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Blade Arcus from Shining: Battle Arena

Blade Arcus from Shining: Battle Arena

81 Pozitif / 77 Derecelendirmeler | Sürüm: 1.0.0

Studio Saizensen

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    ₺449.43₺449.43
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Blade Arcus from Shining: Battle Arena'i GameLoop Emulator ile PC'ye indirin


Blade Arcus from Shining: Battle Arena, Studio Saizensen tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Blade Arcus from Shining: Battle Arena ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Blade Arcus from Shining: Battle Arena Steam oyununu edinin

Blade Arcus from Shining: Battle Arena, Studio Saizensen tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Blade Arcus from Shining: Battle Arena ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Blade Arcus from Shining: Battle Arena Özellikler

In a world controlled by blade, magic, and fist, diverse warriors gather for battle!

This is a 2D fighting game featuring characters from Shining Blade and Shining Hearts.

Featuring:

  • Tag Battle with 16 playable characters

  • Beautiful artwork by Tony (AlbionWorks)

  • Story Mode with full voice acting

  • Hone your skills in Traning Mode!

  • Go head to head with your friends in Versus Mode!

  • Online mode, created just for the Steam release!

  • Defeat your rivals from all over the world with Online Leaderboards/Ranking System!

4 Different Game Modes!

  • Explore the characters stories in an RPG style with full voice acting in Story Mode!

  • Go head to head with your friends in Versus mode.

  • Hone your skills in Training Mode.

  • Take on Blade Arcus Battle Arena players from all around the world with Online mode.

Characters

Play as one of 16 different characters from the Shining Universe!

All your favourite characters are here including Rage, Sakuya, Misty, Sonia, Rick and Dylan!

Here’s the full list:

Ryuuga, Pairon, Rage, Sakuya, Xiao Mei, Altina, Roselinde, Melty, Fenrir, Isaac, Rick, Dylan, Rouna, Urayukihime, Misty, Sonia

Beautiful Artwork and Voice Acting

  • Tony (AlbionWorks) has created some incredibly beautiful artwork for this game.

  • We’ve also brought on an incredible cast of voice actors including Yukari Tamura, Nana Mizuki and Rie Kugimiya.

Battle System

Originally from Japanese game centres/arcades, Blade Arcus from Shining features unique battle and game balance systems. Play online, defeat your rivals, and become the very best!

You’ll utilize tag-based mechanics by selecting a primary character and a secondary character. You can switch characters between rounds as well as call on your partner for help using “Link Attacks”.

Daha fazla göster

Blade Arcus from Shining: Battle Arena'i GameLoop Emulator ile PC'ye indirin

Blade Arcus from Shining: Battle Arena Steam oyununu edinin

Blade Arcus from Shining: Battle Arena, Studio Saizensen tarafından geliştirilen popüler bir buhar oyunudur. PC'de oynamak için GameLoop ile Blade Arcus from Shining: Battle Arena ve en iyi buhar oyunlarını indirebilirsiniz. Al' düğmesini tıkladığınızda GameDeal'deki en son en iyi fırsatları alabilirsiniz.

Blade Arcus from Shining: Battle Arena Özellikler

In a world controlled by blade, magic, and fist, diverse warriors gather for battle!

This is a 2D fighting game featuring characters from Shining Blade and Shining Hearts.

Featuring:

  • Tag Battle with 16 playable characters

  • Beautiful artwork by Tony (AlbionWorks)

  • Story Mode with full voice acting

  • Hone your skills in Traning Mode!

  • Go head to head with your friends in Versus Mode!

  • Online mode, created just for the Steam release!

  • Defeat your rivals from all over the world with Online Leaderboards/Ranking System!

4 Different Game Modes!

  • Explore the characters stories in an RPG style with full voice acting in Story Mode!

  • Go head to head with your friends in Versus mode.

  • Hone your skills in Training Mode.

  • Take on Blade Arcus Battle Arena players from all around the world with Online mode.

Characters

Play as one of 16 different characters from the Shining Universe!

All your favourite characters are here including Rage, Sakuya, Misty, Sonia, Rick and Dylan!

