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Kingdoms of Amalur: Re-Reckoning - Fatesworn

Kingdoms of Amalur: Re-Reckoning - Fatesworn

45 เชิงบวก / 93 การให้คะแนน | รุ่น: 1.0.0

KAIKO

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ดาวน์โหลด Kingdoms of Amalur: Re-Reckoning - Fatesworn บนพีซีด้วย GameLoop Emulator


Kingdoms of Amalur: Re-Reckoning - Fatesworn เป็นเกม Steam ยอดนิยมที่พัฒนาโดย KAIKO คุณสามารถดาวน์โหลด Kingdoms of Amalur: Re-Reckoning - Fatesworn และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

รับ Kingdoms of Amalur: Re-Reckoning - Fatesworn เกมไอน้ำ

Kingdoms of Amalur: Re-Reckoning - Fatesworn เป็นเกม Steam ยอดนิยมที่พัฒนาโดย KAIKO คุณสามารถดาวน์โหลด Kingdoms of Amalur: Re-Reckoning - Fatesworn และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

Kingdoms of Amalur: Re-Reckoning - Fatesworn คุณสมบัติ

After decades of conflict, the disastrous Crystal War has finally ended, and the Tuatha warlord Gadflow has been defeated. As the people of Amalur’s ravaged Faelands turn their gaze toward a welcome peace and the work of rebuilding, a new threat rises in the west… Beyond icy peaks and impassable cliffs lies the mountainous region of Mithros, an ancient Almain refuge offering new hope to settlers, refugees, and war veterans displaced by the fires of war. It is here that Telogrus, God of Chaos, has emerged to claim his mortal kingdom and tempt the people with promises of freedom from the shackles of Fate. Only one has the power to challenge the will of this risen god: you, the Fateless One.

Journey to a brand new Amalur environment filled with snowy tundras, deep caverns, and treacherous enemies, and visit mountain villages and the ancient lakeside city of Crownhold. Master the unstable power of Chaos with a unique new non-combat Skill and class of weapons and armor. As the fabled Fatesworn, you will wage a last battle against the Niskaru and their Chaos brethren, as Chaos dungeons turn every region in Kingdoms of Amalur: Reckoning into a potential battlefield.

  • Set in a completely new environment called Mithros featuring mountains and snowy landscapes

  • Face the God of Chaos in 6h+ Main quest with a compelling story line that concludes the game, featuring new and returning characters

  • Chaos as a completely new gameplay mechanic connected to weapons, enemies, rifts and portals

  • Level cap raised to 50

  • The journey takes you to 2 entirely new dungeon sets

  • Enter Chaos Portals to explore 25 brand new Chaos Realm dungeons strewn across the Fatesworn world and the old world

  • New enemies and variations of existing enemies

  • New crafting items for weapons, gems, potions with new reagents and components

  • 6 new unique armor sets with very special and powerful traits

  • 21 new weapons and shields (9 chaos weapons, 15 unique)

  • New accessories like rings and amulets with powerful traits

  • New music by award winning composer Grant Kirkhope

  • New mysterious trader selling equipment lottery boxes, offering a new way to complete rare item sets

  • New twist of fate cards

  • Tons of new sidequests task quests and faction quest to fulfill

  • New villages and cities, with new houses and interiors and much more

Now updated with Arena Mode & New Content centered around Alyn Shir (New in March 2023)

Arena Mode

Prepare to put your battle skills to the test in Kingdoms of Amalur: Re-Reckoning’s all new “Arena Mode”. Round after round you will fight hordes of enemies in brand new Arena locations. The stakes are high, and Rewards await those who can show their mettle. Gear up and use powerful Enchantments as the difficulty increases with each new battle. Prove your worthiness by completing Round Challenges to receive even more Rewards. Do you have what it takes to leave the Arena victorious?

  • 3 new Arena locations (located in Plains of Erathell, Klurikon and Crownhold) and additional variations

  • New enemy group setups with increasing difficulty per round

  • New Rewards

Alyn Shir

Many fantastic tales have been spun about the secretive Dokkalfar agent named Alyn Shir. … now it is up to you to unravel one of them. Follow a series of clues and travel to a number of hidden locations across Amalur to procure a very delicate item left behind by the infamous assassin herself. But be warned: You are not the only one who wants to get their hands on this important and very personal piece.

