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Silence of the Sleep

Silence of the Sleep

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74 เชิงบวก / 206 การให้คะแนน | รุ่น: 1.0.0

Jesse Makkonen

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ดาวน์โหลด Silence of the Sleep บนพีซีด้วย GameLoop Emulator


Silence of the Sleep เป็นเกม Steam ยอดนิยมที่พัฒนาโดย Jesse Makkonen คุณสามารถดาวน์โหลด Silence of the Sleep และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

รับ Silence of the Sleep เกมไอน้ำ

Silence of the Sleep เป็นเกม Steam ยอดนิยมที่พัฒนาโดย Jesse Makkonen คุณสามารถดาวน์โหลด Silence of the Sleep และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

Silence of the Sleep คุณสมบัติ

Silence of the Sleep is psychological horror adventure game for PC.

You play as a man called Jacob Reeves. A man who has lost his reason to live.

He throws himself into a blackness to end his misery, but instead of it being the end he wakes up without a memory of his life before.

You will travel through the abstract world of Silence of the Sleep to find the very reason for your

journey...

Now that is a good question!

Here are some info about Silence of the Sleep that I believe are worth knowing:

  • Side scrolling 2D with unique, digitally drawn graphics

  • Unique music from one end to another

  • Minimalistic interface - I won’t hold your hand through the game

  • Challenging puzzles

  • No shooting - Enemy encounters are pretty rare and you can’t kill the enemies, avoid and hide from them to survive

  • Original gameplay and twisting story - Silence of the Sleep has well crafted balance between horror and adventure, this allows me to build different atmospheres which brings variety to gameplay

  • One man game - Graphics, animation, coding, music... You name it!

แสดงมากขึ้น

ดาวน์โหลด Silence of the Sleep บนพีซีด้วย GameLoop Emulator

รับ Silence of the Sleep เกมไอน้ำ

Silence of the Sleep เป็นเกม Steam ยอดนิยมที่พัฒนาโดย Jesse Makkonen คุณสามารถดาวน์โหลด Silence of the Sleep และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

Silence of the Sleep คุณสมบัติ

Silence of the Sleep is psychological horror adventure game for PC.

You play as a man called Jacob Reeves. A man who has lost his reason to live.

He throws himself into a blackness to end his misery, but instead of it being the end he wakes up without a memory of his life before.

You will travel through the abstract world of Silence of the Sleep to find the very reason for your

journey...

Now that is a good question!

Here are some info about Silence of the Sleep that I believe are worth knowing:

  • Side scrolling 2D with unique, digitally drawn graphics

  • Unique music from one end to another

  • Minimalistic interface - I won’t hold your hand through the game

  • Challenging puzzles

  • No shooting - Enemy encounters are pretty rare and you can’t kill the enemies, avoid and hide from them to survive

  • Original gameplay and twisting story - Silence of the Sleep has well crafted balance between horror and adventure, this allows me to build different atmospheres which brings variety to gameplay

  • One man game - Graphics, animation, coding, music... You name it!

แสดงมากขึ้น

ดูตัวอย่าง

  • gallery
  • gallery

ข้อมูล

  • นักพัฒนา

    Jesse Makkonen

  • เวอร์ชั่นล่าสุด

    1.0.0

  • อัพเดทล่าสุด

    2014-10-01

  • หมวดหมู่

    Steam-game

แสดงมากขึ้น

ความคิดเห็น

  • gamedeal user

    May 20, 2022

    It's like "Silent Hill" (in the best sense of the word), only without weapons. Good game
  • gamedeal user

