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İndirmek
Door in the Woods

Door in the Woods

75 Pozitif / 187 Derecelendirmeler | Sürüm: 1.0.0

teedoubleuGAMES

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Door in the Woods'i GameLoop Emulator ile PC'ye indirin


Door in the Woods, teedoubleuGAMES tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Door in the Woods ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Door in the Woods Steam oyununu edinin

Door in the Woods, teedoubleuGAMES tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Door in the Woods ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Door in the Woods Özellikler

This game is a venture into an alternative timeline in which graphics and sensible game design were never invented.

Door in the Woods is an open world roguelike inspired by lovecraftian mythos. Explore a world in which every possible extinction scenario became reality - from zombie plague through alien invasion and to awakening of the great old ones.

Player takes role of one of the last survivors who is trying to make sense of the new reality in which even the most basic rules of physics do not always apply. Survival hinges not only on finding enough sustenance or fending off zombies, but more crucially on keeping your mind intact and safe from the horrors. It turns out that suicide is sometimes the better option.

Features:

- lack of graphics

- open world

- extremely limited color palette

- day/night cycle

- almost no audio

- crafting

- questionable design choices

What can you do in this game?

- drink from a puddle and get sick

- hide in bushes from zombies

- fight cannibals and ironically eat them afterwards

- commit suicide

- find door in the woods

Daha fazla göster

Door in the Woods'i GameLoop Emulator ile PC'ye indirin

Door in the Woods Steam oyununu edinin

Door in the Woods, teedoubleuGAMES tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Door in the Woods ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Door in the Woods Özellikler

This game is a venture into an alternative timeline in which graphics and sensible game design were never invented.

Door in the Woods is an open world roguelike inspired by lovecraftian mythos. Explore a world in which every possible extinction scenario became reality - from zombie plague through alien invasion and to awakening of the great old ones.

Player takes role of one of the last survivors who is trying to make sense of the new reality in which even the most basic rules of physics do not always apply. Survival hinges not only on finding enough sustenance or fending off zombies, but more crucially on keeping your mind intact and safe from the horrors. It turns out that suicide is sometimes the better option.

Features:

- lack of graphics

- open world

- extremely limited color palette

- day/night cycle

- almost no audio

- crafting

- questionable design choices

What can you do in this game?

- drink from a puddle and get sick

- hide in bushes from zombies

- fight cannibals and ironically eat them afterwards

- commit suicide

- find door in the woods

Daha fazla göster

Ön izleme

  • gallery
  • gallery

Bilgi

  • geliştirici

    teedoubleuGAMES

  • En Son Sürüm

    1.0.0

  • Son güncelleme

    2019-12-04

  • Kategori

    Steam-game

Daha fazla göster

İncelemeler

  • gamedeal user

    Oct 15, 2021

    Great concept, with a lot of potential. But it feels half finished, like a demo really. I don't mean the graphics, I quite like the way it looks. The sounds design works great too. But game play just feels like pointless wandering, adding up to nothing. I wish this developer would somehow set this up so people could make their own workshop adventures for it.
  • gamedeal user

    Nov 30, 2021

    Great spin on the traditional roguelike. Its two most obvious influences are Infra Arcana and Brogue: it's pared down from the maximalist classics of the genre, is mouse-friendly (infact, it requires a mouse. As another reviewer noted, there are times where you need to see what a distant item is and there's no way to do that with just the keyboard), and is heavy on mood. Moody music, moody graphics, moody scenarios, moody mechanics. It's very much a horror short story simulator, emphasis on the short. Some runs start with me on a road going through the woods. I pick a direction and start moving and encounter a pack of zombies, so I duck into the woods and try to lose them. Then I run into a vampire, and it chases me through the woods and kills me. Some runs, I start off near a school that is overrun with zombie children. I run away and start looting the neighborhood. Things are going pretty well. I've found a shotgun, some armor, and even made a molotov. Then the next house I enter has a Horror, which starts stalking me. I throw the molotov, shoot until I run out of ammo, stunlock it by throwing the shotgun, and start looking around for anything else I can use. There's a frag grenade! I run to it and get there just as the Horror starts moving again. I go to pick up the frag and it's actually a mimic. It starts beating the shit out of me as I run away, and then the Horror catches up. Some runs, I survive for days on end. I'm armed to the teeth, explosives for days. I don't even care that I've gone insane from eating all that elder meat; my stats are equally insane. I see a centipede crawling around and don't think twice about going to town on it. I blow it in half, and the two halves start crawling towards me. I blow those in half, and now four bits are gnawing on me. I manage to kill three of them before bleeding out. That's just the basic scenario. The systems (sound, light, sanity, hunger, thirst, bleeding, tight inventory management, crafting, risk vs reward in stat leveling), while minimal when compared to the more famous maximalist hall of fame roguelikes (or even when compared to something more stripped down like Infra Arcana), are robust enough that the other three scenarios (hunted by wolves in the woods, keep your sick wife alive, get to the choppa before dying of the plague, an even more difficult version of the first scenario with a nasty twist) feel like their own full-fledged games. I haven't beaten any of them yet, but I've gotten close in a few. Really, one of my favorites of the genre. The way it plays feels very focused on the pressure of moment-to-moment decisions, with most encounters feeling like making a desperate choice between relieving the immediate pressure at the cost of potentially screwing yourself over down the line. Let's say you're being chased by zombies. You're out of ammo for your guns, and your only healing item is a couple 9mm bullets, and your sanity is borderline. You have a spiked baseball bat and armor, so you could potentially take them, and cauterize the bleeding with the bullets. You could also duck into a nearby house, pull a crate to block the door, and exit from the other side. Here are the problems: - Fighting: -- Risks degrading your weapon and armor. The weapon isn't hard to replace, but armor can be hard to find. -- With low sanity, cauterizing wounds would definitely make you insane, which has a range of effects that go from randomly making noise to hallucinating enemies. Finding something to regain sanity isn't impossible, but running around trying to find it while insane is difficult. -- There's no guarantee that you won't whiff, which could easily get you killed - Ducking into a house: -- You have no idea what could be in the house. It could be empty, it could have a zombie, a shotgun-toting cannibal, or even a boss. -- There's no guarantee that there'll be a box that is close enough to a door that you'll have time to pull it and block the door -- If the zombies know you went into the house, they'll start bashing the box until it breaks. -- Pulling the box makes a loud noise, so the zombies will definitely move towards it and start bashing it. The bashing makes a ton of loud noises. -- Any other enemies around will move to check out the noise -- You have no idea what you'll run into when you run through the house and go out the back door. I absolutely love this ambiguity. Sometimes it's terribly unfair, but other times it's a series of crises that I just barely escape to live for at least another few minutes.
  • Schau0

