Salvaging The Situation [/h1] I know, you committed to a bad idea and are now in too deep to rebuild the DLC. So you got 10 asteroids, all worthwhile to colonize. But there is only one ideal way for cooling, the power grid, power sources etc. Having to do that 10 times is not acceptable. I play games to have fun and not to simulate assembly line work. As I see it, there are four possible solutions for saving the DLC: - Give us more meaningful buildings options on different asteroids. - Reduce the amount of asteroids. 3 with no teleporter would be probably best.  - Add teleporters as buildable and add electricity to them.  - Start the game on several asteroids (like 3) at the same time with max 5 asteroids. Didn't know there was a character limit for reviews. Well guess that's end of my r
  • gamedeal user

    Feb 2, 2022

    This DLC, together with the ONI base game, makes for a flawed masterpiece. I absolutely love the new content, and after having spent 170 hours in the game I feel like I've finally gotten a good grip on most of it. This is one of those games that gets better the more you play. However, Klei completely fails at making this content accessible for players. There are no tutorials explaining any of the DLC game mechanics, and the in game guide falls well short of explaining what the various buildings do. Klei seems to be relying on the community to create guides and tutorial videos, but unfortunately unlike the base game there just aren't many good tutorials out there on the DLC. ONI is pretty hardcore as it is, but given how poorly the game mechanics are explained you'll need to have a lot of patience and determination, not to mention dozens of hours to experiment.
  • gamedeal user

    Mar 12, 2022

    For context, I am writing this at cycle 1067 of my Spaced Out playthrough. I have settled colonies on multiple asteroids and curated them to a reasonably sustainable level. I have also explored the whole map and unlocked all of the research. It's fair to say, I gave the DLC a fair go. With that in mind, I do not recommend Spaced Out. The new space system is horrifically unbalanced. All of the asteroids (including the starter) are missing some resources, which would be fine, except everything is so far away. The idea of spaced out is that you play on the strengths of one colony and ferry resources between each colony to make them stable. The caveat is that every new mechanic is so unbalanced. The lower level rockets are so underpowered, that they just can't make the trip. The higher level rockets which are powerful enough for round trips require mid-to-end game resources which are slow to produce and do not allow for setting up timely, continuous, and sustainable systems. Furthermore, in my world, I only found anything of interest in the first three planetoids of the colony, all of the rest of the planetoids were gimmicky like only lava, only ocean, gassy moo planet. I never had any desire to explore any of them because they offered nothing new or useful. Getting rid of the self-sustainability of the starter planetoid drags the whole game out (it took me double the time to reach the endgame from my playthrough of the base game ~800 cycles compared to ~400). Mining from asteroids (supposedly allowing endgame sustainability) is also incredibly slow and requires a massive investment of infrastructure (through the diamond press + a huge amount of radbolts). Meanwhile, the rewards from the asteroids are quite random (e.g wanted mostly sand from an asteroid with 30% sand distribution, but only got around 3-5%). The base game ONI is a masterpiece in colony management. I really gave Spaced Out a decent crack and tried everything I could to figure out how it wanted me to play (over 200 hours), but at every turn I felt like I was being punished by the new game mechanics and in the end, it defeated me and my poor colonies (while thriving) just were no longer fun to play any more.
  • gamedeal user

    May 21, 2022

    Do you like Oxygen Not Included? Do you like it so much you've thought to yourself "man, I wish there was a way I could play multiple games of this at once"? Then this DLC will be a dream come true for you, as it was for me. If instead you struggle to survive to cycle 100 on vanilla, this is not the DLC for you.
  • gamedeal user

    Nov 11, 2022

    I played enough of the DLC to get all of the achievements and then immediately uninstalled it. It's a great concept, but everything to do with rockets is just made more annoying. There aren't enough settings on the components for them to be useful, and the rocket's internal capsule is only (barely) functional by using series of exploity door setups. What I want to do: -~2000kg of water in a liquid cargo and section off ~1000kg for polluted water What I get: -0 or 9000kg/27000kg of a single liquid, or random amounts of liquids in the same tank. You can completely dump all liquid and then micro manage refilling every time it lands (taking ages) Want - Produce O2 onboard and vent the H, CO2, and any polluted water. Get - You cannot vent liquids or gasses. If you don't have the corresponding storage module, then it just spills into the capsule. Want - Have the rocket section closed off to space after landed and rocket exhaust has cleared. Get - If you seal off the area, then there is no way to tell your dupes to stay inside the rocket until the super-heated steam is gone Get - If you keep it open to space, then there's no way to keep O2 in the area. There is no way to open up the drywall tiles. Want - Have a normal dupe able to jump into a rocket for relocation Get - You have to skill scrub any dupes above 10 morale otherwise they stress break in the tiny cabins.
  • gamedeal user