    Oct 21, 2014

    For a one man team, Silence of the Sleep is a huge accomplishment, and I give full credit to Jesse Makkonen for creating something as big and intricate as this by himself, but that doesn't erase its many flaws. There are plenty of good ideas here that feel held back by questionable design decisions and a somewhat unfocused vision. Perhaps my expectations were too high going in, but I feel like it could have been so much more than it is. On the surface, this is a brutally hard adventure game. The puzzles can at times be obtuse with clues that in some cases are so incredibly vague one wonders how the developer expected the player to reach the solution at all. The design is very reminiscent of early adventure games where hand holding was certainly not the norm and the player had to put a lot of thought into things. As such, there is a great sense of accomplishment when you've figured out that particularly puzzling obstacle. The problem comes in with the survival horror elements, however. Make no mistake, Silence of the Sleep is as much a survival horror game as it is adventure. Death comes early and often, but a bit too often in my opinion. Something that a lot of developers fail to grasp is that while death is indeed scary, frequent death is not, and only leads to frustration and a break in immersion. This is where I feel the game began to lose me. Chapter 2 started off great, but by the end I wanted to crack my keyboard in half. Not only are you dealing with some pretty difficult puzzles, but you're continually interrupted from your train of thought by monsters that randomly appear, chasing you into hiding to wait them out lest you end up splattered on the wall. Don't get me wrong, I have no problem with difficulty in games, but it's a fine line to walk, especially when you're asking not only for difficulty in thought but also in mechanics at the same time. If you're giving me a puzzle to solve, give me the time to solve it, forcing me to flee and continually reset my thought process is not fun or scary, it's rage inducing. Things manage to ease up once you move past that particular area, but then we go from extreme frustration to extreme boredom in Chapter 3. Just when you feel like you're finally getting somewhere with the story, things slow to a crawl and you're forced through mundane tasks for far too long before the action picks up again. I understand that Makkonen was steering the narrative in a particular direction, but the pacing is uneven and thematic tone all over the place. I can't help but feel that the game would have been more effective as either an old school adventure with crazy difficult puzzles or straight survival horror with a bit more mechanical complexity. Juxtaposing the two genres reveals the flaws in both while at the same time stifling the narrative flow. All of that said, the presentation is phenomenal. There is plenty to admire from the unique puzzles to the interesting mini-games that are sprinkled throughout, most of which are stylistically implemented. And then there are segments that pull you out of the standard gameplay and have you crawling through drain pipes or slowly shambling down a hallway that gets darker and darker with the disgusting and disturbing sounds eventually drowning everything out. These segments are excellent at conveying a sense of foreboding and claustrophobia. The atmosphere is artfully crafted with sound design that brings this horrific world to life. Some of the audio distortions were extremely disturbing in an almost hypnotic way; there's nothing freakier than hearing a baby's cry morph into almost inhuman moans...creepy stuff. But above all, the artwork. My God, this is a beautiful game in the grittiest, ugliest sense of the word. Jesse Makkonen designed everything himself from the ground up, and that should be commended. His eye for interesting and emotive imagery is spectacular with some of the most artistic graphical design I've seen in an indie title. The story is also fairly good and doesn't quite go in the direction one might expect. Although the end felt a little rushed and some elements seem to come out of left field, it gives you plenty to think about and possibly a reason to play through it again as there are clues spread throughout that will help further puzzle together what really happened. And that's where I think I'm the most disappointed. Silence of the Sleep is a horror game that tells an interesting story in a unique and creative way, yet its deficiencies prevent its massive potential from ever fully realizing. And that is why I must ultimately give it a lower score despite really wanting to support this developer. I would recommend the game to those who are interested in an difficult experience, but if you're looking for the next great horror story along the lines of Silent Hill or even The Cat Lady, unfortunately, Silence of the Sleep is not it. Given more time and perhaps another try at the genre, however, I believe Jesse Makkonen may yet get there. [code][h1]Curated by: [url=https://store.steampowered.com/curator/33004802-Chudah%27s-Corner/]Chudah's Corner[/url][/h1][/code]
  • gamedeal user

    Dec 29, 2014

    I was not eager at first to play this game due to the art style and graphics being simple and the gameplay 2-D, but it looked creepy and very different from what I have seen or played and gave it a shot. This is one of the best games I played in a while (in my opinion) and I really enjoyed it. The puzzles did not stand out and you really had to think of the next course of action and not just have it handed to you. The characters are actually really well-defined and interesting. I highly recommend this game now for it's unique art style and it's well done 2-D gameplay. Even if this is not you're type of game, if you like horror,paranormal, mystery games (or a mix of all three) with logical or realistic (as you can get) puzzles, then give this game a shot. The cons: The ending was not predictable for me, nor was the ending expected, even though throughout the game there were subtle clues here and there, but it was dissapointing as the catalyst was something very common compared to the game's not-so-simple horroresque atmosphere. Why? (SPOILERS) [spoiler]When I finished the game, I learned the catalist for this freaky 'Twin peaks meets House on haunted hill-esque' horror game was all because of [i] baby [/i]. -_- really? The character's story in the game was that the loss of his baby drove him to drink and drive, thus ending up in a head-on collision killing a family with a baby, so it one baby's death wasn't enough, we got another one for ya! He feels horrible and then jumps off a cliff to wind up in a so-called limbo, where she encountered the woman suffering over the loss of her baby. [i] Oh, baby baby... [/i] But wait, there's more: the character as well as myself leaned that he was not responsible for her or her baby's death (nor his baby's, apparently) and that he is forgiven and she and her baby were murdered by her husband who walked away from the car accident apparently and so he is saved from his jump to wake up alive and well in the hospital. I undertsand that a baby's death can be traumatizing, but so can the death of a person without a baby. Just the death a single person or the actions of one lone person can be enough to drive said person to enter a world of immense insanity, hell and pain. Just saying. [/spoiler] NOTE: This is my opinions and thoughts of the game and not an overall view of the game for general audiences. As with many reviews and opinions, take this with a grain of salt and do your own research. This notice should not be necessary, put is included due to previous inflammatory commentary on reviews from previous games due to people being "butt-hurt" that I said something bad about their favorite game.
  • gamedeal user

