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The Enchanted Cave 2

The Enchanted Cave 2

94 เชิงบวก / 359 การให้คะแนน | รุ่น: 1.0.0

dustinaux

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ดาวน์โหลด The Enchanted Cave 2 บนพีซีด้วย GameLoop Emulator


The Enchanted Cave 2 เป็นเกม Steam ยอดนิยมที่พัฒนาโดย dustinaux คุณสามารถดาวน์โหลด The Enchanted Cave 2 และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

รับ The Enchanted Cave 2 เกมไอน้ำ

The Enchanted Cave 2 เป็นเกม Steam ยอดนิยมที่พัฒนาโดย dustinaux คุณสามารถดาวน์โหลด The Enchanted Cave 2 และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

The Enchanted Cave 2 คุณสมบัติ

Delve into a strange cave with a seemingly endless supply of treasure, strategically choosing your battles to gather as much treasure as possible! Find rare artifacts and traverse the skill tree to become your choice of a mage, warrior, alchemist, or a mix of skills. Craft potions or enchant your equipment with ingredients, and discover secret areas! But be careful because the cave has oddly become quite dangerous lately with more explorers going missing every day…

Gameplay

The Enchanted Cave 2 is an RPG/roguelike with a heavy focus on risk vs reward. Strategically choosing your battles, building your character, enchanting your equipment and knowing when to escape the cave are crucial to succeed.

Key Features

  • 100 randomly-generated floors of loot, monsters, and minibosses

  • Over 300 items, equipment, spells, and crafting ingredients

  • Mid-cave shops to buy, sell, and enchant equipment

  • Secret areas hidden in the walls

  • A thriving town of tourists and eager explorers to talk and trade their equipment

  • Sprawling skill tree featuring 3 unique play-styles, or any combination!

  • 4 playable characters

  • A beautiful soundtrack by Grant Kirkhope

  • Museum for the hardcore collectors

  • New Game+ mode to infinity

For differences between the premium and lite flash version see here:

http://steamcommunity.com/app/368610/discussions/0/615085406676386006/

แสดงมากขึ้น

ดาวน์โหลด The Enchanted Cave 2 บนพีซีด้วย GameLoop Emulator

รับ The Enchanted Cave 2 เกมไอน้ำ

The Enchanted Cave 2 เป็นเกม Steam ยอดนิยมที่พัฒนาโดย dustinaux คุณสามารถดาวน์โหลด The Enchanted Cave 2 และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

The Enchanted Cave 2 คุณสมบัติ

Delve into a strange cave with a seemingly endless supply of treasure, strategically choosing your battles to gather as much treasure as possible! Find rare artifacts and traverse the skill tree to become your choice of a mage, warrior, alchemist, or a mix of skills. Craft potions or enchant your equipment with ingredients, and discover secret areas! But be careful because the cave has oddly become quite dangerous lately with more explorers going missing every day…

Gameplay

The Enchanted Cave 2 is an RPG/roguelike with a heavy focus on risk vs reward. Strategically choosing your battles, building your character, enchanting your equipment and knowing when to escape the cave are crucial to succeed.

Key Features

  • 100 randomly-generated floors of loot, monsters, and minibosses

  • Over 300 items, equipment, spells, and crafting ingredients

  • Mid-cave shops to buy, sell, and enchant equipment

  • Secret areas hidden in the walls

  • A thriving town of tourists and eager explorers to talk and trade their equipment

  • Sprawling skill tree featuring 3 unique play-styles, or any combination!

  • 4 playable characters

  • A beautiful soundtrack by Grant Kirkhope

  • Museum for the hardcore collectors

  • New Game+ mode to infinity

For differences between the premium and lite flash version see here:

http://steamcommunity.com/app/368610/discussions/0/615085406676386006/

แสดงมากขึ้น

ดูตัวอย่าง

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  • gallery

ข้อมูล

  • นักพัฒนา

    dustinaux

  • เวอร์ชั่นล่าสุด

    1.0.0

  • อัพเดทล่าสุด

    2015-06-03

  • หมวดหมู่

    Steam-game

แสดงมากขึ้น

ความคิดเห็น

  • gamedeal user

    Sep 25, 2015

    I'm somewhat embarrassed to admit that the original Enchanted Cave is not only one of my favorite Flash games of all time, but one of my most-played games of all time. I spent a good 50 hours or so with the original version on Kongregate and would come back to it periodically. When I saw that a sequel had not only been made, but had a Steam version too, it became one of the few times I've instabought a new release sight-unseen. The Enchanted Cave 2 is very similar to its predecessor. You play as a rogue adventurer who journeys deep into a 100-level dungeon in search of loot, monsters and glory. Along the way, you find relics, potions and new items, and if things get too dangerous, you can always "escape" with a pair of magical wings and try again with the gear you collected on the way. Combat is done automatically by just walking into enemies, and there's a semi-randomized aspect to the floors you visit - no two are the same. It's pretty impressive what the creator, one-man dev studio Dustinaux, upgraded in the interim between games. Chief among the improvements is a massive skill tree system that has three distinct sectors. You can choose to upgrade physical skills (combat, defense, experience boosts and HP), magical skills (MP, new skills) or a general utility set (gold earned, potion efficiency). It actually gets quite challenging in later floors as you gain levels, because XP gains become minimal and you have to prioritize what you want to upgrade. Instead of a simple splash screen in the original, there's now a town that you can visit in between runs, which has NPCs, shops and more. It even incentivizes the plot by making it possible to rescue NPCs trapped in the dungeon, who escape and become shopkeepers or bar patrons afterwards. From a story standpoint, things haven't changed much. The story is pretty much exactly the same as before - there's an evil sorcerer who lives at the bottom of the dungeon and is trying his best to kill you, via subterfuge and the numerous enemies he summons on each level. The only difference now is that he isn't so blatant about his intentions, and you can find journal entries written by him in secret areas littered throughout the dungeon. The one thing that makes the game so good is that it's addicting as hell. There's a definite sense of "one more run", and you're constantly on the lookout for better gear, relics and potions. You can craft your own upgraded gear with special attributes, pick one of four character skins to use when raiding and try to fill out the "Museum" (a place that houses all of your duplicate relics). There are a couple problems of note as well. Despite the inclusion of Grant Kirkhope (Banjo-Kazooie, Donkey Kong Country) as composer, the music is... underwhelming, considering his pedigree. Likewise, it can take hours to finish a run. Don't be deceived - there are enemies you physically can't pass without significant grinding. That being said, the Enchanted Cave 2 is just as immersive and enjoyable as its predecessor. While it's not necessarily a true roguelike, it offers enough fun for anyone who's looking for an adventure with lots of variety and grinding. There's even a New Game Plus mode once you complete the dungeon for the first time. Definitely check this one out. [i]For more reviews, visit my Curator page, [url=store.steampowered.com/curator/9888867/]Alex's RPG Recommendations[/url][/i]!
  • gamedeal user

    Jan 17, 2016

    TL;DR: An Eastern-styled rogue-like, simple in design but engaging. Good for a playthrough, but late game and NG+ are heavily unbalanced. The first thing to note about the Enchanted Cave is it is available for free as a flash game. That version of the game stops at level 80. The version on steam is the equivalent of the 'Premium' flash version, with steam achieves and trading cards added. The second thing to note is this is not what most modern people would consider a 'rogue-like' in the traditional sense. I would call this an Eastern rogue-like, closer to Shiren the Wanderer or Azure Dreams. Each run is not separate from the others, you play the same character, with certain things getting reset on the run while keeping others. Gameplay wise, the game is about delving into a randomly generated dungeon. The end goal is to reach level 100 and defeat the boss there, but individual runs are about either collecting gear, levels, money, or making progress to a checkpoint. Every ten levels has a checkpoint available that can be warped to after you find it. The rogue-like part comes in that every new run has you lose all gear gained. You keep levels and money, and certain pieces of gear called 'artifacts', but generic gear and items such as healing potions and alchemy ingredients are lost. You finish a run by using a special item that exits the dungeon. If you die on the run, you are reverted to before you started the run, losing all progress made. In essence, the game is about knowing how far you can push a run before you need to leave. There is really very little luck-based about this, as you can look at monster stats before engaging them, and they stay in one place, never moving to engage you first. The main randomness is in criticals. Basically, you do runs at a level, until you acquire artifacts that let you start comfortably at a later level, making gradual progress until you win. There is a sort of class system, with every level letting you apply points to features that either boost your warrior abilities, alchemy, or magic. Levels also raise a stat by one rank, as do crystals found in the game or later on purchased from a merchant. Gear found improves stats, and can be enchanted with items to give additional effects that aren't gained by levels, such as elemental damage/resistance and dodge chance. All of the paths seem a bit balanced, but warrior seems to coast through on minimal effort, only needing to dab in mage for a bit to grab healing until they finish that route and can do another. By the time you finish the game, you should have one path finished, and be most of the way down another. The faults start to show when you reach the end of your first run of the game, and in NG+. Notably, levels don't scale, so you are still getting +1 attack at level 2 all the way to level 50. Notably, with gear, crystals, and the like, that means that levels mean way, way less as you go on. Raising your attack from 2-3 has more impact than raising it from 90-91. Once you get near the end, you'll pretty much have the best gear, have it enchanted the best, and find that you barely get stronger than that. This isn't a problem really, it leaves the final boss still challenging (albeit with spamming healing potions in combat, nothing is challenging). It becomes extremely broken in NG+, as you don't get any stronger gear, monsters just get much stronger, leaving your only way to advance being the less and less effective stat ups. Enchants get better, but the only enchantment worth anything by that point is instant death chance. You can easily break the game by stacking instant death and dodge, and relying on the RNG for most enemies. As such, overall it is a well done game, and the cracks only start to show in the late game with scalability of stats. It is still worth a play through, though perhaps better to catch on sale than pay full price.
  • gamedeal user