  • Revisit pivotal locations all across Amalur and explore secret hideouts

  • Uncover lore of your former self and your special relation with Alyn Shir

  • Embark on a scavenger hunt that pits you against the lowest of the low

แสดงมากขึ้น

ดาวน์โหลด Kingdoms of Amalur: Re-Reckoning - Fatesworn บนพีซีด้วย GameLoop Emulator

รับ Kingdoms of Amalur: Re-Reckoning - Fatesworn เกมไอน้ำ

Kingdoms of Amalur: Re-Reckoning - Fatesworn เป็นเกม Steam ยอดนิยมที่พัฒนาโดย KAIKO คุณสามารถดาวน์โหลด Kingdoms of Amalur: Re-Reckoning - Fatesworn และเกม Steam อันดับต้น ๆ ด้วย GameLoop เพื่อเล่นบนพีซี คลิกปุ่ม 'รับ' จากนั้นคุณจะได้รับข้อเสนอที่ดีที่สุดล่าสุดที่ GameDeal

Kingdoms of Amalur: Re-Reckoning - Fatesworn คุณสมบัติ

After decades of conflict, the disastrous Crystal War has finally ended, and the Tuatha warlord Gadflow has been defeated. As the people of Amalur’s ravaged Faelands turn their gaze toward a welcome peace and the work of rebuilding, a new threat rises in the west… Beyond icy peaks and impassable cliffs lies the mountainous region of Mithros, an ancient Almain refuge offering new hope to settlers, refugees, and war veterans displaced by the fires of war. It is here that Telogrus, God of Chaos, has emerged to claim his mortal kingdom and tempt the people with promises of freedom from the shackles of Fate. Only one has the power to challenge the will of this risen god: you, the Fateless One.

Journey to a brand new Amalur environment filled with snowy tundras, deep caverns, and treacherous enemies, and visit mountain villages and the ancient lakeside city of Crownhold. Master the unstable power of Chaos with a unique new non-combat Skill and class of weapons and armor. As the fabled Fatesworn, you will wage a last battle against the Niskaru and their Chaos brethren, as Chaos dungeons turn every region in Kingdoms of Amalur: Reckoning into a potential battlefield.

  • Set in a completely new environment called Mithros featuring mountains and snowy landscapes

  • Face the God of Chaos in 6h+ Main quest with a compelling story line that concludes the game, featuring new and returning characters

  • Chaos as a completely new gameplay mechanic connected to weapons, enemies, rifts and portals

  • Level cap raised to 50

  • The journey takes you to 2 entirely new dungeon sets

  • Enter Chaos Portals to explore 25 brand new Chaos Realm dungeons strewn across the Fatesworn world and the old world

  • New enemies and variations of existing enemies

  • New crafting items for weapons, gems, potions with new reagents and components

  • 6 new unique armor sets with very special and powerful traits

  • 21 new weapons and shields (9 chaos weapons, 15 unique)

  • New accessories like rings and amulets with powerful traits

  • New music by award winning composer Grant Kirkhope

  • New mysterious trader selling equipment lottery boxes, offering a new way to complete rare item sets

  • New twist of fate cards

  • Tons of new sidequests task quests and faction quest to fulfill

  • New villages and cities, with new houses and interiors and much more

Now updated with Arena Mode & New Content centered around Alyn Shir (New in March 2023)

Arena Mode

Prepare to put your battle skills to the test in Kingdoms of Amalur: Re-Reckoning’s all new “Arena Mode”. Round after round you will fight hordes of enemies in brand new Arena locations. The stakes are high, and Rewards await those who can show their mettle. Gear up and use powerful Enchantments as the difficulty increases with each new battle. Prove your worthiness by completing Round Challenges to receive even more Rewards. Do you have what it takes to leave the Arena victorious?

  • 3 new Arena locations (located in Plains of Erathell, Klurikon and Crownhold) and additional variations

  • New enemy group setups with increasing difficulty per round

  • New Rewards

Alyn Shir

Many fantastic tales have been spun about the secretive Dokkalfar agent named Alyn Shir. … now it is up to you to unravel one of them. Follow a series of clues and travel to a number of hidden locations across Amalur to procure a very delicate item left behind by the infamous assassin herself. But be warned: You are not the only one who wants to get their hands on this important and very personal piece.