Here’s the full list:

Ryuuga, Pairon, Rage, Sakuya, Xiao Mei, Altina, Roselinde, Melty, Fenrir, Isaac, Rick, Dylan, Rouna, Urayukihime, Misty, Sonia

Beautiful Artwork and Voice Acting

  • Tony (AlbionWorks) has created some incredibly beautiful artwork for this game.

  • We’ve also brought on an incredible cast of voice actors including Yukari Tamura, Nana Mizuki and Rie Kugimiya.

Battle System

Originally from Japanese game centres/arcades, Blade Arcus from Shining features unique battle and game balance systems. Play online, defeat your rivals, and become the very best!

You’ll utilize tag-based mechanics by selecting a primary character and a secondary character. You can switch characters between rounds as well as call on your partner for help using “Link Attacks”.

Daha fazla göster

Ön izleme

  • gallery
  • gallery

Bilgi

  • geliştirici

    Studio Saizensen

  • En Son Sürüm

    1.0.0

  • Son güncelleme

    2016-07-28

  • Kategori

    Steam-game

Daha fazla göster

İncelemeler

  • gamedeal user

    Nov 29, 2021

    Very much a "Poverty Fighter," but it's pretty fun regardless. Combat can reach Melty Blood levels of fast-paced sometimes. Unfortunately the characters from the Japanese-exclusive PS/Switch ver. aren't in, but overall I'd recommend giving it a chance. While you're at it, play Shining Resonance as well; this game is set in the same universe as the Shining series, and Resonance is the game that Sonia (who is playable in this game) comes from.
  • gamedeal user

    May 24, 2022

    While I do recommend purchasing BLADE ARCUS from Shining: Battle Arena-- I would really only recommend buying it on sale, unfortunately. The price is quite high given the relatively under developed story-line, often times simple and/or janky mechanics, and lack of overall context for the player (without the other Shining games). The character designs and voice-acting is very well done and the characters have distinct perspectives on the events taking place, as well as dialogue that gives insight into their personalities. However, without a third person recounting of the events taking place in regards to Issac's role and the conflict, the story mode can come off as disjointed. Once getting my bearings on the over-arcing story however, I could enjoy the insight onto each of the characters desires and intentions in regards to collecting these wishes. There are many endearing characters and interesting connections between each individual, as shown through their brief interactions before the fights take place. Similar to the Mortal Kombat story-telling and interconnected/world-building, without the cut-scenes of course. I will note that each story-mode was often completed within 30-40 minutes and resulted in illustrations/scenes after the end credits. Given the wide variety of characters, I was able to complete the game over a few play-throughs. Speaking on the fighting mechanics, some of the characters are largely overpowered and unbalanced when compared to others. I played through the story mode often at a medium difficulty and some of the AI often highlighted this unbalanced dynamics. I favored some playing styles more than others, however, coming from a self-aware, chronic button-smasher-- this game had very simple game-play that can be categorized as button-smashing, as I'm sure others have noted. Overall, this game is likely wonderful for those within the Shining Blade and Shining Heart fanbases, but it might fall a bit flat for those who have no understanding of this world and the characters in it. As someone who enjoyed it despite not being familiar with the franchise, I think it would have highly benefited if there was more material in it besides the story mode, tutorial, and the online play (not too sure if it's outdated). Having bought it on sale though (9.99? I believe), the endearing characters and interesting designs made such a price worth it. The achievements are also very easy to attain and have cute profile display thumbnails, which is a plus for me personally lol. With the elements and criticisms discussed previously, I would definitely be a bit more hesitant in making this purchase at full price.
  • gamedeal user

    Aug 6, 2022

    Shining series game amazing, Tony Taka is my favourite artist! ☆⌒ヽ(*'、^*)chu I always wanted to play Blade Arcus from Shining ever since and happy that I manage to play it. ( ‾́ ◡ ‾́ ) Spend some time with the game, enjoyed the gameplay, music, characters and the story. (^_<)〜☆ The only thing that's con is the combo is short and you can't carry on when you stun em or knock them down and the combo limitation is short. (#><) Despite all this, I still enjoy the game so much because Shining series is one of my SEGA favourite! ヽ(*・ω・)ノ
  • gamedeal user