    Apr 18, 2015

    Chapter 1 is actually pretty good. The atmosphere and the environment is nice and it promises a decent horror adventure game. Just the controls are really clumsy, for some reason you can't turn 180° when facing the wall, you first need to turn left or right. Also the hero can run only for about 3 seconds before getting tired. Starting with Chapter 2 you get randomly attacked by monsters insta-killing you on touch, often giving you little chance to avoid them. Yeah I know you can learn their paths and how to avoid them, but at the same time you are supposed to find your way in a labyrinth of same-looking rooms, find hidden items and solve complicated cryptic illogical puzzles. Even after an hour of playing when I knew the level pretty well, I still got regularly killed resetting my progress to the only savepoint in the level. Also it forces you to spend a lot of time just waiting for the monster to finally go away (over and over and over again). This is not scary at all, it's just annoying, frustrating and boring. Chapter 3 is completely different but not better. The monsters are gone but so is the atmosphere. This chapter consists of a bunch of dumb fetch quests (find a lost bunny, get a toilet paper, ask everyone some question, ...) and running around trying to find out what the game wants you to do next. Chapter 4 and the monsters are back. This time it's actually a bit better. There are two savepoints in the level, plenty of places to hide and a MAP! Finally! I realized why I had liked Amnesia so much. Unlike this game Amnesia didn't throw a monster on you every 30 seconds and it didn't kill you every 2 minutes. Chapter 5. This one consists of a ton of cutscenes (this game has more endings than The Lord of the Rings trilogy) and pointless "walk right" sections. The biggest problem is that there is no savepoint and the cut-scenes and dialogues are not skippable! On my first playthrough the game crashed after a few minutes, returning me back to the end of Chapter 4. So after restart I had to watch the cutscenes and click through the dialogues again. Then I got to a level so dark I could barely see anything. I heard a telephone ringing but couldn't see it so I continued walking right and suddenly I got instantly killed by a monster. Back to chapter 4!! The third time I didn't miss the telephone booth but the game crashed again. BACK TO CHAPTER 4!!! Finally I was able to finish this damn game. The ending was... ok, I guess. Not very surprising, I expected something like that, but it could have been worse. Overall: Not many games were able to make me scream on the screen like crazy. Silence of the Sleep did it several times. Both thumbs down.
  • gamedeal user

    May 26, 2015

    https://www.youtube.com/watch?v=Sg60Yimdg4c Silence of the Sleep is incredibly immersive. It's moody art style and tense nature makes you pay attention to the details you might otherwise run past in other games. Add in Monsters you can do nothing but hide from and puzzles to keep you not only thinking but striving to accomplish before the badies can reach the character, and you have a recipe for a psychological horror that will have you whimpering and begging the game to let your proceed out of terror :P Cons: - Controls feel sluggish and awkward at times, but this can add to the tension. - There is one resolution and "fullscreen" which isn't fullscreen (At least for me it wasn't) causing it to have awkward large black box around the game play. Will update further as I progress.
  • gamedeal user

    Jun 24, 2015

    tl;dr: a game with an amazing atmosphere, made dull by mediocre gameplay. Silence of the Sleep is a lush game, filled with beautiful scenes and a musical score that sits between unsettling and mournful. At first the game allows you to explore the world without danger. However, the mysterious atmosphere creates plenty of tension. I was genuinely enjoying taking in each location, and teasing out each puzzles. Then the game introduced monsters that kill you in one hit. Tension turned to frustration. I'd be in the middle of a puzzle, and every half a minute a monster would spook on up to me, and I'd just have to hide behind some boxes. Over and over and over. It was like the game was actively discouraging me from progressing. Monsters worked in games like Silent Hill because you had plenty of options for how you wanted to deal with them. They also wouldn't interrupt you in the middle of a puzzle, if you'd cleared out the room. There were rules in that world which allowed enemies to coexist with the more exploratory nature of Silent Hill. But the 2D world of Silence of the Sleep removes many of these options. The monster gameplay becomes a dull 'run the opposite way' goose chase, until you find some boxes to hide within, or hit a dead end and start over. It's incredibly restrictive. I really wanted to like this game, but it just reminded me of better horrors. Hopefully the developer's next game, the Human Gallery, plays to its strengths, rather than introducing needless elements.
  • gamedeal user