  • Revisit pivotal locations all across Amalur and explore secret hideouts

  • Uncover lore of your former self and your special relation with Alyn Shir

  • Embark on a scavenger hunt that pits you against the lowest of the low

แสดงมากขึ้น

ดูตัวอย่าง

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ข้อมูล

  • นักพัฒนา

    KAIKO

  • เวอร์ชั่นล่าสุด

    1.0.0

  • อัพเดทล่าสุด

    2021-12-14

  • หมวดหมู่

    Steam-game

แสดงมากขึ้น

ความคิดเห็น

  • gamedeal user

    Dec 15, 2021

    THQ deserves an award for rescuing this game. Not only did they bring it to a new generation of people and save it from eternal obscurity, they made an entire expansion 10 years later and it delivered. Critics may say things like "its just more of the same", and i'd agree, that is the point. We love Amalur because of the kind of RPG it is, these kinds of games do not exist anymore so when one comes along we have to support it. This is my second all time favorite game, it makes me incredibly happy that its relevant in 2021. Support this game, this DLC so that we can show THQ that we need a SEQUEL.
  • gamedeal user

    Jan 12, 2022

    Let's talk of the 20€ DLC, a 2021 release only for Re-Reckoning. Imagine being a fateless being now able to close portals that make chaos creatures spawn? How would you design that? See, Dragon Age Inquisition somewhat has that, [url=https://steamuserimages-a.akamaihd.net/ugc/1768196764215307881/2F0324F82D7181727083FA20C99435B33A6BC2F3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]and it’s epic[/url]. In this DLC the portals are just a purple cylinder, and to close it, your character plays the [b]same animation of picking an item from the floor[/b]. Nothing epic, just squats, and the portal goes from 1 to 0 and disappears. Even more, than in the base game, the map is empty and has so few checkpoints to teleport to you find yourself having to walk even more than in the base game. The DLC added 10 more levels to the cap, except that to make it possible for the player to reach the new level cap everything gives 10 times more XP and every room is [b]filled with enemies to the point the map looks red[/b]. They added new lorestones, but I think they had problems with the engine as usually, the game shows the name of the lorestone, while in this DLC it would just say “Lorestone” in all cases. Following the great game design of the ladders in the Teeth of Naros DLC instead of allowing the player to swim, which he/she can, in a big lake to an island with a mission, for the first time there is a boat that is just a teleport and gets you to the island including the pop-in of the LOD. The City where this big lake is is the biggest they ever did in the game, and I can see why since I ran the game perfectly but had [b]FPS drops in this area and the pop-in of things in the back was noticeable[/b]. [b]Chaos damage[/b] is a new addition but to make it important it's impossible to damage enemies without it, so compared to beast damage this is a build-breaking addition with a frustrating application that makes it necessary. The devs were aware of how diluted and badly done this expansion was, so much even the NPC that gives the quest promises you this is the last one. Although, what truly happens is that [b]to access the final boss you must complete a multiple steps mission to get an armor-set[/b]. To do that you have to play through long and full of enemies dungeons with X small portals to close just so that you can enter the bigger portal, which is also a dungeon itself, to get one piece of armor. Rinse and repeat 5 times. Did I say 5? [b]I mean 25 times[/b] because the devs as a final gift put these portals in the rest of the map from the main game. You get nothing for it, except an achievement. The DLC is big, yes, but empty. The worst thing to me is the ending as after this "epic" journey I expected a better resolution. I cannot suggest this DLC at full price, only as part of the FATE Edition. At the time of writing the base game and DLC are 19.99€ respectively and the FATE Edition on sale is 21~€ and includes everything, the soundtrack too. So for the devs, this DLC and soundtrack are worth 2€, and I agree with that. [h1]Re-Reckoning Review [url=https://steamcommunity.com/id/Torllay/recommended/1278260/]Here[/url][/h1]
  • gamedeal user

    Dec 16, 2021

    Kingdoms of Amalur: Re-Reckoning - Fatesworn ------------------------------------ A new DLC after 10 years, a actual conclusion to the fateless one story. First a huge thanks to THQN for bringing this franchise back and adding this IP to their line of games. Now, i finally finished the story, and i'm happy to say that the conclusion was perfect. Voice acting was fantastic and tons of voice actores return. The new mechanics (chaos) is a nice addtion and the new armor sets and weapons are great. The dlc is a great addition to this fantastic gem of a game. It is a must if you want to see the story continue, with a suprise at the ending. Fatesworn is a great DLC and worth the price. I was already happy for more content, but i am super happy for fantastic content. Thanks THQN ! Now, we wait? Enjoy the DLC !!!!
  • gamedeal user