    Feb 2, 2023

    Why would you do this to yourself?
  • gamedeal user

    Feb 18, 2023

    + Good-looking background. + Decent roster with no clone characters. + Character moveset aren't too deep, but easy and simple to understand. + All characters were designed by Tony Kaka. Really like this dude's works of fine art! ;w; - Seriously lack of contents: no Extras, no Concept Arts, no Character Bio, no Survival Mode, no Time Attack Mode, no rewards after beating Story Mode (which is Arcade Mode), no Side Story. Seriously? - The game is abysmally easy. I recommend playing on the hardest difficulty setting if you want a real AI challenge. - The lamest final boss I've ever seen. (I'm sorry, I refuse to spoiler!) - Online Mode is mostly a ghost town. - No real graphics setting. Resolution locked at 720p. I can't recommend this game for anyone, even you're big fan of Shining Tony Kaka series (only 1 main game released oversea. The rest are stayed at Japan) or just his artworks. However, if you ignore all my statements and want to play the game so badly (because you have a crush on those waifus, I bet!), wait for the price to drop like $10 or less.
  • gamedeal user

    Jul 31, 2016

    if you like games like guility gear and other 2D fighting games this one is a real good one. good amount of characters(16), movelist has streetfighter controls, there is a partner support, can change partner between rounds if you want(learn two characters at once) choose main character then choose secondary for support. an okay story, nice graphics, runs fast and smoothly, it is worth the money spent on it($30)(just only got released 7/30/16) there are some pretty good 2d fighting on Steam this is one of them Highly Recommended
  • gamedeal user

    Jul 31, 2016

    Must read manual before playing. There is no tutorial. The combat system seems very easy to pick up but I feel there is little advancement. The only bad part is that the online community is dead just like most fighting games besides SFIV and SFV.
  • gamedeal user