    Nov 19, 2022

    With some difficulty I'm going to rate the DLC only as a not recommended. The DLC adds a lot of variety and new interest to the late-game rocket and space system, whereas this was fairly tedious in the base game. However, the DLC emphasises the importance of colonising and maintaining multiple bases on multiple asteroids, and the performance goes to hell so quickly when you start doing this that it becomes simply unpleasant to play. I've got a very late game colony that I'm never going to finish, because the playspeed has dropped right down (I'd say that at the top speed, the game is currently running at what was normal speed at the start). On top of this, dupes are now stuttering, I'm getting logic and game glitches due to what I think are dropped/delayed computations and it's now taking about 20 seconds every cycle to save. To some extent, with the sheer number of calculations the game is doing, this is probably unavoidable. But it's a real drag. You have these same issues to a far lesser extent in the base game, and I honestly recommend just sticking with that for the most part.
  • gamedeal user

    Dec 9, 2020

    I played the beta of this DLC and it was a no brainer purchase for me. The DLC is definitely not done, as outlined, but it does showcase some of the new core mechanics, such as the new rocketry system, multi-asteroid gameplay and more. There are a few bugs and crashes, but nothing too wild. It's playable, and it's enjoyable. It's easy to see where Klei is taking this DLC, and as they have a good reputation for shipping good games and content, I purchased this as soon as it hit the store. If you like ONI and you are willing to play with the extra content (up to mid-game) and endure a few crashes here and there, I can recommend that you purchase this now. Otherwise I would recommend keeping an eye on the DLC for later purchase.
  • gamedeal user

    Dec 9, 2020

    I need to point that Steam is showing 0 hrs of gameplay, that's because I played the alpha version that now is turned into Early Acess and steam "thinks" it is a new product. As allways, a really good game. I had really bad experiences with EA, games but ONI is an "oasis in a desert". This DLC is not just a DLC, its a game changer content that changes the entire gameplay experience. With the base game you have one asteroid to live and build your base and once you are stable you need to go to space to find very rare materials that unlock new technologies and challenges, like turning hydrogen into liquid hydrogen to feed rocket engines or building thermium equipment that can handle high temperatures. This new DLC puts you in a new perspective. Now the "world" is divided into several small asteroids with specific resources, the first one just have acess to a few minerals and a constant source of water, but lack crude oil, petroleum, gas or metal geysers. All those materials are now split into specific asteroids that you need to discover, build a rocket plataform and start a space exploration plan to get acess to resources that once were trivial (reed fibers, I'm looking at you now) and care about a completly new logistic mechanic that involves space travels and colonies. Have you dreamed about space minning colonies? or colonizing and building various bases in different asteroids? that's what the new DLC brings to us. I played the alpha version that now is in EA and the game still lacks a lot of promisses like radiation materials, nuclear energy and more rocket technologies, but if you, like me, followed the development of the base game you now that devs will fulfill all the promisses with the help of the community.
  • gamedeal user

    Dec 10, 2020

    I almost feel like the base game should have this as a second... tab of planets/start conditions? The DLC requires a much more thorough understanding of gameplay mechanics than the base game does right now. I almost feel like starting straight into the DLC would be a bad idea for someone new to ONI. Feels much more like a sequel, or a new (and very game altering) set of levels ontop of the original game. I do not feel like it replaces the original, and I hope we get access to both sets of content at some point. If you're experienced with ONI and looking for something new/another reason to get back into it, this is definitely it. If you're new to ONI, just stick to the base game for a hundred hours or so before grabbing this. Final word? **** this starter asteroid for being wet with collapsing mud everywhere. I've given up on keeping polluted and normal water separate in the early game after restarting 4 times and constantly missing that one tile.
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