    Apr 27, 2022

    Kingdoms of Amalur is a game I've always looked back on fondly, and I find myself feeling rather bitter towards this DLC for souring those fond memories. The base game is not, I think, some spectacular masterpiece, but it's a solid RPG with some engaging combat design, a varied and rich aesthetic (as someone who never could gel with Skyrim for the endless drab tundra and caves, the richness of colour was a real treat), and some narrative themes and setting elements that worked for me. I'm a sucker for Fair Folk stuff and destiny-defying heroism, sue me. That's part of the problem, actually. So, first off - the Fatesworn DLC takes you away from the Faelands that all of the base game took place in, to a new locale. This is par for the course; both the Legend of Dead Kel and the Teeth of Naros DLC's did so as well. But where Dead Kel had Gallow's End with its warm colour scheme and a kinda fun salty cove pirates kinda vibe going on, and Teeth of Naros had its own engaging thing of flying cities populated by stony-skinned giants channelling a Rome/Greece aesthetic, Fatesworn brings us to Mithros, and it's just... Kind of a letdown? It's supposed to be an ancient land full of history and myths and the birthplace of one of the setting's races. Mostly it just put me in mind of the standard northwestern european fantasy milieu, some mountain valleys, some icy foothills, all par for the course. Crownhold feels less 'ancient cradle of civilisation' than it does a regular fishing town. One of the new quests had me touring the base game's areas again, and the difference was striking - some of the DLC dungeons are neat-looking, but overall? Meh. Gameplay wise, it's more of the same, taken too far. When you're questing through Mithros it's alright. It lacks the flair of what came before, but that's the disappointing setting souring things for me. The nuts and bolts are still there. I like Amalur's combat system; it's not spectacular, but it's got enough going on with active abilities and special attacks and whatnot to still be engaging. No, the problem here is the new Chaos Realms mechanic; the central threat of the DLC can functionally only be harmed by a new, special class of weapons, which you acquire and power up for the final showdown by clearing dungeons. There are 25 of these dungeons, they're mostly identical to each other, and none of them have anything special in them besides a few you have to run for the main quest that have the parts of a unique, plot-required set of armour - yes, the story hits the old cliche of needing to assemble the McGuffin to beat the BBEG's otherwise-invulnerable barrier of Plot Fiat, it's whatever. Regardless. You don't HAVE to clear all 25 dungeons, but you're encouraged to in order to power up the Chaos Weapons you need to beat the primary threat of the DLC, and again, there's 25 of them and they're basically all identikit experiences of jogging through the same spooky tunnels, fighting the same beasties, looting chests and rocks for regular gear. None of them are all that lengthy, and I like Amalur's gameplay, but this felt like it was spreading itself too thin by dungeon 7, never mind 25. By the last dozen or so I was just sprinting through them to kill the dungeon heart and cross it off the list, ignoring all the enemies and loot. That... really doesn't recommend the experience, y'know? Some people are complaining about the difficulty, but I can't really comment on that - by the time I finished Naros I'd abused the game's crafting system to the point of being nigh-invulnerable and doing stupid amounts of damage. I also can't really join those complaining about bugs; I ran into a few quests that lacked polish, sure, but nothing unplayable or crash-causing, just sound effects recurring, unclear quest descriptions, and one occasion where I might have sequence-broken unintentionally. No, my last complaint is the ending. This will be spoilers, naturally, but we should be well below the read more by now, so this is your warning if you care. As I mentioned back at the start, I dig destiny-defying heroism, and Amalur plays into that. It's kind of the central conceit of the game; you are the Fateless One, empowered to rewrite the course of destiny which binds everybody else and overturn the order of the world. At the end of the base game you've slain an incarnate god and set the great tapestry of fate unravelling entirely. It's not a wholly triumphant ending - the future is uncertain now, and that uncertainty is worrying. But the alternative was everybody's destiny being 'stabbed to death by angry faerie cultists', and now the future is in our hands. There's hope, along with the worry; your introduction to your power, after all, was averting the destined demise of an old hero who becomes one of your boon companions. Until Fatesworn, when suddenly the Tapestry of Fate unravelling is unambiguously a bad thing, so obviously a bad thing that its badness can be taken for granted without any need to discuss why, and your existence is a necessary evil to fight the threats your actions have unleashed on the world by inviting Chaos in. In the end, after you've saved the world and defeated a second god, you have to leave, to go into exile far away, and never come back so that destiny can repair its hold on peoples lives. This is... [i]dissonant[/i] with what's come before, to say the least. It's doubly frustrating because there's the seed of a more interesting and acceptable ending in there, as people acknowledge that you have grown so mighty that it's not altogether clear whether the world can survive you - how many times will you grapple with gods before the land buckles under the strain of your struggles? Perhaps you should go, venture out into realms unknown. What is left for you to do here, after all? Considering how wildly overpowered I was by game's end, I'd have agreed with that. But we didn't get that, instead we got a betrayal and an invalidation of so much of what has come before. A great shame.
  • gamedeal user