    Aug 1, 2016

    My first review here on Steam so I'll try to be as fair and to the point as possible. Blade Arcus is the latest addition to SEGA's long running "Shining" RPG series but this time, we skip all of the hours of gameplay and grinding to progress the story for more simplier system......let's turn this franchise into a "FIGHTER".....someone at SEGA must have said that and "poof", it's done. The game story revolves around it's two original characters Ryuuga & Pairon. As to what that story is? I don't know....I have yet to play story mode and quite frankly, I don't care much for it. I play fighting games for the fighting, not the story (majority of the game). If it was animated and you had to watch it like a movie like in Guilty Gear Xrd (Sign & Revelator), then I'll probably know what the story is cause I'll watch it in a heartbeat. Just know that there is a story to this game that is only relavent to this game and not any of the other Shining games that never made it here to the west: - Shining Tears - Shining Wind - Shining Hearts - Shining Blade There's a lot more games in the series than what I posted but I'll keep it short for right now. Blade Arcus sports 16 characters of whom all are from various Shining games that I just mentioned above with Ryuuga & Pairon making their Shining debut in this one. Consider this game more of a dream match to put some of the fan favorite characters the Shining series against one another. Outside of Shining Force 1 & 2, I'm only familiar with Dylan, Rick, Rouna, Misty, & Xiaomei from Shining Hearts due to the anime series. Each character is unique and there isn't really a carbon copy character in this game although one may realize that Ryuuga & Pairon are basically your Ryu & Ken (Street Fighter) staples of this game.....to some degree. Keep in mind that Blade Arcus is "NOT" an airdasher anime fighting game. This game is slow paced which is could be similar to Koihime Enbu or Samurai Showdown but with a borrowed mechanic from Guilty Gear (which I will get into). The game sports a 2 vs 2 gameplay style where you pick any two characters where one will be your primary and the second will be your support character. You're able to switch roles of your characters in between rounds if you need a change of pace & strategy. Your secondary character is your assist character to whom you can all out "a la Marvel vs. Capcom" but there is a catch. You have an assist gauge that has 4 marks which indicate an assist level. Depending on when & how you call assist (Pressing D alone will make your assist do an assist attack depending on the situation you're in. Pressing D with an attack button will make your assist do an attack depending on the strengh attack you use.....which also counts to how much meter they'll use). You gain assist meter by taking damage or defending otherwise, it will fill "VERY" slowly if you're offensive. Offensive or Defensive.....the choice of how you use your meter is up to you and can determine the flow of a match. As for the borrowed Guilty Gear mechanic, there is one which is pretty much a "Roman Cancel"....that is, a mechanic that allows you to cancel a normal or special move animation to continue a combo. This mechanic is known as "Offensive Force" and consumes 1 whole super meter to use (so you get a total of 3). Seeing as this is the first official western release of Blade Arcus, it's best you know that this game was ported to the Playstation 3 & 4 back in November of last year with extras like Arena Mode (arcade), an art gallery, and a stylish mechanic for those of you who are casual fighting game players or don't play fighting games at all. These modes & mechanics did NOT make it into the Steam release of this game. The reason for this is because the game was developed using the 2.01 arcade build as the basis. As to how Arena mode didn't make into this release, we don't know but evidently, this is a deal breaker for some people along with not having the art gallery. Degica Games is currently trying to see if Team Saisenzen will add them to the game but realize that it's Team Saisenzen that makes the final decision as their the publishers of this version, not Degica Games & not SEGA. Degica Games is only playing the advisor & EN PR role for Blade Arcus on Steam. One of the key modes that was missing from the PS3/PS4 version of the game was Online mode which is exclusively made by Team Saisenzen for the Steam release. I'll admit, upon release of the game, playing online was straight garbage....I mean slow as molasses matches hindered this game like no tomorrow. Fortunately, after one day of release, there has been a update that addresses this issue and so far, I've experienced smooth online matches from various players and even those from Japan so right now, online play is pretty decent. This experience may be different for everyone else so please be aware that my experience my differ from yours. Now......is this game worth getting? That's hard to say because I don't know how some of you think when it comes to fighting games. For me, this was a good purchase and it also shows my support for Degica Games & Team Saisenzen but also it shows my support for hoping that more games in the Shining series would be considered for the west if this game does good. If you're into slower paced fights, no out of control combos, no airdashing (the only exception is Rouna), & not many confusing mechanics to remember (at least in my book) then this game may be up your alley. If you're looking for more frantic fighting gameplay, you may want to steer clear. I would advise that you watch some videos of this game before you decide to purchase it if this type of gameplay is not your cup of tea. It's an enjoyable game to play to say the least. :: PROS :: - First game in YEARS from the Shining series to come to the western market - Only version of the game that has Online Play - Slow paced matches with simple mechanics (gameplay similar but mixed with Koihime Enbu, Samurai Showdown, Guilty Gear) - Sonia is unlocked (so no DLC for this game at the moment) - Features character designs by Tony Taka - Good soundtrack :: CONS :: - Slow paced matches may turn off people who are into games like Guilty Gear, Melty Blood, Under Night In-Birth EXE|Late - Missing console features not included in this version (Arena Mode, Art Gallery, Stylish (casual) gameplay mechanic) - Features character designs by Tony Taka (Hey, there are actually people out there who hates his artwork so I have to cater to them too)
  • gamedeal user