    Sep 16, 2016

    I didn't make it past chapter two before I wanted to come over here and rage. The atmosphere is great, the story is decent, even the silhouettes are done well....but holy shit are the controls clunky and the monsters annoying. Chapter 1 was alright, excellent with the creepiness (The slamming the door until the last possible second was lame as hell) and the monster introduction was decent...but once you hit chapter two you get interrupted every 5 seconds to try and solve either painfully easy puzzles or extremely obtuse ones. The bathroom puzzle in C1 was easy, but irritating and tedious to do. The key puzzle in C2 was understandable....but fragments are not clearly defined and you end up brute forcing it anyway even if you understand what that picture is telling you. Please, before you decide to make a horror game....play a bunch of the top tier ones that are highly rated and widely accepted as excellent horror games. Game had a lot of potential, but was just aggrivating and annoying during chapter 2 by the monster harassing you nonstop.
  • gamedeal user

    Nov 17, 2016

    You know, sometimes I wish Steam would allow neutral reviews in addition to positive or negative, because that's what I wanted to give Silence of the Sleep. On the one hand, the game is thoroughly entertaining 90% of the way through, with an intriguing plot, terrific atmosphere, and the horror element nailed through and through. Then there's the conclusion... it's like the author just didn't know what to do with the story at that point. I won't, of course, spoil anything, so you'll have to make do with this vague description, but I found it thoroughly unsatisfying, with greatly implausible last minute elements introduced almost out of thin air. So there you have it; I'm pretty ambivalent about this game.
  • gamedeal user

    Jun 5, 2017

    Bought it with a heavy discount so I wasn't expecting much but it turned out better than I thought. The mood is great, controls are a bit annoying to get used to. Recommended only for "2D point and click" fans. Also I think this game should not need the "psychological horror" tag at all. It's more like a mystery than horror.
  • gamedeal user

    Jan 3, 2018

    wow. Silence of the Sleep is a unique game. furthermore, it's a good game the aesthetics is definitely the high point in this game; it has Jesse Makkonen's trademark dark palette of blue-violet-red mixed with gray and black (sounds weird, works really well), the characters are real life human-modeled dichromatic silhouettes, the movements life like reminiscent of Prince of Persia (but better), the character photos in the dialogue boxes are real faces reduced down to a carbon copy with BloodNet feels. the backgrounds are stunning. the music is weird but very high quality. the atmosphere is at times really tense, with most of the game falling under the horror category with clear Silent Hill influenes (especially SH3), however, the game is more than that; it has a moving story that's fed you piece by piece as you progress with characters surrounded by mystery but all with their own personality it's not all positives, though. the game is hard as f-ck at times, too hard, unenjoyably hard. some of the objectives are dim at best, a lot of puzzles are not easy, many items are hard to spot, and certain gameplay features are confusing even after the tutorials. the controls could really do with an overhaul, that this game doesn't have controller support is more than mildly surprising. overall, this game could have been vastly improved with some play testing (yeah, i'm looking at you, Jesse - hit me up) as for the gameplay, i guess it's best described as a Siren in 2D; hide, or get brutally murdered. i love the death sequences, right in line with 2D trial and error games like Another World the first two or three levels give you the impression that it's going to be the same thing dragged out throughout the game, but that actually isn't the case; the game keeps surprising you with new environments and what i thought were novel little mini games that are part of the story progression. also, first time i ever remember having an NPC whistle as the sole source of music. annoying as hell! but A for innovative Steam's binary grading system doesn't leave room for much finesse, so: 10/10 aesthetics 2/10 controls 9/10 atmosphere 8/10 story 3/10 difficulty in brief, it's more an experience than a fun game to play, more a work of art or a story to be told that an enjoyable gaming experience. if that's your cup of tea, and you can appreciate rough gems and quirky gameplay elements, then get this game great story, characters, atmosphere, art - not great gameplay, too hard and not intuitive go Finland!
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