    Jan 22, 2023

    This review will contain spoilers because, frankly, spoiling this for you is doing you a favour. There is a short way to describe the game, and a long way. The short way is: "Fatesworn is a Bad Fanfiction." The long way is to say: Fatesworn is a Bad Fanfiction. They butcher the lore, ignore the plot and existing story, and lay waste to the established atmosphere. They accomplish this in many many ways, from the small and near inconsequential to the large and grotesquely in your face. In no particular order: 1) The first, and most notable plot hole, is the fact that some dude introduced as the head of the order of Fate Weavers knows and speaks of Tirnoch, when the end of the main storyline established that there is an organisation who's sole goal is to murder anyone who knows. 2) Stuffing alchemy ingredients in vast quantities everywhere, and in places they are normally never found. There's Essence of Fate plants out in the open, for Bast's sake. This is not a major thing, but it is emblematic of the change in design philosophy of the game. 3) The invention, whole cloth, of a new people (Mitharans) when there were any number of other mentioned races that could have appeared instead. These were chosen simply because they could be lazy and use regular human models for them rather than do actual work. 4) A character of the Warsworn is described as a "Pledgeshield" when they have been a member for a week by their own admission. They forgot that the Hireling rank existed when making this expansion. This is just one of many errors they made regarding factions. 5) Apparently Fomorous Hughes knew and approved of Necromantic crystals, despite his objection to necromancy in the base game and the fact he got Ventrinio sent to the gallows for it (Before Octienne stepped in and spirited him away). 6) Attributing Fate to the god of order (Mitharu) when there is an explicit goddess of Fate in the setting (Lyria) who is responsible for it. 7) Terrible voice actors for existing characters. If you can't get the VA for an existing character in the game, make a new character to replace them, don't just re-voice them for the new lines while leaving access to their old ones and their combat dialogue. 8) One quest involves meeting a person who claims to have been defeated in the House of Valour trying to regain their honour by killing giant monsters. The key problem with this proposition is that fights in the House of Valour are to the death, not surrender, and the person they claimed to have been defeated by was the antagonist of the House of Valour questline, a person with about as much mercy in his body as a politician has integrity (None). 9) You gain too much exp too fast. It is at least a 10x multiplier on experience meaning you level far faster than anywhere in the base game. Furthermore they did not think the consequences of raising the base game level cap to 40, and the level cap for Fatesworn to 50. There are enough trainers in the base game and normal expansions that at level 40, if you use almost all of them, you can max out every single skill in the base game. They add a new skill to the expansion to try and eat the extra skill points, but the first point in that skill is given by a skillbook meaning that you will, at 50, have skill points left over if you were efficient in making use of trainers elsewhere in the game. This will leave the level up option visible on the menu forever. 10) Lack of fast travel locations. Fatesworn's new areas are vast. You spend a very large amount of time trekking from place to place and, if you need to return to town to sell things or brew more potions or whatever, you have to engage in much of that walking again. This quickly turns navigation tedious. 11) There is overuse of the time of day mechanic for quests which makes dealing with them a chore. You need to show up at a location at a specified time of day, the location only displayed at that time of day. There is one quest where they do not specify the relevant times, specifically the quest to kill a creature called the "Night Barghest". It spawns at 3am in the morning and is completely invincible until 5am, at which point it runs away and despawns. This is an incredibly frustrating quest and in the end I just drank a fate potion and dunked on it because anything else will result in it escaping. 12) People call you the "Fateless One" and know of you by that title. That is not a title or advertised fact about your character in the base game. In fact, no one knows about it besides a few highly perceptive entities and long time allies of the player character. The well known fact about your character is that they are the "Hero of Mel Senshir". The use of "Fateless One" is clearly derived from the fact that is the title given to the player character in external materials like the Amalur wiki, and has no foundation in the game and setting. 13) You can only access the DLC after beating the base game. This means that by the time you reach it you are well immersed in the lore if you have been paying attention, and you'll spot all the huge problems with the plot, most notably... 14) The antagonists goal is to break fate. Lets leave aside the fact that in the base game you sundered fate by killing Tirnoch, who was fated to destroy everyone. They have decided that that did not actually happen. The means the antagonist has chosen to use for breaking fate is to abduct and kill important people, somehow damaging fate by doing so. There is, however, a big problem with this. It is well established in the setting that no one can defy fate. It's not a matter of choice, your every thought and action from birth to death was written in stone at the dawn of time. The single exception to this rule is the player character. Thus the antagonist and his goons, who are inextricably bound by fate, are hunting down and killing important people who are inextricably bound by fate, to perform fates plan to kill them. And this, now, somehow damages fate when no amount of murder, genocide, war, or anything else in all of history has ever done so. It is a nonsense from the start. 15) The villain is a complete idiot. They check off every dumb villain trope. The first encounter with them is when they engaged in a stupid plan to summon a Niskaru Horrinox to kill you, despite the fact that you've killed a dozen of the things, often with additional support, before now. And the fact that you've killed the Balor, a greater Niskaru the size of a fucking fortress that could break entire armies. Not to mention defeating Tirnoch. It's like an action movie villain declaring that, even though the elite super killer robot they sent against the hero was destroyed in a long drawn out battle, this time they have the perfect plan to slay them: A drunken hobo with a spatula. 16) The villain talks big about how they are going to kill you and then... they just don't do anything. You can't hurt them because of plot invincibility and they laugh and then just... leave. This is the number one biggest dumbest villain crap in the book. ---- I have played further on and now I understand where they are coming from. It is worse than I had expected. Wheras the base game and the original DLC all have you defying fate and breaking the chains that would have lead the world to its doom, Fatesworn portrays defying fate as the action of fools, madmen, and incompetents. I have yet to reach the end of it but what I have seen suggests that you should be trying to undo the great triumph from the base game: The unmaking of fate itself. In the base game your breaking of fate is considered a good thing, as depicted most notably Agarths speech on the way to Mel Senshir. The DLC says no, this is very bad thing. The core philosophy of the DLC is that people should know their place and never try to change it. Those that do are dangerous and must be suppressed or eliminated.
  • gamedeal user