    Aug 4, 2016

    Review was done by a casual fighting game player that uses a Xbox 360 controller to play. Feedback for online play not included have yet to find a match so those who want it for online only get it if you have friends to play with otherwise you might want to pass. SHORT ANSWER Blade Arcus I'd say it's reccomended for the more casual fighting game fan as opposed to those that play nothing but fighting games or to anyone that wants to find a good place to start without being overwhelmed by tutorials however this would be more of an introductory to fighting games as opposed to teaching you every aspect about 2D fighters like the footsie game at what not. LONG ANSWER -Story Mode (To sum it up it's basically like arcade mode with cutscenes every now and then that can be skipped by pressing start if you wish but theres no score or ranking system HIGHLY RECOMMENDED doing Pairon or Ryuga first to understand the premise of the story. Extended cutscene after ending credits for each character) -Versus Mode (Does not include a random select for characters, CPU doesn't switch between Main or Support mid game) -Training Mode (Nothing notable to add yet still messing around with it) -Online Mode (I can't give feedback on online at the moment but will update it when I can at this point though if online is your main thing I suggest skipping this or at least have a friend to play with as both ranked and casuals are pretty empty) -Manual (This is basically your tutorial mode which is more text based as opposed to direct action based learning) Arena and Gallery is NOT INCLUDED as for those that don't know Arena is traditional Arcade mode for some people this is a big no no but I think I rather have Online mode to at least play with my friends for now but it will still be nice to get these modes included in the future I'd pay money for it if it's not too expensive. Movement: All characters are able to back dash, short dash/sidestep (Basically it's not a fully blown run) and super jump with the exception of 1 character (Ryouna) is the only one able to double jump as well as air dash distance and speed varies from character to character. Characters: All have a degree of difficulty and playstyles such as Beginner friendly, Zoners, Rushers, Charge characters, Slow but Heavy damaging characters. No grab based characters present. My Reccomended characters for beginners for both Main and Support: Rick, Pairon, Ryuga and Fenrir. Character Moves: Lot of quarter circle/half circle movments, DP input forward down down-forward motions, Up and Down Left and Right Charge moves. few rekkas motions (doing same input up to 3 times can be done in succession or stopped at any point) follow up moves which basically do an input then follow by another button for a different result based on what button. Almost all super specials are quarter circle forward or back inputs a few quarter circle back half circle forward input specials. Game Mechanics: -Simple 2D fighting game reduce your enemys life to zero to win. -System is based around two characters that can be changed before the match and after every round (Not in story mode though) Main-The character your controlling Support-A character that based on a special input or action your character is doing will jump in to assist you in damaging an opponent/setting up combos or interupt your opponent that is attacking you. (Assist characters can be attacked) -3 Meters are present 1st is your typical special bar (Max Stock is 3) that charges only when getting hit or doing damage more so if you get hit with a critical, using special moves, and only when your getting chip damage while blocking which are from special moves or super specials. 2nd one is your support gauge (Max is 4) which only builds when you recieve damage blocking will not build this meter nor does attacking. 3rd one is basically a counter system of some sort it's basic uses are used for 1 a blow back attack which basically is a hard hitting attack that knocks your opponent away from you and 2 a sort of Reflection barrier that does the same thing but cost 50% of the bar but blocks everything but throws and I'm pretty sure super specials or maybe my timing is off meter builds gradually but builds pretty slow. -Recovery is in this game basically get knocked hold A,B or C to automatically get back up similar to BlazeBlue and Persona 4 Arena. -Ex moves are present which is basically spend half a meter to enhance your special move which varies each characters for instance certain characters throw out their fireball much faster or more of them experiment with each character for different results. -You can cancel in this game to continue your combo string from moves that shouldn't link but costs 1 bar. -You can spend 1 bar to backdash evade out of a bad situation. -There is no air blocking. -Landing certain super specials seem to buff your character or debuff your enemy Other Notes: -Cross ups are possible with some characters some of them maybe not or I might just be bad at it with that character.
  • gamedeal user