    Jun 4, 2015

    Enchanted cave 1 and 2 are the ultimate Dungeon Crawler/Rogue Like experience for me, and with enchanted cave 2 compared to 1 the experience went to a whole new level. The sequel adds better graphics, a larger, more interesting dungeon to explore, and a improved inventory screen and special attack system. The story is more interesting and we have a town with NPCs. The progression tree will allow you to become a mage, warrior, alchemist, or a mix of skills. Craft potions, enchant your equipment and discover secret areas, all while learning more about the cave. And you can now step over empty cloth sacks! The most unique and fun feature in the game, in my opinion is the fact that you have to go in the cave several times to get deeper each time using the escape wings at the right time. All floors are randomly generated so not 1 run will be the same. The feeling of getting further each time you enter is a very good experience for me. After you beat the game NG+ will offer a new challenge. Having played the flash and android version for dozens of hours I highly advice anyone who loves rpg/rogue like games to give it a try.
  • gamedeal user

    Jun 6, 2015

    At the start the game is interesting, the system is simple but funny, it's like a roguelike but easier. The problem comes when you reach floor 30 where you start to feel that you are playing exactly the same but with bigger numbers. You have a skill tree but the gameplay is too simple and the only thing that you do is kill weak monsters that can't do damage and farm the same items with more stats, to make the next monsters weak so you can repeat. Different monsters doesn't need different strategies to kill them, they are more or less the same with different skin, damage and hp. If you love roguelikes, you will play this games for 3-4 hours and then you will leave it. If you are new in roguelikes, this game can be a good starting point, but it's below average.
  • gamedeal user

    Sep 5, 2021

    First off, I would not recommend at full price I was able to get it on sale for $4 (60% off) and at that price it is a decent game. This is a rogue-like in the sense of it is a top-down dungeon crawl through a randomized map. It is devoid of story elements and is little more than a hack 'n slash for leveling up your character. It is easier than most rogue type games and does NOT have perma-death. You start on the surface in a village. This is a safe zone and you can get a few minor quests from the townsfold to find certain items. You are warned before you enter the cavern that it is a one way trip; every time you go down a staircase it disappears and you can not return. The only way to return is to find special wings in loot that will allow you to fly back to the surface. If you die at the hands of a monster you will be killed, lost forever. (Well, there is no perma-death so you will revive at the surface village; however, anything gained since you entered the cavern will be lost, including experience and levels.) Every 10 levels there is a shop keep that can buy or sell equipment as well as act as a starting point whenever you re-enter the cavern. There are 8 characters that you can start a game with, each with different starting statistics, (hit points, magic points, attack, defense, and magic.) Every time that you gain a level, you can increase one stat and gain 3 skill points. The skill points can be spent on a large skill tree to power up your character even more. It is divided into 3 trees Combat(which primarily increases Attack, defense, and crit chance) Magic (which increases Magic, magic points, and you can learn spells) and Treasure (increase potion efficiency, and treasure drop rates.) There are also xp bonuses and hp increases throughout the skill tree. There is a lot of treasure in the dungeon, much of it (but not all) requires killing a monster to get to it. Treasure includes gold bags and 3 tiers of treasure chests. The low end contains "cursed" gear, up to the high end of powerful artifacts. They also contain, potions, wings and reagents. In this game cursed items work fine, but they turn to dust when you return to the surface. Only gold, potions, and artifacts stay in your inventory when you return to the villiage. Crafting is also a part of this game. Any 2 reagents can be combined at any time to create a potion. Potions can increase stats temporarily; except for hp and mp which are restored permanently. If you find a forge, you can increase trhe stats of any equipment piece by combining it with2 reagents and spending some magic points. It is a nice game, the skill tree allows you to alter different builds wildly and it is fun to play. Of course being a hack 'n slsh dungeon crawl, it may get repetitive after a while. I'm still enjoying it though. For me, the game runs flawlessly using Linux Mint 21. It works well on both a high end gaming PC as well as a lower end Ryzen with integrated vega graphics.
  • gamedeal user