    Dec 20, 2021

    [i]This review is spoiler free! The review will be divided in these categories - [b]Story and Quests[/b], [b]New Areas[/b], [b]New Mechanics[/b], [b]Summary[/b]. You can find the Summary and score at the end of this review. So, without further ado:[/i] Let me present you a new awesome DLC for my beloved game Kingdoms of Amalur: [h1][b]The Kingdoms of Amalur: Breaklore[/b][/h1] [b]Story and Quests[/b] This is basically the worst part of the DLC. Why? Well, because it looks like the devs either didn't play the base game or they just decided for some reason to completely ignore what happened at the end of the base game and to butcher some of our beloved characters from the base game (Agarth for example). I can't avoid spoiler for this but I will hide them. So it's up to you if you want to read them. However, I will make sure nothing major spoilery from the new DLC will get into this review. Only base game spoilers and only some light Fatesworn spoilers. These are the biggest problems with the Lore and Story in Fatesworn: [spoiler]So, at the end of the base game main quest we were told that the Fate is basically destroyed and everyone can choose their own destiny now. We are even told by Agarth that he can't read the Fate. Apparently, that's not the case anymore because in Fatesworn the Fate happily exists like nothing happened and what is worst is that even the main story of Fatesworn is about a guy (the main boss) that wants to free everyone from the Fate. Please, can anyone tell me how is he gonna do that when the Fate was already destroyed by ME in the BASE GAME?? And no, this DLC doesn't explain why the Fate exists again.[/spoiler] [spoiler]Then we have Agarth, who was a drunk Fateweaver in the base game. A complete loser. Why? Because his job didn't pay much and he also saw his own death. We changed that in the base game and at the end of the main story he wasn't drunken loser anymore, he was optimistic and happy. He bacame the hero he used to be. And in Fatesworn? Well, he's drunken loser again. They completely butchered his character arc. And no, it's not explained in the DLC. It just how the character was written in Fatesworn. But that's not all, it looks like he's also power hungry now. He apparently fought with one of the Fatesworn characters over Fateweaver leadership. Even though he was quite humble in the base game, he can even tell you in one of his dialogues that he declined an honorary knighthood from the Winter King for killing some really tough beast. Also, him and Alyn Shir were apparently part of the same organization even though Agarth didn't know her when they met in the base game.[/spoiler] Other than that, the story that Fatesworn brings us is quite generic to be honest. I kinda like the idea of Chaos vs Fate but due to how they handled the lore from the base game it doesn't really make that much sense (I explained that in the spoilers). And the main bad guy, along with most Fatesworn characters, is quite generic and uninteresting (but the boss fight was quite ok) and also the ending didn't make much sense (specifically, something you had to do after you defeated the main bad guy and returned to the mainland). Another weird thing is that they didn't use the Warsworn storyline from the base game to link the stuff that happened in the base game to the stuff that happens in Fatesworn. That was a really big missed opportunity because if they did that, the transition from the base game to the Fatesworn would be as smooth as skin on my butt. [b]New Areas[/b] Even though I find some of the new areas quite linear, the areas are quite big. Some areas are probably bigger than base game areas. There's also a city on water that is almost as big as small-medium base game area. However, your frames will go down faster than a sinking boat when you enter the city. There's also a plenty of stuff to find, loot (new sets have their own mechanics), enemies (they are in much bigger groups now) and so