    Aug 9, 2016

    Fighting System: 8/10 Presentation (graphics/visuals, sound/music/voice acting, etc): 8/10 Story/Single Player Offerings: 4/10 Overall: A unique little spinoff fighter with way too much competition in the current market. It's hard to call this game [i]bad[/i], but saying I don't recommend buying it is different. (Jan 2017 edit: Degica games continues to support this title in North America with bug fixes and "Wednesday Night Fights" events, which is more effort than some developers ever put in after launch, so you might be able to get some worthwhile matches in after all.) TL;DR: I gave the game a shot on a whim, because I thought it at least deserved a chance with its flashy visuals, intuitive gameplay, and innovative assist system, but with other games I need to finish/practice and the availability of people I've met in real life who will play other "poverty games" (Melty Blood, DFC, UNIEL, Yatagarasu, previous KOF titles, Persona, etc) but not this one, I was forced to admit that this is a multiplayer-focused game in a fully saturated market and its single player offerings don't make up for the gap in multiplayer opportunities. I do think this game deserved a chance to shine, and feel terrible hurting its overall rating, but the sad reality of fighting games today is that its chance came and went with AnimEvo 2016. Text Wall: I actually find the gameplay itself rather enjoyable. It calls Dengeki Fighting Climax to mind, but with less insane assists and no burst, meaning less "setplay," less meter gain, and less approaching "for free." It has the same "Light, Medium, Heavy, Assist" button setup (A/B/C/D) and you block by holding back (hold down+back to avoid walking back, stand on reaction to overheads). A+B executes a throw, you can tech a throw by pressing throw, you can do "EX" special moves by pressing two buttons with an input, any seasoned fighting gamer knows the drill. Each character has a very limited move pool, and from my brief playtime it seems they each possess a single overhead special of some sort, which is typically intuitively recognized as an overhead. Some characters have an airdash, but others don't, making this game surprisingly grounded for an "anime fighter." Some have compared it to Street Fighter with assists. The limited moves (A/B/C, crouching A/B/C, jumping A/B/C, one or two command normals, two or three specials, maybe one works in the air, two supers, maybe one works in the air), tame assists compared to MvC or DFC, and telegraphed standing overheads mean that: 1) You'll have to learn to space yourself properly and be patient; no winning a round without ever retreating or blocking. 2) On the surface, matchups are relatively simple to learn. After a while you should stop losing to things you've never seen before, and start losing because you made a bad decision somewhere. 3) Even the "50/50" type mixups aren't complete guess situations. Blocking low and waiting to stand for the overhead or tech at the green throw flash is easier said than done, but from what I played I didn't see a lot of potential for anything quite as oppressive as Guilty Gear mixups, vanilla Persona setplay, or BlazBlue blockstrings. (The combo damage if you get caught in a bad situation can be as silly as in any other "anime fighter," though, and with a lower execution barrier.) The one thing the game does that I haven't seen before is allow you to swap your assist with your main between rounds. You can pick a character that covers your main's worst matchups, learn both characters, and tag out if your main is struggling. Alternatively, you can change things up drastically if your opponent learns your habit patterns. The assist system itself is key to the strategy of the game overall - the type of assist varies based on whether you press the button in neutral (1/4 support gauge), while comboing (1/4 gauge), while blocking (escape for 1/2 gauge), while being hit (desperation escape for full support gauge), or while using a super (massive damage for full meter AND support gauge). This is a unique, enjoyable system in which going ham with your assist ends up sacrificing your ability to use the "burst" mechanic typically seen in anime fighters. [b]All of these are major positives for me. HOWEVER:[/b] I know the prevailing opinion about fighting game stories is "lolstory," "go watch an anime," etc, but even so, this is a game based on an RPG series that also had an anime adaptation/spinoff (The Bread of Happiness, a solid 6/10 from what I hear). With those origins one might expect this game to have, if not a compelling narrative, then at the very least a variety of enjoyable character interactions. Instead, each character gets a few vague allusions to their personality and/or relationships while they "gather orbs" (one infers that each arcade mode opponent you fight drops one) because someone said to, then fights a [strike]done to death[/strike] super original "YOU'VE DONE WELL TO MAKE IT THIS FAR" god and makes a wish. But from what I played the wishes end up being petty and inconsequential. There's really... no point to any of it, and the game seems to be actively avoiding doing anything that the main series might have to address. And really, that's fine on the surface! It's a fighting game people are playing $20-30 for and Sega probably didn't want to end up angering fans who think FGs are too hard, a la the Persona 4 Arena series. But then you've got training, versus, online versus, and uh.... that's it besides the Manual and Options menu. And this is a niche title in a niche genre featuring characters from a lesser-known franchise, so good luck finding anyone who wants to play against you, especially if you live outside of the East Asia region. (But the Steam version has online play, which is a huuuuge plus! Credit where credit is due!) Without any kind of proper campaign mode, deep story, or bonus modes (think Soul Calibur bomb tag) to play, it's just hard to recommend this game. The nature of fighting games is that their complicated interactions and deep gameplay systems draw you in as you pour hours into mastering them with the goal of overcoming your opponents. But that process is only fun if you have a rival to gauge your progress and a worthy opponent to test yourself against once you've "mastered" the game. Did I mention the computer is completely braindead? Or that you probably won't be able to find many matches? I want to like this game, I really do, but sadly it's impossible for me to genuinely recommend it when you'll probably just mash out the easy story achievements and then shelve it for life. If you have a friend who is good at fighting games and will train with you, then go for it. If you're a Shining series superfan and you simply have to have this item as part of your collection, then go for it. If you're just a casual fighting game fan though, this is a sparse game with a minimal scene and you might do better to research what games are popular in your local area. If you're a competitive fighting game player, then you probably scrolled past this review when you saw the word story, and you probably know full well that you're not going to get much out of the time you invest in this game unless you're going to PovertyFest 2017.
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