    Dec 27, 2022

    Had this game on my wish list and finally bought it on promotion. Dark, unforgiving and bleak. Don't expect to carve out a comfortable living space, this is a desperate struggle for resources and survival. Good mechanics and atmosphere, I wish it was more fleshed out, more items, areas and end-goals. As such, this game isn't really my preference like Don't Starve or Project Zomboid, and I can't recommend this.
  • gamedeal user

    Dec 5, 2019

    Why the f*** am I scared of some letters...
  • gamedeal user

    Dec 5, 2019

    Today's stressful evening brought to you by the letter Z. Very tense, quite cool. Got to impersonate a zombie by wearing his skin!
  • gamedeal user

    Dec 5, 2019

    This game is insane... and its making others insane as well. Great writing, stamina/experiences mechanic (among bunch of other great ideas) and minimalistic design in every way it can be, boils my brain. There are some things you might find missing at first (sfx for example) but it is a designers choice to give space to your own imagination. One thing I really need though are Steam achievements for every completed scenario. Yes, i want to brag if I ever make it. Second ONE ;) is controler support. You can try it out, but rEmeMber.. ...you can't... ...Escape.
  • gamedeal user

    Dec 5, 2019

    Before I talk about my first run, I'd like to say that the one issue I've noted that kinda bothers me is that sometimes I accidentally move twice when I try to walk in a direction, it'd be nice to extend how long a WASD can be pressed and only count as one turn, or maybe add an option you can toggle in settings where, when enabled, you can only move once per press of one of the WASD keys? Ok, so my first run I started in a church with two zombies in it. I picked up some pills and a rag and made my way out. I looted a few houses, killed a few zombies that were in said houses and avoided some others, and ended up waiting through the night in a large building that had a mimic that I killed and ate. The next day I was out in search of water to quench my thirst when I encountered a horror that I managed to kill with a pipe bomb, ate the horror, and outran three vampires that were chasing me until I got to a house. When I entered the house I heard something in the room next to the garage and saw some blood but thought it was probably a zombie. Nope, it was a cannibal who killed me on what I thought was a promising run lol. I can't wait to play this more, it seems like a labor of love, I can't wait to see what else this game offers.
  • gamedeal user

    Dec 5, 2019

    I trotted into a den of zombies with 2 bullets and a sinking sun in the center of that den was a dog surrounded i popped a shot in the void hoping to gain the attraction of the beasts saving the pup from being mauled by a pack of zombies, the sound draws him to me after i miss my shot. The dog runs alongside me as we flee from the Zombies just to be met by a dead end with one bullet left in my .44 i had to make the choice, me or the dog... I equipped my iron and took the 100% hit chance on that fateful D on my screen only to be met by the early demise of an unlikely friend in a horror torn world. I've never been more emotionally impacted by a D on my screen than today. Rest in peace friend.
  • gamedeal user

    Dec 5, 2019

    This is a game, that if you are lucky, you manage to live 3-4 nights. Enemies that outpace you, outfight you, and that forces you to run, if you can from 99%. If you can't, you are just dead. If it didn't crash and erase progress on a character, or allow a pause point in one point to continue from. I could let it go. It might be okay. But when a crash erases your stored experience too (Progress potential) then effectively you are stonewalled on matters. Avoid until its patched, and this is a style of game you like. I refunded sadly. But enjoyed what I did of it.
  • gamedeal user

    Dec 5, 2019

    Response to the dev and TL;DR at bottom. The game seems to have a good bit of mechanical depth, the small bit of writing I saw was fine, I kind of like the oppressive feeling of the world around me, there is something fun about skirting around the town and panicking in real life when I see a V or several Zs, and I *love* the 3D effect of the ASCII graphics. But it lacks something I find crucial in this day and age, and that is the ability to save. Not save as in save and reload, but any sort of saving. There is no escape menu so there is no quitting out of the game except for alt-f4, and if you do quit you lose everything as there is also no auto saving either. There is suicide, but if I'd rather not die but instead leave then pick back up where I left off I'm screwed. The dev has said that this is intended and that he doesn't intend to add any sort of save system at the moment. I just hate that I feel like I can't progress very far without losing everything because either I don't have time or I don't *want* to put in the time needed to get past the endlessly repeating the first day over and over. Simply put, real life has priority. If the total lack of a save system and all that entails doesn't bother you, then definitely get this. But personally I can't recommend this. TL;DR above this In response to the dev: I feel like you're either missing the point about users prioritizing real life over longer play sessions, or are being willfully ignorant of it. You can continue having the experience you're trying to create without hurting it or the narrative while still allowing the user to save before quiting. An example is have save and exiting tied to bonfires. Call it "snoozing" or something and when a player loads back in have there be a good chance that there is a monster there that they then HAVE to deal with. Make it a brutal trade-off.
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