on. The maps are filled with content and new dungeons look good. The only problem I have with the new areas is that most areas look quite generic to be honest, try to be more realistic than fairy-taily like base game areas and lighting in these new areas is just weird. The characters get weirdly dark during night ([url=https://imgur.com/a/645ZVVa]here are some pictures[/url]) and most of the new areas look quite ugly (at least in comparison with the base game), most of it is probably because of the lighting ([url=https://imgur.com/a/xJ3bocl]pictures[/url]) and saturation where some things are more saturated than other things ([url=https://imgur.com/a/FoPx0Bc]example of bad saturation[/url]). This is probably the best looking area in the game [url=https://imgur.com/a/O3OYbmA]picture[/url] - shame they didn't make more areas to look like this. Also, the new (Mithros) map is not really on par with the DLC maps. All of the DLC maps are really clear, they look like they painted the areas and then added details but the Fatesworn map looks like they painted the map and then painted areas over it, which results in noisy, quite crowded map with unnecessary details. Just compare it [url=https://imgur.com/a/2Q1f5Xj]here[/url]. I also found the new areas more difficult to traverse than areas from the base game. Also there are only like 2 new enemies in these areas, other mobs are just reskins. [b]New Mechanics[/b] I'm sorry, I'm just too lazy to continue and I also want to get a shower already so I will make it short. The new mechanics are interesting at first but clunky. There are basically Chaos portals which are basically dungeons with reskinned enemies (the dungeons look good tho). In order to be able to enter these portals you have to unlock them by closing all nearby rifts, which are basically smaller portals that spawn Chaos enemies. Once you defeat all the enemies (you have to be quick so it won't spawn more mobs) you can close the rift. And once you close all the nearby rifts the Chaos portal will unlock and you can enter them. This mechanic I really like and enjoy. There's also a new skill-line that can help you find these new portals (25 on total) and rifts that are all over Amalur (even in the base game areas). Inside it's basically a dungeon filled with Chaos enemies. These mobs have special armor that can only be destroyed by weapons that do chaos damage (just like the mobs you need to kill when closing rifts) and you must get through these enemies to the heart of the dungeon in order to close it. And this is where it gets clunky. Why? Well because you are basically forced to use certain weapons in order to destroy the special armor and the funny part is that enemies that have their amor do not get staggerd which can get annoying af, especially when fighting these pesky boggarts! Once you destroy their amor however, they can get staggered and you can use normal weapons and abilities. The nice thing is however that you can upgrade these new weapons. But you will still probably want to use other weapons. There are also some interesting puzzles in the DLC. --------------------- [b]Summary[/b] Overall, in terms of size of the new areas, content (loot, uniques, sets, quests, etc.) it's good. However, in terms of the story, aesthetics, bugs (there are some nasty ones), it's really bad. + amount of content the new areas provide + new sets (with their own mechanics, like spawning ice wolves) and uniques + Chaos dungeons that give you reason to revisit old base game areas - retconned story from the base game and butchered character story arcs - aesthetics of most of the new areas (also some weird lighting and saturation hiccups) - clunky Chaos mechanics - bugs (some quests are bugged) - price Final score: [b]6/10[/b] --------------------- I would probably give it 7/10, but the butchered story and characters is just too much for me... Thank you for reading my review. And now I'm going to get my shower. Bye....
  • gamedeal user