    Jun 4, 2015

    I played the sh*t out of the first one on some random flash game site that i don't remember. And i must admit i was quite excited when i saw the second one poppin' up on steam. If you ever played Lufia 2 - Rise of the Sinistrals on the SNES you should know the Ancient Cave - the optional dungeon of that game. Enchanted Cave follows the same principle. You explore a cave with 99 floors where you will only be able to go further down, not up again. Every floor is filled with monsters and treasure and you must try to find good equipment and fight you way through. If monsters get to strong you can teleport out of the cave with a special item you have to find - but you will lose all equipment you found except for special artifact gear which you are allowed to start with at your next run. Every 10 floors you reach a checkpoint, meaning you can start your next run from there once discovered. Occasionely you will find a shop (usually on said 10th floors) where you can sell your crap and buy useful stuff. What i really enjoy compared to the first game is the implementation of a crafting system. You can't craft your own gear but improve the stuff you found for some extra stats or nice things like life regen. I also like the new dungeon layout. The floors are no longer plain squares with walls drawn within them which is nice. There is also some sort of skill tree now which i guess could have been more interesting than it is. The magic path is nice since you learn your spells there now instead of finding them but everything else is just minor stat improvment. Some of the villagers will give you quests that so far only consisted of finding specific things in the cave. Not the most interesting thing to do but it's alright for a little extra stuff to do. Summary: Some nice improvements over the first game. If you like rouge-lite dungeon crawling i highly recommend this one to you. The price tag is fair since i think you will at least get 10-12 hours out of it to complete it once and replayability is given for perfectionists.
  • gamedeal user

    Jun 9, 2015

    All have to say is that this game is awesome! It was games like these that I used to skip school and play on my NES. I can believe the level of excitement I feel when I find things like my first golden sword with fire damage. There is a lot to do in the game. All kinds of crafting possibilities and a totally open skill tree. Its a rouge like but if you die you just start off to where you were before you went into the cave. There is 100 levels and its different every time you go back in. Its the best 5$ I have ever spent on steam.
  • gamedeal user

    Oct 4, 2021

    This is a really fun game, though not for everyone. It's more relaxing than intense with edge of your seat excitement. It's actually pretty hard to die, and as a rouge lite the only penalty is that you start over in the village as if the run had never happened. The fun is in leveling, managing resources, and seeing how far you can push yourself each run. That being said, the inventory system, especially alchemy, is pretty glitchy. It doesn't keep track of like potions very well, sometimes won't let you sell items (you can click on them and it makes the usual sales transaction noise, but you don't lose the items or get any gold), and can sometimes crash if you use potions that have identical effects but are stacked separately. This only occurs if you have lots of items, and doesn't make the game unplayable, but I would really like to see it fixed. If I could rate this game on a 1 to 100 scale I'd give it a 65.
  • gamedeal user

    Aug 27, 2017

    A lite Rogue dungeon game. The reason i classify this as lite, to me personally, it seemed easier than other rogue games on steam. I suggest if your just starting to get interested in rogue dungeon games, or would like to try one, this is the one to pick. Anyways, here is my pro/con list: PROS: `Easier than other Rogues `New Game + lets you play the game again with all your items `Fun game with many different items and weapons, armors, and other things to find in the dungeon `Ability to pick which skills you want CONS: `The museum requires multiple games to finish `You only have 4 character sprites to pick from `The game is short for a rogue game My Final recommendation: I recommend it because, unlike other rogue games, it is easier. This could make people that are just starting to try out rogue games play it, or if you want a quite easy rogue game, this one is not too bad to play.
  • gamedeal user

    Jan 7, 2018

    I must say that I was quite disappointed by steam version. I expected more quality for paid game yet I have encountered the same stupid and unnecessary bugs as in the free flash version. The paid version should be MUCH MORE polished .. I played this for like 5 hours and deleted it afterwards. Almost no additional content and tons of bugs.
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