    Mar 24, 2022

    WARNING this Review is Focused on the Fatesworn DLC! For someone like me who literally recommended the game to many of my friends for being an immersive and decent rpg with rich lore a few years back. I was literally shocked what a mess fatesworn is for me. But lets not be to negative here. I write u a personal pro/con list. Pro: - New nice looking gear. - A new dmg type (Chaos) - The overall new map is beautiful for a landslide and very big. - New Enemys (and a few reskins) - Chaos Realm for grinding your gear. - Some main Characters from the Main Game, are present in this DLC (which didnt happen before) - Many little secrets to be found, if you look close enough. - The final battle is on higher difficulties pretty challenging. Con: - A few quests which seem to have an bigger meaning just end when they should have at least a revelation. - The Map may be big yes, but there are so many empty spaces especially at the beginning. - For that there are roaming creatures of the chaos realm around the world, there seems really nothing corrupted in any way (except the instances) like trees or the landscape itself? No nothing. - The Ending is terrible and let me tell you why without spoiler something. EVERYTHING your Character did to save the world is meaningless. You get spit in the face instead being thanked for. - The Lore from the previous main game seems not to have survived fully the conversion to the dlc. In other words plotholes. Many plotholes. - The endfight was challenging and fun yes, but the endboss itself is a joke. (lorewise and from his looks) - Chaos Realm is nice for grinding but terrible in the making. Always "random" generated dungeons but in the end they are all the same. Dont get me wrong i had my fair share of fun with this dlc but the further i came the worse it got. They really had a good going with this dlc but somehow lost their touch in the final months of development.
  • gamedeal user

    Dec 15, 2021

    Ellen must be excited and so am I
  • gamedeal user

    Aug 28, 2022

    I feel the need the need to clarify this before the actual review, i love Amalur, beat the old version two times, and got THQ version with the hope of a sequel in the future with a more modern gameplay. That said, this negative review is related only to Fatesworn.

    Major CON

    - Short version: Literally 1.1% Steam players finished it due to how boring it is. KeK. - Long version: Well... i aint one to do a negative review in something i spent more than 10h... but thats the main issue with this DLC. Anyone who played Teeth of Naros & Dead Kel & Any faction quest chain in the base game...(original version too) ...when you play this is basically a 2/3h questline main quest with artificial time increase to 8h... how so? Almost every dungeon and anything in this dlc is a labyrinth, the map doesnt helping looking either(the paths are hidden in the map), for example if something is in "North" they put the quest fetch in "extreme southern", almost every side/main quest has stuff far away from the fast travel point. This is a closure DLC for the old fans. There's some nice stuff along the way, you can build a religion for yourself in the faction quest of this dlc...but the game design behind it's terrible, which made a shore instead of a fun experience like the original game. (p.s: store page lacks the walking simulator for this DLC.) - If you like achievements...there are two time consumers one in this DLC, one is doin' every quest, sidequest,faction quest(will take around 15h+) - Closing 25 gates, unlocking a gate you need to clear 2-4 rifts for each gate, each rift its 1-3min of distance of each other/gate... (this one is tied with the other one...each gate if you speedrun is around 5 to 15min...I wont do this achiev, but...for doin' the main quest you need to close 7... i felt the urge to bang my head in the wall after the third gate....

    Minor Con

    - FPS Drops which base version didnt had. - One house had literally 30/40 dudes...as i'm a warrior, i killed 10 of them with the passive of reflecting attacks..Reasons? I got a stunlock which i couldn't cast or attack anything just getting hit until they died(But i have 100% physical resistance..so it was really weird experience most places in this DLC is just a lot of enemies without any depth) -This had the worse boring npcs in all the main quests the game has.(Example, you literally killed a Dragon/God for some, then your enemy is a Nerd God with a false bravado and immune to your damage due to plot armor of main quest, later on you fight with him and squash him like a cockroach, i felt sick the whole questline)

    Pros (Yeah there's pros...)

    - Good armor sets(the best looking one at that). - New mechanic with the new armor sets(for all classes) - More quests with Gareth the homie. - Maximum Level increase so you can be more op with your build. Final opinion: Seriously just play this if you are a big fan of the base game & have the spare time, your time is best spent in another game otherwise.
  • gamedeal user

    Dec 15, 2021

    THQ promised us bug-fix updates after the release of Fatesworn. Lets hope they deliver.
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